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Set Submission Thread

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CNo.101 S.H.Death Knight
OmegaWave
Seattleite
Illgresi
Ash
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Set Submission Thread Empty Set Submission Thread

Post by Ash Fri Oct 14, 2011 6:54 am

Alrighty then, seeing as how we should have opened the set by now, I'm going to open it myself.

Set will be named World War III, you can submit cards here or on the YCM thread (preferably in YVD code). 200 card set. We will be accepting Xyz's in this set, for now you can code them as Synchro's with the Xyz materials listed.

Archetype slots go to OW, Random Duelist and WereLord. No limit to support for existing archetypes, but don't go over the top with it.

Have fun.
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Set Submission Thread Empty Archetype Submission: Candy, and some random cards.

Post by Illgresi Fri Oct 14, 2011 7:33 am

Candy

|Candy Scout|???|WWTH|Spellcaster/Effect|Earth|1||0|0|This card cannot be Special Summoned or Set. If you control 2 or more "Candy" monsters, destroy this card. If this card is attacked, you can pay 300 Life Points and reveal 1 "Candy" card, except "Candy Scout", in your hand to negate the attack and place 1 Candy Counter on this card. You can Tribute this card to Special Summon 1 "Candy" monster from your Deck or hand with a Level equal or less than the number of Candy Counters on this card.|

|Candy Knight|???|WWTH|Warrior/Effect|Earth|4||1600|1100|Once per turn, you can reveal 1 "Candy" card in your hand to have this card gain 400 ATK, until the End Phase. If this card destroys an opponent's monster by battle, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|

|Candy Wizard|???|WWTH|Spellcaster/Effect|Earth|4||1500|1000|Once per turn, you can return 1 "Candy" card from your hand to your Deck to destroy 1 Spell or Trap Card on the field. If you do, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.|

|Candy King|???|WWTH|Warrior/Effect|Earth|6||2300|1800|If this card is Special Summoned by the effect of a "Candy" card, inflict 800 damage to your opponent. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|

|Candy Queen|???|WWTH|Spellcaster/Effect|Earth|6||2100|1700|If this card is Special Summoned by the effect of a "Candy" card, draw 1 card. You can Tribute this card to add 1 "Candy" card, except "Candy Scout", from your Deck to your hand.|

|Candy Factory|???|WWTH|Spell Card|Spell|||||Activate only if you control no monsters. Add 1 "Candy" card from your Deck to your hand.|

|Power of Candy|???|WWTH|Trap Card|Trap|||||Activate only if you control a face-up "Candy" monster. Select 1 card on the field and send it to the Graveyard.|

|Candy Cane|???|WWTH|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. The equipped monster gains 500 ATK. If the equipped monster destroys an opponent's monster by battle, inflict 500 damage to your opponent.|

|Candy Reproduction|???|WWTH|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. If this face-up card is sent from the field to the Graveyard, Special Summon 1 "Candy" monster from your Graveyard, ignoring the Summoning conditions.|

|Candy Shield|???|WWTH|Spell Card|Spell||Equip|||This card can only be equipped to a "Candy" monster. Once per turn, the equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed, you can destroy this card instead.|


Other

|Nox Punisher|???|WWTH|Fiend/Synchro/Effect|Dark|7||2600|2300|1 "Nox" Tuner + 1 or more non-Tuner "Nox" monsters When this card is Synchro Summoned, add 1 "Nox" monster from your Deck or Graveyard to your hand. You cannot Special Summon any Synchro, Fusion, Exceed or Ritual Monsters. Once per turn, you can activate one of these effects. • Return 1 "Nox" monster you control to the owner's hand. • Flip 1 monster on the field into face-down Defense Position. • Banish 1 "Nox" monster in your Graveyard and inflict 500 damage to your opponent for each Set card they control.|

|Void Barrier|???|WWTH|Trap Card|Trap||Continuous|||When this card is activated, put 3 Barrier Counters on it. If your opponent declares a direct attack, you can remove 1 Barrier Counter from this card to negate the attack and take damage equal to the Level of the attacking monster x200. When there are no Barrier Counters on this card, destroy it.|

|Cauli, the Upset Flower|???|WWTH|Plant/Effect|Earth|4||0|2000|When this card is sent from the Deck to the Graveyard, you can Tribute 1 Plant-Type monster you control to Special Summon this card from your Graveyard. Once per turn, You can return 1 Plant-Type monster from your Graveyard to your Deck to draw 1 card.|

|Straw, the Angry Berry|???|WWTH|Plant/Effect|Earth|4||1900|1200|When this card destroys an opponent's monster by battle, you can decrease the ATK of this card by 200 to send 1 Plant-Type monster from your Deck to the Graveyard.|

|Sophisticated Armory|???|WWTH|Spell Card|Spell||Continuous|||During each End Phase, inflict 300 damage to your opponent for each Equip Spell Card you control. If this card is destroyed and sent to the Graveyard, add 1 Equip Spell Card from your Graveyard to your hand.|

|Raging Shark|???|WWTH|Fish/Effect|Water|4||1800|1200|This card inflicts Piercing Damage. When this card inflicts Battle Damage to your opponent, place 1 Shark Counter on this card. If this card is Tributed for the Tribute Summon of a WATER monster, inflict 400 damage to your opponent for each Shark Counter on this card.|



Last edited by Random Duelist on Fri Oct 14, 2011 11:49 pm; edited 6 times in total
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Post by Seattleite Fri Oct 14, 2011 7:49 am

Snowy wrote:
Set will be named World War III,

Abbreviation?
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Post by Illgresi Fri Oct 14, 2011 7:51 am

WWTH?
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Post by Seattleite Fri Oct 14, 2011 8:17 am

I won't post until i'm sure..
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Post by OmegaWave Fri Oct 14, 2011 8:43 am

Random Duelist wrote:WWTH?

This sounds good. BTW, World War III was my idea ^_^. I'm still coding my cards, i'll post when they're done.

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Post by OmegaWave Fri Oct 14, 2011 9:45 am

Here is my contribution! 20 cards! Split into 3 groups.
1st level: My Archetype
2nd level: Existing Archetype Support
3rd level: Generic Cards & Support

|Gunmetal Sniper|0|WWTH|Warrior/Effect|Earth|4||1800|300|When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. While this card has 4 or more Ammo Counters on it: It cannot be targeted for an attack. You can remove any number of Ammo Counters from this card to inflict 400 damage to your opponent for each Ammo Counter removed.|

|Gunmetal Stealth Ops|0|WWTH|Warrior/Effect|Earth|2||0|0|Once per turn: This card cannot be destroyed by battle. During your opponent's End Phase: Place Ammo Counters on this card equal to the number of cards your opponent controls. When this card is destroyed: Place Ammo Counters on one "Gunmetal" monster you control equal to the number of Ammo Counters that were on this card.|

|Gunmetal Nuke Master|0|WWTH|Warrior/Effect|Earth|10||2500|2500|You can banish 2 "Gunmetal" monsters from your Graveyard to Special Summon this card (from your hand). During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. You can remove 10 Ammo Counters from this card to destroy all other cards on the field and draw 1 card.|

|Gunmetal Shotgunner|0|WWTH|Warrior/Effect|Earth|4||1800|300|When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. When this card battles: You can remove 2 Ammo Counters from it to have it gain 400 ATK until the end of the Damage Step.|

|Gunmetal Tactical Knifer|0|WWTH|Warrior/Effect|Earth|1||0|0|FLIP: Destroy 1 monster on the field. Then; you can Special Summon 1 level 4 or lower "Gunmetal" monster from your hand.|

|Gunmetal Gatling|0|WWTH|Warrior/Synchro/Effect|Earth|4||2400|1500|(XYZ) 2 level 4 monsters
When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. Once per turn: You can detach 1 Xyz Material from this card to draw 1 card. As long as this card has no Xyz Materials: You can remove any number of Ammo Counters from this card and redistribute them amongst other face-up "Gunmetal" monsters you control.|

|Bootcamp|0|WWTH|Spell Card|Spell||None|||Remove 2 Ammo Counters from your field. Add 1 "Gunmetal" monster from your Deck to your hand.|

|Tactical Battlefield|0|WWTH|Spell Card|Spell||Field|||All face-up "Gunmetal" monsters gain 400 ATK. When a "Gunmetal" monster you control inflicts battle damage to your opponent: Flip a coin and call it. If you call it right: Place 2 Ammo Counters on all face-up "Gunmetal" monsters you control.|

|Unregulated Ammo Recycle|0|WWTH|Spell Card|Spell||None|||Remove 3 Ammo Counters from your field. Add up to 2 "Gunmetal" monsters from your Graveyard to your hand.|

|Mission Accomplished|0|WWTH|Trap Card|Trap||None|||During the End Phase of this turn: Draw 1 card for each monster destroyed by battle with a "Gunmetal" monster you control this turn. You can only activate 1 "Mission Accomplished" per turn.|
-------------------------------------------------------
|Tidal Sharkguard|0|WWTH|Warrior/Effect|Water|4||1000|1000|You can discard this card to add 1 "High Tide" or "Low Tide" from your Deck to your hand. While you control a face-up "High Tide": You can banish this card from your Graveyard to add 1 "Tidal" monster from your Graveyard to your hand. While you control a face-up "Low Tide": You can banish this card from your Graveyard to negate 1 attack.|
--------------------------------------------------------
|Razor Wulf|0|WWTH|Beast/Effect|Earth|2||600|200|When this card is Normal Summoned: You can Special Summon up to 2 "Razor Wulf" from your hand or Deck. Monsters Special Summoned by this effect cannot be used as Synchro or Xyz Materials.|

|Wulfosaur, the Legendary Beast King|0|WWTH|Beast/Effect|Earth|8||3000|2800|When this card is Special Summoned: Draw 1 card; then send 1 card from your hand to the Graveyard. Once per turn: You can Normal Summon 1 Beast-Type monster from your hand in addition to your Normal Summon or Set.|

|Cyber Lion|0|WWTH|Beast/Effect|Light|6||2300|1800|Once per turn when a Beast-Type monster you control is sent to the Graveyard: You can return it to your hand.|

|Rune-Spotted Cheetah|0|WWTH|Beast/Tuner|Earth|2||600|100|You can send 1 Spell or Trap Card you control to the Graveyard to Special Summon this card (from your hand). If this card is used for a Synchro Summon: The other Synchro Material Monsters must be Beast-Type.|

|Dragolion, the Mythical Beast|0|WWTH|Beast/Synchro/Effect|Fire|6||2400|1200|1 Beast-Type Tuner + 1 or more non-Tuner Beast-Type monsters When this card leaves the field: Special Summon 1 Beast-Type monster from your hand.|

|Golden Wing Dragon|0|WWTH|Dragon/Effect|Light|4||1600|1200|This card cannot be added from your Deck or Graveyard to your hand, except by drawing it. You can send this card from your hand and 1 Dragon-Type monster you control to the Graveyard to draw 2 cards.|

|Deep Chaos Dragon|0|WWTH|Dragon/Effect|Dark|6||2400|1100|Cannot be Normal Summoned or Set. Must be Special Summoned by banishing 1 LIGHT and 1 DARK monster from your Graveyard and cannot be Summoned by other ways. Once per turn: You can banish 1 LIGHT or 1 DARK monster from your Graveyard to activate one of the following effects depending on the banished monster; LIGHT: Reveal 1 random card in your opponents hand. If you control a face-up card of the same card type (Monster, Spell, Trap) as the revealed card: Send the revealed card to the Graveyard. DARK: Target 1 of your banished LIGHT monsters; add it to your hand. You can only control 1 "Deep Chaos Dragon".|

|Dusklancer|0|WWTH|Warrior/Effect|Dark|4||1000|1000|Once per turn: You can equip 1 monster with 1500 ATK or less to this card from your hand. This card gains 500 ATK for each card equipped to it. Once per turn: You can send 1 monster with 1500 ATK or less equipped to this card to the Graveyard to select 1 random card in your opponent's hand and discard it.|

|Snowbound Soldier|0|WWTH|Warrior/Effect|Water|4||1300|500|As long as you control another WATER monster, except "Snowbound Soldier": This card cannot be targeted for an attack and can attack your opponent directly.|


Last edited by OmegaWave on Fri Oct 14, 2011 11:56 am; edited 1 time in total

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Post by Seattleite Fri Oct 14, 2011 11:26 am

If you guys are gonna post cards can you fill in the 3rd field with WW3 then? Tanks.

|Diabolic Rats|1|WW3|Beast/Effect|Dark|1||400|400|If this card is sent to the Graveyard in the turn it is Summoned, Special Summon this card from your Graveyard.|
|Eerie Wisp|8|WW3|Zombie/Effect|Fire|1||300|300|When this card is destroyed, destroy a number of card(s) your opponent controls equal to the number of Level 1 monsters you control.|
|Fill the Horde!|5|WW3|Trap Card|Trap||Continuous|||Once per turn, when a Level 1 Monster is destroyed, Special Summon up to 2 Non-Tuner Level 1 Monsters from your Deck. You can only control 1 "Fill the Horde!". The Special Summon of Level 1 Monsters cannot be Negated or Prevented by any card effect. You can send this card to the graveyard to return up to 5 Level 1 Monsters in your Graveyard to your deck.|
|Munchkin Caretaker|6|WW3|Warrior/Synchro/Effect|Earth|1||1000|1000|2 or more Level 1 Monsters. Once per turn, you can detatch 1 Xyz material monster from this card; this card gains ATK equal to the total ATK of all Level 1 Monsters you control. If this card would be sent to the Graveyard, return it to your Extra Deck instead. |
|Hefty Heifer|7|WW3|Beast/Synchro/Effect|Earth|1||1900|1400|3 Level 1 Monsters. This card is treated as a Level 1 Monster while on the field. When this card is Removed from the field, Special Summon up to 2 of this card's Xyz materials.|
|Gliding Hawk of the Cleansing Flames|0|WW3|Pyro/Effect|Light|4||1200|1200|When this card is selected as an attack target, you can tribute this card to negate the attack and increase your Life Points equal to double the attacking monster's ATK.|
|Ancestral Rite|1|WW3|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. Banish from your Graveyard, a number of Monsters whose Type and Level(s) are equal to the Type and Level of the selected ritual Monster, and Ritual Summon the selected Ritual Monster.|
|Elruia, Femme Fatale|2|WW3|Spellcaster/Effect|Dark|4||1600|1600|For each DARK Monster that the Original Owner of this card controls, Increase the ATK of this card by 400 and Decrease the ATK of every other monster you control by 400. If you are the Original Owner of this card, during your Main Phase you may switch Control of this card. This effect can be activated by any player.|
|Murky Water Warning!|3|WW3|Trap Card|Trap|||||Select 1 Face-Up Monster you control, or reveal 1 Monster in your hand. Select 1 Face-Up monster your opponent controls with a higher Level than your selected monster. Until the End Phase, increase the Level of all monsters in your opponent's Hand and Field equal to the Difference between both monster's Levels.|
|Howling Banshee|4|WW3|Zombie/Effect|Earth|4||1300|2000|You can flip this card into Face-Down defense position once per turn. When this card is Flip Summoned or Destroyed in Battle, flip 1 Face-up monster on the field into Face-Down Defense position.|
|Cryptophobia|5|WW3|Spell Card|Spell||Continuous|||Once per turn, you can negate an attack against a Face-Down monster you control. If a face-down monster you control is targeted by a card effect, you can send this card to the graveyard to negate that effect and destroy it.|
|Fitting Armoire|6|WW3|Spell Card|Spell||Field|||When a monster is Tribute Summoned, the controller of that monster can decrease the ATK of that monster in intervals of 400 to equip a number of monsters that were offered for its tribute summon as Equip Spell cards to the monster, for every 400 ATK decreased. If a monster equipped with monster(s) this way would be removed from the field by an opponent's card effect, the controller of that monster may send a monster equipped to that monster to the graveyard instead.|
|Field of Sadness|7|WW3|Spell Card|Spell||Field|||Decrease the ATK and DEF of all Level 3 or higher monsters by 600.|
|Enlightening Meditation|8|WW3|Spell Card|Spell||Continuous|||Each time you skip your Battle Phase (except because of a card effect), draw 1 card.|
|It's Raining Spells!|9|WW3|Trap Card|Trap|||||Add 1 Continuous Spell Card from your Deck to your hand. You may also discard up to 2 cards to add a number of extra Continuous Spell Cards from your deck to your hand equal to the number of discarded cards.|
|Havoc Ward|10|WW3|Thunder/Effect|Light|1||0|0|During either player's turn, when your opponent controls exactly 2 Level 4 or lower Monsters, you can discard this card to Special Summon 1 "Pryderi" from your deck. It can attack twice during your next battle phase.|
|Evaporating Esper|11|WW3|Psychic/Effect|Wind|4||2000|0|When this card is summoned, place this card in Defense Position. This card's battle position cannot be changed. Monsters with an ATK higher than this card cannot attack. During each of your End Phases, Decrease the ATK and Increase the DEF of this card by 500. When this card's ATK becomes 0, destroy it.|
|Death Grip|12|WW3|Trap Card|Trap||Continuous|||If a monster equipped with a Union Monster(s) would be removed from the field by an opponent's card effect, that monster is not removed, and Special Summon as much Union Equipment as possible from that monster instead (Union Equipment that isn't Special Summoned is destroyed.)|
|Embodiment of Hunger|13|WW3|Fiend/Effect|Earth|2||1000|1000|Once, while this card is on the field, you can negate the activation of a Spell Card and destroy it. If this effect is activated, this card is changed to Defense Position, decrease it's DEF to 0, and it cannot change it's battle position, except with a card effect.|
|Gentle Reflection|14|WW3|Trap Card|Trap|||||Activate only when your opponent summons a monster, until your next End Phase, monsters cannot attack, be played, activate their effects, or be removed from the field under any circumstances.|
|Muse of Lament, Goltraige|15|WW3|Aqua/Effect|Fire|3||1400|700|This card is also treated as a WATER monster. This card cannot be destroyed in battle. This card cannot be an attack target of your opponent's monsters. Each time this card battles a monster, increase this card's ATK and the opponent's monster's ATK equal to the battle damage you took. When this card is removed from the field by an opponent's card effect, destroy all monsters with more ATK than this card.|
|Muse of Joy, Geantraige|16|WW3|Aqua/Effect|Wind|2||800|500|This card is also treated as a WATER monster. When this card is Summoned or Flipped Face-Up, you can send 2 Spell Cards with the same name from your Hand/Deck to the Graveyard to add 1 Spell Card with the same name from your Deck to your hand. You cannot activate it this turn.|
|Muse of Lullaby, Suantraige|17|WW3|Aqua/Effect|Earth|1||300|1200|This card is also treated as a WATER monster. All Monsters you control gain this effect: "Once per turn, you can flip this card into Face-Down DEF position". This card cannot be destroyed in battle by a monster with 2000 or more ATK.|
|Guardian of Dimensions|18|WW3|Fiend/Effect|Dark|3||1300|1200|You can discard this card from your hand while a "Guardian of Dimensions" is banished to destroy 1 card your opponent controls. You can return this banished card to the Graveyard to banish up to 2 cards from your opponent's Graveyard.|
|Desert Gopher|19|WW3|Beast/Effect|Earth|2||800|400|When this card is Flip Summoned, you can Special Summon 1 Level 5 or lower EARTH monster from your deck. This card cannot be used as Synchro or Xyz material.|
|D.D. Rallier|20|WW3|Spellcaster/Effect|Dark|4||1600|1300|When this card is Normal Summoned, you can Banish 1 Monster your opponent controls. If this effect is activated, during each of your opponent's Standby Phases, banish this card and Special Summon that monster to your opponent's side of the field. During each of your Standby Phases, banish that monster and Special Summon this banished monster.|
|Pains of the Penant|21|WW3|Trap Card|Trap||Continuous|||Unless a player pays Life Points equal to the number of their banished monsters x100 each time they declare an attack, they cannot attack.|
|Eternal Loathing|22|WW3|Spell Card|Spell||Continuous|||A player cannot attack if either player has less cards in their hand than the number of that player's monsters. This effect is negated if either player has 0 cards in their hand.|


Last edited by Seattleite on Fri Oct 28, 2011 7:57 am; edited 9 times in total
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Post by OmegaWave Fri Oct 14, 2011 11:57 am

Seattleite wrote:If you guys are gonna post cards can you fill in the 3rd field with WWTH then? Tanks.


I didnt want to until the abbreviation was decided. But I fixed all of mine.

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Post by Seattleite Fri Oct 14, 2011 12:00 pm

Oh. I just figured since there's no telling when Snowy will be on again we might as well use Random Duelist's abbreviation
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Post by CNo.101 S.H.Death Knight Fri Oct 14, 2011 2:33 pm

archetype Support: 5

|Dragenus - Fyrekor the Blazing|???|????|Dragon/Tuner/Effect|Fire|5||800|400|This card is treated as Machine-Type face-up on the field and in the Graveyard. This card is treated as "Dragarity" in its name. If you control a face-up "Dragarity" monster, you can Normal Summon this card without Tributing. When this card battles a monster, during the Damage Step only, increase the ATK of this card by the original ATK of that monster. At the End phase, increase this card's ATK by 100 and decrease its DEF by 100, if the DEF become 0, it cannot attack.|

|Dragenus - Ghadeus the Seething|???|????|Dragon/Tuner/Effect|Water|5|||1500|1800|This card is treated as Machine-Type face-up on the field and in the Graveyard. This card is treated as "Dragarity" in its name. If you control a face-up "Dragarity" monster, when a "Dragarity" monster you control is attacked, you can Special Summon this card to destroy the attacking monster.|

|Neo Dragenus - Pyreghas the Calamity|???|????|Dragon/Fusion/Effect|Fire|8||2500|2200|1 FIRE "Dragarity" monster + 1 FIRE "Dragenus" monster. This card can only be Special Summoned from your Extra Deck by banishing the above cards from your side of the field. If you control a face-up "Dragarity" monster, Once per turn, you can send 1 "Dragarity" card from your hand or Field to the Graveyard. Depending on the Card Type of the sent card, activate the following effects: -Monster: inflict damage to your opponent equal to the Level of the sent monster x 300. -Spell: This card gain 500 for each "Dragarity" monster you control. - Trap: Select 1 card your opponent controls, destroy it. If there another card(s) in the same column as the selected card, destroy it.|

|Neo Dragenus - Seryjhan the Placidity|???|????|Dragon/Fusion/Effect|Water|8||2400|2500|1 WATER "Dragarity" monster + 1 WATER "Dragenius" monster. This card can only be Special Summoned from your Extra Deck by banishing the above cards. If you control a face-up "Dragarity" monster, Once on either turn you can banish 1 "Dragarity" card from your Graveyard to activate 1 of the following effects: -:return 1 card on the field to their owner's hands. If it's a monster, the owner gains life points equal to the half of its DEF. -:draw 1 card.|

|Dragarity Stormbreak|???|????|Spell Card|Spell||Quick-Play|||Return 1 face-up "Dragarity" monster to your hand. Destroy 1 card your opponent controls. If a Spell/Trap card activates in response to the effect of this card, inflict 800 damage to your opponent.|

Support:13

|Rangda|???|????|Fairy/Spirit/Effect|Dark|3||300|200|This card cannot be Normal Summoned or Set. When you Normal Summon a Spirit Monster, you can Special Summon this card From your Graveyard. This card returns to its owner's hand during the End Phase during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, return 1 other card you control to your hand, this card is treated as a Tuner Monster. When this card is used for a Synchro Summon, return this card to the top of your Deck.|

|Izanagi-No-Mikoto|???|????|Fairy/Synchro/Effect|Wind|10||2800|2100| 1 Tuner + 2 or more non-Tuner Spirit monsters. When this card destroy a monster, you can select 1 Spirit monster in your Graveyard, ignore the summoning conditions and Special Summon that monster. Once per turn you can tribute 1 Spirit Monster you control to your hand, your opponent return 1 card from their hand to the top of their Deck.|

|Celestial Gold Dragon, Kohryu|???|????|Dragon/Synchro/Spirit|Light|10||2500|2100|1 Spirit Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, This card gain 500 ATK for each Spirit Monster used as a Synchro Material. This card returns to its owner's Extra Deck during the End Phase of the turn it is Synchro Summoned. If this card attack, your opponent cannot activate any Spell/Trap Card or Monster Effect until the end of the Damage Step.|

|Draconess Lichaos|???|????|Dragon/Tuner/Effect|Dark|3|800|300|If this card is used as a Synchro Material Monster for the Synchro Summon of a DARK or LIGHT Synchro Monster, you can use LIGHT monsters in your hand as non-Tuner Synchro Material Monsters. If you do and this card is sent to the Graveyard for a Synchro Summon, you cannot declare an attack with a Synchro Monster(s) this turn.|

|Dragon of the kinds|???|????|Spell Card|Spell|||||Activate only If your opponent control 2 or more monsters than you control, you can select 1 level 4 Dragon-Type monster you control. Discard 1 card to Special summon up to 2 Dragon-Type monster with the same name as the selected monster from your Deck or Graveyard to the field. They cannot attack this turn they are summoned.|

|War-Lion General Gabileon |???|????|Beast-Warrior/Effect|Earth|8||2500|1600|You can Special Summoned (from your hand or Graveyard) by Tributing 2 Beast or Beast-Warrior-Type monsters you control. Once per turn: you can discard 1 Spell or Trap Card (from your hand); each Beast or Beast-Warrior-type monsters, except this card, you controls gains ATK and DEF equal to its Level x 100. Twice per turn: When this card is targeted for a card effect; you can switch target to 1 of your Beast or Beast-Warrior monster you control instead.|

|Heavenly Great Beast Andolus|???|????|Beast/Synchro/Effect|Light|6||2300|1000|1 Tuner | 1 or more non-Tuner Beast-Type monsters When this card destroy an opponent's monster by battle; you can add 1 Beast or Beast-Warrior-Type monster from your Graveyard to your hand. When this card is destroyed; you can target 1 monster you control; that target gains 1000 ATK until the End Phase of your turn.|

|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control have its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card to your hand.|

|Chaos End Dragon|???|????|Dragon/Synchro|Dark|7||2600|1800|1 DARK Tuner + 1 non-Tuner LIGHT monsters
While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn: Pay 1000; your opponent return 2 cards from their hand to the top of their Deck then return 1 card from your hand to the top of your Deck. This card cannot attack the turn you activate this effect. When this card destroy a monster: increase your life points equal to that monster's DEF.|

|Shadow End Dragon|???|????|Dragon/Synchro/Effect|Dark|7||2500|1900|1 DARK Tuner + 1 or more non-Tuner DARK monsters Once per turn: if this attacking card destroys an opponent's monster by battle; you can change 1 face-up Attack Position monster your opponent controls to Defense Position, and attack it with this card. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.|

|Roaring War-Wolf|????|????|Beast-Warrior/Synchro/Effect|Earth|4||2300|500|(Xyz) 2 Level 4 Beast-Type monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card to increase the ATK of other monsters you control equal to half the ATK of the destroyed monster until the End Phase.|

|Neo-Tech Centuarus|???|????|Beast-Warrior/Fusion/Effect|8||2400|2100|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card gain 400 or more Original ATK: this card get the appropriate effects: - :Once per turn: you can target 1 monster your opponent controls; change its Battle Position. you can send 1 Beast or Beast-Warrior monster from your hand: target 1 monster your opponent controls; that target loses ATK equal to the DEF of the sent monster. When this card battles a monster that was targeted by this card's effect; your opponent cannot activate Spell or Trap Cards until the end of Damage Step.|

|Neo-Parashin|???|????|Fairy/Fusion/Effect|Light|8||3300|2400||1 monster + 2 or more LIGHT monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose combined ATK is equal this card's ATK. If this card lose 300 or more Original ATK: this card get the appropriate effects: -:Once per turn, when a card or effect is activated: You can negate the activation and destroy it, then this card lose 500 ATK and DEF. If this card lose 500 or more Original ATK: this card get the appropriate effects: -:If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent, then increase the ATK of this card equal to half the damage inflicted to your opponent.|

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Generic: 17

|Vowing the Will|???|????|Spell Card|Spell|||||Discard 1 card from your hand: select 1 monster with 1500 ATK or less from your Deck; place it on the top of your Deck. You can only activate 1 "Vowing the Will" per turn. you cannot draw or add a card(s) from your Deck except the Draw phase during the turn you activate this card.|

|Miniature Vortex|???|????|Spell Card|Spell|||||Pay 1000 life points. Special Summon 1 banished monster with 1500 ATK or less and it's destroyed by the End phase.|

|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned (from your Deck). While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300.|

|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Card Effect that activates from the hand; destroy it. Both players must send all copies of the destroyed card from their hands and Decks to the graveyard.|

|Ghora End Dragon|???|????|Dragon/synchro|Effect|Dark|8||2700|1500|1 Tuner + 2 or more non-Tuner monsters Each time a monster your opponent control is Special Summoned: lower that monster's DEF equal to this card's DEF. If that monster's DEF become 0: destroy that monster. When this card would be target for a card effect in Attack Position: switch this card to Defense Position, then negate that activation of that card.|

|Blessed Mystical Elf|???|????|Fairy/Synchro/Effect|Light|4||600|2200|(Xyz) 2 Level 4 monsters Once per turn, you can detach 1 Xyz Material from this card to target 1 Xyz Monster that has no Xyz Materials attached to it; if the target's Xyz Materials are in the Graveyard, attach them to it. If you do, gain 500 life points for each Xyz Materials attached by this effect.|

|Skyterror Necro-dragon|???|????|Dragon/Synchro/Effect|Dark|4||2300|1600|(Xyz) 3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 monster on the field and return it to its controller's Deck then shuffle it. If you do, inflict damage to your opponent equal to that monster's level x 200. When this card has no Xyz Material: it can't inflict Battle Damage for 3 turns.|

|Change Stance|???|????|Trap Card|Trap|||||switch 1 monster to face-up in Attack Position or Face-down in Defence Position.|

|Thunderous Overrules|???|???|Trap Card|Trap||Counter||| Activate only when your opponent Summon a monster. Negate that monster's Effects and its cannot attack this turn.|

|Wicked Equation|???|????|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle. The Battle Damage you would take become 0 and destroy the monster that destroyed a monster this turn.|

|Silverlight Kyuubi|???|????|Beast/Effect|Light|3||600|700|If you control a monster with 1500 ATK or less; you can Special Summon this card. When this card is used for a Special Summon of a Fusion monster: that monster can gains or loses 200 ATK for each other Fusion Material Monsters used for its Special Summon and it is treated as its Original ATK.|

|Chain Artillery Dragoon|???|????|Dragon/Fusion/Effect|Dark|6||2800|1800|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card loses 300 or more Original ATK: this card get the appropriate effects: -:When this card destroy a monster; send the top card of your opponent's Deck equal to the Destroyed monster's level. If this card loses 400 or more Original ATK: this card get the appropriate effects: -: When a card is sent to the Graveyard from your opponent's Deck; Inflict 400 damage to your opponent.|

|Demi-Wise|???|????|Fiend/Effect|Dark|3||800|600|During your Main Phase: you can pay 800 life points; your opponent must show their hand. When this card is used for a Special Summon of a Fusion monster: that monster can gain or lose 100 ATK for each Spell Card revealed this turn and it is treated as its Original ATK.|

|Exitosis Warrior|???|???|Warrior/Fusion/Effect|Earth|6||2300|1900|2 or more monsters This card can only be Special Summoned from your Extra Deck by sending 2 or more above cards you controls to the Graveyard whose Combined ATK is equal this card's ATK. If this card gains 100 or more Original ATK: this card get the appropriate effects: -:you can Discard 1 card from your hand; this card can attack twice in the same Battle Phase. If this card gain 300 or more ATK this card get the appropriate effect: -:If this card attack directly, the Battle Damage your opponent takes become halved and you draw 1 card.|

|Warring Suit|???|????|Warrior/Effect|Earth|4||1000|800|During the Battle Phase of the turn you Normal Summon or Special Summon this card: When this card attack a face-down Defense Position monster; destroy it. This card gain the ATK of the monster's DEF that was destroyed by this effect. When this card is used for a Special Summon, Synchro Summon or Xyz Summon; draw 1 card.|

|Spitfire Cherries|???|????|Plant/Effect|Fire|3||900|400|You can tribute this card to inflict 500 damage to your opponent, then Special Summon up to 2 "Spitfire Cherries" from your Deck. If you do: they are destroyed at the End Phase and both players take 400 damage for each " Spitfire Cherries" destroyed this way. The Effects of "Spitfire Cherries" can only be activated once per turn.|

|Burdened Jester|???|????|Spellcaster/Effect|Dark|5|600|1100|This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand if you control a face-up monster with 1000 ATK or less. This card cannot attack Directly. This card gain 600 ATK for each Spell/Trap Card you control. When this card is used for a Fusion Summon of a Fusion monster: that monster can gain or lose 100 ATK for each Spell/Trap Card on the field and it is treated as its Original ATK.|
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Last edited by Scheath666 on Sat Oct 29, 2011 8:06 am; edited 22 times in total
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by Ash Sat Oct 15, 2011 1:38 am

I was thinking WW3 tbh.

Fi$h Flakes wrote:Oh. I just figured since there's no telling when Snowy will be on again we might as well use Random Duelist's abbreviation

Sad
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Post by Illgresi Sat Oct 15, 2011 1:59 am

I was too at first, but don't tags always have 4 digits?
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Post by Ash Sat Oct 15, 2011 2:02 am

Random Duelist wrote:I was too at first, but don't tags always have 4 digits?

LOB?
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Post by Illgresi Sat Oct 15, 2011 2:52 am

I was too at first, but don't tags in the CCG always have 4 digits?
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Post by Ash Sat Oct 15, 2011 3:00 am

Nothing wrong with bucking a trend. :p
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Post by Ash Sat Oct 15, 2011 3:42 am

Right then, just looked through everyone's cards, and these are the only ones I'm having trouble giving the thumbs up to.

Scheath666 wrote:Existing Archetype: 10 cards

|Dragenus - Gidrago the Transfiguring|???|????|Dragon/Tuner/Effect|Light|5||2000|1500|This card is also treated as Machine-Type face-up on the field and Graveyard. This card is treated as "Dragarity" in its name while face-up on the field, Graveyard and banished. This card cannot be Normal Summoned or Set. This card can only be Special Summoned If you control 2 or more face-up "Dragarity" monsters. If you control a face-up "Dragarity" monster other than this card, Once per turn, you can send 1 monster from your Deck to your Graveyard to change this card's Attribute to the Attribute of the sent monster. Once per turn, pay 500 life points you can decrease this card's level by 1 or 2.|

|Dragarity - Leogande the benevolence|???|????|Dragon/Effect|Light|6|2300|1500|If you control a face-up "Dragarity" monster other than this card, When this card is Tribute Summoned, you can Special summon 1 level 4 or lower "Dragarity" monster from your hand or Deck and they cannot attack this turn. If this card is Summoned and you control no other monster, draw 1.|

|Dragarity - Sonin the Trance|???|????|Dragon/Effect|Dark|6|2100|1500|If you control a face-up "Dragarity" monster other than "Sonin the Trance" you can Normal Summon this card without Tributing. Once per turn, when this card attacks or is attacked, switch the Battle Position of that monster batting this card before damage calculation.|

|Dragarity - Razenai the Restoration|???|????|Dragon/Synchro/Effect|Light|9||2900|2400|1 LIGHT "Dragarity" Turner + 1 or more non-Turner LIGHT "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, Once per turn, you can banish this card to gain life points by 500 for each "Dragarity" monster in your Graveyard, If this card is banished by its own effect, Special Summon this card on the field during your Standby Phase. Once per turn, pay 1000 life points to Special summon 1 "Dragarity" monster from your Graveyard. This card cannot be Special summon from the Graveyard.|

|Dragarity - Galvardos the Decimation|Dragon/Synchro/Effect|Dark|9||2700|2600|1 DARK "Dragarity" Turner + 1 or more non-Turner DARK "Dragarity" monsters If you control a face-up "Dragarity" monster other than this card, when this card is Synchro Summoned, you can discard your entire Hand to destroy 1 card your opponent controls for each card discarded this way. If this card is in the Graveyard, Once per turn, you can banish 1 "Dragarity" card to reduce the ATK of 1 monster your opponent controls by 2000, if the ATK became 0, destroy it. This card cannot be Special Summoned from the Graveyard.|

|Dragarity Emerge|???|????|Trap Card|Trap|||||Activate when your opponent declares an attack and you control a face-up"Dragarity" monster. Discard 1 'Dragarity" card from your hand and banish 1 card from your Graveyard to negate the attack. Then Special Summon 1 Level 6 or lower "Dragarity" non-Tuner monster from your Deck with a different Attribute than the Attribute of the attacking monster. |

|Dragarity Stormbreak|???|????|Spell Card|Spell||Quick-Play|||Return 1 face-up "Dragarity" monster to your hand. Destroy 1 card your opponent controls. If a Spell or Trap card activates in response to the effect of this card, inflict 800 damage to your opponent.|

|Dragarity Declaration|???|????|Trap Card|Trap||Counter|||Activate this card while you control a face-up "Dragarity" monster. Banish 2 "Dragarity" cards from your Graveyard to negate an effect of an Effect Monster that would destroy or banish a monster(s) OR destroy an attacking monster, your opponent cannot summon a monster of the same Attribute as the destroyed monster until their next End Phase.|

|Dragarity Blessings|???|????|Spell Card|Spell|||||Activate only If you control 2 or more "Dragarity" monsters. Draw 2 cards then return 1 card from your hand to your Deck and shuffle them.|

When I said existing Archetype support, I also said not to go "over the top". 10 cards is too much at any one time in my opinion. I'd prefer if you could cut it by half.
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Support:10

|Rangda|???|????|Fairy/Spirit/Effect|Dark|3||300|200|This card cannot be Normal Summoned or Set. When you Normal Summon a Spirit Monster, you can Special Summon this card From your Graveyard. This card returns to its owner's hand during the End Phase during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, return 1 other card you control to your hand, this card is treated as a Tuner Monster. When this card is used for a Synchro Summon, return this card to the top of your Deck.|

|Izanagi-No-Mikoto|???|????|Fairy/Synchro/Effect|Wind|10||2700|2200| 1 Tuner + 2 or more non-Tuner Spirit monsters. When this card destroy a monster, you can select 1 Spirit monster in your Graveyard, ignore the summoning conditions and Special Summon that monster. Once per turn you return 1 Spirit Monster you control to your hand, your opponent return 1 card from their hand to the top of their Deck.|

|Celestial Gold Dragon, Kohryu|???|????|Dragon/Synchro/Spirit|Light|10||2400|2100|1 Spirit Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned, This card gain 600 ATK for each Spirit Monster used as a Synchro Material. This card returns to its owner's Extra Deck during the End Phase of the turn it is Synchro Summoned. If this card attack, your opponent cannot activate any Trap or Monster Effect until the end of the Damage Step.|

|Polyduece|???|????|Thunder/Spirit/Effect|Earth|3|1400|800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn, you can discard 1 Spirit monster from your hand to destroy 1 card on the field. When this card returns to your hand, inflict 800 damage to your opponent.|

|Dragon of the kinds|???|????|Spell Card|Spell|||||Activate only If your opponent control 2 or more monsters than you control, you can select 1 level 4 Dragon-Type monster you control, you can Special summon up to 2 Dragon-Type monster with the same name as the selected monster from your Deck or Graveyard to the field. They cannot attack this turn they are summoned.|

OK, but only because you need a Lv 4 Dragon and they need at least 3 monsters.

|Roar of Summoning|???|????|Spell Card|Spell|||||Activate if you control a face-up Beast or Beast-Warrior-Type monster. Discard 1 card from your hand, Special Summon 1 Level 4 or lower Beast or Beast-Warrior-Type monster from your deck. That monster cannot attack the turn it was Special Summoned.|

Don't like. Beast/B-Warrior, search Nimble Hamster, synch and search a Lv 4 or lower Beast or Beast-Warrior of your choice. I'd add a no SS this turn personally.

|War-Lion General Gabileon |???|????|Beast-Warrior/Effect|Earth|8||2500|1600|You can Special Summoned (from your hand or Graveyard) by Tributing 2 Beast or Beast-Warrior-Type monsters you control. Once per turn: you can discard 1 Spell or Trap Card (from your hand); each Beast or Beast-Warrior-type monsters, except this card, you controls gains ATK and DEF equal to its Level x 100. Twice per turn: When this card is targeted for a card effect; you can switch target to 1 of your Beast or Beast-Warrior monster you control instead.|

Fine

|Heavenly Great Beast Andolus|???|????|Beast/Synchro/Effect|Light|6||2300|1000|1 Tuner | 1 or more non-Tuner Beast-Type monsters When this card destroy an opponent's monster by battle; you can add 1 Beast or Beast-Warrior-Type monster from your Graveyard to your hand. When this card is destroyed; you can target 1 monster you control; that target gains 1000 ATK until the End Phase of your turn.|

Fine

|Archer's Arrow of Phoenix's Flame|???|????|Warrior/Effect|Fire|3||1300|1000|Cannot be Normal Summoned or Set. When a Gemini monster is Normal Summoned: you can discard this card from your hand; Normal Summon that monster. When a Gemini Monster you control have its effects gained and was sent to the Graveyard, you can banish 1 other Gemini monster in your Graveyard to add this card to your hand.|

Fine

|Trading Souls|???|????|Spell Card|Spell|||||Return 1 Spirit monster in your hand to your deck, then add 1 Spirit monster from your Deck to your hand. you can only activate 1 "Trading Souls" per turn.|

You probably noticed I didn't comment on Spirits, but that's because I don't feel the need for them to have any more support. Pick a few of them at most, and I'll give them a look-over, and if they're not too strong, I'll let them in.
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Generic: 10

|Vowing the Will|???|????|Spell Card|Spell|||||Discard 1 card from your hand: add 1 monster with 1500 ATK or less from your Deck. You can only activate 1 "Vowing the Will" per turn. You cannot draw a card(s) outside of the Draw Phase during the turn you activate this card.|

I don't get why the last line is in there. It seems like it may be a tad OP'd, but I'm willing to let it be tested first.

|Miniature Vortex|???|????|Spell Card|Spell|||||Pay 1000 life points. Special Summon 1 banished monster with 1500 ATK or less and it's destroyed by the End phase.|

Fine, but only just.

|Alternative Master Illusionist|???|????|Psychic/Effect|Light|4||1500|1000|Cannot be Special Summoned (from your Deck). While this card is on the field: card effects that pay life points equal or less than this card's ATK are negated. During each of your Standby Phase: decrease this card's ATK by 250 and increase this card's DEF by 300.|

Fine

|Crushing the Ambush|???|????|Trap Card|Trap||Counter|||Pay 1500 life points: negate an activation of a Card Effect that activates in the Hand; destroy it. Both players must send all copies of the destroyed card from their hands and Decks to the graveyard.|

Fine

|Chaos End Dragon|???|????|Dragon/Synchro|Dark|7||2600|1800|1 DARK Tuner + 1 non-Tuner LIGHT monsters
While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn: Pay 1500; your opponent return 2 cards from their hand to the top of their Deck then return 1 card from your hand to the top of your Deck. This card cannot attack the turn you activate this effect. When this card destroy a monster: increase your life points equal to that monster's DEF and draw 1 card.|

Hrmm. Drop the draw effect and it'll be fine.

|Ghora End Dragon|???|????|Dragon/Synchro/Effect|Dark|8||2700|1500|1 Tuner + 2 or more non-Tuner monsters Each time a monster your opponent control is Special Summoned: lower that monster's DEF equal to this card's DEF. If that monster's DEF become 0: destroy that monster. When this card would be target for a card effect in Attack Position: switch this card to Defense Position, instead.|

Clarify the position switch effect, does it negate the card effect?

|Shadow End Dragon|???|????|Dragon/Synchro/Effect|Dark|7||2500|1900|1 DARK Tuner + 1 or more non-Tuner DARK monsters Once per turn: if this attacking card destroys an opponent's monster by battle; you can change 1 face-up Attack Position monster your opponent controls to Defense Position, and attack it with this card. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.|

Fine

|Clash Synchro!|???|????|Trap Card|Trap|||||Activate only when your opponent control 1 or more non-Tuner monsters than you and you control a face-up Tuner monster. The controllers of those monsters roll a die, then send them to the Graveyard: Special Summon 1 Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the sent monsters, ignoring the Summoning condition of Attributes from it. (This Special Summoning is treated as Synchro Summon.) The player Whose result is the highest: gain control of that Synchro Monster. If the results are the same: both players roll again.|

It's an odd one. It's ok for now.

|Roaring War-Wolf|????|????|Beast-Warrior/Synchro/Effect|Earth|4||2300|500|(Xyz) 2 Level 4 Beast-Type monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card to increase the ATK of other monsters you control equal to half the ATK of the destroyed monster until the End Phase.|

Fine

|Dual-Stabilized Terraforming|???|????|Spell Card|Spell|||||Discard 1 card to add 2 Field Spell Card with different names from your Deck to your hand. While this card is in your Graveyard, Once on either player's turn, you can banish this card to return a face-up Field Spell Card you control to your hand.|

I personally don't want this, seems very abusable in spirits. I'll leave judgment on this to someone else.
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Theme: 9

|Blue Waitress of the Tome|???|????|Spellcaster/Tuner/Effect|Dark|3||300|800|This card is unaffected by the effect of "Tartarus, the Tower of Demise." When this card is Normal Summoned or Special Summoned and you control no other monsters: your opponent can Special Summon 1 monster from their Graveyard and it cannot leaves the field until End Phase; Specials Summoned 1 level 4 or lower monster from your Graveyard to your side of the field. That monster's effect(s) is negated and it cannot attack. When this card is sent to the Graveyard: move forward the Turn Counts by 3.|

|Old Host of Dream and Reality|???|????|Spellcaster/Tuner/Effect|Dark|3||300|1800|This card is unaffected by the effect of "Tartarus, Tower of Demise.". While this card is face-up on the field: the Turn counts doesn't move forward. Twice per turn: pay 300 and move the Turn counts forward by 1; Special Summon a "Dream Sprite Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0/).|

|Guardian of Demise|???|????|Fiend/Effect|Dark|4||500|2000|This card is unaffected by the effect of "Tartarus, the Tower of Demise. When this card leave the field by a card effect: target 1 card your opponent control; destroy it. If the destroyed card is a Monster Card: move the turn count forwards equal to the level of the Monster Card.|

|Meta-Morphing Form Host|???|????|Spellcaster/Effect|Earth|4||1200|800|Cannot be Special Summoned (from your Deck or Hand.) If this card's name is changed by a card effect: this card gain 300 ATK and DEF. If the attribute of this card is changed by a card effect: this card is not destroyed by a monster with the same Attribute as the new Attribute of this card. If the type of this card is changed by a card effect: this card gain 300 ATK and it can attack twice in the Same battle Phase.|

|Nameless Brandier|???|????|Warrior/Effect|Dark|3||1400|900|If this card's name is changed by a card effect: select 1 of the following effect(s) -:this card can attack directly. -:This card can destroy a defense position monster without Damage Calculation. -: When this battle with another monster: this card gains ATK equal to half the DEF of that monster.|

|Nyx, the Fall||???|????|Fiend/Effect|Dark|12||?|?|Cannot be Normal Summoned or Set. Must first be Special Special Summoned while “Tartarus, the Tower of Demise” is on the field with 13 or more Demise Counter and cannot be Special Summoned by other ways except by its own effect. This card is unaffected by the effect of "Tartarus, the Tower of Demise". When this card is Special Summoned, send all other monsters on the field to the Graveyard. This card gains 300 ATK and DEF times the number of turns that have been passed. When this card declare an attack: that attack cannot be negated. Once per turn: you can remove 6 Demise Counters from a "Tartarus, the Tower of Demise" you control: negate an effect of a Spell, Trap, Spell/Trap effect or Effect Monster's and destroy it; move forward the Turn Count by 1.|

|Draws of the Dark Hour|Spell Card|Spell|||||Activate only when you control a face-up "Tartarus, the Tower of Demise". Remove 4 Demise Counters: draw 2 cards. If you draw a Spell Card: you can Reveal it: remove a Demise Counter from "Tartarus, the Tower of Demise". If you do: durning your next Draw Phase; the top card of your Deck that would be sent to the Graveyard by the effect of "Tartarus, the Tower of Demise" is added to your hand. Banish this card after activation.|

|Regeneration of the Dark Hour|???|????|Trap Card|Trap||Continuous|||If this card would be targeted by a card effect: you can remove 3 Demise counters from a face-up "Tartarus, the Tower of Demise" you control. When you take Battle Damage: gain Life points equal to number of Demise counters on "Tartarus, the Tower of Demise" x 400.|

|Destiny End, Time Dragon|???|????|Dragon/Synchro/Effect|Dark|7||0|0|1 DARK Tuner + 1 or more non-Tuner Synchro monsters. This card cannot inflict Battle Damage. When this card attack, until the end of the Damage Step: it gains 200 ATK times the number of turns that haven been passed. When this card is attacked: switch this card to Defense Position. When this card is destroy by your opponent cards (Either by battle or card effects): special Summoned this card at the End Phase of this turn and move the turn count forward by 1. This card cannot gain ATK or DEF from any card effects except this card.|

As far as I'm concerned, it's an Archetype and therefore I can't accept it. If someone wants to overrule me, go ahead.

Also, I noticed you didn't actually submit Tartarus.

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Post by CNo.101 S.H.Death Knight Sat Oct 15, 2011 6:32 am

I took 12 cards out, and i can't tell which of the 4 spirits are not needed. I add tartarus as well.
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Post by Seattleite Sat Oct 15, 2011 6:58 am

I agree with Snowy in that Tartarus is an archetype. Correct me if I'm wrong, but Tartarus, Tower of Demise itself could be generic.... that could be submitted..
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Post by CNo.101 S.H.Death Knight Sat Oct 15, 2011 7:46 am

Sighed they are VERY confusing matters... first they were said as theme now archetype....
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Post by Ash Mon Oct 17, 2011 1:34 am

Just a few submissions for now. Feedback would be kewl.

|Fafnir the Corrupt|0|WW3|Dragon/Effect|Dark|8||2600|1400|You can banish 1 Dragon-Type monster you control with 2000 ATK or higher; Special Summon this card from your hand. Once per turn, you can pay 1000 Life Points; your opponent discards 1 card.|

|Tale of Two Swords|0|WW3|Spell Card|Spell|||||Target 1 Warrior-Type monster you control: Add 1 Warrior monster from your deck to your hand whose ATK is lower. During the End Phase, destroy the targeted monster.|

|Abandon Arms|0|WW3|Spell Card|Spell|||||Discard 1 Equip Spell card. Draw 2 cards.|

|Halt!|0|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|

|Gluttonous Needs|0|WW3|Trap Card|Trap|||||Your opponent gains 1000 Life Points. Set 1 Trap Card from your Graveyard to your side of the field.|

|Earthing|0|WW3|Trap Card|Trap|||||If your opponent Summons a Thunder-Type monster: it's effects are negated and it cannot declare an attack. During the End Phase, destroy all face-up Thunder-Type monsters.|

|Firemancer|0|WW3|Pyro/Tuner/Effect|Fire|3||1400|900|When this card is used as Synchro Material for a Synchro Summon: Add 1 FIRE monster from your Graveyard to your hand (except "Firemancer").|

|Starborn Sprite|0|WW3|Fairy/Synchro/Effect|Light|1||0|0|(Xyz) 2 Level 1 monsters
During either players turn: You can detach 1 Xyz Material from this card, cards you control cannot be destroyed this turn. If this card has no Xyz Materials, you can tribute this card: Special Summon 1 Level 1 monster from your Graveyard, ignoring summoning conditions.|

|Axe-Arm Mantis|0|WW3|Insect/Synchro/Effect|Earth|3||1400|1400|(Xyz) 2 Lv 3 monsters
Once per turn: You can detach 1 Xyz Material from this; this card gains the ATK and DEF and effect of detached monster until your opponents next End Phase.|

-------------------------------------------------

|Interdimensional Vortexlord|0|WW3|Spellcaster/Synchro/Effect|Wind|7||2600|1600|1 Tuner + 1 or more non-Tuner monsters
When a card effect would banish a card: You can pay 800 Life Points; negate the effect and destroy it. You can tribute this monster: Special Summon 1 banished monster from either players RFP.|

|Phoenixian Flytrap|0|WW3|Plant/Effect|Fire|3||1000|1200|Once per turn: You can discard 1 Plant monster; destroy 1 card on the field. When this card is sent to the graveyard: you can return up to 2 banished Plant monsters to your graveyard.|

|X-COBRA|0|WW3|Machine/Effect|Dark|3||1200|0|When this card is Normal Summoned: add 1 "X-REAPER" from your Deck to your hand. You can tribute this card: inflict 100 damage to your opponent; then add 1 "X-" monster from your Graveyard to your hand or Deck.|

|Tidal Shark|0|WW3|Fish/Effect|Water|4||1600|1600|Once per turn, if you control a "High Tide": you can send 1 "Tidal" monster to the Graveyard; send 1 card your opponent controls to the Graveyard. Once per turn, if you control a "Low Tide": select 1 card your opponent controls; return it to their hand.|
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Post by Seattleite Mon Oct 17, 2011 6:42 am

Just this one:

Ash wrote:

|Halt!|0|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|


So no monsters = infinite wall?
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Post by CNo.101 S.H.Death Knight Mon Oct 17, 2011 7:58 am

Ash wrote:Just a few submissions for now. Feedback would be kewl.

|Fafnir the Corrupt|0|WW3|Dragon/Effect|Dark|8||2600|1400|You can banish 1 Dragon-Type monster you control with 2000 ATK or higher; Special Summon this card from your hand. Once per turn, you can pay 1000 Life Points; your opponent discards 1 card.|

Nostalgic name of the card. more emptied hand powah abuse >D

|Tale of Two Swords|0|WW3|Spell Card|Spell|||||Target 1 Warrior-Type monster you control: Add 1 Warrior monster from your deck to your hand whose ATK is lower. During the End Phase, destroy the targeted monster.|

Not bad, would prolly help to lead into synchro summon or Xyz before the targeted monster get destroy by then, unless there warrior monster would benefit in being destroyed :/

|Abandon Arms|0|WW3|Spell Card|Spell|||||Discard 1 Equip Spell card. Draw 2 cards.|

classic

|Halt!|0|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|

like Sea said, infinite wall >D thoguh it's a lockdown in battle phase and Ssing so only NS can proceed.

|Gluttonous Needs|0|WW3|Trap Card|Trap|||||Your opponent gains 1000 Life Points. Set 1 Trap Card from your Graveyard to your side of the field.|

good card

|Earthing|0|WW3|Trap Card|Trap|||||If your opponent Summons a Thunder-Type monster: it's effects are negated and it cannot declare an attack. During the End Phase, destroy all face-up Thunder-Type monsters.|

inb4flashhatecard lol

|Firemancer|0|WW3|Pyro/Tuner/Effect|Fire|3||1400|900|When this card is used as Synchro Material for a Synchro Summon: Add 1 FIRE monster from your Graveyard to your hand (except "Firemancer").|

Decent

|Starborn Sprite|0|WW3|Fairy/Synchro/Effect|Light|1||0|0|(Xyz) 2 Level 1 monsters
During either players turn: You can detach 1 Xyz Material from this card, cards you control cannot be destroyed this turn. If this card has no Xyz Materials, you can tribute this card: Special Summon 1 Level 1 monster from your Graveyard, ignoring summoning conditions.|

well let see how this will turn out


|Axe-Arm Mantis|0|WW3|Insect/Synchro/Effect|Earth|3||1400|1400|(Xyz) 2 Lv 3 monsters
Once per turn: You can detach 1 Xyz Material from this; this card gains the ATK and DEF and effect of detached monster until your opponents next End Phase.|

I would like to take a dib on this >D

-------------------------------------------------

|Interdimensional Vortexlord|0|WW3|Spellcaster/Synchro/Effect|Wind|7||2600|1600|1 Tuner + 1 or more non-Tuner monsters
When a card effect would banish a card: You can pay 800 Life Points; negate the effect and destroy it. You can tribute this monster: Special Summon 1 banished monster from either players RFP.|

Omit "from either Players RFP" "Banished monster" is already explained plenty.

|Phoenixian Flytrap|0|WW3|Plant/Effect|Fire|3||1000|1200|Once per turn: You can discard 1 Plant monster; destroy 1 card on the field. When this card is sent to the graveyard: you can return up to 2 banished Plant monsters to your graveyard.|

Meh it's fine unless there a combo that i'm not aware of.

|X-COBRA|0|WW3|Machine/Effect|Dark|3||1200|0|When this card is Normal Summoned: add 1 "X-REAPER" from your Deck to your hand. You can tribute this card: inflict 100 damage to your opponent; then add 1 "X-" monster from your Graveyard to your hand or Deck.|

lol it's lulzy :3

|Tidal Shark|0|WW3|Fish/Effect|Water|4||1600|1600|Once per turn, if you control a "High Tide": you can send 1 "Tidal" monster to the Graveyard; send 1 card your opponent controls to the Graveyard. Once per turn, if you control a "Low Tide": select 1 card your opponent controls; return it to their hand.|
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Post by Ash Mon Oct 17, 2011 8:58 am

Fi$h Flakes wrote:Just this one:

Ash wrote:

|Halt!|0|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|


So no monsters = infinite wall?

No monsters = Low chance of winning. :/

@Scheath - I'll fix the RFP/banish bit on Vortexlord later. No comment on Shark?
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Post by CNo.101 S.H.Death Knight Mon Oct 17, 2011 9:14 am

Ash wrote:
Fi$h Flakes wrote:Just this one:

Ash wrote:

|Halt!|0|WW3|Trap Card|Trap||Continuous|||If your opponent controls more monsters than you, they cannot declare an attack or Special Summon monsters.|


So no monsters = infinite wall?

No monsters = Low chance of winning. :/

@Scheath - I'll fix the RFP/banish bit on Vortexlord later. No comment on Shark?

well shark is already balance without needing me to say though but yeah i kinda missed it.
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