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Orbis Archtype (After 3 edits, Finally done... hopefully)

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Orbis Archtype (After 3 edits, Finally done... hopefully) Empty Orbis Archtype (After 3 edits, Finally done... hopefully)

Post by Nova Orbis Mon Apr 02, 2012 9:19 am

|Orbis: Red the Flame|1|ORBS|Pyro/Effect|FIRE|3||0|1200|This card gains ATK equal to the number of “Orbis” monsters you control x300. When this card is Summoned, you can banish “Orbis” monsters in your Deck to Special Summon 1 Level-4 or lower non-Tuner “Orbis” monster from your Deck, or Hand, except “Orbis: Red the Flame”. You cannot Xyz Summon this turn.|

|Orbis: Yellow the Bolt|2|ORBS|Thunder/Effect|LIGHT|4||0|1700|This card gains ATK equal to the number of banished “Orbis” monsters x300. Once per turn, banish 1 “Orbis” monster you control and Special Summon 1 “Orbis” monster with the same Level, and different Attribute from your Deck, except “Orbis: Yellow the Bolt”.|

|Orbis: Blue the Ocean|3|ORBS|Aqua/Effect|WATER|2||0|0|This card gains ATK equal to the number of “Orbis” monsters you control x100. When this card is banished, Special Summon it, and destroy 1 card on the Field. You can activate the effect of “Orbis: Blue the Ocean” once per turn.|

|Orbis: Orange the Ember|4|ORBS|Pyro/Tuner/Effect|FIRE|3||0|0|This card cannot be Special Summoned from your Deck. Once per turn, you can select 1 “Orbis” monster you control, except “Orbis: Orange the Ember”. Banish 1 Level-4 or lower monster in your Deck and switch the selected monster’s Level with the banished monster’s Level until the End Phase.|

|Orbis: Green the Vegetation|5|ORBS|Plant/Effect|EARTH|3||0|100|This card gains ATK equal to the amount of “Orbis” monsters you control x200. Once per Duel, when this card is banished, return it to the Deck and banish 1 “Orbis” monster with the same Level as this card. When this card is drawn, Special Summon this card and 1 banished monster with the same Level as this card.|

|Orbis: Purple the Amethyst 6|ORBS|Rock/Tuner/Effect|DARK|2||0|0|When you control no monsters, you can reveal this card in your Hand to Special Summon it. Once per turn, you can banish 1 “Orbis” monster in your Deck, or Hand to destroy 1 card on the Field. When this card is used as Synchro Material, banish this card and all other Synchro Material. Then destroy 1 card on the Field.|

|Orbis: Cyan the Frost|7|ORBS|Aqua/Tuner/Effect|WATER|4||0|0|When an “Orbis” monster is banished, you can Special Summon this card from your Hand. When this card is used as Synchro Material, return 2 cards in your banished pile to your Deck and draw 1 card. If you use this card as Synchro Material for an “Orbis” Synchro, banish this card and all other Synchro Material used.|

|Orbis: Brown the Boulder|8|ORBS|Rock/Effect|EARTH|3||0|0|This card gains ATK equal to the amount of banished “Orbis” monsters x200. When this card is Summoned, switch this card to defense position. As long as this card is face-up on the Field, during each of your End Phases, your opponent must discard 1 card at random from their Hand. If they cannot, Special Summon 1 Level-4 or lower “Orbis” monster from your banished pile.|

|Orbis: Rainbow the Light|9|ORBS|Fairy/Synchro/Effect|LIGHT|8||0|3000|1 “Orbis” Tuner + 2 or more non-Tuner “Orbis” monsters with different Attributes. This card gains ATK equal to the amount of “Orbis” monsters you control x600. When this card is Synchro Summoned, destroy all Spell, and Trap cards on the Field. Once per turn, you can banish 2 “Orbis” monsters with different Attributes in your Deck. Then activate 1 of the following effects: -Destroy 1 card on the Field. Then the owner of that card must discard 1 card from their Hand at Random. –Special Summon 1 non-Tuner “Orbis” monster in your banished pile. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

|Orbis: Black the Night|10|ORBS|Fiend/Synchro/Effect|DARK|8|0|3000|”Orbis: Purple the Amethyst” + 1 or more non-Tuner monsters. This card gains ATK equal to the amount of banished “Orbis” monsters x300. This card cannot declare a direct attack. When this card is Synchro Summoned, destroy all monsters on the Field, except this card. Each time an “Orbis” monster declares an attack, inflict 500 damage to your opponent. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

|Nova Orbis|11|ORBS|Spell Card|Spell||Continuous|||Each time an “Orbis” monster is banished, inflict damage equal to it’s Level x200. During each of your End Phases, pay 500 Life Points. If not, destroy this card.|

|Orbis Chain Burn|12|ORBS|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell, or Trap card. Pay 500 Life Points, and discard 1 card at random. Negate it’s effect and destroy it. Then banish 1 “Orbis” monster in your Deck and inflict damage equal to it’s level x200.|

|Orbis Stream|13|ORBS|Spell Card|Spell|||||Special Summon 1 Level-4 or lower “Orbis” monster in your banished pile. Both players take damage euqal to it’s level x200. During your next Standby Phase, you can banish this card to return 2 banished “Orbis” monsters to your Deck.|

|Shattered Orbis|14|ORBS|Spell Card|Spell|||||Banish 1 “Orbis” monster you control. Then for each “Orbis” monster in your banished pile with the same Attribute as the banished monser, inflict 300 damage to your opponent. Them Special Summon 1 “Orbis” monster with an equal Level from your Deck.|

|Orbis Bomb|15|ORBS|Spell Card|Spell||Continuous|||Banish 3 “Orbis” monsters in your Deck. During each of your Standby Phases, Pay 500 Life Points, and Special Summon 1 of the “Orbis” monsters banished by this effect. When all 3 “Orbis” monsters have been Summoned, banish this card and inflict 1500 damage to your opponent.|

|Orbis Gatherin|16|ORBS|Spell Card|Spell|||||Select up to 3 banished "Orbis" monsters. Pay Life Points equal to the number of "Orbis" monsters you selected x300. Add them to your Deck and add 1 "Orbis" monster from your banished pile to your Hand.|[/color]

Still probably broken, but w/e.


Last edited by Nova Orbis on Mon Apr 02, 2012 1:44 pm; edited 1 time in total
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Post by Seattleite Mon Apr 02, 2012 10:16 am

Nova Orbis wrote:|Orbis: Red the Flame|1|ORBS|Pyro/Effect|FIRE|3||0|1200|This card gains ATK equal to the number of “Orbis” monsters you control x300. When this card is Summoned, you can banish “Orbis” monsters in your Deck to Special Summon 1 Level-4 or lower non-Tuner “Orbis” monster from your Deck, or Hand, except “Orbis: Red the Flame”|

Already pointed out the limit thing... Anyway I'm a little worried at this pretty much being instant Xyz stuff.

|Orbis: Yellow the Bolt|2|ORBS|Thunder/Effect|LIGHT|4||0|1700|This card gains ATK equal to the number of banished “Orbis” monsters x300. Once per turn, banish 1 “Orbis” monster you control and Special Summon 1 “Orbis” monster with the same Level, and different Attribute, except “Orbis: Yellow the Bolt”.|

SS from the deck, I'm guessing. It's pretty good.

|Orbis: Blue the Ocean|3|ORBS|Aqua/Effect|WATER|2||0|0|This card gains ATK equal to the number of “Orbis” monsters you control x100. When this card is banished, Special Summon it. You can activate the effect of “Orbis: Blue the Ocean” once per turn.|

A max of 500 ATK? I don't see the point of that clause. Returning to the field after banishment is always nice.

|Orbis: Orange the Ember|4|ORBS|Pyro/Tuner/Effect|FIRE|3||0|0|This card cannot be Special Summoned from your Deck. Once per turn, you can select 1 “Orbis” monster you control, except “Orbis: Orange the Ember”. Banish 1 Level-4 or lower monster in your Deck and switch the selected monster’s Level with the banished monster’s Level until the End Phase.|

I like the Level changing ability.

|Orbis: Green the Vegetation|5|ORBS|Plant/Effect|EARTH|3||0|100|This card gains ATK equal to the amount of “Orbis” monsters you control x200. Once per Duel, when this card is banished, return it to the Deck and banish 1 “Orbis” monster with the same Level as this card. When this card is drawn, Special Summon this card and 1 banished monster with the same Level as this card.|

The "Once per Duel" thing will be really hard to figure out if you have multiple copies.. *is checking rulings on Twin Headed Behemoth*

|Orbis: Purple the Amethyst 6|ORBS|Rock/Tuner/Effect|DARK|2||0|0|When you control no monsters, you can reveal this card in your Hand to Special Summon it. Once per turn, you can banish 1 “Orbis” monster in your Deck, or Hand to destroy 1 card on the Field. When this card is used as Synchro Material, banish this card and all other Synchro Material. Then destroy up to 2 cards on the Field.|

That last effect is probably too much, what with already being able to destroy a card at basically no cost, now you get to destroy 2 more.

|Orbis: Cyan the Frost|7|ORBS|Aqua/Tuner/Effect|WATER|4||0|0|When an “Orbis” monster is banished, you can Special Summon this card from your Hand. When this card is used as Synchro Material, return 2 cards in your banished pile to your Deck and draw 1 card. If you use this card as Synchro Material for an “Orbis” Synchro, banish this card and all other Synchro Material used.|

This is probably one of the most valuable cards since there isn't much recycling going on.

|Orbis: Brown the Boulder|8|ORBS|Rock/Effect|EARTH|3||0|0|This card gains ATK equal to the amount of banished “Orbis” monsters x200. When this card is Summoned, switch this card to defense position. As long as this card is face-up on the Field, during each of your End Phases, your opponent must discard 1 card at random from their Hand. If they cannot, Special Summon 1 Level-4 or lower “Orbis” monster from your banished pile.|

Hand destruction with a win-win situation... very nice

|Orbis: Rainbow the Light|9|ORBS|Fairy/Synchro/Effect|LIGHT|8||0|3000|1 “Orbis” Tuner + 2 or more non-Tuner “Orbis” monsters with different Attributes. This card gains ATK equal to the amount of “Orbis” monsters you control x600. When this card is Synchro Summoned, destroy all Spell, and Trap cards on the Field. Once per turn, you can banish 2 “Orbis” monsters with different Attributes in your Deck. Then activate 1 of the following effects: -Destroy 1 card on the Field. Then the owner of that card must discard 1 card from their Hand at Random. –Special Summon 1 non-Tuner “Orbis” monster in your banished pile. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

Say whaaaaat? I have no idea what to think of this card. Summoning requirements seem hard enough for the effect, I guess?

|Orbis: Black the Night|10|ORBS|Fiend/Synchro/Effect|DARK|8|0|3000|”Orbis: Purple the Amethyst” + 1 or more non-Tuner monsters. This card gains ATK equal to the amount of banished “Orbis” monsters x300. This card cannot declare a direct attack. When this card is Synchro Summoned, destroy all monsters on the Field, except this card. Each time an “Orbis” monster declares an attack, inflict 500 damage to your opponent. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

Same as above... :S I'll get back to this

|Nova Orbis|11|ORBS|Spell Card|Spell||Continuous|||Each time an “Orbis” monster is banished, inflict damage equal to it’s Level x200. During each of your End Phases, pay 500 Life Points. If not, destroy this card.|

Cool burn here... No idea how useful it would be

|Orbis Chain Burn|12|ORBS|Spell Card|Spell||Quick-Play|||Activate only when your oppoent activates a Spell, or Trap card. Negate it’s effect and destroy it. Then banish 1 “Orbis” monster in your Deck and inflict damage equal to it’s level x200.|

Costless Dark Bribe? Too much.

|Orbis Stream|13|ORBS|Spell Card|Spell|||||Special Summon 1 Level-4 or lower “Orbis” monster in your banished pile. Both players take damage euqal to it’s level x200. During your next Standby Phase, you can banish this card to return 2 banished “Orbis” monsters to your Deck.|

Now this is very useful. Run in 3's. I think it's fairly balanced.

|Shattered Orbis|14|ORBS|Spell Card|Spell|||||Banish 1 “Orbis” monster you control. Then for each “Orbis” monster in your banished pile with the same Attribute as the banished monser, inflict 300 damage to your opponent. Them Special Summon 1 “Orbis” monster with an equal Level from your Deck.|

Pretty good. Small burn and more searching. But with such little recycling power it may do you more harm than good.

|Orbis Bomb|15|ORBS|Spell Card|Spell||Continuous|||Banish 3 “Orbis” monsters in your Deck. During each of your Standby Phases, Special Summon 1 of the “Orbis” monsters banished by this effect. When all 3 “Orbis” monsters have been Summoned, banish this card and inflict 1500 damage to both players.|
SS a card a turn? Possibly... broken.
[/color]

Still probably broken, but w/e.
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Orbis Archtype (After 3 edits, Finally done... hopefully) Empty Re: Orbis Archtype (After 3 edits, Finally done... hopefully)

Post by Nova Orbis Mon Apr 02, 2012 10:27 am

Seattleite wrote:
Nova Orbis wrote:|Orbis: Red the Flame|1|ORBS|Pyro/Effect|FIRE|3||0|1200|This card gains ATK equal to the number of “Orbis” monsters you control x300. When this card is Summoned, you can banish “Orbis” monsters in your Deck to Special Summon 1 Level-4 or lower non-Tuner “Orbis” monster from your Deck, or Hand, except “Orbis: Red the Flame”|

Already pointed out the limit thing... Anyway I'm a little worried at this pretty much being instant Xyz stuff.
I can add a lcause to no Xyzing

|Orbis: Yellow the Bolt|2|ORBS|Thunder/Effect|LIGHT|4||0|1700|This card gains ATK equal to the number of banished “Orbis” monsters x300. Once per turn, banish 1 “Orbis” monster you control and Special Summon 1 “Orbis” monster with the same Level, and different Attribute, except “Orbis: Yellow the Bolt”.|

SS from the deck, I'm guessing. It's pretty good.
Yes

|Orbis: Blue the Ocean|3|ORBS|Aqua/Effect|WATER|2||0|0|This card gains ATK equal to the number of “Orbis” monsters you control x100. When this card is banished, Special Summon it. You can activate the effect of “Orbis: Blue the Ocean” once per turn.|

A max of 500 ATK? I don't see the point of that clause. Returning to the field after banishment is always nice.
Meant for Synchro, not face punching

|Orbis: Orange the Ember|4|ORBS|Pyro/Tuner/Effect|FIRE|3||0|0|This card cannot be Special Summoned from your Deck. Once per turn, you can select 1 “Orbis” monster you control, except “Orbis: Orange the Ember”. Banish 1 Level-4 or lower monster in your Deck and switch the selected monster’s Level with the banished monster’s Level until the End Phase.|

I like the Level changing ability.
ty

|Orbis: Green the Vegetation|5|ORBS|Plant/Effect|EARTH|3||0|100|This card gains ATK equal to the amount of “Orbis” monsters you control x200. Once per Duel, when this card is banished, return it to the Deck and banish 1 “Orbis” monster with the same Level as this card. When this card is drawn, Special Summon this card and 1 banished monster with the same Level as this card.|

The "Once per Duel" thing will be really hard to figure out if you have multiple copies.. *is checking rulings on Twin Headed Behemoth*
Only use 1. Duh

|Orbis: Purple the Amethyst 6|ORBS|Rock/Tuner/Effect|DARK|2||0|0|When you control no monsters, you can reveal this card in your Hand to Special Summon it. Once per turn, you can banish 1 “Orbis” monster in your Deck, or Hand to destroy 1 card on the Field. When this card is used as Synchro Material, banish this card and all other Synchro Material. Then destroy up to 2 cards on the Field.|

That last effect is probably too much, what with already being able to destroy a card at basically no cost, now you get to destroy 2 more.
I can lower it to 1 card

|Orbis: Cyan the Frost|7|ORBS|Aqua/Tuner/Effect|WATER|4||0|0|When an “Orbis” monster is banished, you can Special Summon this card from your Hand. When this card is used as Synchro Material, return 2 cards in your banished pile to your Deck and draw 1 card. If you use this card as Synchro Material for an “Orbis” Synchro, banish this card and all other Synchro Material used.|

This is probably one of the most valuable cards since there isn't much recycling going on.
Got it chief

|Orbis: Brown the Boulder|8|ORBS|Rock/Effect|EARTH|3||0|0|This card gains ATK equal to the amount of banished “Orbis” monsters x200. When this card is Summoned, switch this card to defense position. As long as this card is face-up on the Field, during each of your End Phases, your opponent must discard 1 card at random from their Hand. If they cannot, Special Summon 1 Level-4 or lower “Orbis” monster from your banished pile.|

Hand destruction with a win-win situation... very nice
ty

|Orbis: Rainbow the Light|9|ORBS|Fairy/Synchro/Effect|LIGHT|8||0|3000|1 “Orbis” Tuner + 2 or more non-Tuner “Orbis” monsters with different Attributes. This card gains ATK equal to the amount of “Orbis” monsters you control x600. When this card is Synchro Summoned, destroy all Spell, and Trap cards on the Field. Once per turn, you can banish 2 “Orbis” monsters with different Attributes in your Deck. Then activate 1 of the following effects: -Destroy 1 card on the Field. Then the owner of that card must discard 1 card from their Hand at Random. –Special Summon 1 non-Tuner “Orbis” monster in your banished pile. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

Say whaaaaat? I have no idea what to think of this card. Summoning requirements seem hard enough for the effect, I guess?
ok then

|Orbis: Black the Night|10|ORBS|Fiend/Synchro/Effect|DARK|8|0|3000|”Orbis: Purple the Amethyst” + 1 or more non-Tuner monsters. This card gains ATK equal to the amount of banished “Orbis” monsters x300. This card cannot declare a direct attack. When this card is Synchro Summoned, destroy all monsters on the Field, except this card. Each time an “Orbis” monster declares an attack, inflict 500 damage to your opponent. When this card is removed from the Field, banish it and return 3 “Orbis” monsters in your banished pile to your Deck, except “Orbis: Rainbow the Light” and “Orbis: Black the Night”.|

Same as above... :S I'll get back to this
ok again

|Nova Orbis|11|ORBS|Spell Card|Spell||Continuous|||Each time an “Orbis” monster is banished, inflict damage equal to it’s Level x200. During each of your End Phases, pay 500 Life Points. If not, destroy this card.|

Cool burn here... No idea how useful it would be
Burn vairant, very. Outside, no

|Orbis Chain Burn|12|ORBS|Spell Card|Spell||Quick-Play|||Activate only when your oppoent activates a Spell, or Trap card. Negate it’s effect and destroy it. Then banish 1 “Orbis” monster in your Deck and inflict damage equal to it’s level x200.|

Costless Dark Bribe? Too much.
What could be good for it

|Orbis Stream|13|ORBS|Spell Card|Spell|||||Special Summon 1 Level-4 or lower “Orbis” monster in your banished pile. Both players take damage euqal to it’s level x200. During your next Standby Phase, you can banish this card to return 2 banished “Orbis” monsters to your Deck.|

Now this is very useful. Run in 3's. I think it's fairly balanced.
Very Happy

|Shattered Orbis|14|ORBS|Spell Card|Spell|||||Banish 1 “Orbis” monster you control. Then for each “Orbis” monster in your banished pile with the same Attribute as the banished monser, inflict 300 damage to your opponent. Them Special Summon 1 “Orbis” monster with an equal Level from your Deck.|

Pretty good. Small burn and more searching. But with such little recycling power it may do you more harm than good.
Ill make more recyclying in the generic form

|Orbis Bomb|15|ORBS|Spell Card|Spell||Continuous|||Banish 3 “Orbis” monsters in your Deck. During each of your Standby Phases, Special Summon 1 of the “Orbis” monsters banished by this effect. When all 3 “Orbis” monsters have been Summoned, banish this card and inflict 1500 damage to both players.|
SS a card a turn? Possibly... broken.
[i]I can add a cost to it, if neccesary[i]
[/color]

Still probably broken, but w/e.
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Post by Seattleite Mon Apr 02, 2012 10:36 am

For Chain Burn first of all should be a Counter Trap. The cost could be from Hand, Field or Graveyard to add a little more weight to the cost.
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