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An alternative win archetype

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Post by CNo.101 S.H.Death Knight Mon Jun 25, 2012 9:34 pm

|Venomarauder|???|????|Reptile/Effect|Dark|4||1700|1200|When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. When a Poison Counter is placed on your opponent by an effect of other "Venom" monster you control: You can Special Summon 1 "Venom" monster from your hand. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomage|???|????|Reptile/Effect|Dark|3||1500|900|When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. Once per turn, if a Poison Counter(s) is placed on your opponent: You can remove 1 Poison Counter from your opponent; Add 1 "Venom" card from your Deck to your hand. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomacabre|???|????|Reptile/Effect|Dark|4|1600|700|When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. While a Poison Counter(s) is placed on your opponent, this card can attack your opponent directly. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomerchant|???|????|Reptile/Effect|Dark|3|1300|800|When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. When this card is Summoned and a Poison Counter(s) is placed on your opponent: Remove 1 Poison Counter from your opponent; Add 1 "Venom" card from your Deck or Graveyard to your hand. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomegalo|???|???|Reptile/Effect|Dark|4|1900|500|When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomonarch|???|????|Reptile/Effect|Dark|7|2600|1700|While 4 or more Poison Counters are placed on your opponent, you can Special Summon this card (from your hand) by removing 2 Poison Counters from your opponent. When this card would inflict Battle Damage to your opponent: Place 1 Poison Counter on your opponent instead. When this card attacked and placed a Poison Counter(s) on your opponent: You can Tribute 1 other face-up "Venom" monster you control; this card gain an additional attack. When 8 Poison Counters are on your opponent, you win the duel.|

|Venomambe|???|???|Spell Card|Spell||Equip|||Equip only to a face-up "Venom" monster. It gains 500 ATK and DEF. When the equipped monster place a Poison Counter(s) on your opponent by its effects: Place 1 Poison Counter on your opponent. When The Equipped Monster would be destroyed by battle, destroy this card instead. You can only activate this card while a Poison Counter(s) is placed on your opponent.|

|Venomigration|???|????|Trap Card|Trap|||||Tribute 1 "Venom" monster you control; Special Summon 1 Level 4 or lower "Venom" monster from your Deck. You can only activate this card while a Poison Counter(s) is placed on your opponent.|

|Venomirror|???|????|Trap Card|Trap||Counter||When a Trap Card or monster effect is activated and a Poison Counter(s) is placed on your opponent: Remove 2 Poison Counters from your opponent; Negate the activation and if you do, destroy it.|

Venometropolis|???|????|Spell Card|Spell||Field||||All face-up "Venom" Monsters you control gain 200 ATK for each Poison Counter on your opponent and all face-up monsters your opponent controls lose 200 ATK for each Poison Counter on your opponent. When 4 or more Poison Counters are placed on your opponent, your opponent cannot target a face-up "Venom" monster for a card effect.|


Last edited by Scheath666 on Tue Jun 26, 2012 3:44 pm; edited 1 time in total
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by Seattleite Tue Jun 26, 2012 3:15 pm

Hmm, 8 seems like too easy a requirement. Maybe bump it up to 10? Venomonarch is also really really good, probably want to tone it down.

Venomirror is a cool card.

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Post by CNo.101 S.H.Death Knight Tue Jun 26, 2012 3:32 pm

when successfully inflicting battle damage while conversing into building up counters have to be regarded differently. they have to attack more frequently than monsters that inflict actual damage can go for less number of attacks like 3-4 successful attacks as the lowest but not to mention that a couple of cards will delay the current goal for other priorities. I can stimulate for 10 but know that they cannot inflict battle damage which is their major drawback.
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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