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Card Submission Deck Tournament

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Nova Orbis
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Post by Anime Girl References Sun Mar 18, 2012 10:49 am

Because due to the lack of activities to do, and the lack of scheduled set-ups and the like, the great macrocosm has gifted to me a wonderful idea...

a CSDT.

In other words, instead of waiting for the new set to come out and play with our completed CCG cards, we get right down to a CSDT and play with the cards we made against each other to kill time and test cards in YVD.

So the general guidelines are, everyone makes 10 cards that they want to create and play with in the Tournament, and they submit the 10 in this thread. Everyone participating can review them, see if there are any exploitable things within or if they would unbalance anything to the point of sheer absurdity. Since these aren't being submitted into an official set yet, some leniency is okay to see how far a certain card effect and what not can go when tested, but keep in mind that overpowered cards are going to make people iffy about playing with you and the tournament isn't completely about winning anything, and it's a platform to test new cards in while waiting for the next set. So there's no need to make a ton of tier 1 cards right off the bat since there is plenty of time to tweak and balance them, no pressure behind losing.

So if anyone is interested in joining post here. Or you have any Questions.
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Post by Seattleite Sun Mar 18, 2012 12:58 pm

It sounds interesting, but are the cards going into the set eventually? If so I can see a potential problem since 10 cards per person is like, the perfect size for archetypes (and if you're going to make a deck in a tournament out of it, everyone will make archetypes)
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Post by Anime Girl References Sun Mar 18, 2012 3:31 pm

I don't control the sets so I don't decide that, this is a separate thing.


Because ever have that moment where you realize all the cards you made will never get into the set, but you want to try them out anyway to see how they would work against the other confirmed set cards?

It's like that.
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Post by Seattleite Sun Mar 18, 2012 4:42 pm

Oh, so it's like the TEST set. Well sure, i'm all for it Smile
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Post by Anime Girl References Sun Mar 18, 2012 5:33 pm

Yes, it's like the test set, except like, a tournie kind of.
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Post by DIGITAL Sun Mar 18, 2012 11:51 pm

im down! we just have to be careful not to mix our TEST YVD's with our actuall LCCG ones XD
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Post by Anime Girl References Mon Mar 19, 2012 12:00 pm

Nobody has played with the TEST yvds from what I know. I made it and then everyone quickly forgot about it except me.
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Post by Seattleite Tue Mar 20, 2012 12:57 pm

I would've, but all the cards in there are yours (and scheath's, but they got released) and I don't think we've ever dueled Surprised
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Post by Anime Girl References Tue Mar 20, 2012 7:00 pm

We could eventually.
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Post by Seattleite Wed Mar 21, 2012 7:13 am

Darkest Hour wrote:We could eventually.

I look forward... to that.... *sniffle*

ANYWAYS, I will update this post with 10 cards eventually.

|Deathtouch Slitherer|1|TRNY|Sea Serpent/Effect|Light|4||1000|1000|If this card would be destroyed, you may discard 1 card or remove 1 "Whirlpool" counter from your side of the field instead. Destroy any monster that battles with this card after damage calculation.|

|Nautical Disaster|2|TRNY|Sea Serpent/Effect|Earth|4||1600|1000|During each of your End Phases, place 1 "Whirpool" Counter on this card. It gains 1000 DEF for each "Whirlpool" counter on it. You may remove 2 "Whirlpool" counters from this card to select 2 Facedown Spell or Trap cards on the field - they cannot be activated while this card remains on the field. Those cards cannot be chained to this card's effect.|

|Pelagic Zone|3|TRNY|Spell Card|Spell||Continuous|||All Sea Serpent-Type monsters you control gain 100 ATK and DEF for each "Whirlpool" counter you control. Once per turn, you can banish 1 Sea Serpent-Type monster from your Graveyard to distribute up to 2 "Whirlpool" counters among face-up cards you control.|

|Tempest Rider|4|TRNY|Sea Serpent/Effect|Wind|6||2200|1800|If a Sea Serpent-Type monster you control battles an opponent's monster, during the Damage Step only, by discarding this card and removing 1 "Whirlpool" counter from the field, the ATK and DEF of that monster becomes double the ATK of the opponent's monster. Once per turn, you can place 2 "Whirlpool" counters on card(s) you control other than this card. Monsters with 3 or more "Whirlpool" counters cannot be destroyed in battle.|

|Fissure Melanostomus|5|TRNY|Sea Serpent/Effect|Fire|4||1500|1800|During each of your End Phases, place 1 "Whirlpool" counter on this card. Once per turn, you can remove a number of "Whirlpool" counters from this card to Special Summon 1 Sea Serpent-Type monster from your Deck with ATK equal to or less than the number of "Whirlpool" counters removed x1000. |

|Deviant Kraken|6|TRNY|Sea Serpent/Effect|Dark|4||800|900|This card can attack directly. When your opponent declares an attack on a Sea Serpent-Type monster, you can tribute this card to negate the attack, and distribute "Whirlpool" counters among face-up cards equal to the level or rank of the attacking monster. |

|Cross-Bearing Whirlpool|7|TRNY|Trap Card|Trap||Continuous|||Opponent's monsters with a Level or Rank equal to or lower than the number of "Whirlpool" counters on cards you control cannot attack or change their Battle Position, except by a card effect. |


|Devour and Destroy|8|TRNY|Trap Card|Trap||Counter|||Remove 1 "Whirlpool" Counter from a face-up card you control and Negate the effect of a card with the same type (Monster, Spell, Trap), and destroy it. |

|A Challenger Approaches|9|TRNY|Trap Card|Trap|||||Activate when your opponent Summons a monster. Special Summon 1 Monster from your Hand or Deck with the same Attribute and Level as the summoned monster. Neither monster can attack this turn.|

|Soul Invigoration|10|TRNY|Spell Card|Spell||Normal|||Shuffle all banished monsters to their owner's decks. Gain life points equal to the number of monsters returned x400.|


Last edited by Seattleite on Sat Mar 24, 2012 3:14 pm; edited 9 times in total
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Post by DIGITAL Wed Mar 21, 2012 7:15 am

|Blue Tyranno|0|dino|Dinosaur/Effect|Water|7||2500|2000|This card can attack your opponent directly on a turn you Tribute Summoned a Dinosaur-Type monster.|

|Evolving Elasias|0|dino|Dinosaur/Effect|Wind|6||2400|0|If one of the tributes for the Tribute Summon of this monster are a Dinosaur-Type monster: You can Special Summon 1 Level 6 or lower Dinosaur-Type monster from your hand.|

|Head Rushed Reptar|0|dino|Dinosaur/Effect|Fire|6||2200|1600|This card cannot be Special Summoned except by the effect of a Dinosaur-Type Monster. When this card is Tribute Summoned, add 1 Field Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 level 6 or lower Dinosaur-Type monster from your Deck, except "Head Rushed Reptar".|

|Guardian Driceratops|0|dino|Dinosaur/Effect|Earth|5||2500|1000|This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a Dinosaur-Type Synchro monster on your side of the field. If this is the only card in your hand, you can Special Summon it. While this card is face-up on the field, you can Tribute Summon as many times as possible during your turn.|

|Jurassic Titano|0|dino|Dinosaur/Effect|Dark|9||3000|2800|This card cannot be Special Summoned. While face-up on the field, this card cannot be targeted by the effects of Traps or Effect Monsters. If a Dinosaur-Type monster with 1700 or less ATK is tributed for a Tribute-Summon, this card gain 1000 ATK until the End Phase.|

|Ancient Beast Triceratops|0|dino|Dinosaur/Effect|Light|8||2700|1400|You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. If you tribute only 2 Dinosaur-Type monsters for this cards Tribute Summon, you can special summon as many level 3 or lower Dinosaur-Type monsters from your Graveyard as possible. If you tribute 3 Dinosaur-type monsters for this cards Tribute Summon, increase this cards ATK by 500 every time a players Summons a monster.|

|Tyranno Chaos Queen||XXXX|Dinosaur/Synchro/Effect|Dark|6||2300|1200|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. Once per turn, you can Banish one LIGHT or DARK Dinosaur-type Monster from your Graveyard to special summon one LIGHT or DARK Dinosaur-type Monster from your hand.|

|Shocking Verceraptor||XXXX|Dinosaur/Synchro/Effect|Light|7||2100|2900|1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. When your opponet summons a monster, select one card in your graveyard. Unless your opponent reveals one card of the same type of the selected card from their hand, destroy the summoned monster.|

|Rampage Rhynadon||XXXX|Dinosaur/Tuner/Effect|Fire|2||500|200|This monster attacks your opponent directly. This monster can attack as many times as you have tribute summoned this turn.|

|Jurrasic Prairie||XXXX|Spell Card|Spell||Field Spell|||||At the beging of your turn, select X cards in your hand. The selected cards cannot be activet this turn. Until the endphase, you can tribute summon X number of times.|
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Post by Anime Girl References Wed Mar 21, 2012 9:49 am

|Grimoire of the Triad|001|TRVC|Spell Card|Spell|Ritual||||This card is used to Ritual Summon any number of "Sinistral" Monsters. You must also offer monsters whose total Levels equal 4 or more as a Tribute from the field or your hand for each "Sinistral Monster" that would be Ritual Summoned by this effect (max. 3).|

|Sinistral Agrat Bat Malhat|001|USV1|Fairy/Ritual/Effect|FIRE|4||2000|1950|This card can only be Ritual Summoned with the Ritual Spell Card "Grimoire of the Triad". Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Fiend-type or Fairy-type Monster in your Graveyard to your side of the field. During the End Phase, if you inflicted 1000 Battle Damage or more this turn, draw 1 card for every multiple of 1000 damage you inflicted.|

|Sinistral Naamah|001|USV1|Fairy/Ritual/Effect|FIRE|4||1950|2000|This card can only be Ritual Summoned with the Ritual Spell Card "Grimoire of the Triad". As long as this card remains face-up on the field, if the difference between an opponent's monster's ATK and DEF is greater than 1000, it's effect(s) are negated and it cannot attack the turn it is Summoned.|

|Sinistral Lilitu|001|USV1|Fairy/Ritual/Effect|FIRE|4||1950|2000|This card can only be Ritual Summoned with the Ritual Spell Card "Grimoire of the Triad". When a monster is sent to your opponent's Graveyard, you gain Life Points equal to the ATK of that monster. Whenever a card effect you control negates the activation of an opponent's card effect, inflict 800 damage to your opponent's Life Points. Once per turn, you can pay 500 Life Points to add 1 Counter Trap Card from your deck to your hand.|

|Sedufae|???|????|Fairy/Effect|FIRE|3||700|1800|You can discard this card from your hand to add 2 Ritual Monsters in your deck to your hand. While this card is in your Graveyard, you can banish this card to return 1 Ritual Monster in your Graveyard to your hand.|


Last edited by Darkest Hour on Thu Mar 22, 2012 6:48 pm; edited 1 time in total
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Post by Nova Orbis Wed Mar 21, 2012 2:37 pm

My 10 Cards:
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Post by Insert Name Here Wed Mar 21, 2012 3:38 pm

NOTE: This set contains a new card type i made previously, if you dun understand what they are, then read here: https://lccg.forumotion.com/t713-severe-boredom-bad-idea-for-a-new-card-type

|Natural Disaster: Black Hole Dragon|1|NADR|Dragon/Effect|DARK|8||0|3000|When this card is Tribute Summoned, destroy all cards on the Field, except this card and take damage equal to the number of cards destroyed by this effect x200. If there are 10 or more "Natural Disaster" monsters in your Graveyard, switch this card's ATK and DEF. Once per turn you can send up to 2 "Natural Disaster" monsters in your Deck to your Graveyard to activate 1 of the following effects: -Destroy 2 cards on the Field. -Draw 1 card and discard 1 "Natural Disaster" monster from your Deck to the Graveyard.|

|Natural Disaster: Eruption Hawk|2|NADR|Winged Beast/Effect|FIRE|4||1600|1200|(Hybrid) You can send 1 "Natural Disaster" monster from your Deck to the Graveyard to place this card from your Spell/Trap Zone to your Monster Card Zone. While this card is in your monster card zone, it gains the following effect: -Once per turn, increase this card's ATK by the amount of "Natural Disaster" monsters in your Graveyard x100.|

|Natural Disaster: Tsunami Tiger|3|NADR|Beast/Effect|WATER|3||1000|1000|When this card is sent from your Deck to the Graveyard, you can send 1 "Natural Disaster" monster from your Deck to the Graveyard, except "Natural Disaster: Tsunami Tiger" to Special Summon this card. While this card is in the Graveyard, it is treated as 2 "Natural Disaster" monsters.|

|Natural Disaster: Earthquake Knight|4|NADR|Warrior/Effect|EARTH|4||1800|1200|If you control 1 "Natural Disaster" monster, other than "Natural Disaster: Earthquake Knight", send 1 "Natural Disaster" monster from your Deck to the Graveyard. If this is the only card on the Field, and there is only 1 card in your Hand, this card is counted a 2 tributes for a "Natural Disaster" monster.|

|Natural Disaster: Blinding Serpent|5|NADR|Reptile/Effect|LIGHT|5||0|2000|You can set this card without Tributing if you control no monsters. You can Flip Summon this card during the turn this card is set by tributing 1 other "Natural Disaster" you control. When this card is Flip Summoned, change it to face-up defense position and activate 1 of the following effects: -Send 1 "Natural Disaster" monster in your Deck to the Graveyard and destroy 2 cards on the Field. -Add 1 "Natural Disaster: Black Hole Dragon" from your Deck to your Hand.|

|Natural Disaster: Tornado Pterodactyl|6|NADR|Dinosaur/Effect|WIND|4||1500|1200|When this card is Summoned, send 1 "Natural Disaster" monster in your Deck to the Graveyard. Each time a "Natural Disaster" monster is sent to your Graveyard, increase this card's ATK by 100. If there are 5 or more "Natural Disaster" monsters in your Graveyard, this card gains the following effect: -Once per turn, destroy 2 cards on the Field. Send up to 2 "Natural Disaster" monsters in your Deck to the Graveyard.|

|Arcane Summon|7|NADR|Spell Card|Spell|||||Send 1 FIRE, 1 WATER, and 1 EARTH monster in your Deck to the Graveyard. You can Normal Summon 1 Extra Time. During your next Standby Phase, return up to 2 cards in your Graveyard to your Deck and draw 1 card.|

|Boulder Flood of Magma|8|NADR|Spell Card|Spell||Quick-Play|||Send 1 WATER, or EARTH monster in your Deck to the Graveyard and Special Summon 1 FIRE, or EARTH monster in your Deck.|

|Disaster Fiesta|9|NADR|Trap Card|Trap|||||Pay 500 Life Points, send 1 "Natural Disaster" monster in your Deck to the Graveyard and Special Summon 1 Level-4 or lower "Natural Disaster" monster. Destroy it during the End Phase.|

|Apocalypse|10|NADR|Trap Card|Trap||Continuous|||As long as this card remains face-up on the Field, all "Natural Disaster" monsters on the Field gain 300 ATK and lose 200 DEF. Each time a "Natural Disaster" monster inflicts Battle Damage, inflict 500 damage to the opponent's Life Points and both player's discard 1 card at random from their Hand. When there are no card's in your Hand, destroy this card.|
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Post by DIGITAL Thu Mar 22, 2012 6:25 am

Are we allowing Hybrids?
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Post by CNo.101 S.H.Death Knight Thu Mar 22, 2012 6:31 am

eh probably not as it's a subtype that doesn't exist in the actual system we're with.
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Post by Seattleite Thu Mar 22, 2012 6:31 am

Dylan W. wrote:Are we allowing Hybrids?

what?

Oh. What scheath said.
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Post by CNo.101 S.H.Death Knight Thu Mar 22, 2012 6:32 am

i already answer to that question Sea xD

edit: ninja'd lol
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Post by ALiCE'S EMOTiON Thu Mar 22, 2012 12:34 pm

Sea don't look for your own good pls:
..:
....:
here you go:65f0:

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Post by Seattleite Thu Mar 22, 2012 1:49 pm

You can post them without coding. As long as I'm not the one adding them to YVD Wink
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Post by CNo.101 S.H.Death Knight Thu Mar 22, 2012 2:11 pm

this remind me of the "don't look!" spoiler as i went though about 30 spoiler or so and it was hilarious
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Post by Anime Girl References Thu Mar 22, 2012 4:11 pm

Dylan W. wrote:Are we allowing Hybrids?

Well if you are okay with YVD not being able to directly support them, but you can in theory add them in. I just don't think you can select them in Advanced Search.
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Post by CNo.101 S.H.Death Knight Thu Mar 22, 2012 8:11 pm

Well tbh, they should be remake as SID cards (Subtype In Disguise) . like my Fusion monsters they're potentially a Subtype I made over a year ago as Transcend Monsters that break the rule of Original ATK.
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Post by Seattleite Fri Mar 23, 2012 2:53 am

Completed the whirlpool cards >D
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Post by Anime Girl References Fri Mar 23, 2012 5:39 am

During my break I will dump them all into the CST1 set (Card Submission Tournament 1) once I compile everyone's finished 10 cards.
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