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Submission Draft

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Post by CNo.101 S.H.Death Knight Sat Aug 24, 2013 10:16 am

|Xyz Recreation|61|AVRN|Trap Card|Trap|||||Tribute 1 face-up Xyz monster you controls to target 2 monsters with same level that either banished and/or in your Graveyard; Special Summon those target. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those targets. You can only activate 1 "Xyz recreation" per turn.|

|Xyz Override|62|AVRN|Spell Card|Spell|||||Target 1 face-up Xyz Monster you control; choose 1 monster from your hand whose level is higher or lower than the target's rank and attach to it as Xyz material, then Xyz Summon 1 Xyz Monster using it as the Xyz materials whose Rank is equal to the Level of the monster attached to the target by this card's effect. Name, Type, Attribute, ATK or DEF of the monster attached by this card's effect must be the same as the Summoning Condition of the Xyz Monster.| 

|Over-Summon|63|AVRN|Spell Card|Spell|||||Pay 1000 Life Points to target 1 Normal Summoned monster you control; Special Summon 1 monster from your hand, then that target's level become the same level as the Special Summoned monster. You cannot Special Summon any monster for the rest of the turn except from your Extra Deck this turn.|

|Whisper of Temptation|64|AVRN|Trap Card|Trap||||When an opponent's monster declare an attack: Target the attacking monster; take control of that monster until the end Phase of number of turns equal to face-up monsters you controls. You can only activate this card if you control a face-up monster(s).|

|Traitorous Queen of Wiltered Roses|65|AVRN|Plant/Effect|Dark|7||2400|1300|Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Tributing a monster(s) that is taken control from another player. When a monster is taken control from another player: increase this card's ATK and DEF by 300. After damage calculation, when this card battles an opponent's monster: You can discard 1 Spell Card; that monster is not destroyed and take control of it.|

|Hell Hero Barbatos RK 4|66|AVRN|Fiend/Xyz/Effect|Wind|4||1900|1700|2 Level 4 monsters. When this card is Xyz Summoned: All monsters your opponent controls lose 400 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, it gains the following effect. When this card battles an opponent's monster, during Damage Calculation; this card gains ATK equal to the difference between that monster's current and original ATKs during that damage calculation only. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 6" from your Extra Deck using this card as the Xyz Material.|

|Hell Hero Barbatos RK 6|67|AVRN|Fiend/Xyz/Effect|Wind|6||2500|1700|3 Level 6 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK4" as any of its Xyz materials: All monsters your opponent controls lose 600 ATK. Any card effect your opponent controls would increase or decrease ATK and/or DEF are reversed. Once per turn: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; until the end Phase, increase this card's ATK equal to the difference between that target's current and original ATKs, then destroy it. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 8" from your Extra Deck using this card as the Xyz Material.|

|Hell Hero Barbatos RK 8|68|AVRN|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Barbatos RK6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or card effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|

|Reverse Placement|69|AVRN|Spell Card|Spell|||||Pay 1500 Life Points and activate 1 of these effects. -:Target 1 monster your opponent controls; set that target on your opponent's Spell & Trap Card Zone. -:Target 1 Spell/Trap card your opponent controls; Set it face-down in Defense Position on your Monster Card Zone.|

|Magical Monster Malfunction|70|AVRN|Trap Card|Trap||Counter|||When your opponent Special Summon a monster(s) or activate a monster effect(s): Pay 2000 Life Points; negate that monster(s)'s Summon/Activation, then set that monster(s) in your opponent's Spell & Trap Card Zone.|


Last edited by Scheath666 on Tue Aug 27, 2013 1:41 pm; edited 4 times in total
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

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Post by Anime Girl References Sat Aug 24, 2013 3:17 pm

Oversummon is super awesome, it's for Xyz summoning, right?
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Post by EMSOUP Sat Aug 24, 2013 3:36 pm

Oversummon needs to be reworded into for the rest of the turn, since it kinda broke it's own restriction. And Magical Monster Malfunction is a almost better Solemn Warning imo.
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Post by CNo.101 S.H.Death Knight Mon Aug 26, 2013 7:02 pm

Should Xyz Recreation be as a Normal Trap form than a Quick-Play Spell?
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Post by EMSOUP Mon Aug 26, 2013 7:47 pm

Yes, to prevent abuse.
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Post by CNo.101 S.H.Death Knight Mon Aug 26, 2013 8:13 pm

EMSOUP wrote:Yes, to prevent abuse.
The decision is now assuring
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