Random Side card Ideas
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Random Side card Ideas
Herbivore's Avarice
[Trap]
Target 1 Plant-type Monster on the field; Destroy it and draw 2 cards. Neither Player can Summon Plant-type Monsters until the End Phase
Frozen Rage
[Spell/Quickplay]
Send 1 Face-up Spell or Trap card you control to the Graveyard to target 1 card on the field Except a Field Spell card; Destroy it, then destroy this card.
Ilk the Lightbane
[DARK/Warrior/4/400/2100]
The effects of LIGHT monsters on the field and in both player's Hands or Graveyards are Negated.
Grave Wildfire
[DARK/Pyro/4/0/1500]
This card is Banished when it leaves the field. When this card is Flipped face-up: Banish all monsters in both player's Graveyards.
Mystic Invoker
[Light/Spellcaster/1/0/0]
This card cannot be destroyed by battle. if your opponent has Spell or Trap cards in their Graveyard: Destroy this card. This card cannot be flipped face-down by a card effect. Once per turn, When an opponent Summons a monster: You can Banish it, then inflict damage to your opponent equal to it's level x 400
[Trap]
Target 1 Plant-type Monster on the field; Destroy it and draw 2 cards. Neither Player can Summon Plant-type Monsters until the End Phase
Frozen Rage
[Spell/Quickplay]
Send 1 Face-up Spell or Trap card you control to the Graveyard to target 1 card on the field Except a Field Spell card; Destroy it, then destroy this card.
Ilk the Lightbane
[DARK/Warrior/4/400/2100]
The effects of LIGHT monsters on the field and in both player's Hands or Graveyards are Negated.
Grave Wildfire
[DARK/Pyro/4/0/1500]
This card is Banished when it leaves the field. When this card is Flipped face-up: Banish all monsters in both player's Graveyards.
Mystic Invoker
[Light/Spellcaster/1/0/0]
This card cannot be destroyed by battle. if your opponent has Spell or Trap cards in their Graveyard: Destroy this card. This card cannot be flipped face-down by a card effect. Once per turn, When an opponent Summons a monster: You can Banish it, then inflict damage to your opponent equal to it's level x 400
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Join date : 2012-08-12
Age : 33
Re: Random Side card Ideas
Herbi is pretty awesome, it can be used not only against Plants, but in plants as well, for you can destroy your own cards to draw.
Frozen Rage is okay.
I like Ilk the Lightbane, addresses Mezzo and Angels very nicely.
Grave Wildfire seems good, although since it's DARK its ability to banish monsters from the Graveyard (including your own DARKS) could lead to some really extreme DARK plays.
Invoker is very good, although, if you have more than one face-up it really restricts summoning. Since it's easy to remove from the field it should be okay.
Frozen Rage is okay.
I like Ilk the Lightbane, addresses Mezzo and Angels very nicely.
Grave Wildfire seems good, although since it's DARK its ability to banish monsters from the Graveyard (including your own DARKS) could lead to some really extreme DARK plays.
Invoker is very good, although, if you have more than one face-up it really restricts summoning. Since it's easy to remove from the field it should be okay.
Re: Random Side card Ideas
Trololkastel wrote:Herbivore's Avarice
[Trap]
Target 1 Plant-type Monster on the field; Destroy it and draw 2 cards. Neither Player can Summon Plant-type Monsters until the End Phase
Works for plants and against plants. Lovely.
Frozen Rage
[Spell/Quickplay]
Send 1 Face-up Spell or Trap card you control to the Graveyard to target 1 card on the field Except a Field Spell card; Destroy it, then destroy this card.
A shot at Frozone i believe. Still it could be used outside it, with Gather your Soul
Ilk the Lightbane
[DARK/Warrior/4/400/2100]
The effects of LIGHT monsters on the field and in both player's Hands or Graveyards are Negated.
Meh, not so much a fan of single attribute/type hate. Personally.
Grave Wildfire
[DARK/Pyro/4/0/1500]
This card is Banished when it leaves the field. When this card is Flipped face-up: Banish all monsters in both player's Graveyards.
Eek, sounds powerful. But the whole banish thing needs to make a scene in LCCG, so I would be happy with this submitted.
Mystic Invoker
[Light/Spellcaster/1/0/0]
This card cannot be destroyed by battle. if your opponent has Spell or Trap cards in their Graveyard: Destroy this card. This card cannot be flipped face-down by a card effect. Once per turn, When an opponent Summons a monster: You can Banish it, then inflict damage to your opponent equal to it's level x 400
Interesting against monster mash, OR you could make it a deal to lock down your opponent from spells/traps and then use this.... inconvenient, but fun
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