Fair cards FTW? Note Spellcastor support.

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Fair cards FTW? Note Spellcastor support. Empty Fair cards FTW? Note Spellcastor support.

Post by ALiCE'S EMOTiON on Sat Dec 15, 2012 5:35 am

old cards:

Name-Witch of Misery
Light
Lv 4
Spellcastor
Atk-1600
Def-1500
Effect-Once per turn you can discard 1 Spellcastor-Type monster from your hand to the Graveyard. If you do incress this cards attack by 100x the level of the discarded monster until the end phase of your opponents turn.

Name-Witch of Mystery
Wind
Lv 4
Spellcastor
Atk-1400
Def-1400
Effect-Once per turn you can reveal 2 Spellcastor-Type monsters in your hand and select 1 set card on the field and return that card to the owners hand. If the returned card was a Spell card this card gains 1000 attack until the end phase of the opponents turn.

Name-The Witch of Kindness
Earth
Lv 4
Spellcastor
Atk-1000
Def-1000
Effect-When this card is destroyed by battle and sent to the Graveyard you can add 1 quick-play Spell card from your deck to your hand. If you do both players gain 1000 life points.

Name-The Anicent Lore Keeper
Fire
Lv 4
Spellcastor
Atk-1400
Def-1200
Effect-Once per turn you can reveal 2 different type spell cards in your hand and add 1 level 4 or lower Spellcastor-Type monster from your deck to your hand.

Name-The Spellcastors Guide to everything
Quick play Spell
Effect-Discard 1 Spell card. Then select 1 face-up Spellcastor-type monster you control, the selected monster is uneffected by your opponents Spell and Trap cards until the end of the turn.

Name-The Bell Tone Meeting
Normal spell
Effect-Search your deck for a level 4 or lower Spellcastor-type monster and add it to your hand.

Name-The Witches Cauldron
Continuous Spell
Effect-Whenever you activate a Spell card except "The Witches Cauldron" you can banish 2 Spell cards from your Graveyard select 1 monster on the field and send it to the Graveyard.

new cards:

Name-Bloody Serenade
Cont. Trap
Effect-When an opponent's monster attacks and destroys a face-up Spellcastor monster you control, or when they are destroyed by an opponents card effect. You may discard 1 card and add 1 Spell Card from your deck to your hand. When this card is destroyed select 1 Spellcastor in your Graveyard and add it to your hand. You can only control 1 face-up "Bloody Serenade".

Name-The Witches Spellbook
Normal Spell
Effect-Select 1 face-up Spellcastor-type monster and it gains 800 atk untill the end of the opponents turn. When this card is revealed by the effect of a Spellcastor-Type monster you may reveal your hand and inflict 300 damage to your opponents life points for every Spell card in your hand.

Name-The Witch of Skulls
Dark
Spellcastor
Lv-3
Atk-300
Def-500
Effect-When this card is Normal Summoned discard 1 Spell card from your hand and draw 2 cards. When this card is Special Summoned by the effect of a Spellcastor-Type monster you can add upto 2 Spell cards from your Graveyard to your hand.

Name-The Witch of Moonlight
Light
Spellcastor
Lv-5
Atk-900
Def-500
Effect-Once per turn you can reveal any number of Spell cards in your hand and this card gains 400 atk for each card revealed until the End Phase of this turn. When this card destroys an opponents monster by battle you can draw 1 card.


Last edited by WereLord on Fri Jan 04, 2013 11:56 am; edited 3 times in total

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Post by Seattleite on Tue Jan 01, 2013 4:54 pm

WereLord wrote:Name-Witch of Misery
Light
Lv 4
Spellcastor
Atk-1600
Def-1500
Effect-Once per turn you can discard 1 Spellcastor-Type monster from your hand to the Graveyard. If you do incress this cards attack by 100x the level of the discarded monster until the end phase of your opponents turn.
Unless there are spellcasters that are good in the grave, this is kinda weak.

Name-Witch of Mystery
Wind
Lv 4
Spellcastor
Atk-1400
Def-1400
Effect-Once per turn you can reveal 2 Spellcastor-Type monsters in your hand and select 1 set card on the field and return that card to the owners hand. If the returned card was a Spell card this card gains 1000 attack until the end phase of the opponents turn.
Nice effect.

Name-The Witch of Kindness
Earth
Lv 4
Spellcastor
Atk-1000
Def-1000
Effect-When this card is destroyed by battle and sent to the Graveyard you can add 1 quick-play Spell card from your deck to your hand. If you do both players gain 1000 life points.
This is good with nature spell.

Name-The Anicent Lore Keeper
Fire
Lv 4
Spellcastor
Atk-1400
Def-1200
Effect-Once per turn you can reveal 2 different type spell cards in your hand and add 1 level 4 or lower Spellcastor-Type monster from your deck to your hand.
Interesting use of Spell Types.

Name-The Spellcastors Guide to everything
Spell
Effect-Discard 1 Spell card. Then select 1 face-up Spellcastor-type monster you control, the selected monster is uneffected by your opponents Spell and Trap cards until the end of the turn.
Reminded me of Hitchikers' guide to the galaxy. But this would probably benefit as a Quick-Play more.

Name-The Bell Tone Meeting
Quick Play
Effect-Search your deck for a level 4 or lower Spellcastor-type monster and add it to your hand.
Brokes. We already have Spell Search, and usually tutors for broad categories shouldn't be this easy.

Name-The Witches Cauldron
Continuous Spell
Effect-Whenever you activate a Spell card except "The Witches Cauldron" you can banish 2 Spell cards from your Graveyard select 1 monster on the field and send it to the Graveyard.
I quite like this.

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Post by ALiCE'S EMOTiON on Wed Jan 02, 2013 1:57 am

What if Bell tone meeting was a normal spell what then? as for spell versions of deck searching monsters we dont already have a ROTA for spellcastors. Spelllcastors also have some of the least Senergy out of any deck type so that is why I made this.

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Post by Ash on Wed Jan 02, 2013 2:05 am

spell search is a -1 rota for spellcasters though, which is arguably more fair than a +/- 0 deck searcher

but agree on synergy, spellcasters have no cohesion at all

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Post by Seattleite on Wed Jan 02, 2013 7:43 pm

Yeah, I agree that spellcasters have little synergy but I don't think this is the answer, for the same reason Rekindling wasn't the answer for FIRE decks.

Maybe if you made it a Trap card, and something like "Banish 2 Spellcaster-Type monsters from your Graveyard. Add 1 Level 4 or lower Spellcaster from your deck to your hand."

You'd probably have a more creative cost or condition, but whatevs.


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Post by ALiCE'S EMOTiON on Thu Jan 03, 2013 7:20 am

added new cards

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Post by Anime Girl References on Thu Jan 03, 2013 11:19 am

Bloody Serenade

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Post by EMSOUP on Fri Jan 04, 2013 11:41 am

main concern right now is Witch of Skulls and Spellbook

keeper of the arsenal + skull is just too much imo, and normal summoning it still gives you a +, while discarding dead spells and setting the grave so you can use them when you need them. and beingle vel 4 means that you can xyz away easily with arsenal.

andsp ellbook is better as a quick-play imo.
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Post by ALiCE'S EMOTiON on Fri Jan 04, 2013 11:55 am

Ment for Witch of Skulls to be Lv 3 and now I changed it.

Also made edits to the others that needed it or were miss done

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