Dawn of Demise (DODM) Set Submissions

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Dawn of Demise (DODM) Set Submissions Empty Dawn of Demise (DODM) Set Submissions

Post by Leo on Thu Jan 05, 2012 10:17 am

Welcome to the thread where we submit cards for Dawn of Demise (DODM).

Note: Please include the set code (DODM) in the YVD Code. Please no ????.

We will be having a 75 card set, no more no less. No archetypes, those come later. Have fun, I will start us off.

Set (69 Cards):

|Marsh Master|0|DODM|Aqua/Tuner/Effect|Water|4||0|0|Activate when you Special Summon a WATER monster from your Graveyard: Send 1 Monster from your Deck to the Graveyard and Special Summon this card from your hand. Banish this card when removed from the field. You can only activate this effect once per duel.|
|Hydraero|1|DODM|Aqua/Effect|Wind|4||1500|1000|This card cannot be returned by an effect of a card you control. If this card battle a non-Aqua-Type monster with DEF lower than this card's ATK: return that monster to its owner hand before damage calculation. When this card is destroyed and sent to the Graveyard: you can add 1 Aqua-Type monster from your Deck with 1000 or less DEF and a different Attribute than this card.|
|Pyrrent|2|DODM|Aqua/Effect|Fire|4||1500|900|This card cannot change Battle Position. If this card battle a non-Aqua-Type monster: reduce that monster's ATK equal to the Level of that monster x 100 or the Rank of that monster x 200 then inflict damage to your opponent equal to that amount. If this card is sent to the Graveyard: you can send 1 Aqua-Type monster from your Deck to the Graveyard with 1800 ATK or less and a different Attribute than this card.|
|Phantom Stagbeetle|3|DODM|Insect/Synchro/Effect|Dark|3||800|1400|(Xyz) 3 Level 3 monsters Once per turn: You can detach a Xyz Material from this card; send the top 3 cards from your opponent's Deck to the Graveyard. If monster cards were sent to the Graveyard by this effect: Have this card gains ATK equal to its original ATK for each of the sent monster until the end Phase of your opponent's Turn.|
|Dreadscythe Warrior of the Cursed Wind|4|DODM|Fiend/Synchro/Effect|Wind|5||2100|1700|(Xyz) 2 Level 5 monsters When this card is targeted for an effect: You can detach a Xyz Material from this card; change the target to a face-up monster your opponent controls. During the End Phase, if this effect was used this turn: randomly discard 1 card from your opponent's hand. If a monster card is discarded this way: this gains ATK equal to the Level of the sent monster x 100.|
|Interchangable Galactic Being|5|DODM|Fairy/Effect| Light|1||100|100|Cannot be Special except by its own effect. While you control a face-up monster: you can discard 1 card from your hand; Special Summon this card (from your hand). When this card was Special Summoned this way: target 1 face-up monster you control: this card's Level, Type and Attribute become the targeted monster's.|
|Imp Army Solider|6|DODM|Fiend/Effect|Earth|8||0|0|IF you control no cards: you can Normal Summon this card without a Tribute. if you do: its Level become 4 unless you discard 1 card. When this card is Normal Summoned: you can Special Summon 1 "40 to 80 years Imps" from your Deck or Graveyard. If an "40 to 80 Years Imp" was Special Summoned this way: its Level become 4 unless you discard 1 card.|
|Die For Me|7|DODM|Spell Card|Spell||Quick-Play|||Activate During in a Main Phase 2 or End Phase. Pay 1000 life points: Destroy all of the turn player's monsters that did not attack this turn. If a monster in Defense Position was destroyed this way: inflict 1000 damage to your opponent for each Defense Position monsters destroyed by this effect.|
|Super Terraforming|8|DODM|Spell Card|Spell||Quick-Play|||Discard 1 card: Select 1 Field Spell Card from your Deck; Activate it.|
|Goddess from the Underworld|9|DODM|Fairy/Effect|Dark|4||1900|0|When this card is Normal Summoned: Banish 1 DARK monster in your Graveyard; Add 1 Level 1 LIGHT monster from your Deck to your hand.|
|Re-Target|10|DODM|Spell Card|Spell||Quick-Play|||Activate only when a card's effect that targets it activated. Pay 1500 Life Points. Treat the card's effect as your card effect.|
|Underworld Seal|11|DODM|Spell Card|Spell||Quick-Play|||Until your next Main Phase 1, neither player can Special Summon or resolve card effects from the Graveyard.|
|Defensive Strategics|12|DODM|Trap Card|Trap||Normal|||Activate only if you control 1 face-up monster when your opponent declares an attack. Negate the attack, gain Life Points equal to the attacking monster's ATK, and draw 1 card.|
|Lifeforce Shield|13|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|
|Reparation|14|DODM|Trap Card|Trap||Normal|||When this card is sent to the Graveyard, draw 1 card and gain 1000 Life Points.|
|Support Recharge|15|DODM|Spell Card|Spell||Normal|||Select 4 cards in either player's Graveyard and shuffle them into their respective owner's Deck. Draw 1 card.|
|Negation Counter|16|DODM|Trap Card|Trap||Counter|||Negate the activation of an effect that would negate a card effect and destroy it. You can banish 1 card in your Graveyard to return this card to the top of your Deck.|
|Scrap Stun|17|DODM|Trap Card|Trap||Normal|||Neither player can activate the effects of Trap Cards until the end of the turn.|
|Shining Eagle|18|DODM|Winged Beast/Tuner/Effect|Wind|3||1200|0|You can Banish 1 WIND Monster in your hand: Special Summon this card from your Graveyard. You can only activate this effect twice per duel.|
|Transcending Time|19|DODM|Spell Card|Spell|||||The Turn Count moves forward by 2. During your Standby Phase: if this card is in your Graveyard; you can return 1 card in your hand to the top of your Deck to add this card to your hand.|
|Gateway to the Future|20|DODM|Trap Card|Trap|||||Banish 1 level 4 or lower monster you control: the Turn count moves forward equal to the level of that monster. During your next Standby Phase: you can Special Summon that monster in Attack Position.|
|Cerberus, Guard of the Underworld|21|DODM|Beast/Effect|Fire|10||2900|2500|This card cannot be Special Summoned from the Graveyard. You can Tribute Summon this card in face-up Attack Position by Tributing 1 Beast or Beast-Warrior-Type monster. Once per turn you can tribute one monster you control to inflict 800 damage to your opponents life points. Cards in your Graveyard cannot be removed from play.|
|Norh, Silence Dragon of Frost|22|DODM|Dragon/Effect|Water|10||2600|2600|This card cannot be Special Summoned from the deck. When this card is summoned return all Spell and Trap cards to the owners hands. Once per turn you can discard 1 Spell or Trap card from your hand to select upto 2 cards on the field and return them to the bottom of the owners deck. Cards and effects cannot be activated in response to this cards effect(s).|
|Initiating The Hunt|23|DODM|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.|
|Sliminescent|24|DODM|Aqua/Effect|Light|4||900|1600|This cannot be Set. When this card is Normal Summoned: you can add 1 Aqua-Type monster from your Graveyard with 1600 DEF or less and a different Attribute than this card. If this card battle a non-Aqua-Type monster with a DEF that is less than this card's DEF but higher than this card's ATK: this card is not destroyed and gain life point equal to the battle Damage you would take instead.|
|Photonic Raider|25|DODM|Beast-Warrior/Effect|Light|4||0|0|Cannot Be Special Summoned (From your Deck). When this card is Summoned: it gains 1900 ATK and 500 DEF. This effect cannot be negated. When this card attacks: You can return 1 card from your hand to the bottom of your Deck, then draw 1 card.|
|Doppelgang It|26|DODM|Spell Card|Spell||Target 1 face up monster you control with 1000 ATK or less: negate its effects, then Special Summon a monster from your Deck with the same name as the Targeted monster and its effect are negated, then pay life points equal to the ATK of that monster. the Special Summoned monster and the targeted monster cannot be used as a tribute, Synchro or Xyz Materials until your next Standby phase.|
|Ecosystem Harmony|27|DODM|Spell Card|Spell||Field|||All other Field Spell Cards are placed in each player's Spell/Trap card zone (There can be more than one Field Spell Card on the field using this effect). Each time a Field Spell Card is activated, Draw 1 Card. You can only control 1 "Ecosystem Harmony".|
|Pernicious Polar Bear|28|DODM|Beast-Warrior/Effect|Water|6||2500|0|You can select and set 2 Spell or Trap Cards from your opponent's Graveyard on their field to Special Summon this card from your Hand or Graveyard. You can only activate the effect of "Pernicious Polar Bear" once per turn.|
|Spacial Aim|29|DODM|Spell Card|Spell||Continuous|||All Monsters you control with an ATK equal or less than the number of Spell and Trap cards you control X500 can attack directly. If this card would be destroyed, you can destroy 1 other Spell or Trap card you control instead.|
|Fiend of Howling Winds|30|DODM|Fiend/Effect|Wind|4||1700|700|Once per turn, you can return 1 Spell or Trap card you control to its owner's hand. If you control no Spell or Trap cards, increase the ATK of this card by 300.|
|Night of the Striga|31|DODM|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster is changed to Defense Position. Send it to the Graveyard and Draw 1 Card. The activation and effect of this card cannot be negated.|
|Nemico, Sealer of White Magic|32|DODM|Spellcaster/Ritual/Effect|Dark|6||2450|1900|This card can be Summoned only by Ritual Summon. Trap cards cannot be activated, and their effects are negated.|
|Tribal Counselor|33|DODM|Beast-Warrior/Effect|Light|4||1800|1500|You can discard this card and select 2 Monsters in your hand with the same name. Discard them or Return them to the deck and draw 2 cards.|
|Pirate's Grotto|34|DODM|Spell Card|Spell|||||Add 1 Continuous Trap Card from your Deck to your Hand. You can also Banish a number of Monsters (max. 4) from your Graveyard to add a number of extra Continuous Trap Cards from your Deck to your Hand equal to half the number of banished Monsters, rounded down.|
|Null Heat Seeker Cannon|35|DODM|Machine/Effect|Earth|7||2400|0|This card can be Special Summoned from your Hand by tributing 1 "Spell-Null Revolver". You can discard 1 Trap card to negate the activation and effect of a Spell, Trap or Effect Monster's Effect and destroy it.|
|Splitting Shadows|36|DODM|Fiend/effect|Dark|1||300|400|As long as this card remains in your Graveyard, during each player's End Phase, if that player did not Special Summon a monster that turn, they may Special Summon 1 "Shadow Token" (Fiend/DARK/Lv1/300/400) to their field. These tokens cannot be used in a Synchro Summon.|
|Sacrifice of the Fittest|37|DODM|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand: Banish cards from your hand or Graveyard equal to the Level of the selected monster, +2. Banish this card from your Graveyard; Add 1 monster Banished by this card's effect to your Deck.|
|Keeper of the Hourglass|38|DODM|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card for every 3 Hourglass Counters on this card.|
|Hearld of the Moon|39|DODM|Beast-Warrior/Synchro/Effect|Water|4||2300|1900|(XYZ) 3 level 4 monsters
Once per turn you can remove 1 Xyz Material monster from this card to select 1 card on your opponent's side of the field and return it to the owners hand. Once per turn you can remove 1 Xyz Material monster from this card to select 1 card at random from your opponent's hand and put it on the bottom of the owners deck. When this card has no Xyz Material monsters left and either player summons a non-Beast Beast-Warrior or Winged Beast-Type monster destroy this card.|
|The Paradox of Chaos|40|DODM|Spell Card|Spell||Quick-play|||You can only activate this card when your opponent has at least 1 Light and 1 Dark-Attribute monster(s) in the Graveyard. After activation this card is treated as a Continuous Spell card with this effect. Niether player can Special Summon Light or Dark-Attribute monsters. If a Light or Dark-Attribute monster would be sent to the Graveyard it is instead Banished.|
|Nightglown Blossom|41|DODM|Plant/Effect|Light|1|100|100|If this card is Special Summoned by an effect of an Effect Monster: Special Summon 1 "Nightglown Petal Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). This effect can only be activated and cannot be negated if there another "Nightglown Blossom" in your Graveyard.|
|Darkenebula Apocalypse|42|DODM|Fiend/Effect|Dark|12||0|0|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must Synchro Summoned and cannot be Special Summoned by other ways. This card's original ATK and DEF is equal to the combined ATKs of the non-Tuner monsters used as its Synchro Material. This effect cannot be negated. If this card would leave the field: Banish all cards (including this card) on the field face-down. Each player takes 1000 damage for each card they controls banished this way.|
|Goldenova Genesis|43|DODM|Fairy/Effect|Light|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must be Synchro Summoned and cannot be Special Summon by other ways. If this card attacks: Negate effects of face-up cards and your opponent cannot activate any card effects until the end of Damage Step. If this card was targeted for a card effect: That card's effect applies until the End Phase. If that effect have this card leaves the field: It is returned to the field in the same Position at the End Phase.|
|Breaking Dawn Alfred|44|Warrior/Synchro/Tuner/Effect|Earth|4||1800|1100|1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Target 1 face-up monster you control: That Target becomes a Synchro Monster.|
|Vadam, The Reptillian Warlord|45|DODM|Reptile/Effect|Light|8||2900|1000|This monster can be tribute summoned by tributing 1 Reptile-type monster. When this monster destroys an opponents monster as a result of battle, you can add 1 level 4 or lower Reptile-type monster from your deck to your hand.|
|Supernova|46|DODM|Trap Card|Trap||Continuous|||Once per turn, When your opponent activates a spell or trap card that would target a monster on yur side of the field, negate the activation of that card and destroy it, and then destroy 1 card on your opponents side of the field. If you opponent does not control a card, then you cannot activate this card.|
|Slipspace Portal|47|DODM|Trap Card|Trap||None|||When your opponent special summons a monster from the extra deck, negate the summon and destroy that monster. Any materials used for that monster are returned to their owner's deck.|
|Battle Cry|48|DODM|Spell Card|Spell||Equip|||The monster equipped with this card gains 300 ATK. When the equipped monster destroys an opponent's monster by battle, you can add 1 monster of the same type from your deck to your hand. This effect can only be used once per turn.|
|Weapon Recycle Engine|49|DODM|Machine/Synchro/Effect|Dark|2||0|1900|(Xyz) 2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Level 2 or lower Normal Monster from your Deck, hand or Graveyard. If this card is sent to the Graveyard, select 1 Normal Monster in your Graveyard, add it to your hand.|
|Darksea Kraken|50|DODM|Aqua/Synchro/Effect|Water|2||1400|300|(Xyz) 3 Level 2 monsters
Once per turm: You can detach 1 Xyz Material from this card, this card gains 600 ATK and can attack twice this turn. When this card has no Materials, this card cannot declare an attack and is switched to face-up Defence Position if it is targetted by an opponents attack.|
|Spectral Hierophant|51|DODM|Psychic/Synchro/Effect|Wind|3||1300|1300|(Xyz) 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects.
- Return 1 monster from either players Graveyard to the top of their Deck.
- Send 1 card from the top of both players Deck to the Graveyard.|
|Cold Fusion|52|DODM|Spell Card|Spell||Quick-Play|||Banish Fusion material monsters from your Hand, Field or Graveyard and Fusion Summon 1 appropriate Fusion monster from your Extra Deck. It cannot be tributed, used as Xyz, Fusion or Synchro material. During the End Phase, return it to the Extra Deck and return the banished materials to their previous positions. |
|Coursena the Apportist|53|DODM|Psychic/Effect|Light|8||3000|2200|When a Psychic-type monster destroys a monster in battle, equip the destroyed monster to this card. If your life points would be decreased: you can destroy monster(s) equipped to this card with equal or more ATK instead to increase your life points instead. If this card is removed from the field while not equipped, gain 3000 life points. |
|Wave Master Vibeo|54|DODM|Psychic/Tuner/Effect|Wind|3||1500|600|If your Life Points are lower than your Opponent's, you can Banish this card from your Hand, and Special Summon this card during your next Standby Phase. If your Life Points decrease, you can double the decrease and increase this card's ATK by the amount decreased by this card's effect.|
|Sharp-Edge Angel|55|DODM|Fairy/Effect|Earth|4||1700|1600|This card is also treated as a Rock-Type monster. If there are no Face-Down cards on the field, destroy this card. When this card attacks, destroy 1 Face-Down card on the field before damage calculation. |
|Seething Shredder|56|DODM|Machine/Effect|Dark|1||500|450|This card is also treated as a WIND monster at all times. This card's ATK cannot be changed by any card effect. In addition to a normal attack, this card can attack a number of extra times per turn equal to the number of empty Spell & Trap zones your opponent controls.|
|Orb of Manifest|57|DODM|Dragon/Effect|Light|2||400|900|This card is treated as All Attributes while on the field or in the Graveyard. You can return this face-up card to your hand to Special Summon 1 "Manifest Token" (Dragon/LIGHT/Lv2/0/0). It is treated as All Attributes. If a "Manifest Token" would be destroyed, you can discard this card from your hand instead.|
|Good Luck Chimes|58|DODM|Fairy/Effect|Light|1||300|200|Once per turn you can Special Summon this card from your Graveyard by selecting 2 Continuous Spell or Trap cards you control. As long as this card remains on the field they cannot be destroyed. If this card is banished, you can discard 1 card to return this card to the Graveyard. |
|Aura Wall|59|DODM|Trap Card|Trap|||||Negate an attack and gain 500 Life Points. As long as this card remains in the Graveyard, you can banish 1 LIGHT monster above this card in your Graveyard to negate an attack and gain 500 Life Points.|
|Bourgeois Elimination|60|DODM|Spell Card|Spell||Continuous|||Whenever a Special Summoned monster is sent to the Graveyard, controller of that monster must send 1 card on their side of the field to the graveyard. When this card is destroyed by a card effect, destroy all Special Summoned monsters on the field. |
|Razorpoint Icicle|61|DODM|Spell Card|Spell||Equip|||If a player summons a monster with an equal or higher Level than the equipped monster, send the equipped monster to the graveyard to destroy the Summoned monster and inflict damage to the controller of that card equal to its ATK. If the equipped monster is sent to the Graveyard (except by this card's effect), draw 1 card.|
|Minion Master|62|DODM|Field/Effect|Dark|1||300|300|If you control any other face-up monsters (except by this card's effect), destroy this card. When your opponent summons a monster, take control of it until the End Phase.|
|Sacrificial Prism|63|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. The owner of that monster must destroy monster(s), if able, whose levels are equal or greater than the tributed monster. If they cannot, you can destroy 1 card on the field.|
|Thorn of Truth|64|DODM|Plant/Effect|Earth|4||100|100|Discard this card: Special Summon 1 "Truth Thorn Token" (Level 1/EARTH/100/100). You can only activate this effect once per turn.|
|Dragon of the Forgotten Shaman|65|DODM|Dragon/Effect|Earth|8||2750|2350|Once per turn: Return 2 cards from your hand to the top of the Deck; return 1 card your opponent controls to the bottom of the deck. When this card returns a Spell Card, draw 1 card.|
|Equiste|66|DODM|Warrior/Effect|Light|4||0|1900|When this card is Normal Summoned: You gain one additional Normal Summon this turn. (You can only gain this effect once per turn.)|
|Telekinetic Burning Cell|67|DODM|Psychic/Effect|Light|1||0|0|Banish this card from your hand or Graveyard: Inflict 1000 Life Points to your opponent for each Level 3 or lower Psychic-Type monster you control.|
|Quickfire Magician|68|DODM|Psychic/Effect|Fire|3||1500|500|When this card is Summoned: Return 1 card from your opponent's Graveyard to their deck.|


Last edited by Monsieur Léo on Fri Jan 13, 2012 12:50 pm; edited 24 times in total
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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by Seattleite on Thu Jan 05, 2012 10:23 am

ALSO:

Please put all your cards in 1 Post! If you have to add more cards then edit your post!! Thanks!
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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by CNo.101 S.H.Death Knight on Thu Jan 05, 2012 10:50 am

20:

|Hydraero||DODM|Aqua/Effect|Wind|4||1500|1000|If this card battle a monster with DEF lower than this card's ATK: Return that monster to its owner hand before damage calculation.|

|Pyrrent||DODM|Aqua/Effect|Fire|4||1500|900|If this card battle a monster: Reduce that monster's ATK equal to the Level of that monster x 100 or the Rank of that monster x 200 then inflict damage to your opponent equal to that amount.|

|Phantom Stagbeetle||DODM|Insect/Synchro/Effect|Dark|3||800|1400|(Xyz) 3 Level 3 monsters Once per turn: You can detach a Xyz Material from this card; Send the top 3 cards from your opponent's Deck to the Graveyard. If monster cards were sent to the Graveyard by this effect: Have this card gains ATK equal to its original ATK for each of the sent monster until the end Phase of your opponent's Turn.|

|Dreadscythe Warrior of the Cursed Wind||DODM|Fiend/Synchro/Effect|Wind|5||2100|1700|(Xyz) 2 Level 5 monsters When this card is targeted for an effect: You can detach a Xyz Material from this card; change the target to a face-up monster your opponent controls. During the End Phase, if this effect was used this turn: randomly discard 1 card from your opponent's hand. If a monster card is discarded this way: this gains ATK equal to the Level of the sent monster x 100.|

|Die For Me!||DODM|Spell Card|Spell||Quick-Play|||Activate During in a Main Phase 2 or End Phase. Pay 1000 life points: Destroy all of the turn player's monsters that did not attack this turn. If a monster in Defense Position was destroyed this way: inflict 1000 damage to your opponent for each Defense Position monsters destroyed by this effect.|

|Imp Army Soldier||DODM|Fiend/Effect|Earth|8||800|400|If you control no cards: You can Normal Summon this card without a Tribute. If you do: Its Level become 1 unless you discard 1 card. When this card is Normal Summoned: You can Special Summon 1 "Imp Army Soldier" from your Deck or Graveyard. If an "Imp Army Soldier" was Special Summoned this way: Its Level become 1 unless you discard 1 card.|

|Interchangable Galactic Being||DODM|Fairy/Effect| Light|1||100|100|Cannot be Special except by its own effect. While you control a face-up monster: you can discard 1 card from your hand; Special Summon this card (from your hand). When this card was Special Summoned this way: target 1 face-up monster you control: This card's Level, Type and Attribute become the targeted monster's.|

|Environmental Recovery||DODM|Spell Card|Spell||||Target 1 monster in your hand: Shuffle it into your Deck; Add 1 monster from your Graveyard to your hand whose Attribute is same as the Target. You can only activate "Environmental Recovery" once per turn.|

|Gateway to the Future|0|DODM|Trap Card|Trap|||||Banish 1 level 4 or lower monster you control: the Turn count moves forward equal to the level of that monster. During your next Standby Phase: You can Special Summon that monster in Attack Position.|

|Blaze-Shot Devil||DODM|Fiend/Effect|Fire|1|200|200|When this card is Summoned; inflict 500 damage to your opponent. If this card is added to your hand by an effect of a non-Spell card: You can return 1 card from your hand to the top of your Deck: Special Summon it. This effect of "One-Shot Devil" Can only be Activated once per Duel.|

|Super Terraforming||DODM|Spell Card|Spell||Quick-Play|||Discard 1 card: Select 1 Field Spell Card from your Deck; Activate it.|

|Morrigu Barrow Wall|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. When a face-down Defense Position monster you control flipped face-up during the damage step: You can pay 600 life points; Change it to Attack Position. When a face-up Attack Position monster you control is attacked: You can pay 300 life points: Change it to Defense Position. Each time a monster change its Battle Position: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/Divine/Level 8/ATK 0/DEF 4000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, your opponent can only target this card for an attack or card effect. During your opponent's Standby Phase, you can discard 1 card, all monsters your opponent controls must attack this card.|

|Photonic Raider||DODM|Beast-Warrior/Effect|Light|4||0|0|When this card is Summoned: it gains 1800 ATK and 700 DEF. This effect cannot be negated. When this card attacks: you can return 1 card from your hand to the bottom of your Deck, then draw 1 card.|

|Doppelgang it!||DODM|Spell Card|Spell||Quick-Play|||Target 1 face-up Level 4 or lower monster you control: Special Summon a monster from your Deck with the same name as the Targeted monster to your opponent's Side of the field. During the end Phase after this card's activation: If there face-up monsters on the field with same names; Destroy those monsters.|

|Nightglown Blossom||DODM|Plant/Effect|Light|1|100|100|If this card is Special Summoned by an effect of an Effect Monster: Special Summon 1 "Nightglown Petal Token" (Plant-Type/LIGHT/Level 1/ATK 100/DEF 100). This effect can only be activated and cannot be negated if there another "Nightglown Blossom" in your Graveyard.|

|Darkenebula Apocalypse||DODM|Fiend/Effect|Dark|12||0|0|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must Synchro Summoned and cannot be Special Summoned by other ways. This card's original ATK and DEF is equal to the combined ATKs of the non-Tuner monsters used as its Synchro Material. This effect cannot be negated. If this card would leave the field: Banish all cards (including this card) on the field face-down. Each player takes 1000 damage for each card they controls banished this way.|

|Goldenova Genesis||DODM|Fairy/Effect|Light|11||3500|3000|1 Synchro Tuner + 2 or more non-Tuner Synchro monsters. Must be Synchro Summoned and cannot be Special Summon by other ways. If this card attacks: Negate effects of face-up cards and your opponent cannot activate any card effects until the end of Damage Step. If this card was targeted for a card effect: That card's effect applies until the End Phase. If that effect have this card leaves the field: It is returned to the field in the same Position at the End Phase.|

|Breaking Dawn Alfred||DODM|Warrior/Synchro/Tuner/Effect|Earth|4||1800|1100|1 Tuner + 1 or more non-Tuner monsters. When this card is Synchro Summoned: Target 1 face-up monster you control: That Target becomes a Synchro Monster.|

|Up-Rised Rescuer||DODM|Warrior/Tuner/Effect|Water|2||600|200|When this card is Normal Summoned: You can Target 1 monster whose Level is equal or less than the original Level of this card in your Graveyard: Special Summon it. You cannot activate this effect if you play a Normal Spell card this turn.|

|Firestorm Spawner||DODM|Pyro/Tuner/Effect|Fire|3||1600|300|If you control no monster, you can Special Summon this card (from your hand) by sending 1 non-Tuner monster from your hand to the Graveyard. If you do: Take damage equal to the ATK of the sent monster.|


Last edited by Scheath666 on Fri Jan 13, 2012 10:37 pm; edited 25 times in total

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Post by AsianGuy1137 on Thu Jan 05, 2012 11:12 am

So no Gravity Archetype this time? Sad

Set (11):
|Re-Target|???|DODM|Spell Card|Spell||Quick-Play|||Activate only when a card's effect that targets it activated. Pay 1500 Life Points. Treat the card's effect as your card effect.|

|Underworld Seal|???|DODM|Spell Card|Spell||Quick-Play|||Until your next Main Phase 1, neither player can Special Summon or resolve card effects from the Graveyard.|

|Defensive Strategics|???|DODM|Trap Card|Trap||Normal|||Activate only if you control 1 face-up monster when your opponent declares an attack. Negate the attack, gain Life Points equal to the attacking monster's ATK, and draw 1 card.|

|Lifeforce Shield|???|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|

|Reparation|???|DODM|Trap Card|Trap||Normal|||When this card is sent to the Graveyard, draw 1 card and gain 1000 Life Points.|

|Support Recharge|???|DODM|Spell Card|Spell||Normal|||Select 4 cards in either player's Graveyard and shuffle them into their respective owner's Deck. Draw 1 card.|

|Negation Counter|???|DODM|Trap Card|Trap||Counter|||Negate the activation of an effect that would negate a card effect and destroy it. This card cannot be chained to. You can banish 2 cards from your Graveyard to return this card to the top of your Deck.|

|Card Replacement|???|DODM|Spell Card|Spell||Normal|||Pay 1000 Life Points. Select 1 card in your Graveyard and banish it to add 1 card with the same name from your Deck to your hand.|0|

|Shuffle Strategics|???|DODM|Spell Card|Spell||Quick-Play|||Shuffle this card and any amount of cards from your hand to your Deck. Draw cards equal to the number of cards shuffled into the Deck by this effect (including this card).|0|

|Sudden Illumination|???|DODM|Spell Card|Spell||Normal|||Both players reveal all set cards they control (effects are not activated at this time). Draw 1 card. Your opponent can discard 1 card to negate this effect.|0|

|Dimensional Extraction|???|DODM|Spell Card|Spell||Normal|||Activate only if you control a face-up "Chaos" monster. Pay 1000 Life Points. Add 1 of your banished LIGHT or DARK monsters to your hand.|0|


Last edited by AsianGuy1137 on Mon Jan 16, 2012 8:00 am; edited 2 times in total (Reason for editing : Added more cards)

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Post by Leo on Thu Jan 05, 2012 11:40 am

We have an archetype thing after, wait to see what seattleite will do with that!

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Post by ALiCE'S EMOTiON on Thu Jan 05, 2012 2:09 pm

New set cards:

|Cerberus, Guard of the Underworld|XX|DODM|Beast/Effect|Fire|10||2900|2500|This card cannot be Special Summoned from the Graveyard. You can Tribute Summon this card in face-up Attack Position by Tributing 1 Beast or Beast-Warrior-Type monster. Once per turn you can tribute one monster you control to inflict 800 damage to your opponents life points. Cards in your Graveyard cannot be removed from play.|

|Hearld of the Moon|XX|DODM|Beast-Warrior/Synchro/Effect|Water|4||2300|1900|3 level 4 monsters
Once per turn you can remove 1 Xyz Material monster from this card to select 1 card on your opponent's side of the field and return it to the owners hand. Once per turn you can remove 1 Xyz Material monster from this card to select 1 card at random from your opponent's hand and put it on the bottom of the owners deck. When this card has no Xyz Material monsters left and either player summons a non-Beast Beast-Warrior or Winged Beast-Type monster destroy this card.|

|The Paradox of Chaos|XX|DODM|Spell Card|Spell||Quick-play|||You can only activate this card when your opponent has at least 1 Light and 1 Dark-Attribute monster(s) in the Graveyard. After activation this card is treated as a Continuous Spell card with this effect. Niether player can Special Summon Light or Dark-Attribute monsters. If a Light or Dark-Attribute monster would be sent to the Graveyard it is instead Banished.|



Last edited by Artorias on Fri Jan 06, 2012 5:30 am; edited 2 times in total (Reason for editing : OP'ed cards and such)

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Post by Seattleite on Thu Jan 05, 2012 3:55 pm

ITT seattleite complains moar

|Goddess from the Underworld|9|DODM|Fairy/Effect|Dark|4||1900|0|When this card is Normal Summoned: Banish 1 DARK monster in your Graveyard; Add 1 Level 1 LIGHT monster from your Deck to your hand.|

Too much ATK for that effect, adding an Eccentric Monster?

|Lifeforce Shield|13|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|

Chain to destruction card and draw a card for +2. Or, just draw a card. Broken.

|Initiating The Hunt|23|DODM|Spell Card|Spell||Continuous|||Once per turn you can Special Summon one monster card from your hand to your opponets side of the field that says it can only be summoned by the effect of "Initiating The Hunt". When this card is activated you can add one "Compleating the Hunt" from you deck or Graveyard to your hand. Cards in your Graveyard and you control cannot be Removed from play.|

This is archetype support....for one that doesn't exist yet


|Norh, Silence Dragon of Frost|XX|DODM|Dragon/Effect|Water|10||2600|2600|This card cannot be Special Summoned from the deck. When this card is summoned return all Spell and Trap cards to the owners hands. Once per turn you can discard 1 Spell or Trap card from your hand to select upto 2 cards on the field and return them to the bottom of the owners deck. Cards and effects cannot be activated in response to this cards effect(s).|

Broken. Basically capable of nuking the opponent's field in one turn.
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Post by Seattleite on Thu Jan 05, 2012 4:05 pm

|Ecosystem Harmony|0|DODM|Spell Card|Spell||Field|||All other Field Spell Cards are placed in each player's Spell/Trap card zone (There can be more than one Field Spell Card on the field using this effect). Each time a Field Spell Card is activated, Draw 1 Card. You can only control 1 "Ecosystem Harmony".|

|Pernicious Polar Bear|0|DODM|Beast-Warrior/Effect|Water|6||2500|0|You can select and set 2 Spell or Trap Cards from your opponent's Graveyard on their field to Special Summon this card from your Hand or Graveyard. You can only activate the effect of "Pernicious Polar Bear" once per turn.|

|Spacial Aim|0|DODM|Spell Card|Spell||Continuous|||All Monsters you control with an ATK equal or less than the number of Spell and Trap cards you control X500 can attack directly. If this card would be destroyed, you can destroy 1 other Spell or Trap card you control instead.|

|Fiend of Howling Winds|0|DODM|Fiend/Effect|Wind|4||1700|700|Once per turn, you can return 1 Spell or Trap card you control to its owner's hand. If you control no Spell or Trap cards, increase the ATK of this card by 400.|

|Night of the Striga|0|DODM|Spell Card|Spell||Quick-Play|||Activate only when an opponent's monster is changed to Defense Position. Send it to the Graveyard and Draw 1 Card.|

|Nemico, Sealer of White Magic|0|DODM|Spellcaster/Ritual/Effect|Dark|6||2450|1900|This card can be Summoned only by Ritual Summon. Trap cards cannot be activated, and their effects are negated.|

|Tribal Counselor|0|DODM|Beast-Warrior/Effect|Light|4||1800|1500|You can discard this card and select 2 Monsters in your hand with the same name. Discard them or Return them to the deck and draw 2 cards.|

|Pirate's Grotto|0|DODM|Spell Card|Spell|||||Add 1 Continuous Trap Card from your Deck to your Hand. You can also Banish a number of Monsters (max. 4) from your Graveyard to add a number of extra Continuous Trap Cards from your Deck to your Hand equal to half the number of banished Monsters, rounded down.|

|Null Heat Seeker Cannon|0|DODM|Machine/Effect|Earth|7||2400|0|This card can be Special Summoned from your Hand by tributing 1 "Spell-Null Revolver". You can discard 1 Trap card to negate the activation and effect of a Spell, Trap or Effect Monster's Effect and destroy it.|

|Splitting Shadows|0|DODM|Fiend/Effect|Dark|1||300|400|As long as this card remains in your Graveyard, during each player's End Phase, if that player did not Special Summon a monster that turn, they may Special Summon 1 "Shadow Token" (Fiend/DARK/Lv1/300/400) to their field. These tokens cannot be used in a Synchro Summon.|

|Cold Fusion|0|DODM|Spell Card|Spell||Quick-Play|||Banish Fusion material monsters from your Hand, Field or Graveyard and Fusion Summon 1 appropriate Fusion monster from your Extra Deck. It cannot be tributed, used as Xyz, Fusion or Synchro material. During the End Phase, return it to the Extra Deck and return the banished materials to their previous positions. |

|Coursena the Apportist|0|DODM|Psychic/Effect|Light|8||3000|2200|When a Psychic-type monster destroys a monster in battle, equip the destroyed monster to this card. If your life points would be decreased: you can destroy monster(s) equipped to this card with equal or more ATK instead to increase your life points instead. If this card is removed from the field while not equipped, gain 3000 life points. |

|Wave Master Vibeo|0|DODM|Psychic/Tuner/Effect|Wind|3||1500|600|If your Life Points are lower than your Opponent's, you can Banish this card from your Hand, and Special Summon this card during your next Standby Phase. If your Life Points decrease, you can double the decrease and increase this card's ATK by the amount decreased by this card's effect.|

|Sharp-Edge Angel|0|DODM|Fairy/Effect|Earth|4||1700|1600|This card is also treated as a Rock-Type monster. If there are no Face-Down cards on the field, destroy this card. When this card attacks, destroy 1 Face-Down card on the field before damage calculation. |

|Seething Shredder|0|DODM|Machine/Effect|Dark|1||500|450|This card is also treated as a WIND monster at all times. This card's ATK cannot be changed by any card effect. In addition to a normal attack, this card can attack a number of extra times per turn equal to the number of empty Spell & Trap zones your opponent controls.|

|Orb of Manifest|0|DODM|Dragon/Effect|Light|2||400|900|This card is treated as All Attributes while on the field or in the Graveyard. You can return this face-up card to your hand to Special Summon 1 "Manifest Token" (Dragon/LIGHT/Lv2/0/0). It is treated as All Attributes. If a "Manifest Token" would be destroyed, you can discard this card from your hand instead.|

|Good Luck Chimes|0|DODM|Fairy/Effect|Light|1||300|200|Once per turn you can Special Summon this card from your Graveyard by selecting 2 Continuous Spell or Trap cards you control. As long as this card remains on the field they cannot be destroyed. If this card is banished, you can discard 1 card to return this card to the Graveyard. |

|Aura Wall|0|DODM|Trap Card|Trap|||||Negate an attack and gain 500 Life Points. As long as this card remains in the Graveyard, you can banish 1 LIGHT monster above this card in your Graveyard to negate an attack and gain 500 Life Points.|

|Bourgeois Elimination|0|DODM|Spell Card|Spell||Continuous|||Whenever a Special Summoned monster is sent to the Graveyard, controller of that monster must send 1 card on their side of the field to the graveyard. When this card is destroyed by a card effect, destroy all Special Summoned monsters on the field. |

|Razorpoint Icicle|0|DODM|Spell Card|Spell||Equip|||If a player summons a monster with an equal or higher Level than the equipped monster, send the equipped monster to the graveyard to destroy the Summoned monster and inflict damage to the controller of that card equal to its ATK. If the equipped monster is sent to the Graveyard (except by this card's effect), draw 1 card.|

|Minion Master|0|DODM|Field/Effect|Dark|1||300|300|If you control any other face-up monsters (except by this card's effect), destroy this card. When your opponent summons a monster, take control of it until the End Phase.|

|Sacrificial Prism|0|DODM|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. The owner of that monster must destroy monster(s), if able, whose levels are equal or greater than the tributed monster. If they cannot, you can destroy 1 card on the field.|


Last edited by Seattleite on Wed Jan 11, 2012 10:44 am; edited 5 times in total
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Post by AsianGuy1137 on Thu Jan 05, 2012 4:21 pm

|Lifeforce Shield|13|DODM|Spell Card|Spell||Quick-Play|||Select up to any number of cards on the Field. Pay 800 Life Points for each card selected and draw 1 card. Until the end Phase, the selected cards cannot be destroyed or removed from the Field by card effects.|

Chain to destruction card and draw a card for +2. Or, just draw a card. Broken.
Not necessarily. If it's a 1 for 1 destruction like Scrap Liquidation, it'll only give you a +1. I guess I could take away the draw effect so that it'll be neutral. Besides, any effect that requires you to sacrifice two cards for one is just bad design so I would assume that no one would use any such cards.

I'm also a little surprised you'd complain about this card but not Re-Target since targetting effects are actually quite common in CCG (contrary to popular belief). Basically every destruction card I can think of and half of all monster effects which affect opponent's card all target. This basically invalidates the cost they paid and gives the effect to you. For example, opponent plays Scrap Liquidation, you chain with this, 1 for 1 right? THEN, you get the effect of that card and destroy one of his S/T so you get a +1.

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Post by Ash on Thu Jan 05, 2012 10:02 pm

Just gonna say, looking at Lifeforce Shield, select 5 cards (that you control or something like that), pay 4000 draw 5?

Or am I not reading this very well? :s

@Sea, why is Pirate's Grotto an undisguised +2? And what's with Striga? Punish a player for playing defensively? As for being non-negatable, NO. Slapping a Super Poly clause on everything is not good. If we're to continue letting things like that in, especially when it's completely costless, it doesn't bode well for the future.

And whoever made North Silence Dragon is guilty of the same. It's not good card design and never will be.

Imp Army Soldiers/40-80 Year Imps is essentially Gunmetal Gatling/Gadgetron. In the form of 1 card. Basically... WHY THE FUCK DID YOU MAKE A LEVEL 4 VERSION OF TOUR GUIDE. Neutral

Who made Goddess of the Underworld? We don't really want Chaos to be huge here do we?

As for Sliminescent and Hydraero and those similar cards, we said no archetypes. Just because they don't share their names or something, they're still an archetype IMO. I can't endorse them for the set.

Also for Doppelgang It, why is this basically Archetype support? As well as being a generic insta-tutor from the Deck?

JESUS CHRIST PEOPLE DID WE ALL FORGET WHAT BROKEN MEANS.


Last edited by Ash on Fri Jan 06, 2012 1:26 am; edited 1 time in total
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Post by AsianGuy1137 on Fri Jan 06, 2012 1:11 am

No, you're not reading it too well... It clearly says for each card before draw 1 so you only draw one regardless

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Post by Ash on Fri Jan 06, 2012 1:24 am

Mmk.

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Post by Leo on Fri Jan 06, 2012 1:41 am

Hey I only made 1 broken card.

Remember we can fix all this crap later. Fix other people's mistakes


Last edited by Monsieur Léo on Fri Jan 06, 2012 2:43 am; edited 1 time in total
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Post by Seattleite on Fri Jan 06, 2012 2:24 am

AsianGuy1137 wrote:
Not necessarily. If it's a 1 for 1 destruction like Scrap Liquidation, it'll only give you a +1. I guess I could take away the draw effect so that it'll be neutral. Besides, any effect that requires you to sacrifice two cards for one is just bad design so I would assume that no one would use any such cards.
You could take away the draw. Or you could have both players draw 1 card instead.

I'm also a little surprised you'd complain about this card but not Re-Target since targetting effects are actually quite common in CCG (contrary to popular belief). Basically every destruction card I can think of and half of all monster effects which affect opponent's card all target. This basically invalidates the cost they paid and gives the effect to you. For example, opponent plays Scrap Liquidation, you chain with this, 1 for 1 right? THEN, you get the effect of that card and destroy one of his S/T so you get a +1.
Chaining this to Scrap Liquidation would just mean YOU have to destroy one of your S/T. And honestly, I didn't notice how many cards target, so I stayed quiet on it.

Ash wrote:@Sea, why is Pirate's Grotto an undisguised +2?

To make using continuous traps playable?

Should I make it the discard effect like "It's Raining Spells" ?


Ash wrote:And what's with Striga? Punish a player for playing defensively? As for being non-negatable, NO. Slapping a Super Poly clause on everything is not good. If we're to continue letting things like that in, especially when it's completely costless, it doesn't bode well for the future.

Fine, it can be negated. Night of the Striga is for effects that change opponents monsters to Defense Position (not always for playing defensively) and for decks like Fluid Sphere control. Some sort of card is needed for these decks and also one that can compete with Endless Dissention and stuff.

Ash wrote:JESUS CHRIST PEOPLE DID WE ALL FORGET WHAT BROKEN MEANS.

Just hold on till we get to your cards....
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Post by Leo on Fri Jan 06, 2012 2:43 am

WE CAN FIX CARDS LATER JUST SUBMIT THEM NOW ):

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Post by AsianGuy1137 on Fri Jan 06, 2012 4:25 am

Not true about the scrap liquidation example. My card lets you treat it as if YOU just played it.

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Post by ALiCE'S EMOTiON on Fri Jan 06, 2012 4:27 am

Monsieur Léo wrote:WE CAN FIX CARDS LATER JUST SUBMIT THEM NOW ):

Because it makes life easier? Also Edited my Original Post.

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Post by Illgresi on Fri Jan 06, 2012 5:47 am

I shall donate a card, because I have nothing else to do...


|Keeper of the Hourglass|???|???|Spellcaster/Effect|Light|8||2600|2100|This card cannot be Special Summoned except from your hand while you have 5 or more Spellcaster-Type monsters in your Graveyard. During each player's End Phase, place 1 Hourglass Counter on this card. You can select 1 monster in either player's Graveyard and remove Hourglass Counters from this card equal to the Level of the selected monster to return the selected monster to the top of its owner's Deck. When this card leaves the field, your opponent randomly discards 1 card for every 3 Hourglass Counters on this card.|
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Post by Seattleite on Thu Jan 12, 2012 8:20 am

updated my post with more cards.
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Post by Mr. Volcano on Thu Jan 12, 2012 10:17 am

Here is a few cards i thought of with help from Ash with balancing them (i think).
But anywho here they are:

|Vadam, The Reptillian Warlord|0|DODM|Reptile/Effect|Light|8||2900|1000|This monster can be tribute summoned by tributing 1 Reptile-type monster. When this monster destroys an opponents monster as a result of battle, you can add 1 level 4 or lower Reptile-type monster from your deck to your hand.|

|Supernova|0|DODM|Trap Card|Trap||Continuous|||Once per turn, When your opponent activates a spell or trap card that would target a monster on yur side of the field, negate the activation of that card and destroy it, and then destroy 1 card on your opponents side of the field. If you opponent does not control a card, then you cannot activate this card.|

|Slipspace Portal|0|DODM|Trap Card|Trap||None|||When your opponent special summons a monster from the extra deck, negate the summon and destroy that monster. Any materials used for that monster are returned to their owner's deck.|

|Battle Cry|0|DODM|Spell Card|Spell||Equip|||The monster equipped with this card gains 300 ATK. When the equipped monster destroys an opponent's monster by battle, you can add 1 monster of the same type from your deck to your hand. This effect can only be used once per turn.|

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Post by ALiCE'S EMOTiON on Thu Jan 12, 2012 1:45 pm

lol forgot all about this

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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by DIGITAL on Thu Jan 12, 2012 2:04 pm

|Archivist|0|DODM|Spellcaster/Effect|Dark|5||2000|2000|Flip this monster into face down defense position and each player discards three card, then draws three cards.|

|Erasure|0|DODM|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her deck into his or her graveyard. If your opponent attacks you directly, destroy this card.|

|Ingenuity|0|DODM|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

|Immoral|0|DODM|Fiend/Effect|Dark|4||1900|1100|This card can not be Normal Summoned or Set. This card can only be Special Summoned by banishing DARK monster, on your side of the field. During either player's Damage Step, when a face-up DARK monster you control battles, you can banish this monster to have your opponents monster lose ATK equal to the ATK of your monster monster it is battling, until the End Phase.|

|Foolish Sacrifice|0|DODM|Trap Card|Trap|||||Banish all monsters on your side of the field and destroy all of your opponents monsters. Both players can special summon 2 Level 4 or lower monsters from their Graveyard.|

|Level Up!|0|DODM||Trap|||||When this facedown card is selected as a target of a card effect, your opponent must discard their entire hand. For each card discarded, you can increase the level of 1 monster on the field by 1 (You may choose different monsters to target with this effect)|

|Resource Collector|0|DODM||Spell||Quick-Play|||Draw cards equal to the number of Banished Gemini monsters. (Max 5)|

|Archmage Ascension|0|DODM||Spell||Continuous|||At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this card. As long as this card has six or more quest counters on it, if you would draw a card, you may instead search your deck for a card, put that card into your hand, then shuffle your deck.|

|Wounded Myr|0|DODM|Machine/Effect|Dark|2||300|200|If this card is destroyed by battle, draw 2 cards.|

|Oblivious Undead|0||Zombie|Dark|4||1000|1500|Tribute 1 FIRE monster and Banish a monster from your graveyard: Special Summon 1 "Graveborn Token" (Zombie Type/FIRE/Level 2/ATK 1500/DEF 500). If "Graveborn Token" attacks a Defense Position monster, inflict Piercing Battle Damage.|

|Blood Wing, Ressurected|0||Zombie|Fire/Synchro/effect|4||2000|2000|(Xyz) 3 Level 4 DARK Monsters. When this card is Summoned under your conrol, you can Special Summon one Dragon Type monster from your graveyard. Once per turn: You can detach 1 Xyz Material from this card and increase a Dragon type monsters ATK and DEF by 500 until the End Phase.|

|Bloodletter|0||Zombie|Dark|2||1000|1000|Once per turn: You can discard 3 cards from your hand which names begin with the same letter to destroy target Face-up monster.|


Last edited by No. 34 Terror-Byte on Mon Jan 16, 2012 6:47 am; edited 8 times in total
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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by Seattleite on Thu Jan 12, 2012 3:48 pm

No. 34 Terror-Byte wrote:Simple Mill Support:

|Archivist|0|DOMB|Spellcaster|Water|5||2000|2000|Flip this creature into face down defense position and each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.|

|Erasure|0|DOMB|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her library into his or her graveyard.|

|Ingenuity|0|DOMB|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

Been playing MTG again?
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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by CNo.101 S.H.Death Knight on Thu Jan 12, 2012 3:56 pm

Seattleite wrote:
No. 34 Terror-Byte wrote:Simple Mill Support:

|Archivist|0|DOMB|Spellcaster|Water|5||2000|2000|Flip this creature into face down defense position and each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.|

|Erasure|0|DOMB|Spell Card|Spell||Continuous|||Whenever you draw a card, you may have your opponent put the top card of his or her library into his or her graveyard.|

|Ingenuity|0|DOMB|Spell Card|Spell||Quick-Play|||Discard three cards and draw two cards.|

Been playing MTG again?

it seem like it doesn't it. those effects are ok if the Decks is 60 but since the decks are 40 it is considered to be revised.

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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

Post by DIGITAL on Thu Jan 12, 2012 9:20 pm

Edited
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Dawn of Demise (DODM) Set Submissions Empty Re: Dawn of Demise (DODM) Set Submissions

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