Haywires archetype

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Haywires archetype Empty Haywires archetype

Post by Illgresi on Mon Aug 22, 2011 3:04 am

Inspired by 'Sterben, Haywire Doctor'.
I'm making more Haywire cards:



|Herben, Haywire Gardener|???|????|Fiend/Effect|Wind|1||0|0|If your opponent declares a direct attack while you control no monsters, you can Special Summon this card from your hand. If this card was Special Summoned this way, take control of the attacking monster, until your next End Phase.|

|Verben, Haywire Teacher|???|????|Fiend/Effect|Wind|1||0|0|When this card battles a monster, before damage calculation, you can remove 1 Haywire Counter from a card on the field to inflict damage to your opponent equal to the opponent's monster's Level x200. If your opponent takes Effect Damage from this effect, change the Battle Position of a monster on the field.|

|Lerben, Haywire Artist|???|????|Fiend/Effect|Wind|1||0|0|Once per turn, you return any number of "Haywire" monsters from your Graveyard to your Deck to put a number of Haywire Counters on a card on the field equal to the number of monsters returned this way. If this card is attacked, before damage calculation, select a card and put 2 Haywire Counters on it. If there are more than 5 Haywire Counters on the field, you do not take Battle Damage from battles involving this card.|

|Zerben, Haywire Trickster|???|????|Fiend/Effect|Wind|1||0|0|When this card battles a monster, before damage calculation, you can return the opponent's monster to the owner's hand. If you do, return this card to the owner's Deck and Special Summon 1 "Haywire" monster from your Deck.|

|Kerben, Haywire Scientist|???|????|Fiend/Effect|Wind|1||0|0|When this card battles a monster, before damage calculation, you can return this card and the opponent's monster to the owners' Decks. Then, you can add 1 "Haywire" monster, except "Herben, Haywire Scientist", from your Deck to your hand.|

|Haywire Circuit|???|????|Spell Card|Spell||Field|||Each time a "Haywire" monster is Summoned, put 1 Haywire Counter on this card. Other Field Spells cannot be activated. You can pay 800 Life Points to negate the destruction of this card.|
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Post by Tungsten Butterfly on Tue Aug 23, 2011 8:26 am

What happens if somebody runs a skill drain or similar?
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Post by Illgresi on Fri Aug 26, 2011 6:08 am

Then I'll cry.
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