Archtype. Nuff said.

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Archtype. Nuff said. Empty Archtype. Nuff said.

Post by Midnight Wyvern on Mon May 07, 2012 1:50 pm

Paranormal Knight
Level: 3 Attribute: Dark
Type: Psychic/Effect
ATK: 1200 DEF: 1300
Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Paranormal" monster and negate that card's activation. Once per turn, discard 1 "Paranormal" monster in your Hand and increase your Life Points by 500.

Paranormal Demon
Level: 4 Attribute: Dark
Type: Psychic/Effect
ATK: 1600 DEF: 1300
You can Special Summon this card from your Hand if your opponent controls 2 monsters and you control no monsters. When this card is Summoned, you can pay 600 Life Points and add 1 "Paranormal" monster in your Graveyard to your Hand. When this card declares an attack, you can discard 1 "Paranormal" card in your Hand and increase your Life Points by 700.

Paranormal Wyvern
Level: 8 Attribute: Dark
Type: Psychic/Effect
ATK: 2800 DEF: 3000
This card cannot be Special Summoned. When this card is Tribute Summoned, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck, or Graveyard. During each of your End Phases, increase your Life Points by 800. When this card declares an attack, pay 900 Life Points and discard 1 "Paranormal" monster in your Hand and destroy 1 monster and 1 Spell, or Trap card on the Field.

Paranormal Cyborg
Level: 1 Attribute: Dark
Type: Psychic/Effect
ATK: 0 DEF: 500
This card counts as two tributes for the Tribute Summon of a Psychic-type monster. Once per turn, select 1 "Paranormal" monster in your Graveyard. Pay 800 Life Points and discard 1 card to Special Summon it.

Paranormal Mage
Level: 4 Attribute: Dark
Type: Psychic/Effect
ATK: 1800 DEF: 1200
When this card is discarded by the effect of a "Paranormal" monster, pay 700 Life Points, and Special Summon it. Once per turn, increase your Life Points by 500. Once per turn, if you control 1 Level-4 or lower "Paranormal" monster other than this card, return it to your Hand and Special Summon 1 Level-4 Psychic-type monster with a different name than this card, and the returned monster from your Deck.

Paranormal Anomaly
Spell Card
Discard 1 "Paranormal" card in your Hand. Increase your Life Points by 1000 and return 2 "Paranormal" cards in your Graveyard to your Deck. During your End Phase, take 1500 damage.

Paranormal Spellcasting
Spell Card
While this card is in your Graveyard, banish it to add 2 "Paranormal" cards in your Graveyard to your Hand. You can only activate this card if you activated the effects of 2 or more "Paranormal" cards this turn. You can only activate 1 "Paranormal Spellcasting" per turn.

Paranormal Sacrifice
Spell card
Tribute 1 "Paranormal" monster you control. Increase your Life Points by 800 and return 1 card in your Graveyard to your Hand, except "Paranormal Sacrifice".

Paranormal Counter
Counter Trap Card
Tribute 1 "Paranormal" monster you control and negate the effect of 1 card on the Field. If it was a monster, pay 500 Life Points. If it was a Spell, or Trap card, discard 1 Level-3 or lower "Paranormal" monster in your Hand. If this card is destroyed while face-down, Special Summon 1 Level-4 or lower Psychic-type monster from your Graveyard.

Paranormal Life Cycle
Continuous Trap Card
During each of your Standby Phases, tribute 1 Psychic-type monster on the Field. During each of your Standby Phases, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck. You cannot Normal Summon a monster, unless you Pay Life Points equal to the monster's Level x200.


Last edited by Midnight Wyvern on Mon May 07, 2012 2:57 pm; edited 1 time in total
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Archtype. Nuff said. Empty Re: Archtype. Nuff said.

Post by Seattleite on Mon May 07, 2012 2:16 pm

Midnight Wyvern wrote:Paranormal Knight
Level: 3 Attribute: Dark
Type: Psychic/Effect
ATK: 1200 DEF: 1300
Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Paranormal" monster and negate that card's activation. Once per turn, discard 1 "Paranormal" monster in your Hand and increase your Life Points by 500.
Alright, standard card

Paranormal Demon
Level: 4 Attribute: Dark
Type: Psychic/Effect
ATK: 1600 DEF: 1300
You can Special Summon this card from your Hand if your opponent controls 2 monsters and you control no monsters. When this card is Summoned, pay 600 Life Points and add 1 "Paranormal" monster in your Graveyard to your Hand. When this card declares an attack, discard 1 "Paranormal" card in your Hand and increase your Life Points by 700.
Effects are mandatory huh? Maybe make them optional. good card.

Paranormal Wyvern
Level: 8 Attribute: Dark
Type: Psychic/Effect
ATK: 2800 DEF: 3000
This card cannot be Special Summoned. When this card is Tribute Summoned, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck, or Graveyard. During each of your End Phases, increase your Life Points by 800. When this card declares an attack, pay 900 Life Points and discard 1 "Paranormal" monster in your Hand and destroy 1 monster and 1 Spell, or Trap card on the Field.
Oh my this is nice. And now I know what your favorite word is

Paranormal Cyborg
Level: 1 Attribute: Dark
Type: Psychic/Effect
ATK: 0 DEF: 500
This card counts as two tributes for the Tribute Summon of a Psychic-type monster. Once per turn, select 1 "Paranormal" monster in your Graveyard. Pay 800 Life Points and discard 1 card to Special Summon it.
Quite nice quite nice.

Paranormal Mage
Level: 4 Attribute: Dark
Type: Psychic/Effect
ATK: 1800 DEF: 1200
When this card is discarded by the effect of a "Paranormal" monster, pay 700 Life Points, and Special Summon it. Once per turn, increase your Life Points by 500. Once per turn, if you control 1 Level-4 or lower "Paranormal" monster other than this card, return it to your Hand and Special Summon 1 Level-4 Psychic-type monster with a different name than this card, and the returned monster.
Special Summon from where?

Paranormal Anomaly
Spell Card
Discard 2 "Paranormal" cards in your Hand. Increase your Life Points by 1000. During your End Phase, take 1500 damage.
Doesn't seem all that useful? Net loss of 500 and this archetype isn't much of a grave-based one

Paranormal Spellcasting
Spell Card
While this card is in your Graveyard, banish it to add 2 "Paranormal" cards in your Graveyard to your Hand. You can only activate this card if you activated the effects of 2 or more "Paranormal" cards. You can only activate 1 "Paranormal Spellcasting" per turn.
You mean "2 or more Paranormal Cards this turn" right? Seems fair enough

Paranormal Sacrifice
Spell card
Tribute 1 "Paranormal" monster you control. Increase your Life Points by 800 and return 1 card in your Graveyard to your Hand, except "Paranormal Sacrifice".
Returning any card may be scary, but we'll see. I may be wrong on this one

Paranormal Counter
Counter Trap Card
Tribute 1 "Paranormal" monster you control and negate the effect of 1 card on the Field. If it was a monster, pay 500 Life Points. If it was a Spell, or Trap card, discard 1 Level-3 or lower "Paranormal" monster in your Hand. If this card is destroyed while face-down, Special Summon 1 Level-4 or lower Psychic-type monster from your Graveyard.
Losing 2 cards for negating a Spell or Trap card is a little much, maybe tone down the cost for negating a Spell or Trap, otherwise isn't very usable. I like the last effect

Paranormal Life Cycle
Continuous Trap Card
During each of your Standby Phases, tribute 1 Psychic-type monster on the Field. During each of your Standby Phases, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck. You cannot Normal Summon a monster, unless you Pay Life Points equal to the monster's Level x200.
Seems hard to use. Got any good combos for this one? Also needs to have a "Once per turn" otherwise you can cycle through your deck all in one turn, Just like Mind Master Razz
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