Proposed Changes after the TUCCG LCCG Tourney
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Proposed Changes after the TUCCG LCCG Tourney
Here are some changes I am proposing for after the tournament, based on some observations I and others have made:
* Serious fixing/limiting of the Mezzo and Interdimensional Archetypes.
* Change the EARTH Plant Phoenixians to FIRE Plant
* Prevent Phoenixian Flower from SS a Tuner monster with it's effect
* Make Transmogrification of Dust decrease ATK and DEF by 100 for each counter (previously: only DEF)
* Change the name of Android Arm to Weapon Cache Android (Sounds cooler )
* Limiting or Semi-Limiting Scrap Destruction and Twin Double Crossers
* Fix Errata on World Split, making it only your monsters (the way it's intended)
* Ancient Dweller of the Deep SS a Level 4 or lower monster (so it's equal with Ultimate Tornado)
* Some other things that I will think of
* Serious fixing/limiting of the Mezzo and Interdimensional Archetypes.
* Change the EARTH Plant Phoenixians to FIRE Plant
* Prevent Phoenixian Flower from SS a Tuner monster with it's effect
* Make Transmogrification of Dust decrease ATK and DEF by 100 for each counter (previously: only DEF)
* Change the name of Android Arm to Weapon Cache Android (Sounds cooler )
* Limiting or Semi-Limiting Scrap Destruction and Twin Double Crossers
* Fix Errata on World Split, making it only your monsters (the way it's intended)
* Ancient Dweller of the Deep SS a Level 4 or lower monster (so it's equal with Ultimate Tornado)
* Some other things that I will think of
Re: Proposed Changes after the TUCCG LCCG Tourney
Twin Double Crossers is limited, Scrap Destruction however will remain unlimited unless proven bad @ 3.
I will keep my word. Here are suggested fixes on Mezzos and Interdimensionals. Thankfully only a few cards and minor changes were needed.
|Mezzo Galen|272|NASB|Fairy/Effect|Light|4||1800|1100|You can remove this card from play in your hand to add 1 "Mezzo" monster from your Deck to your hand except "Mezzo Galen"|
Previous: Discard
|Mezzo Chiptune|274|NASB|Fairy/Effect|Light|3||1400|100|You can discard 1 card from your hand to the Graveyard to Special Summon this card from your hand. You can only use the effect of "Mezzo Chiptune" once per turn. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.|
Previous: Mill top card from deck
--------------------------------------------------------
|Interdimensional Vortex|204|NASB|Spell Card|Spell||Field|||All cards that would be sent to the Graveyard are removed from play. During your End Phase, remove from play 1 "Interdimensional" monster in your hand, graveyard or on your side of the field or destroy this card.|
Previous: Deck
|Interdimensional Cross|214|NASB|Trap Card|Trap|||||Activate only when you control two or more "Interdimensional" monsters. Destroy up to 2 Spell or Trap cards on the field.|
Previous: Three, 3
Anyways, tell me if it works?
I will keep my word. Here are suggested fixes on Mezzos and Interdimensionals. Thankfully only a few cards and minor changes were needed.
|Mezzo Galen|272|NASB|Fairy/Effect|Light|4||1800|1100|You can remove this card from play in your hand to add 1 "Mezzo" monster from your Deck to your hand except "Mezzo Galen"|
Previous: Discard
|Mezzo Chiptune|274|NASB|Fairy/Effect|Light|3||1400|100|You can discard 1 card from your hand to the Graveyard to Special Summon this card from your hand. You can only use the effect of "Mezzo Chiptune" once per turn. When this card is Summoned, you can pay 1000 Life Points to add 1 "Mezzo" monster from your Deck to your hand.|
Previous: Mill top card from deck
--------------------------------------------------------
|Interdimensional Vortex|204|NASB|Spell Card|Spell||Field|||All cards that would be sent to the Graveyard are removed from play. During your End Phase, remove from play 1 "Interdimensional" monster in your hand, graveyard or on your side of the field or destroy this card.|
Previous: Deck
|Interdimensional Cross|214|NASB|Trap Card|Trap|||||Activate only when you control two or more "Interdimensional" monsters. Destroy up to 2 Spell or Trap cards on the field.|
Previous: Three, 3
Anyways, tell me if it works?
Re: Proposed Changes after the TUCCG LCCG Tourney
vortex makes the entire archetype die
Evanm7- Posts : 198
Join date : 2010-10-29
Age : 28
Location : New York City, New York
Re: Proposed Changes after the TUCCG LCCG Tourney
Well, it does force you to change your playing style, but it's still playable.
But if that doesn't work, do you have suggestion? Because something needs to be changed.
I will also think of more ideas.
But if that doesn't work, do you have suggestion? Because something needs to be changed.
I will also think of more ideas.
Re: Proposed Changes after the TUCCG LCCG Tourney
Taking a -1 every end phase?
No.
Suggestion: Remove from play 1 card in your hand to RFP 1 card in your deck, mandatory, each end phase, the regular effect too.
No.
Suggestion: Remove from play 1 card in your hand to RFP 1 card in your deck, mandatory, each end phase, the regular effect too.
Evanm7- Posts : 198
Join date : 2010-10-29
Age : 28
Location : New York City, New York
Re: Proposed Changes after the TUCCG LCCG Tourney
Seattleite wrote:Here are some changes I am proposing for after the tournament, based on some observations I and others have made:
* Serious fixing/limiting of the Mezzo and Interdimensional Archetypes.
Agree about Chiptune fix, I'd prefer Galen discard to keep Mezzo's fairly fast. It's already Semi-Limited, if it continues to be a problem then it can take another hit on the ban-list can't it?
ID's need Vortex - though I can't really agree with either fix. Sea's hurts them too much IMO, while Evan's fix allows for Typhoon and Mantis to be RFP'd, removing the cost altogether. Cross went from a +2 to a +1, that has been made a lot easier if Vortex were to stay as it is, or have Evan's fix implemented. Therefore, I can't really agree with the fix.
* Change the EARTH Plant Phoenixians to FIRE Plant
Fine.
* Prevent Phoenixian Flower from SS a Tuner monster with it's effect
I thought it was fine as it was. If it really needs the fix, then fine. But I haven't really seen a problem with it as it is.
* Make Transmogrification of Dust decrease ATK and DEF by 100 for each counter (previously: only DEF)
Already says ATK and DEF in my .set file.
* Change the name of Android Arm to Weapon Cache Android (Sounds cooler )
If you really want to.
* Limiting or Semi-Limiting Scrap Destruction and Twin Double Crossers
Not too happy about TDC being Limited (being one of the best generic Traps), but I can see why it is. I think Scrap should be fine, but I rarely play it at more than 2 anyway, so if it were to be Semi'd, I don't really have too many complaints.
* Fix Errata on World Split, making it only your monsters (the way it's intended)
Fine.
* Ancient Dweller of the Deep SS a Level 4 or lower monster (so it's equal with Ultimate Tornado)
Ultimate Tornado has a couple of other strong features and a playing style that benefits it. I think Ancient Dweller is fine as it is, though I've yet to see it actually being played.
* Some other things that I will think of
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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