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Yet Another Random Idea

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Yet Another Random Idea Empty Yet Another Random Idea

Post by EMSOUP Thu Sep 13, 2012 1:31 pm

|Tax-Collecting Magical Balls|||Spellcard| Spell| Equip||||Equip only to a EARTH Spellcaster-type monster. The equipped monster gains 500 ATK and every time it destroys a monster by battle, draw one card. If this card is removed from the field, destroy one card you control and one card your opponent control.|

|Astral Knight of Illusion|||Warrior/Effect|Dark|8||2400|1500|This card can only be special summoned by its own effect. You can discard this card to negate a direct attack from your opponent and end the battle phase. If you do, special summon this card during the end phase. If this card destroys a monster by battle, return 2 of your banished monsters to the bottom of your deck. During your end phase, if you control three or more monsters, banish this card.|

|Vengeful Evil Spirit|||Fiend/Effect|Dark|5||2100/1700|This card can be special summoned by controlling a DARK Spellcaster-type monster on your side of the field. This card cannot be destroyed by battle. If this card left the field, you can tribute one monster you control to special summon this card. You can only control one “Vengeful Evil Spirit”.|

|Dimensional Dream|||Spellcard| Spell|||||This card can only be activated if you have 10 or more cards in your banished pile. Banish the bottom 5 cards from your deck and another card from your hand. Special summon 2 level 3 or lower monster with the same type from your banished pile to your field.|

|Flower Goddess of the Dream Mansion|||Plant/Synchro/Effect|Earth|10||3000/3000|[1 Plant-type tuner + 2 or more Plant-type non-tuner] Every time a Plant-type monster is destroyed, destroy the card that destroyed the Plant-type monster. Once per turn, you can tribute a plant-type monster to activate one of the following effects: *Destroy all cards in front of this card. *Special Summon a Plant-type monster from your deck. *Increase this card’s ATK by half the ATK of the tribute monster. This card cannot attack if you activated any of above effects, except the last one.|

|Sealed Grimoire|||Trap Card| Trap|||||Increase the attack of a level 3 or lower Spellcaster-type monster you control by 1500 until the end phase of your turn. If the monster is destroyed before then, special summon a monster with the same name from your deck.|

|Crimson Devil Incarnate|||Fiend/Effect|Dark|4||1900|0|Every time this card inflicts battle damage, the owner of this card gains Life Points equal to the battle damage inflicted. Every time a Fiend-type monster is special summoned, you can check the top card of your deck. You can put it in the top or bottom of the deck afterwards. You can only control one face-up “Crimson Devil Incarnate”.|

|Butterfly of Life and Death|||Insect/Effect| Dark| 4||500|500|This card is also treated as a Zombie-type card. You can send this card to the graveyard to send another card on the field to the graveyard. Card sent to the graveyard by this effect cannot be returned to the hand or field from the graveyard, except by this card's effect. If this card was sent to the graveyard by its own effect, you can special summon this card in face-up attack position during your standby phase by returning the card sent to the graveyard by this card’s effect to its original position.|

|The Girl Who Crossed the Boundary|||Fiend/Effect|Dark|6||2000|2000|You can only control one “The Girl Who Crossed the Boundary”. Once per turn, you can banish 2 monsters in your graveyard to activate one of the following effects: *Add a level 4 or lower Fiend-type monster card from your banished pile.* Banish one monster your opponent control. Special summon it during your opponent’s Standby Phase.*Banish the top card of your deck. Add it to your hand during your next standby phase.|

________________________________________________________________________________________________

|Pot of Galaxy-Containing|||Spellcard| Spell| Continuous||||When you draw a card; you can banish the card (without looking) and add the bottom card of your deck to your hand instead. All cards that was banished by this effect is unaffected by any other card effects. If this card was sent to the graveyard, add up to 2 cards that have been banished by this effect to your hand. All other cards that was banished is returned to the bottom of your deck in any order.|

|Unseasonal Blooming|||Spellcard| Spell| Quick-play||||Can only be activated if 2 or more of your monsters is sent from the field to the graveyard this turn, except as a tribute or Fusion/Synchro/Xyz material. Banish 2 monsters from your graveyard. Special summon 2 level 4 or lower Plant-type monster with the same name from your deck. You can only activate one copy of this card once per turn.|

|Avatar of Lakes and Mountains|||Reptile/Effect|Wind|10||2700/2700|This card’s attribute is also treated as EARTH and WATER. Cannot be Normal Summoned or Set. Can only be special summoned from your hand by tributing 5 EARTH, WATER, or WIND monsters from either side of the field (you must control at least 2 of the tribute monsters). Once per turn, you can activate one of the following effects: *Return any number of monsters you control to the hand. Return the same amount of cards on the field to its owner hand. *Tribute any number of monsters you control. Destroy the same number of monsters from your opponent’s field. *Increase your life points by 1200. You cannot take any effect damage this turn.* Discard one card. Increase this card’s ATK and DEF by 600 until your opponent’s end phase. If you do, this card can attack the Spell/Trap zone in front of this card (Printed Spell and trap cards are treated as having 0 ATK and DEF and is in the Defense Position, unless noted).|

|Mad Sun Deity| | |Winged-beast/Effect|Fire|6||2400|1200|Cannot be Normal Summoned or set. Can only be Special Summoned from your hand by having 6 or more FIRE-attribute monsters in your graveyard. During your main phase 1, destroy one card you control, and then destroy another card on the field. All non-FIRE monsters on the field lose 300 ATK and 300 DEF. If this card is destroyed, destroy all monsters on the field with ATK lower than this card’s ATK.|

|Air Scroll|||Spellcard| Spell| Continuous| |||This card can only be activated if you control a LIGHT Spellcaster-type monster. All level 6 or lower monsters you control gains 300 ATK and 300 DEF. If a monster you control destroys an opponent level 4 or lower monster by battle, you can discard a card to special summon it on your side of the field. If you didn’t control any LIGHT Spellcaster-type monster during your end phase, send this card to the graveyard.|

|Mausoleum of the Divine Spirits|||Spellcard| Spell| Field||||All Spirit monsters on the field gains 500 ATK. All Warrior or Spellcaster-type monsters on the field, graveyard, and banished pile are treated as a Spirit monster [If a Spirit Monster is summoned, it returns to the hand in the End Phase. Spirit Monster cannot be Special Summoned]. If a Spirit monster would be returned to the hand from the field, the owner can return another card he/she controls instead. Both players can banish 2 Spirit monsters in the graveyard to add 1 level 4 or lower Warrior or Spellcaster-type Monster from their deck.|

|Gathering of the Divine Spirits|||Spell Card| Spell| Continuous||||During each player's standby phase, return 2 Spirit monster in your banished pile to your graveyard. then return 1 Spirit monster from your graveyard to your deck. Once per turn, you can discard 1 Warrior or Spellcaster-type monster to add 1 Warrior or Spellcaster-type monster with the same level from your deck to your hand. You can banish 2 Spirit monsters from your graveyard when a Spirit monster is summoned. if you do, you can Normal Summon a Spirit monster one additional time this turn.|
________________________________________________________________________________________________

|Embodiment Of Recursion|||Fiend/Fusion/Effect|Light|6||2000|2000| [ 3 Fiend type monster with the same name.] This card can only be Special Summoned from the Extra Deck by banishing the above cards from your hand, field or graveyard. Thrice per turn, if another card’s effect successfully resolves, you can pay 800 Life Points to activate the same effect if possible. This card cannot activate an effect that would special summon a monster to your side of the field.|

|Solitary Dragon, Fallen Star Dragon|||Dragon/Synchro/Effect|Light|6||3000/3000| (Xyz) [1 Level 6 LIGHT monsters + 1 level 6 DARK monsters + 1 or more level 6 monsters] this card’s attribute is also treated as DARK. You can Xyz summon this card with one LIGHT and one DARK-attribute Xyz monsters from your field or graveyard (all of their Xyz materials become this card’s material). During your end phase, add 1 DARK or LIGHT monster from your field or graveyard as this card’s Xyz Material. If this card is the only card you control, this card gains the following effects: Detach 3 Xyz material. Negate the activation of a card effect, and return it to the top of the deck. If this card negates more than 4 effects in a turn, the cost to activate this card’s effect is reduced by 1.|

|Blissful Ignorance|||Trap Card| Trap| Counter||||Can only be activated if you control exactly one monster. Negate the effect of a card that would destroy a monster you control, and destroy it. The monster card that would be destroyed is unaffected by your opponent’s card effect until your end phase.|

|Wanderer of the Hammerspace|||Spellcaster/Effect|Earth|4||1000|1000|Twice during either player turn, you can discard one card from your hand to activate the following effects based on the phase you discarded the card: *Main Phase: Add 1 Equip Spell Card from your Deck to your hand. *Battle Phase or Damage Step: Activate 1 Equip Spell Card from your Deck. The battle is replayed if you used this effect during the Damage Step.|

|White Deity of Samsara|||Divine-beast/Ritual/Effect|Divine|8||3200|3200|When this card is special summoned, send the top 8 cards from both players deck to the bottom of their deck. This card can only be summoned by using the Ritual Spellcard "Illusion of Eternity". Once per turn, you can destroy all other monsters on the field, and both players special summon as many level 4 or lower monsters as possible from the graveyard, except the destroyed monster. If you do, for every cards summoned this way, send 1 card from the top of your deck to the bottom of the deck, return 1 banished card from your banished pile to your graveyard, and banish 2 cards from your graveyard except the returned card. This card’s effect cannot be activated if you have less than 16 cards in your deck and less than 4 cards in your graveyard.|

|Illusion of Eternity|||Spellcard|Spell|Ritual||||This card can only be used for the Ritual Summon of "White Deity of Samsara". Send, from your hand or field to your graveyard, monsters with the total level of 16 or more, then Ritual Summon "White Deity of Samsara" from your hand or deck. You cannot use any subtitute Ritual for this card's cost. You can banish this used card in your graveyard when you control a face-up "White Deity of Samsara", add 2 of the monsters used to Ritual Summon it to your hand. You cannot activate this card's effect on the turn you Ritual Summoned "White Deity of Illusion"|

|Vermillion Phoenix|||Winged-beast/Spirit/Effect|Fire|4||1000|1000|You can special summon this card from your hand or graveyard by discarding one Spirit monster. If you do, this card gains 500 ATK for every time you have used this effect in this match. During the end phase of the turn this card was summoned, return this card to the hand or send this card to the graveyard. This card cannot be used as a Synchro or Xyz material, except for the summon of a Spirit monster.|

|Maiden of the Crossroads|||Spellcaster/Effect| Earth|3||1200|1200| You can only control one copy of this card. When this card is Summoned, declare one of the following effects as this card’s effect until this card leaves the field: *When this card is face up on the field, this card cannot be destroyed by battle. Your opponent plays with their hand open. If you have the same amount of cards in your hand, once per turn during your standby phase, you can draw one card.*Destroy all cards that battled with this card after the damage step. If this card destroys a monster with this effect, special summon one monster from your graveyard with the same level as the destroyed card in defense position.|

Any suggestions?


Last edited by EMSOUP on Thu Sep 27, 2012 1:37 pm; edited 4 times in total (Reason for editing : Fixed several thingies, and added new cards)
EMSOUP
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Yet Another Random Idea Empty Re: Yet Another Random Idea

Post by Seattleite Fri Sep 14, 2012 12:28 pm

EMSOUP wrote:This is the first batch. they'll keep on coming!

|Tax-Collecting Magical Balls|||Spellcard| Spell| Equip||||Equip only to a EARTH Spellcaster-type monster. The equipped monster gains 500 ATK and every time it destroys a monster by battle, draw one card. If this card is removed from the field, destroy one card you control and one card your opponent control.|
Hmm, cool
|Astral Knight|||Warrior/Effect|Dark|8||2400|1500|This card can only be special summoned by its own effect. You can discard this card to negate a direct attack from your opponent and end the battle phase. If you do, special summon this card during the end phase. Banish all monsters that battled with this card during the end of the Damage Step.|
It's an alternate to Savior Soldier, good
|Vengeful Evil Spirit|||Fiend/Effect|Dark|5||2100/1700|This card can be special summoned by controlling a DARK Spellcaster-type monster on your side of the field. This card cannot be destroyed by battle. If this card left the field, you can tribute one monster you control to special summon this card. You can only control one “Vengeful Evil Spirit”.|
Interesting support.
|Dimensional Dream|||Spellcard| Spell|||||This card can only be activated if you have 10 or more cards in your banished pile. Banish the bottom 5 cards from your deck and another card from your hand. Special summon 2 level 3 or lower monster with the same type from your banished pile to your field.|
Trippy card! Looks alright to me. Would make a fun win condition with multiples.
|Flower Goddess of the Dream Mansion|||Plant/Synchro/Effect|Earth|10||3000/3000|[1 Plant-type tuner + 2 or more Plant-type non-tuner] Every time a Plant-type monster is destroyed, destroy the card that destroyed the Plant-type monster. Once per turn, you can tribute a plant-type monster to activate one of the following effects: *Destroy all cards in front of this card. *Special Summon a Plant-type monster from your deck. *Increase this card’s attack by half the ATK of the tribute monster. This card cannot attack if you activated any of above effects, except the last one.
Plants have a new BOSS. Love it.
|Sealed Grimoire|||Trap Card| Trap|||||Increase the attack of a level 4 or lower monster you control by 1500 until the end phase of your turn. if the monster is destroyed before then, special summon a monster with the same name from your deck.|
Borderline OP'd. Capable of getting rid of virtually anything in battle, and chainable to destruction.
|Crimson Devil Incarnate|||Fiend/Effect|Dark|4||1900|0|Every time this card inflicts battle damage, the owner of this card gains Life Points equal to the battle damage inflicted. Every time a Fiend-type monster is special summoned, you can check the top card of your deck. You can put it in the top or bottom of the deck afterwards. You can only control one face-up “Crimson Devil Incarnate”.|
This be a cool card. Effects are mildly helpful and proportional to this card's ATK

|Butterfly of Life and Death|||Insect/Effect| Dark| 4||500|500|This card is also treated as a Zombie-type card. You can send this card to the graveyard to send another card on the field to the graveyard. Card sent to the graveyard by this effect cannot be returned to the hand or field from the graveyard. If this card was sent to the graveyard by its own effect, you can special summon this card in face-up attack position during your standby phase by returning the card sent to the graveyard by this card’s effect to its original position.|
I really like this card, it has the capability to "reset" most anything and/or keep bosses off the field. Only thing is the third sentence is contradictory, need to include "except by this card's effect"
|The Girl Who Crossed the Boundary|||Fiend/Effect|Dark|6||2000|2000|You can only control one “The Girl Who Crossed the Boundary”. Once per turn, you can banish 2 monsters in your graveyard to activate one of the following effects: *Add a level 4 or lower Fiend-type monster card from your banished pile.* Banish one monster your opponent control. Special summon it during your opponent’s Standby Phase.*Banish the top card of your deck. Add it to your hand during your next standby phase.|
Talked to flandre lately eh? All the effects look good.

Any suggestions?
Seattleite
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Post by EMSOUP Sat Sep 22, 2012 3:50 pm

Bump, because I edited a few cards, and added 6 new cards. several might need some help.
EMSOUP
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Post by EMSOUP Tue Sep 25, 2012 11:36 pm

bump again, edited Avatar a bit, and removed judgment for a new card.
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Yet Another Random Idea Empty Re: Yet Another Random Idea

Post by Seattleite Thu Sep 27, 2012 6:40 am

EMSOUP wrote:
________________________________________________________________________________________________

|Pot of Galaxy-Containing|||Spellcard| Spell| Continuous||||When you draw a card; you can banish the card (without looking) and add the bottom card of your deck to your hand instead. All cards that was banished by this effect is unaffected by any other card effects. If this card was sent to the graveyard, add up to 2 cards that have been banished by this effect to your hand. All other cards that was banished is returned to the bottom of your deck.|
Interesting effect, extra pluses but with a risk. Could help you search through your deck faster. Cool stuff happens when you use multiples. Are the cards returned to the bottom in the player's choice order?

|Unseasonal Blooming|||Spellcard| Spell| Quick-play||||Can only be activated if 2 or more of your monsters is sent from the field to the graveyard this turn, except as a tribute or Fusion/Synchro/Xyz material. Banish 2 monsters from your graveyard. Special summon 2 level 4 or lower Plant-type monster with the same name from your deck. You can only activate one copy of this card once per turn.|
Cool, possible comeback card. Support for Kalle Demos? Anyway good card.

|Avatar of Lakes and Mountains|||Reptile/Effect|Wind|10||2700/2700|This card’s attribute is also treated as EARTH and WATER. Cannot be Normal Summoned or Set. Can only be special summoned from your hand by tributing 4 EARTH, WATER, or WIND monsters from either side of the field (you must control at least 2 of the tribute monsters). Once per turn, you can activate one of the following effects: *Return any number of monsters you control to the hand. Return the same amount of cards on the field to its owner hand. *Tribute any number of monsters you control. Destroy the same number of monsters from your opponent’s field. *Increase your life points by 1200. *Increase this card’s ATK and DEF by 1200 until your opponent’s end phase. If you do, this card can only attack the card in front of this card.|
Crazy effects. Makes Singing Grasshopper pretty useful. are the "return" and "tribute" portions costs or effects?

|Mad Sun Deity| | |Winged-beast/Effect|Fire|6||2400|1200|Cannot be Normal Summoned or set. Can only be Special Summoned from your hand by having 6 or more FIRE-attribute monsters in your graveyard. During your main phase 1, destroy one card you control, and then destroy another card on the field. All non-FIRE monsters on the field lose 300 ATK and 300 DEF. If this card is destroyed, destroy all monsters on the field with ATK lower than this card’s ATK.|
I especially like the last effect. Good card, FIRE monster mash anyone?

|Air Scroll|||Spellcard| Spell| Continuous| |||This card can only be activated if you control a LIGHT Spellcaster-type monster. All level 6 or lower monsters you control gains 300 ATK and 300 DEF. If a monster you control destroys an opponent level 4 or lower monster by battle, you can discard a card to special summon it on your side of the field. If you didn’t control any LIGHT Spellcaster-type monster, send this card to the graveyard.|
I think Spellcaster is officially "your" type. The last effect is vague, does it apply continuously or only when you use the monster-stealing effect?

|Mausoleum of the Divine Spirits|||Spellcard| Spell| Field||||All Spirit monsters on the field gains 500 ATK. All Warrior or Spellcaster-type monsters on the field and graveyard are treated as a Spirit monster [If a Spirit Monster is summoned, it returns to the hand in the End Phase. Spirit Monster cannot be Special Summoned]. If a Spirit monster would be returned to the hand from the field, the owner can return another card he/she controls instead. If a Warrior or Spellcaster-type monster would be destroyed by battle, the owner can banish a Spirit monster in his/her graveyard instead.|
It's going to be hard to replace Eternal Spirit as Spirit Support, that said, this makes for an interesting deck. Looks good to me.

Any suggestions?
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Post by EMSOUP Thu Sep 27, 2012 11:48 am

Seattleite wrote:
EMSOUP wrote:
________________________________________________________________________________________________

|Pot of Galaxy-Containing|||Spellcard| Spell| Continuous||||When you draw a card; you can banish the card (without looking) and add the bottom card of your deck to your hand instead. All cards that was banished by this effect is unaffected by any other card effects. If this card was sent to the graveyard, add up to 2 cards that have been banished by this effect to your hand. All other cards that was banished is returned to the bottom of your deck.|
Interesting effect, extra pluses but with a risk. Could help you search through your deck faster. Cool stuff happens when you use multiples. Are the cards returned to the bottom in the player's choice order?
Yes, you can arrange them first. I think I'll made it clearer in the card description.

|Unseasonal Blooming|||Spellcard| Spell| Quick-play||||Can only be activated if 2 or more of your monsters is sent from the field to the graveyard this turn, except as a tribute or Fusion/Synchro/Xyz material. Banish 2 monsters from your graveyard. Special summon 2 level 4 or lower Plant-type monster with the same name from your deck. You can only activate one copy of this card once per turn.|
Cool, possible comeback card. Support for Kalle Demos? Anyway good card.

|Avatar of Lakes and Mountains|||Reptile/Effect|Wind|10||2700/2700|This card’s attribute is also treated as EARTH and WATER. Cannot be Normal Summoned or Set. Can only be special summoned from your hand by tributing 4 EARTH, WATER, or WIND monsters from either side of the field (you must control at least 2 of the tribute monsters). Once per turn, you can activate one of the following effects: *Return any number of monsters you control to the hand. Return the same amount of cards on the field to its owner hand. *Tribute any number of monsters you control. Destroy the same number of monsters from your opponent’s field. *Increase your life points by 1200. *Increase this card’s ATK and DEF by 1200 until your opponent’s end phase. If you do, this card can only attack the card in front of this card.|
Crazy effects. Makes Singing Grasshopper pretty useful. are the "return" and "tribute" portions costs or effects? It's intended to be an effect for the returning effect, but the Tribute effect is a cost.

|Mad Sun Deity| | |Winged-beast/Effect|Fire|6||2400|1200|Cannot be Normal Summoned or set. Can only be Special Summoned from your hand by having 6 or more FIRE-attribute monsters in your graveyard. During your main phase 1, destroy one card you control, and then destroy another card on the field. All non-FIRE monsters on the field lose 300 ATK and 300 DEF. If this card is destroyed, destroy all monsters on the field with ATK lower than this card’s ATK.|
I especially like the last effect. Good card, FIRE monster mash anyone?

|Air Scroll|||Spellcard| Spell| Continuous| |||This card can only be activated if you control a LIGHT Spellcaster-type monster. All level 6 or lower monsters you control gains 300 ATK and 300 DEF. If a monster you control destroys an opponent level 4 or lower monster by battle, you can discard a card to special summon it on your side of the field. If you didn’t control any LIGHT Spellcaster-type monster, send this card to the graveyard.|
I think Spellcaster is officially "your" type. The last effect is vague, does it apply continuously or only when you use the monster-stealing effect? It's continuous for now, but I think I'll change it to the End Phase so it would be easier to maintain.

|Mausoleum of the Divine Spirits|||Spellcard| Spell| Field||||All Spirit monsters on the field gains 500 ATK. All Warrior or Spellcaster-type monsters on the field and graveyard are treated as a Spirit monster [If a Spirit Monster is summoned, it returns to the hand in the End Phase. Spirit Monster cannot be Special Summoned]. If a Spirit monster would be returned to the hand from the field, the owner can return another card he/she controls instead. If a Warrior or Spellcaster-type monster would be destroyed by battle, the owner can banish a Spirit monster in his/her graveyard instead.|
It's going to be hard to replace Eternal Spirit as Spirit Support, that said, this makes for an interesting deck. Looks good to me.
Technically, it does need a dedicated deck to be good, since several other Spirit doesn't mesh well with this card and like you said, they have Eternal Spirit. But, I'm considering to retool it a bit so it's easier to make deck around it. Buuuut on second thought, I also added a new support for it just to be sure.


Anyways, thanks for your suggestion.

EDIT1: Added the last batch of cards. Several will really need help. And no, almost all of them doesn't reference anything.
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