Dawn of Demise (DODM) Set Submissions
+7
Illgresi
Ash
ALiCE'S EMOTiON
AsianGuy1137
CNo.101 S.H.Death Knight
Seattleite
Leo
11 posters
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Re: Dawn of Demise (DODM) Set Submissions
|Weapon Recycle Engine|0|DODM|Machine/Synchro/Effect|Dark|2||0|1900|(Xyz) 2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 2 or lower Normal Monster from your Deck, hand or Graveyard. If this card is sent to the Graveyard, select 1 Normal Monster in your Graveyard, add it to your hand.|
|Darksea Kraken|0|DODM|Aqua/Synchro/Effect|Water|2||1400|300|(Xyz) 3 Level 2 monsters
Once per turm: You can detach 1 Xyz Material from this card, this card gains 600 ATK and can attack twice this turn. When this card has no Materials, this card cannot declare an attack and is switched to face-up Defence Position if it is targetted by an opponents attack.|
|Spectral Hierophant|0|DODM|Psychic/Synchro/Effect|Wind|3||1300|1300|(Xyz) 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects.
- Return 1 monster from either players Graveyard to the top of their Deck.
- Send 1 card from the top of both players Deck to the Graveyard.|
meh
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 2 or lower Normal Monster from your Deck, hand or Graveyard. If this card is sent to the Graveyard, select 1 Normal Monster in your Graveyard, add it to your hand.|
|Darksea Kraken|0|DODM|Aqua/Synchro/Effect|Water|2||1400|300|(Xyz) 3 Level 2 monsters
Once per turm: You can detach 1 Xyz Material from this card, this card gains 600 ATK and can attack twice this turn. When this card has no Materials, this card cannot declare an attack and is switched to face-up Defence Position if it is targetted by an opponents attack.|
|Spectral Hierophant|0|DODM|Psychic/Synchro/Effect|Wind|3||1300|1300|(Xyz) 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects.
- Return 1 monster from either players Graveyard to the top of their Deck.
- Send 1 card from the top of both players Deck to the Graveyard.|
meh
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Dawn of Demise (DODM) Set Submissions
Edited and added cards!
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Dawn of Demise (DODM) Set Submissions
Updated original post, 4 more cards.
AsianGuy1137- Posts : 122
Join date : 2011-12-29
Age : 34
Location : Diabetes, the American Dream
Re: Dawn of Demise (DODM) Set Submissions
Updated, added cards
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Dawn of Demise (DODM) Set Submissions
-sigh- I didn't want to submit anymore cards but I'm going to in order to get this out of the way
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: Dawn of Demise (DODM) Set Submissions
leo says the set is already finished
and that it was already finished when he left
and that it was already finished when he left
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Dawn of Demise (DODM) Set Submissions
Oh... well he should really update the original post then. It says there are 69 cards. (or is that just a 69 reference?)
AsianGuy1137- Posts : 122
Join date : 2011-12-29
Age : 34
Location : Diabetes, the American Dream
Re: Dawn of Demise (DODM) Set Submissions
good XD I didn't sub anything else anyways
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: Dawn of Demise (DODM) Set Submissions
So if it's already finished, what are we waiting for?
AsianGuy1137- Posts : 122
Join date : 2011-12-29
Age : 34
Location : Diabetes, the American Dream
Re: Dawn of Demise (DODM) Set Submissions
For leo to log back on...
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Dawn of Demise (DODM) Set Submissions
|Pharaoh of Cleansing|0|DODM|Zombie/Effect|Light|6||2400|1200|When this card is sent from the field to the Graveyard, the next monster you Summon gains 1 "Armageddon Counter". When a monster with a "Armageddon Counter" is destroyed, destroy all monsters on the field. This effect applies even when this card is not on the field.|
Phew, got in just in time to fill up the last remaining spot.
Edit: Ash said there was 1 spot remaining, btw.
Phew, got in just in time to fill up the last remaining spot.
Edit: Ash said there was 1 spot remaining, btw.
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: Dawn of Demise (DODM) Set Submissions
is it too late?
Tungsten Butterfly- Posts : 194
Join date : 2011-07-10
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Dawn of Demise (DODM) Set Submissions
for convenience, this is the set in yvd format
- Spoiler:
- |Marsh Master|1214|DODM|Aqua/Tuner/Effect|Water|4||0|0|Activate when you Special Summon a WATER monster from your Graveyard: Send 1 Monster from your Deck to the Graveyard and Special Summon this card from your hand. Banish this card when removed from the field. You can only activate this effect once per duel.|
|Hydraero|1215|DODM|Aqua/Effect|Wind|4||1500|1000|If this card battle a monster with DEF lower than this card's ATK: Return that monster to its owner hand before damage calculation.|
|Pyrrent|1216|DODM|Aqua/Effect|Fire|4||1500|900|If this card battle a monster: Reduce that monster's ATK equal to the Level of that monster x 100 or the Rank of that monster x 200 then inflict damage to your opponent equal to that amount.|
|Phantom Stagbeetle|1217|DODM|Insect/Synchro/Effect|Dark|3||800|1400|(Xyz) 3 Level 3 monsters Once per turn: You can detach a Xyz Material from this card; Send the top 3 cards from your opponent's Deck to the Graveyard. If monster cards were sent to the Graveyard by this effect: Have this card gains ATK equal to its original ATK for each of the sent monster until the end Phase of your opponent's Turn.|
|Dreadscythe Warrior of the Cursed Wind|1218|DODM|Fiend/Synchro/Effect|Wind|5||2100|1700|(Xyz) 2 Level 5 monsters When this card is targeted for an effect: You can detach a Xyz Material from this card; change the target to a face-up monster your opponent controls. During the End Phase, if this effect was used this turn: randomly discard 1 card from your opponent's hand. If a monster card is discarded this way: this gains ATK equal to the Level of the sent monster x 100.|
|Die For Me|1219|DODM|Spell Card|Spell||Quick-Play|||Activate During in a Main Phase 2 or End Phase. Pay 1000 life points: Destroy all of the turn player's monsters that did not attack this turn. If a monster in Defense Position was destroyed this way: inflict 1000 damage to your opponent for each Defense Position monsters destroyed by this effect.|
|Imp Army Soldier|1220|DODM|Fiend/Effect|Earth|8||800|400|If you control no cards: You can Normal Summon this card without a Tribute. If you do: Its Level become 1 unless you discard 1 card. When this card is Normal Summoned: You can Special Summon 1 "Imp Army Soldier" from your Deck or Graveyard. If an "Imp Army Soldier" was Special Summoned this way: Its Level become 1 unless you discard 1 card.|
|Interchangable Galactic Being|1221|DODM|Fairy/Effect|Light|1||100|100|Cannot be Special except by its own effect. While you control a face-up monster: you can discard 1 card from your hand; Special Summon this card (from your hand). When this card was Special Summoned this way: target 1 face-up monster you control: This card's Level, Type and Attribute become the targeted monster's.|
|Environmental Recovery|1222|DODM|Spell Card|Spell||||Target 1 monster in your hand: Shuffle it into your Deck; Add 1 monster from your Graveyard to your hand whose Attribute is same as the Target. You can only activate "Environmental Recovery" once per turn.|
|Gateway to the Future|1223|DODM|Trap Card|Trap|||||Banish 1 level 4 or lower monster you control: the Turn count moves forward equal to the level of that monster. During your next Standby Phase: You can Special Summon that monster in Attack Position.|
|Blaze-Shot Devil|1224|DODM|Fiend/Effect|Fire|1||200|200|When this card is Summoned; inflict 500 damage to your opponent. If this card is added to your hand by an effect of a non-Spell card: You can return 1 card from your hand to the top of your Deck: Special Summon it. This effect of "One-Shot Devil" Can only be Activated once per Duel.|
|Super Terraforming|1225|DODM|Spell Card|Spell||Quick-Play|||Discard 1 card: Select 1 Field Spell Card from your Deck; Activate it.|
|Morrigu Barrow Wall|1226|DODM|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. When a face-down Defense Position monster you control flipped face-up during the damage step: You can pay 600 life points; Change it to Attack Position. When a face-up Attack Position monster you control is attacked: You can pay 300 life points: Change it to Defense Position. Each time a monster change its Battle Position: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/Divine/Level 8/ATK 0/DEF 4000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, your opponent can only target this card for an attack or card effect. During your opponent's Standby Phase, you can discard 1 card, all monsters your opponent controls must attack this card.|
|Photonic Raider|1227|DODM|Beast-Warrior/Effect|Light|4||0|0|When this card is Summoned: it gains 1800 ATK and 700 DEF. This effect cannot be negated. When this card attacks: you can return 1 card from your hand to the bottom of your Deck, then draw 1 card.|
|Doppelgang it|1228|DODM|Spell Card|Spell||Quick-Play|||Target 1 face-up Level 4 or lower monster you control: Special Summon a monster from your Deck with the same name as the Targeted monster to your opponent's Side of the field. During the end Phase after this card's activation: If there face-up monsters on the field with same names; Destroy those monsters.|
|Nightglown Blossom|1229|DODM|Plant/Effect|Light|1||100|100|If this card is Special Summoned by an effect of an Effect Monster: Special Summon 1 "Nightglown Petal Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). This effect can only be activated and cannot be negated if there another "Nightglown Blossom" in your Graveyard.|
|Darkenebula Apocalypse|1230|DODM|Fiend/Synchro/Effect|Dark|12||0|0|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must Synchro Summoned and cannot be Special Summoned by other ways. This card's original ATK and DEF is equal to the combined ATKs of the non-Tuner monsters used as its Synchro Material. This effect cannot be negated. If this card would leave the field: Banish all cards (including this card) on the field face-down. Each player takes 1000 damage for each card they controls banished this way.|
|Goldenova Genesis|1231|DODM|Fairy/Synchro/Effect|Light|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must be Synchro Summoned and cannot be Special Summon by other ways. If this card attacks: Negate effects of face-up cards and your opponent cannot activate any card effects until the end of Damage Step. If this card was targeted for a card effect: That card's effect applies until the End Phase. If that effect have this card leaves the field: It is returned to the field in the same Position at the End Phase.|
|Breaking Dawn Alfred|1232|DODM|Warrior/Synchro/Tuner/Effect|Earth|4||1800|1100|1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Target 1 face-up monster you control: That Target becomes a Synchro Monster.|
|Up-Rised Rescuer|1233|DODM|Warrior/Tuner/Effect|Water|2||600|200|When this card is Normal Summoned: You can Target 1 monster whose Level is equal or less than the original Level of this card in your Graveyard: Special Summon it. You cannot activate this effect if you play a Normal Spell card this turn.|
|Firestorm Spawner|1234|DODM|Pyro/Tuner/Effect|Fire|3||1600|300|If you control no monster, you can Special Summon this card (from your hand) by sending 1 non-Tuner monster from your hand to the Graveyard. If you do: Take damage equal to the ATK of the sent monster.|
|Re-Target|1235|DODM|Spell Card|Spell||Quick-Play|||Activate only when a card's effect that targets it activated. Pay 1500 Life Points. Treat the card's effect as your card effect.|
|Underworld Seal|1236|DODM|Spell Card|Spell||Quick-Play|||Until your next Main Phase 1, neither player can Special Summon or resolve card effects from the Graveyard.|
|Defensive Strategics|1237|DODM|Trap Card|Trap|||||Activate only if you control 1 face-up monster when your opponent declares an attack. Negate the attack, gain Life Points equal to the attacking monster's ATK, and draw 1 card.|
|Lifeforce Shield|1238|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|
|Reparation|1239|DODM|Trap Card|Trap||Normal|||When this card is sent to the Graveyard, draw 1 card and gain 1000 Life Points.|
|Support Recharge|1240|DODM|Spell Card|Spell|||||Select 4 cards in either player's Graveyard and shuffle them into their respective owner's Deck. Draw 1 card.|
|Negation Counter|1241|DODM|Trap Card|Trap||Counter|||Negate the activation of an effect that would negate a card effect and destroy it. This card cannot be chained to. You can banish 2 cards from your Graveyard to return this card to the top of your Deck.|
|Card Replacement|1242|DODM|Spell Card|Spell|||||Pay 1000 Life Points. Select 1 card in your Graveyard and banish it to add 1 card with the same name from your Deck to your hand.|
|Shuffle Strategics|1243|DODM|Spell Card|Spell||Quick-Play|||Shuffle this card and any amount of cards from your hand to your Deck. Draw cards equal to the number of cards shuffled into the Deck by this effect (including this card).|
|Cerberus, Guard of the Underworld|1244|DODM|Beast/Effect|Fire|10||2900|2500|This card cannot be Special Summoned from the Graveyard. You can Tribute Summon this card in face-up Attack Position by Tributing 1 Beast or Beast-Warrior-Type monster. Once per turn you can tribute one monster you control to inflict 800 damage to your opponents life points. Cards in your Graveyard cannot be removed from play.|
|Herald of the Moon|1245|DODM|Beast-Warrior/Synchro/Effect|Water|4||2300|1900|3 level 4 monsters Once per turn you can remove 1 Xyz Material monster from this card to select 1 card on your opponent's side of the field and return it to the owners hand. Once per turn you can remove 1 Xyz Material monster from this card to select 1 card at random from your opponent's hand and put it on the bottom of the owners deck. When this card has no Xyz Material monsters left and either player summons a non-Beast Beast-Warrior or Winged Beast-Type monster destroy this card.|
|The Paradox of Chaos|1246|DODM|Spell Card|Spell||Quick-play|||You can only activate this card when your opponent has at least 1 LIGHT and 1 DARK monster(s) in the Graveyard. After activation this card is treated as a Continuous Spell card with this effect. Neither player can Special Summon LIGHT or DARK monsters. If a LIGHT or DARK monster would be sent to the Graveyard it is instead Banished.|
|Ecosystem Harmony|1247|DODM|Spell Card|Spell||Field|||All other Field Spell Cards are placed in each player's Spell/Trap card zone (There can be more than one Field Spell Card on the field using this effect). Each time a Field Spell Card is activated, Draw 1 Card. You can only control 1 "Ecosystem Harmony".|
|Pernicious Polar Bear|1248|DODM|Beast-Warrior/Effect|Water|6||2500|0|You can select and set 2 Spell or Trap Cards from your opponent's Graveyard on their field to Special Summon this card from your Hand or Graveyard. You can only activate the effect of "Pernicious Polar Bear" once per turn.|
|Spacial Aim|1249|DODM|Spell Card|Spell||Continuous|||All Monsters you control with an ATK equal or less than the number of Spell and Trap cards you control X500 can attack directly. If this card would be destroyed, you can destroy 1 other Spell or Trap card you control instead.|
|Fiend of Howling Winds|1250|DODM|Fiend/Effect|Wind|4||1700|700|Once per turn, you can return 1 Spell or Trap card you control to its owner's hand. If you control no Spell or Trap cards, increase the ATK of this card by 400.|
|Night of the Striga|1251|DODM|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster is changed to Defense Position. Send it to the Graveyard and Draw 1 Card.|
|Nemico, Sealer of White Magic|1252|DODM|Spellcaster/Ritual/Effect|Dark|6||2450|1900|This card can be Summoned only by Ritual Summon. Trap cards cannot be activated, and their effects are negated.|
|Tribal Counselor|1253|DODM|Beast-Warrior/Effect|Light|4||1800|1500|You can discard this card and select 2 Monsters in your hand with the same name. Discard them or Return them to the deck and draw 2 cards.|
|Pirate's Grotto|1254|DODM|Spell Card|Spell|||||Add 1 Continuous Trap Card from your Deck to your Hand. You can also Banish a number of Monsters (max. 4) from your Graveyard to add a number of extra Continuous Trap Cards from your Deck to your Hand equal to half the number of banished Monsters, rounded down.|
|Null Heat Seeker Cannon|1255|DODM|Machine/Effect|Earth|7||2400|0|This card can be Special Summoned from your Hand by tributing 1 "Spell-Null Revolver". You can discard 1 Trap card to negate the activation and effect of a Spell, Trap or Effect Monster's Effect and destroy it.|
|Splitting Shadows|1256|DODM|Fiend/Effect|Dark|1||300|400|As long as this card remains in your Graveyard, during each player's End Phase, if that player did not Special Summon a monster that turn, they may Special Summon 1 "Shadow Token" (Fiend/DARK/Lv1/300/400) to their field. These tokens cannot be used in a Synchro Summon.|
|Cold Fusion|1257|DODM|Spell Card|Spell||Quick-Play|||Banish Fusion material monsters from your Hand, Field or Graveyard and Fusion Summon 1 appropriate Fusion monster from your Extra Deck. It cannot be tributed, used as Xyz, Fusion or Synchro material. During the End Phase, return it to the Extra Deck and return the banished materials to their previous positions.|
|Coursena the Apportist|1258|DODM|Psychic/Effect|Light|8||3000|2200|When a Psychic-type monster destroys a monster in battle, equip the destroyed monster to this card. If your life points would be decreased: you can destroy monster(s) equipped to this card with equal or more ATK instead to increase your life points instead. If this card is removed from the field while not equipped, gain 3000 life points.|
|Wave Master Vibeo|1259|DODM|Psychic/Tuner/Effect|Wind|3||1500|600|If your Life Points are lower than your Opponent's, you can Banish this card from your Hand, and Special Summon this card during your next Standby Phase. If your Life Points decrease, you can double the decrease and increase this card's ATK by the amount decreased by this card's effect.|
|Sharp-Edge Angel|1260|DODM|Fairy/Effect|Earth|4||1700|1600|This card is also treated as a Rock-Type monster. If there are no Face-Down cards on the field, destroy this card. When this card attacks or is attacked, destroy 1 Face-Down card on the field before damage calculation.
|Seething Shredder|1261|DODM|Machine/Effect|Dark|1||500|450|This card is also treated as a WIND monster at all times. This card's ATK cannot be changed by any card effect. In addition to a normal attack, this card can attack a number of extra times per turn equal to the number of empty Spell & Trap zones your opponent controls.|
|Orb of Manifest|1262|DODM|Dragon/Effect|Light|2||400|900|This card is treated as All Attributes while on the field or in the Graveyard. You can return this face-up card to your hand to Special Summon 1 "Manifest Token" (Dragon/LIGHT/Lv2/0/0). It is treated as All Attributes. If a "Manifest Token" would be destroyed, you can discard this card from your hand instead.|
|Good Luck Chimes|1263|DODM|Fairy/Effect|Light|1||300|200|Once per turn you can Special Summon this card from your Graveyard by selecting 2 Continuous Spell or Trap cards you control. As long as this card remains on the field they cannot be destroyed. If this card is banished, you can discard 1 card to return this card to the Graveyard.|
|Aura Wall|1264|DODM|Trap Card|Trap|||||Negate an attack and gain 500 Life Points. As long as this card remains in the Graveyard, you can banish 1 LIGHT monster above this card in your Graveyard to negate an attack and gain 500 Life Points.|
|Bourgeois Elimination|1265|DODM|Spell Card|Spell||Continuous|||Whenever a Special Summoned monster is sent to the Graveyard, controller of that monster must send 1 card on their side of the field to the graveyard. When this card is destroyed by a card effect, destroy all Special Summoned monsters on the field. |
|Razorpoint Icicle|1266|DODM|Spell Card|Spell||Equip|||If a player summons a monster with an equal or higher Level than the equipped monster, send the equipped monster to the graveyard to destroy the Summoned monster and inflict damage to the controller of that card equal to its ATK. If the equipped monster is sent to the Graveyard (except by this card's effect), draw 1 card.|
|Minion Master|1267|DODM|Field/Effect|Dark|1||300|300|If you control any other face-up monsters (except by this card's effect), destroy this card. When your opponent summons a monster, take control of it until the End Phase.|
|Sacrificial Prism|1268|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. The owner of that monster must destroy monster(s), if able, whose levels are equal or greater than the tributed monster. If they cannot, you can destroy 1 card on the field.|
|Keeper of the Hourglass|1269|DODM|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card for every 3 Hourglass Counters on this card.|
|Vadam, The Reptillian Warlord|1270|DODM|Reptile/Effect|Light|8||2900|1000|This monster can be tribute summoned by tributing 1 Reptile-type monster. When this monster destroys an opponents monster as a result of battle, you can add 1 level 4 or lower Reptile-type monster from your deck to your hand.|
|Supernova|1271|DODM|Trap Card|Trap||Continuous|||Once per turn, When your opponent activates a spell or trap card that would target a monster on your side of the field, negate the activation of that card and destroy it, and then destroy 1 card on your opponents side of the field. If you opponent does not control a card, then you cannot activate this card.|
|Slipspace Portal|1272|DODM|Trap Card|Trap|||||When your opponent special summons a monster from the Extra Deck, negate the summon and destroy that monster. Any materials used for that monster are returned to their owner's deck.|
|Battle Cry|1273|DODM|Spell Card|Spell||Equip|||The monster equipped with this card gains 300 ATK. When the equipped monster destroys an opponent's monster by battle, you can add 1 monster of the same type from your deck to your hand. This effect can only be used once per turn.|
|Archivist|1274|DODM|Spellcaster/Effect|Dark|5||2000|2000|Flip this monster into face down defense position and each player discards three card, then draws three cards.|
|Erasure|1275|DODM|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of their deck into their graveyard. If your opponent attacks you directly, destroy this card.|
|Ingenuity|1276|DODM|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|
|Immoral|1277|DODM|Fiend/Effect|Dark|4||1900|1100|This card can not be Normal Summoned or Set. This card can only be Special Summoned by banishing a DARK monster on your side of the field. During either player's Damage Step, when a face-up DARK monster you control battles, you can banish this monster to have your opponents monster lose ATK equal to the ATK of your monster monster it is battling, until the End Phase.|
|Foolish Sacrifice|1278|DODM|Trap Card|Trap|||||Banish all monsters on your side of the field and destroy all of your opponents monsters. Both players can special summon 2 Level 4 or lower monsters from their Graveyard.|
|Level Up|1279|DODM|Trap Card|Trap|||||When this facedown card is selected as a target of a card effect, your opponent must discard their entire hand. For each card discarded, you can increase the level of 1 monster on the field by 1 (You may choose different monsters to target with this effect)|
|Resource Collector|1280|DODM|Spell Card|Spell||Quick-Play|||Draw cards equal to the number of Banished Gemini monsters. (Max 3)|
|Archmage Ascension|1281|DODM|Spell Card|Spell||Continuous|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this card. As long as this card has six or more quest counters on it, if you would draw a card, you may instead search your deck for a card, put that card into your hand, then shuffle your deck.|
|Wounded Myr|1282|DODM|Machine/Effect|Dark|2||300|200|If this card is destroyed by battle, draw 2 cards.|
|Oblivious Undead|1283|DODM|Zombie/Effect|Dark|4||1000|1500|Tribute 1 FIRE monster and Banish a monster from your graveyard: Special Summon 1 "Graveborn Token" (Zombie Type/FIRE/Level 2/ATK 1500/DEF 500). If "Graveborn Token" attacks a Defense Position monster, inflict Piercing Battle Damage.|
|Blood Wing, Ressurected|1284|DODM|Zombie/Synchro/effect|Fire|4||2000|2000|(Xyz) 3 Level 4 DARK Monsters. When this card is Summoned under your conrol, you can Special Summon one Dragon Type monster from your graveyard. Once per turn: You can detach 1 Xyz Material from this card and increase a Dragon type monsters ATK and DEF by 500 until the End Phase.|
|Weapon Recycle Engine|1285|DODM|Machine/Synchro/Effect|Dark|2||0|1900|(Xyz) 2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 2 or lower Normal Monster from your Deck, hand or Graveyard. If this card is sent to the Graveyard, select 1 Normal Monster in your Graveyard, add it to your hand.|
|Darksea Kraken|1286|DODM|Aqua/Synchro/Effect|Water|2||1400|300|(Xyz) 3 Level 2 monsters Once per turm: You can detach 1 Xyz Material from this card, this card gains 600 ATK and can attack twice this turn. When this card has no Materials, this card cannot declare an attack and is switched to face-up Defence Position if it is targetted by an opponents attack.|
|Spectral Hierophant|1287|DODM|Psychic/Synchro/Effect|Wind|3||1300|1300|(Xyz) 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects. - Return 1 monster from either players Graveyard to the top of their Deck.- Send 1 card from the top of both players Deck to the Graveyard.|
|Pharaoh of Cleansing|1288|DODM|Zombie/Effect|Light|6||2400|1200|When this card is sent from the field to the Graveyard, the next monster you Summon gains 1 "Armageddon Counter". When a monster with a "Armageddon Counter" is destroyed, destroy all monsters on the field. This effect applies even when this card is not on the field.|
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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