Tungsten's Random Card-dump Junction

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Post by Tungsten Butterfly on Mon Mar 05, 2012 5:43 pm

Iron Maiden Phantasm
EARTH / Level 4
1300/1800
[Fiend/Effect] Tribute this card; send the top 5 cards of your opponent's deck to the Graveyard. When you successfully Summon a Level 5 or higher Monster, you can add this card in your Graveyard to your hand.

Lustering Aurora Angel
LIGHT / Level 4
1200/1400
[Fairy/Effect] When this card is Special Summoned from the Graveyard, your opponent sends the top 3 cards of their deck to the Graveyard, and you can select up to 5 cards in your Graveyard and return them to your deck. When 3 or more cards are sent from your opponent's deck to the Graveyard, this card is Special Summoned from your Graveyard.

Fuchsia Skywyrm
FIRE / Level 5
2150/750
[Dragon/Effect] This card is unaffected by Normal Spell Cards, Quickplay Spell Cards and Normal Trap Cards. If 3 or more cards are sent from your opponent's deck to the Graveyard, draw 1 card.

Verdant Dryad
EARTH / Level 3
1400/1200
[Plant/Effect] Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Plant-type monster in your Graveyard to your side of the field. This card cannot be destroyed in battle by DARK Monsters.

Apex of Blasphemy
WATER / Level 10
1500/3000
[Aqua/Fusion/Effect] 1 WATER Monster with 1500 ATK or more + 1 Level 4 or higher DARK Monster As long as this card remains face-up, it gains the effect(s) of all Effect Monsters in both player's Graveyards. During your Standby Phase, banish 1 Effect Monster from both player's Graveyards. If you cannot, this card is destroyed.
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Post by Anime Girl References on Mon Mar 05, 2012 10:09 pm

Lustering Aurora alone makes Mill Decks consistent, or at least possible.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 7:22 am

Sapping Mist
Spell / Continuous
When your opponent Summons a monster, your opponent sends cards from the top of their deck to the Graveyard equal to the Level or Rank of the Summoned Monster.

Trepid Annul
Spell / Continuous
When a card is sent from your opponent's deck to the Graveyard, inflict 300 damage to the opponent's Life Points for each.

Ashen Winterfields
Spell / Field
All FIRE and WATER Monsters cannot be destroyed the turn they are Summoned. When a FIRE or WATER Monster is Flip Summoned, it gains 400 ATK and DEF. Either player can tribute 1 FIRE or WATER Monster during their Main Phase to inflict 1000 damage to their opponent.

Tropical Highwastes
Spell / Field
All WATER and EARTH Monsters cannot be destroyed the turn they are Summoned. When a WATER and EARTH Monster selects a Defense Position monster as an attack target, that monster inflicts piercing damage. Either player can tribute 1 WATER or EARTH Monster during their Main Phase 2 to destroy 1 face-up monster their opponent controls.

Chimera's Spire
Spell / Field
All monsters in the current duel are treated as having all Attributes. When this card is destroyed the controller takes 1000 damage.

Etherpsyonite
WATER / Level 3
1100/1750
[Psychic/Effect] Once per turn, you can pay 1700 Life Points to destroy 1 face-up Effect Monster your opponent controls and draw 1 card. This card cannot be destroyed in battle once, while this card is face-up.

Netherlord Rabisu
EARTH / Level 5
2200/1250
[Zombie/Effect] If this card is Tribute Summoned with a Zombie-type Monster, reduce the ATK of up to 2 face-up monsters your opponent controls to 0 until the End Phase. When this card is destroyed, select 1 Zombie-type Monster in your deck and send it to the Graveyard.

Banshee of the Black Ether
WATER / Level 2
1100/1250
[Zombie/Tuner] You can Special Summon this card from your hand. If you do, send the top 13 cards of your deck to the Graveyard.

Cursekiller Witch
DARK / Level 4
1600/1100
[Spellcaster/Effect] As long as this card is face-up, all Continuous Trap/Spell Cards your opponent controls are treated as if their effect(s) originate from your side of the field. This card cannot be destroyed in battle by Warrior-type Monsters.

Heretic Cyclops
EARTH / Level 5
2450/1300
[Beast-Warrior/Effect] When you would take damage while this card is face-up, reduce the damage by 600. If you would take 2000 or more damage during a turn this card's effect is activated, inflict 2000 damage to your opponent.

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Post by Anime Girl References on Wed Mar 07, 2012 7:30 am

[Igotyourdamnsteammessagesofine]

Iron Maiden Phantasm is a good recyclable Mill card.

Fuchsia Skywyrm is a powerful tribute monster with defenses against the most common monster removal (Norm spells, quickplays and normal traps) and it's a mill-style draw engine. Goodgood.

Verdant Dryad is a Lumina for Plant-type monsters with protection against DARK monsters. pretty cool.

Apex of Blasphemy...holy shit, I cannot comprehend it at all. so 1 WATER with 1500 ATK + 1 DARK Monster = a Graveyard eating effect resonator that gains the effects of all monsters in the graveyard. Now that, I have to say, is one of the best fusion monsters in the game, and would love to see it in play.

Sapping Mist is a nice mill card.

Trepid annul, works with Sapping mist to burn the opponent while they are being milled.

Ashen Winterfields seems okay.

Tropical Highwastes seems extremely effective with the Tribute 1 WATER/EARTH = destroy an opponent's monster.

Chimera's Spire is epic.

Etherpsyonite seems effective for what it is, you can +2 for 1700 (is it +2)?

Netherlord Rabisu is a good monarchesque card, although it's ATK seems a bit low.

Banshee of the Black Ether seems like a justifiable Tuner with it's effect.

Cursekiller Witch is ultimate anti-anti-meta at it's finest.

Heretic Cyclops is a burn sponge that burns the opponent back if you take too much damage. Seems reasonable.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 8:33 am

Child Devouring Gwyllion
WATER / Level 2
900/800
[Spellcaster/Effect] FLIP: Destroy 1 Spell or Trap card on your opponent's side of the field and increase your Life Points by 1000. When a monster is Flip Summoned on your side of the field, you can Special Summon this card in your Graveyard to your side of the field in face-down Defense Position.

Gwyllion Witch
WATER / Level 1
300/1150
[Spellcaster/Effect] FLIP: Inflict 600 damage to your opponent for each card on their side of the field.

Subtlety Rejection
Normal/Spell
Pay 3000 Life Points. All damage inflicted this turn is doubled.

Shadow of Doubt
WIND / Level 1
300/250
[Psychic/Effect] This card is also treated as DARK. When this card is Normal Summoned, you gain control of all Level 3 and lower Monsters on your opponent's side of the field.

Adamantium Gargoyle
WIND / Level 5
1900/2600
[Rock/Tuner] When this card is selected as an attack target, switch this card to Defense Position. This card cannot be selected as a target of a Spell or Trap Card.

Deus Id Warwolf
FIRE / Level 4
2150/0
[Beast/Effect] This card cannot attack until you discard 1 Normal Spell Card from your hand. When this card destroys a Warrior-type or Spellcaster-type Monster in battle, draw 1 card.

Esper of the Guillotine
DARK / Level 8
3100/3100
[Fiend] In the darkest days of the past, a goddess came to the writhing masses of man to save them. They rejected her in disbelief, and bound her to a guillotine and executed her. They cried in horror when they learned that she had not died, and proceeded to kill all that stood before her in the same manner that she was disfigured in. The loud echos of blades echo in her advance, and behind her remains a bloody trail of the severed heads of her victims.

Lavender Mortwraith
FIRE / Level 3
1550/450
[Zombie/Effect] When this card battles a Level 5 or higher monster, banish that monster without applying damage calculation.

Atomic Grime
EARTH / Level 4
1000/1000
[Aqua/Effect] If this card would be destroyed, you can pay 600 Life Points; this card is not destroyed. During your Standby Phase, the ATK and DEF of this monster increases by 600.

Temptress Empusa
FIRE / Level 3
1460/1250
[Fiend/Effect] When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can remove this card in your Graveyard from play to Special Summon the destroyed monster to your side of the field.

Elder Serpent Basilisk
WATER / Level 7
2600/2500
[Reptile/Effect] This card can be Special Summoned by removing from play 2 Reptile-type Monsters on your side of the field. When this card battles with a non-Rock or non-Machine-type Monster, that monster is destroyed without applying damage calculation.
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Post by Seattleite on Wed Mar 07, 2012 8:56 am

GAHHH!! TOO MANY CARDS TO REVIEW!!!

Tungsten Butterfly wrote:Iron Maiden Phantasm
EARTH / Level 4
1300/1800
[Fiend/Effect] Tribute this card; send the top 5 cards of your opponent's deck to the Graveyard. When you successfully Summon a Level 5 or higher Monster, you can add this card in your Graveyard to your hand.
Cool
Lustering Aurora Angel
LIGHT / Level 4
1200/1400
[Fairy/Effect] When this card is Special Summoned from the Graveyard, your opponent sends the top 3 cards of their deck to the Graveyard, and you can select up to 5 cards in your Graveyard and return them to your deck. When 3 or more cards are sent from your opponent's deck to the Graveyard, this card is Special Summoned from your Graveyard.
Multiple copies could be mean. Idk.
Fuchsia Skywyrm
FIRE / Level 5
2150/750
[Dragon/Effect] This card is unaffected by Normal Spell Cards, Quickplay Spell Cards and Normal Trap Cards. If 3 or more cards are sent from your opponent's deck to the Graveyard, draw 1 card.
Niceness.
Verdant Dryad
EARTH / Level 3
1400/1200
[Plant/Effect] Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Plant-type monster in your Graveyard to your side of the field. This card cannot be destroyed in battle by DARK Monsters.
I like.
Apex of Blasphemy
WATER / Level 10
1500/3000
[Aqua/Fusion/Effect] 1 WATER Monster with 1500 ATK or more + 1 Level 4 or higher DARK Monster As long as this card remains face-up, it gains the effect(s) of all Effect Monsters in both player's Graveyards. During your Standby Phase, banish 1 Effect Monster from both player's Graveyards. If you cannot, this card is destroyed.
Sounds insane and incredibly complicated. Worth a shot.
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Post by Seattleite on Wed Mar 07, 2012 9:04 am

Tungsten Butterfly wrote:Sapping Mist
Spell / Continuous
When your opponent Summons a monster, your opponent sends cards from the top of their deck to the Graveyard equal to the Level or Rank of the Summoned Monster.
Some aggressive mill ya got there. But better than anything I could come up with.
Trepid Annul
Spell / Continuous
When a card is sent from your opponent's deck to the Graveyard, inflict 300 damage to the opponent's Life Points for each.
Mill and Burn is hard to combine. I would just stick to one or the other.
Ashen Winterfields
Spell / Field
All FIRE and WATER Monsters cannot be destroyed the turn they are Summoned. When a FIRE or WATER Monster is Flip Summoned, it gains 400 ATK and DEF. Either player can tribute 1 FIRE or WATER Monster during their Main Phase to inflict 1000 damage to their opponent.
1000 may be a little steep, since it's not once per turn.
Tropical Highwastes
Spell / Field
All WATER and EARTH Monsters cannot be destroyed the turn they are Summoned. When a WATER and EARTH Monster selects a Defense Position monster as an attack target, that monster inflicts piercing damage. Either player can tribute 1 WATER or EARTH Monster during their Main Phase 2 to destroy 1 face-up monster their opponent controls.
Hmmm... get back to you on this one.
Chimera's Spire
Spell / Field
All monsters in the current duel are treated as having all Attributes. When this card is destroyed the controller takes 1000 damage.
Oh gosh, the things you could do with this card... it sounds insanely fun but unpredictably dangerous
Etherpsyonite
WATER / Level 3
1100/1750
[Psychic/Effect] Once per turn, you can pay 1700 Life Points to destroy 1 face-up Effect Monster your opponent controls and draw 1 card. This card cannot be destroyed in battle once, while this card is face-up.
Fair enough
Netherlord Rabisu
EARTH / Level 5
2200/1250
[Zombie/Effect] If this card is Tribute Summoned with a Zombie-type Monster, reduce the ATK of up to 2 face-up monsters your opponent controls to 0 until the End Phase. When this card is destroyed, select 1 Zombie-type Monster in your deck and send it to the Graveyard.
A Rabisu not from Darkest Hour? Surprised A solid tribute summon monster, useful, worth a try
Banshee of the Black Ether
WATER / Level 2
1100/1250
[Zombie/Tuner] You can Special Summon this card from your hand. If you do, send the top 13 cards of your deck to the Graveyard.
Holy crap. Creative but opens up to cheap zombeh strategies
Cursekiller Witch
DARK / Level 4
1600/1100
[Spellcaster/Effect] As long as this card is face-up, all Continuous Trap/Spell Cards your opponent controls are treated as if their effect(s) originate from your side of the field. This card cannot be destroyed in battle by Warrior-type Monsters.
Rulings definitely needed Razz
Heretic Cyclops
EARTH / Level 5
2450/1300
[Beast-Warrior/Effect] When you would take damage while this card is face-up, reduce the damage by 600. If you would take 2000 or more damage during a turn this card's effect is activated, inflict 2000 damage to your opponent.
Fun and a balance of defensive and offensive. I like this card.
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Post by Anime Girl References on Wed Mar 07, 2012 9:06 am

Child Devouring Gwyllion (two kid hating cards in a row, is your babby giving you troubles? lol) It makes a lackluster card from the old Flip Effect Days and gives it a better payoff. Also recyclable.

Gwyllion Witch is Des Wombat. :d

Subtlety Rejection is....very unsubtle. For a heavy cost, you can double the damage you inflict in a turn....and when combined with Heretic Cyclops above....damn.

Shadow of Doubt is like that Possessed Dark Soul from the TCG, except it's good. Really awesome.

Adamantium Gargoyle is an awesome wall.

Deus Id Warwolf...do you have to discard a Normal Spell for each attack or just one for the remainder of it's prescence? Anti Spell/Warrior, too. There's around 70 or more of both, so you'll be hitting this effect a lot.

Esper of the Guillotine...is based on that short story you wrote, isn't it?

Lavender Mortwraith is a small card made to kill larger cards, seems very awesome. Although the high number of Level 4s may be too much for it to handle.

Atomic Grime...an ATK eater with a built-in defense. It's like a compact Satellite cannon, coolness.

Temptress Empusa...a Necro Gardna for Monster stealing, but only if you kill it by battle. Seems okay.

Elder Serpent Basilisk is a reptile version of a Catastor...but is ineffective against Rocks/Machines...oh I get it.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 9:09 am

Rulings definitely needed

It's kind of like the cards are on the opponent's side of the field, but the effects activate as if you own them and are on your side of the field. So if they had a "Your opponent cannot activate Normal Trap Cards." effect, it would be applied as if you owned the card, so your opponent could not activate normal traps as long as that card was on their side of the field, or if your opponent controlled a "Increase your Life Points by 1000 during your Standby Phase" Continuous Spell Card, your life points would increase instead.

It's kind of like a Mystical Refpanel with better wording for Continuous S/Ts.

Deus Id Warwolf...do you have to discard a Normal Spell for each attack or just one for the remainder of it's prescence? Anti Spell/Warrior, too. There's around 70 or more of both, so you'll be hitting this effect a lot.

just one and he can attack for good.
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Post by Seattleite on Wed Mar 07, 2012 9:14 am

Tungsten Butterfly wrote:Child Devouring Gwyllion
WATER / Level 2
900/800
[Spellcaster/Effect] FLIP: Destroy 1 Spell or Trap card on your opponent's side of the field and increase your Life Points by 1000. When a monster is Flip Summoned on your side of the field, you can Special Summon this card in your Graveyard to your side of the field in face-down Defense Position.
LOVE IT
Gwyllion Witch
WATER / Level 1
300/1150
[Spellcaster/Effect] FLIP: Inflict 600 damage to your opponent for each card on their side of the field.
wicked burn but I guess it's fair
Subtlety Rejection
Normal/Spell
Pay 3000 Life Points. All damage inflicted this turn is doubled.
Potential FTK, bleh
Shadow of Doubt
WIND / Level 1
300/250
[Psychic/Effect] This card is also treated as DARK. When this card is Normal Summoned, you gain control of all Level 3 and lower Monsters on your opponent's side of the field.
"Shadow of a Doubt" i get it Razz Pretty nice in a side deck
Adamantium Gargoyle
WIND / Level 5
1900/2600
[Rock/Tuner] When this card is selected as an attack target, switch this card to Defense Position. This card cannot be selected as a target of a Spell or Trap Card.
Wow. A good wall Very Happy
Deus Id Warwolf
FIRE / Level 4
2150/0
[Beast/Effect] This card cannot attack until you discard 1 Normal Spell Card from your hand. When this card destroys a Warrior-type or Spellcaster-type Monster in battle, draw 1 card.
You and DH seem to hate those Warriors and Spellcasters Razz
Esper of the Guillotine
DARK / Level 8
3100/3100
[Fiend] In the darkest days of the past, a goddess came to the writhing masses of man to save them. They rejected her in disbelief, and bound her to a guillotine and executed her. They cried in horror when they learned that she had not died, and proceeded to kill all that stood before her in the same manner that she was disfigured in. The loud echos of blades echo in her advance, and behind her remains a bloody trail of the severed heads of her victims.
Epic flavor text.
Lavender Mortwraith
FIRE / Level 3
1550/450
[Zombie/Effect] When this card battles a Level 5 or higher monster, banish that monster without applying damage calculation.
Good card.
Atomic Grime
EARTH / Level 4
1000/1000
[Aqua/Effect] If this card would be destroyed, you can pay 600 Life Points; this card is not destroyed. During your Standby Phase, the ATK and DEF of this monster increases by 600.
IMO, too hardy. You could sustain this thing through several of your opponent's attempts and you end up with a huge beatstick anyway. Cost of keeping it could be increased.
Temptress Empusa
FIRE / Level 3
1460/1250
[Fiend/Effect] When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can remove this card in your Graveyard from play to Special Summon the destroyed monster to your side of the field.
This is pretty awesome. It makes Pain Cycle really awesome too.
Elder Serpent Basilisk
WATER / Level 7
2600/2500
[Reptile/Effect] This card can be Special Summoned by removing from play 2 Reptile-type Monsters on your side of the field. When this card battles with a non-Rock or non-Machine-type Monster, that monster is destroyed without applying damage calculation.
Effect is fitting. Useful card for reptiles
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Post by Seattleite on Wed Mar 07, 2012 9:14 am

Tungsten Butterfly wrote:
Rulings definitely needed
It's kind of like a Mystical Refpanel with better wording for Continuous S/Ts.

Ah, alright. Please excuse my ignorance Razz
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Post by Anime Girl References on Wed Mar 07, 2012 9:20 am

You and DH seem to hate those Warriors and Spellcasters

I think it's backlash against Lightsworn/Spellcaster that she played against awhile ago, and for me, since SP/WR are the most common type, it would mean anti-human stuff would be effective since there are so many.

Kind of like how System Down is very strong because of how many Machines are being used lately.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 9:22 am

A Rabisu not from Darkest Hour? A solid tribute summon monster, useful, worth a try

he stole my cards so I'm stealing his zombies
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Post by Tungsten Butterfly on Wed Mar 07, 2012 10:40 am

Angelic Aegis
Trap/Normal
Monsters you control cannot be destroyed in battle this turn. You cannot take damage this turn.

Gift of Frog
Spell/Normal
Special Summon 1 "Frog Token" (Reptile-type/Level 1/WIND/ATK:0/DEF:0) to your side of the field.

Minerva's Promise
Spell/Normal
Activate this during a turn you Ritual Summoned a Ritual Monster. Add all monsters tributed in the Ritual Summon to your hand.

Oozedragon
WATER / Level 6
2250/1700
[Dragon/Effect] When this card is Summoned, Special Summon all "Oozedragon" in your Graveyard to your side of the field. When you draw this card, discard this card to the Graveyard and take 500 damage, and then draw 1 card.

Drove Wolf
EARTH/Level 3
1400/1300
[Beast/Effect] You can have more than 3 copies of "Drove Wolf" in your deck. Increase the ATK of this card by 100 for each copy of "Drove Wolf" in the Graveyard.

(I'm not sure if the above card is possible in YVD)

Id of the Beasts
Spell/Normal
Discard 1 card. Increase the ATK and DEF of all face-up Beast-Warrior, Winged Beast and Beast-type Monsters you control by 200 for each Beast-type monster in your Graveyard and face-up on the field.

Stymphalian Bird
WIND/ Level 4
1750/250
[Winged-Beast/Effect] This card is also treated as a Machine-type. This card must attack each turn if able. When this card attacks a Defense Position monster, this card inflicts piercing damage.

Unfit for this World
Trap/Normal
Negate the Summon of an opponent's monster and destroy it. Then, Special Summon 1 "Golem Token" (Rock-type/EARTH/Level 4/ATK:0/DEF:2100) to your opponent's side of the field in face-up Defense Position.

Everlasting Troll
EARTH / Level 4
1600/1100
[Beast-Warrior/Effect] When this card is destroyed in battle while your Life Points are 4000 or lower, it is Special Summoned to your side of the field at the end of the Battle Phase.

Fogshroud Troll
EARTH / Level 4
1400/1400
[Beast-Warrior/Effect] If your Life Points are 4000 or lower, this card cannot be destroyed in battle.

Pariahcopter
FIRE / Level 5
2400/1950
[Machine/Effect] When this card is Summoned, destroy all Level 4 monsters your opponent controls.

Mushroom Ogre
EARTH / Level 6
2400/2100
[Plant/Effect] This card is also treated as Beast-Warrior-type. Other Plant-type and Beast-Warrior-type monsters you control gain 300 ATK and DEF while this card is face-up.

Deathkeeper Ghoul
DARK / Level 4
2200/650
[Zombie/Effect] If a monster was not destroyed this turn, this card cannot declare an attack. When a DARK Monster is Special Summoned to your opponent's side of the field, that monster must attack this card.
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Post by Anime Girl References on Wed Mar 07, 2012 10:50 am

Jesus Magician Christ how many cards did you make while you were gone?

You are lucky I'm sick otherwise I would be doing something else with my time, like, dying or drawing yugioh monsters in my own style.


Angelic Aegis is Waboku and we don't have Waboku yet so it's okay I guess.

Gift of Frog gives you a free level 1 token you can do anything with. It's effect is so miniscule I want to say it's okay, even if the token can be used for anything.

Minerva's Promise is like Samsara, except to your hand instead of the deck. It's okay.

Oozedragon reminds me of Demigod of Vengeance really much here, except it forces you to discard it when you draw it.

Drovewolf, YVD won't let you have more than 3, so no dice. Sorry.

Id of the Beasts is an awesome win card for 3 different types.

Stymphalian Bird (greek reference, heyo) Is a 1750 beatstick that pierces, and forced to attack. Seems okay.

Unfit for this World counters an opponent's summon, and gives them a wall in it's place. Bad against small monsters, but good against big ones.

Everlasting Troll gives you a recurring wall when your life points are low. Pretty awesome.

Fogshroud Troll does it better than everlasting troll though, so it got outclassed before it was even released. Awww.

Pariahcopter (Naglfar album reference?) is a level killer, but effective nonetheless.

Mushroom Ogre is a Command Knight for BWs and Plants, so it's fine.

Deathkeeper Ghoul is...MY CARD! >:L but either way it's effect is okay for an effectstick, and it forces your opponent's DARK monsters to attack it.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 10:51 am

Jesus Magician Christ how many cards did you make while you were gone?

604? I know all of them won't be submitted into the set but I just wanted to share them with everyone.
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Post by CNo.101 S.H.Death Knight on Wed Mar 07, 2012 11:37 am

Sea took the words right out of my mouth... WAY TOO MANY CARD FOR ME TO EVEN GAIN GRASP OF EVERYTHING! jk Razz

Since Sea took care of the older one, so I'll take care of newer one


Tungsten Butterfly wrote:Angelic Aegis
Trap/Normal
Monsters you control cannot be destroyed in battle this turn. You cannot take damage this turn.

this basically a Wobaku version

Gift of Frog
Spell/Normal
Special Summon 1 "Frog Token" (Reptile-type/Level 1/WIND/ATK:0/DEF:0) to your side of the field.

It's fine imo though, prolly potential for saving your normal Summon for a tribute summon or Synchro summon a low level monster.

Minerva's Promise
Spell/Normal
Activate this during a turn you Ritual Summoned a Ritual Monster. Add all monsters tributed in the Ritual Summon to your hand.

I guess this will be handy for most ritual monsters to recover monsters but i think the result of minuses is the similar or less depending. for example using a ritual spell -1, tribute 1 or more monster -1 or more, SS Ritual monster +0 and with this spell -1, recover the tributed monster +1 or more. i think good, the minuses result may be the similar but that spell will replace the loss of monster instead.

Oozedragon
WATER / Level 6
2250/1700
[Dragon/Effect] When this card is Summoned, Special Summon all "Oozedragon" in your Graveyard to your side of the field. When you draw this card, discard this card to the Graveyard and take 500 damage, and then draw 1 card.

I dunno if you want to make it mandatory though unless you have a lot of ways to bring it out from your grave.

Drove Wolf
EARTH/Level 3
1400/1300
[Beast/Effect] You can have more than 3 copies of "Drove Wolf" in your deck. Increase the ATK of this card by 100 for each copy of "Drove Wolf" in the Graveyard.

(I'm not sure if the above card is possible in YVD)

it not likely for 2 reasons

1: having more than 3 copies = have 20 of them in the deck and find way to mill most of them, generally this break the strict rule of the game severely, there is a reason why there are monsters with treated as names exist. Though the effect is not really impacting but making a deck fill with only 1 named monster tend to be ridiculous that why the limitation is at 3 all the time.

2:With YVD it won't even do that unless you have monsters with treated as that name.

Id of the Beasts
Spell/Normal
Discard 1 card. Increase the ATK and DEF of all face-up Beast-Warrior, Winged Beast and Beast-type Monsters you control by 200 for each Beast-type monster in your Graveyard and face-up on the field.

Not sure to be permanent or not but let see how it goes.

Stymphalian Bird
WIND/ Level 4
1750/250
[Winged-Beast/Effect] This card is also treated as a Machine-type. This card must attack each turn if able. When this card attacks a Defense Position monster, this card inflicts piercing damage.

it's good, including another type along with it kinda feel as it's just an extra

Unfit for this World
Trap/Normal
Negate the Summon of an opponent's monster and destroy it. Then, Special Summon 1 "Golem Token" (Rock-type/EARTH/Level 4/ATK:0/DEF:2100) to your opponent's side of the field in face-up Defense Position.

hmm so this is a summon replacement for your opponent. so if a monster pose a threat then you give them this. so it's a +0 for your oppoent but still a -1 for you.

Everlasting Troll
EARTH / Level 4
1600/1100
[Beast-Warrior/Effect] When this card is destroyed in battle while your Life Points are 4000 or lower, it is Special Summoned to your side of the field at the end of the Battle Phase.

hmm it seem good sicne it require a LP condition, although you wouldn't want to wait til your LP reach down that much.

Fogshroud Troll
EARTH / Level 4
1400/1400
[Beast-Warrior/Effect] If your Life Points are 4000 or lower, this card cannot be destroyed in battle.

This is felt a bit underwhelming since but let see how it goes.

Pariahcopter
FIRE / Level 5
2400/1950
[Machine/Effect] When this card is Summoned, destroy all Level 4 monsters your opponent controls.

it's like a 4-star ladybug except upon its summoning.

Mushroom Ogre
EARTH / Level 6
2400/2100
[Plant/Effect] This card is also treated as Beast-Warrior-type. Other Plant-type and Beast-Warrior-type monsters you control gain 300 ATK and DEF while this card is face-up.

This is fine i guess

Deathkeeper Ghoul
DARK / Level 4
2200/650
[Zombie/Effect] If a monster was not destroyed this turn, this card cannot declare an attack. When a DARK Monster is Special Summoned to your opponent's side of the field, that monster must attack this card.

Hmm interesting beatstick, although the first effect can be a bit of nonexistent since it's any monsters from either side of the field required to be destroyed. This would prove to be pretty good one.

EDIT: Ninja'd

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"We learn to do something by doing it. There is no other way."
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Post by Tungsten Butterfly on Wed Mar 07, 2012 12:39 pm

thanks for the reviews everyone, yeah Subtlety is probably too strong.


Silvernimbus Wyvern
WIND/Level 4
1500/1150
[Dragon/Effect] When a Tuner Monster is Normal Summoned to your side of the field, you can Special Summon this card from your hand. When this card inflicts battle damage to your opponent's Life Points, inflict 500 damage to your opponent.

Mephitic Scourge Dragon
FIRE/Level 3
1400/1000
[Dragon/Tuner] At the end of your opponent's Main Phase 1, decrease the ATK and DEF of all monsters your opponent controls by 200.

Virulent Hydra
WIND/Level 8
2000/2200
[Dragon/Effect] This card cannot be Special Summoned from the Graveyard. While this card is face-up, If you would take damage, increase the ATK and DEF of this card by an amount equal to the damage you would take.

Acrimon Shadowlock Dragon LV2
DARK/Level 2
1350/0
[Dragon/Effect] This card cannot be destroyed in battle by DARK Monsters. When a DARK Monster your opponent controls is destroyed, draw 1 card. During your End Phase, send this face-up card to the Graveyard to Special Summon 1 "Acrimon Shadowlock Dragon LV4" from your deck or hand.

Acrimon Shadowlock Dragon LV4
DARK/Level 4
1850/350
[Dragon/Effect] This card is unaffected by the effect(s) of DARK Monsters your opponent controls. When a DARK Monster your opponent controls is destroyed, draw 1 card. During your End Phase, send this face-up card to the Graveyard to Special Summon 1 "Acrimon Shadowlock Dragon LV6" from your deck or hand.

Acrimon Shadowlock Dragon LV6
DARK/Level 6
2450/650
[Dragon/Effect] The effect(s) of DARK Monsters your opponent controls are negated and cannot be activated, while face-up on the field or in the Graveyard. When a DARK Monster your opponent controls is destroyed, draw 1 card. During your End Phase, send this face-up card to the Graveyard to Special Summon 1 "Acrimon Shadowlock Dragon LV8" from your deck or hand.

Acrimon Shadowlock Dragon LV8
DARK/Level 8
2950/1250
[Dragon/Effect] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Acrimon Shadowlock Dragon LV6". The effect(s) of DARK Monsters your opponent controls are negated and cannot be activated, while face-up on the field or in the Graveyard. When a DARK Monster your opponent controls is destroyed, reveal the top 3 cards of your deck, select 1 of them and add it to your hand, and return the rest to the bottom of your deck.

Enmity Hydra LV4
WIND/Level 4
1600/800
[Dragon/Effect] This card can attack all monsters your opponent controls during the Battle Phase. This card can only inflict battle damage once during the Battle Phase this card attacks. During the End Phase, you can send this face-up card to the Graveyard to Special Summon 1 "Enmity Hydra LV8" from your hand or deck to your side of the field.

Enmity Hydra LV8
WIND/Level 8
2500/1250
[Dragon/Effect] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Enmity Hydra LV4". This card can attack all monsters your opponent controls during the Battle Phase. Your opponent cannot activate card effects during your Battle Phase.

Mistcloud Dragon
WIND/Level 2
800/1500
[Dragon/Spirit] This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned, you can Special Summon 1 Dragon-type Monster from your hand. If the Dragon-type Monster is Level 5-6, Tribute 1 monster on your side of the field. If the Dragon-type Monster is Level 7 or higher, Tribute 2 monsters.

Lightning Buster Dragon
LIGHT/Level 8
2700/2400
[Dragon/Effect] While this card is face-up, during your Standby Phase, Special Summon 1 "Lightning Drake" token (Dragon-type/Level 4/LIGHT/ATK:1500/DEF:1100) to your side of the field. These tokens cannot be used in Xyz or Synchro Summons. If this card is destroyed, you can destroy all "Lightning Drake" tokens you control and inflict 800 damage to the opponent for each token destroyed.
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Post by Tungsten Butterfly on Wed Mar 07, 2012 1:09 pm

Skyborn Seadragon
WATER/Level 4
1600/1600
[Sea-Serpent/Effect] When this card is discarded, you can Special Summon it to your side of the field.

Crimson Ocean Leviathan
WATER/Level 7
2600/2400
[Sea-Serpent/Effect] When your opponent takes battle damage, increase your Life Points by the same amount.

Deathbringer of the Abyss
WATER/Level 8
2700/2350
[Sea-Serpent/Effect] When this card is Normal Summoned it gains the following effect: ●During your opponent's Standby Phase, your opponent must send 2 cards on their side of the field or in their hand to the Graveyard.

Scourgelord Krakeviathan
WATER/Level 8
2550/2950
[Sea-Serpent/Effect] Once per turn, you can destroy 1 face-down card on your opponent's side of the field. If this card is face-up on your side of the field when you have 1500 or less Life Points, once, you can Special Summon all Sea-Serpent-type Monsters in your hand to your side of the field except "Scourgelord Krakeviathan".

Forlorn Serpent of the Deep Sea
WATER/Level 3
1400/1700
[Sea-Serpent/Effect] FLIP: Add 1 Sea-Serpent-type monster in your deck to your hand.

Kraken of Undine Chaos
WATER/Level 8
3000/2500
[Sea-Serpent/Effect] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by banishing 2 DARK and 2 WATER Monsters in your Graveyard. When this card is Special Summoned, select & take control of 1 monster on your opponent's side of the field.

Blackwave Seadra
WATER/Level 4
1800/200
[Sea-Serpent/Effect] Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
http://yugioh.wikia.com/wiki/Herald_of_Creation

Blackcoil Hurricane Serpent
WATER/Level 6
2300/1400
[Sea-Serpent/Effect] The effect(s) of Normal Spell Cards are negated and cannot be activated.
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Post by DIGITAL on Wed Mar 07, 2012 1:39 pm

Support All the Types!
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Post by Tungsten Butterfly on Wed Mar 07, 2012 1:53 pm

Naga Acidweaver
WATER/Level 3
1200/1300
[Reptile/Effect] Once per turn, reduce the DEF of 1 face-up monster by 1500 until the End Phase. If that monster's DEF becomes 0 because of this effect, it is destroyed.

Baleful Gorgon
EARTH/Level 4
1400/1300
[Reptile/Effect] Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 non-Rock-type monster on your opponent's side of the field (if the target is face-down, reveal it. If it is a Rock-type Monster, it is not destroyed.)

Legendary Serpent Nidhogg
WATER/Level 5
2100/250
[Reptile/Effect] You can Special Summon this card by removing from play 1 Reptile-type Monster on your side of the field. Once per turn, you can Special Summon 1 Level 4 or lower Reptile-type Monster from your hand to your side of the field. It's effect(s) are negated.

Bloodthirsty Crocodile
WATER/Level 4
2000/1100
[Reptile/Effect] If this card is in face-up Defense Position, it is destroyed. This card must attack each turn if able.

Damascus Armor Chameleon
WATER/Level 3
1100/1200
[Reptile/Effect] When this card is used for the Tribute Summon of a Reptile-type monster, the Summoned monster gains the following effect: This card cannot be destroyed by card effects.

Gigamphibian
WATER/Level 4
1600/1700
[Reptile/Effect] During your Standby Phase, increase your Life Points by 600 for each face-up monster on your side of the field. If this card would be destroyed in battle, you gain 1200 Life Points.

Misanthropic Gorgon
EARTH/Level 4
1300/1100
[Reptile/Effect] This card gains 200 ATK for each empty Card Zone on your side of the field.

Primordial Judgment Coatl
LIGHT/Level 7
2700/1300
[Reptile/Effect] This card is unaffected by your opponent's Spell Cards. Decrease the ATK and DEF of all non-Reptile-type monsters by 500. You can activate Counter Trap Cards from your hand.

Primal Hydra
WATER/Level 6
2100/1150
[Reptile/Effect] When this card is Normal Summoned, it gains the following effect: ●This card can attack 3 times during your Battle Phase.

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Post by DIGITAL on Wed Mar 07, 2012 2:53 pm

Reptile cards are all nice =)
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Post by Anime Girl References on Wed Mar 07, 2012 3:05 pm

Silvernimbus Wyvern is good Synchrochaining. It has a vaguely similar effect to Rose Warrior of Revenge.
Mephitic Scourge Dragon drains the opponent's ATK/DEF. And it's a tuner. It's fine
Virulent Hydra is an ATK eater and damage eater, so taking 3000 damage would give you a 5000 beater. Good incentive to stop hapless burn until the opponent kills this thing.
the Acrimon Shadowlock Dragons are all really nice anti-DARK dragons. If somebody decides to run a MonoDARK against these guys, that is a severely large threat. Unfortunately, it's still vulnerable to everything else.
The Enmity Hydras are nice multi-attackers. Jumping from LV4 to LV8 seems drastic, but it's justified.
Mistcloud Dragon allows the SS of another Dragon, along with the High level ones. it's cool.
Lightning Buster Dragon is fine the way it is.

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Post by Anime Girl References on Wed Mar 07, 2012 6:34 pm

Skyborn Seadragon is pretty generic. Kind of plain. Needs more than just Discard to SS.
Crimson Ocean Leviathan is vampiric, coolness. Well, makes everything vampiric.
Deathbringer of the Abyss is pretty cool.
Scourgelord Krakeviathan's SS effect might need some refining to prevent too much summoning.
Forlorn Serpent of the deep sea is fine.
Kraken of Undine Chaos is a Change of Heart for 4 removed monsters, but it's okay, almost feels underwhelming, until I realize the power of a +2 (you summon Undine, and steal a monster from the opponent)
Blackwave Seadra is okay
Blackcoil is Normal Spell Jinzo, but still lets the opponents access Equips, rituals, continuous spells and quickplays.

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Post by Tungsten Butterfly on Wed Mar 07, 2012 6:35 pm

I kind of don't like Dinosaurs, Pyro, Thunder, Winged-Beast, Beast, Beast-Warrior, Warrior or Rock-types to do superlist submissions of them.

But i can try when I finish up Psychics, Machines, Zombies, Spellcasters, Fairies, Fiends and the others I missed.
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