CTRN Set Review Thread
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TerrorSky
Seattleite
DIGITAL
CNo.101 S.H.Death Knight
EMSOUP
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Ash
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Re: CTRN Set Review Thread
tbh i wouldn't suggested it as GPM indiscriminately reduce the ATK/DEFs on both side the field which it would render Burning gnawmite's effects useless unless you set up some kind of immunity to your monsters from GPM. It is appeared of a standalone monster.Darkest Hour wrote:I wonder, how would Gravipollen Moth work alongside of Burning Gnawmite?
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: CTRN Set Review Thread
Fixes
- EMSOUP SUB:
- |Earthly Celestial of the Material World|0000|CTRN|Spellcaster/Effect|Earth|4||1800|1800|This card is also treated as a LIGHT monster in your hand, field, and graveyard. When this card is Normal Summoned, send 1 EARTH or LIGHT monster from your deck to the graveyard, then discard 1 card. Once per turn when this card declares an attack, discard 1 EARTH monster. If you do, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand during the End Phase.|
Now have an actual cost for the dump and the tutor is limited to the end phase.
|Silent Knight of the Thunderclouds|0001|CTRN|Thunder/Effect|Light|4||1200|1900|When this card is banished from the graveyard, draw 1 card. You can discard this card if you control a face-up EARTH monster to send a level 4 or lower LIGHT monster from your deck to the graveyard. You can only activate one of the effects of "Silent Knight of the Thunderclouds" per turn, and only once that turn.|
E-Dragon clause.
|Fanged Land Frog|0002|CTRN|Aqua/Effect|Earth|2||300|1400|When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up LIGHT monster, you can flip this card into face-down defense position. When this card is destroyed, send 1 EARTH monster from your deck to the graveyard.|
|Heaven Wing Swan Dragon|0003|CTRN|Dragon/Effect|Light|4||1000|2000|When this card is flipped face-up, return 1 monster on the field to its owner’s hand. This effect of “Heaven Wing Swan Dragon” can only be activated once per turn. If you control a face-up EARTH monster, you can flip this card into face-down defense position. When this card is destroyed, return one of your banished cards to your graveyard.|
Now it’s more compulsory and less Messier-7
|Natural Spirit Unification|0004|CTRN|Spell Card|Spell|||||Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. A Fusion monster summoned by this card’s effect gains the following effect: When this card destroys a monster by battle, draw 1 card.|
Completely changed the last effect
|Fabled Scarlet Sword|0005|CTRN|Spell Card|Spell|||||If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can set 1 level 4 or lower EARTH or LIGHT monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.|
|Sacred Sword of Heaven and Earth|0006|CTRN|Trap Card|Trap||Counter|||This card can only be activated if you have 5 or more LIGHT or EARTH monsters in your graveyard. Negate the effect of a Spell/Trap card and destroy it. You can banish this card from your graveyard to shuffle 2 of your banished EARTH or LIGHT monster to your deck. This effect of “Sacred Sword of Heaven and Earth” can only be activated once per turn.|
Completely reworked the effect
|Celestial Heaven|0007|CTRN|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to add a level 4 or lower EARTH monster from your graveyard or send a level 4 or lower LIGHT monster from your deck to the graveyard. Once per turn, when a LIGHT monster you control declares an attack, you can reveal an EARTH monster in your hand to increase the ATK of the attacking monster by 700 until the end phase.|
Removed the flip effect.
|Flower of Fantasy|0008|CTRN|Plant/Tuner|Earth|1||200|2000|Does the flower exists in our dream, or does we exist in the flower's dream. Wait a minute, flower's don't dream. Or do they?|
|Heavenly Celestial of the Immaterial World|0009|CTRN|Fairy/Fusion/Effect|Light|2800/2800| [''Earthly Celestial of the Material World'' + 2 LIGHT or EARTH monsters]. Must be fusion summoned first and can only be fusion summoned with the above materials. When this card declares an attack, discard 1 card then reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle phase. If it's a LIGHT monster, send it to the graveyard then special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon a ''Earthly Celestial of the Material World'' from your graveyard or banished pile to your side of the field.|
Added a cost to the drive check
|Heartfelt Lady of the Myriad Masks|0010|CTRN|Spellcaster/Effect|Light|4||1800|1500|During either player's standby phase, you can select 1 monster from either player's graveyard. This card gains its effect until the end phase. When this card destroys a monster by battle, this card gains 500 ATK then draw 1 card. You cannot summon another monster when this card is face-up on the field.|
Made the condition harsher
|Reflowering of Phantasm|0011|CTRN|Spell Card|Spell||Quick-play|||Tribute 1 Plant-type monster on the field and discard 1 card. During the end phase, reveal a Plant-type Synchro Monster in your extra deck, banish the appropriate Synchro Materials from your graveyard, and Synchro Summon the revealed monster. Card effects cannot be activated in response to this card's effects.|
Appropriate means the total level must still be right and it still need a tuner.
|Awakened Ancient Princess, Inaruna|0012|CTRN|Spellcaster/Effect|Earth|8||2700|2100|You can tribute summon this card using 1 monster by paying 1500 life points. When this card is tribute summoned, draw 1 card. When this card destroys a monster by battle, draw 1 card if you have less cards in both your hand and field than your opponent.|
Made the on-hit more conditional.
|One-Inch Titan Killer, Issun “THE HERO”|0013|CTRN|Warrior/Xyz/Effect|Light|1||100|100|[3 Level 1 Monsters]You can Xyz summon this card using a rank 5 or higher DARK Xyz Monster you control (Xyz Materials on that monster become attached to this card as well). If this card's ATK is 2100 or less: It cannot be targeted for an attack or by a card effect. Once per turn during your End Phase if there is another monster on the field, detach 1 Xyz Material from this card and banish 1 card from your hand: Destroy all monsters on the field with higher ATK than this card, then this card gains 1000 ATK. You cannot conduct your next battle phase if you activated this card's effect.|
Make it rank 5 or higher.
|Dance of Bird and Beasts|0014|CTRN|Spell Card|Spell||Continuous||| Once per turn, you can reveal 1 Beast-type or Winged-beast type monster in your hand; until the End Phase, you can Normal Summon 1 additional Beast or Winged-beast type monster. During your End Phase, you can return 1 monster you control to the hand to add 1 Winged Beast or Beast-type monster from your graveyard to your hand.|
Changed one of the effects.
|Seal of the Orchid|0015|CTRN|Trap Card|Trap||Counter|||Destroy 1 Plant-type monster you control. Negate the summon of a monster or an effect that can summon a monster then banish it.|
|Queen of the Crimson Night, Raemirya|0016|CTRN|Fiend/Xyz/Effect|Dark|5||2700|2000|2 level 5 DARK monsters
When this card destroys a monster by battle, gain life points equal to its ATK. Once per turn, you can pay 3000 Life Points and banish 2 DARK monsters from your graveyard to select 1 DARK monster you control. Destroy all cards in the same column with the selected card, except the selected card. When this card is destroyed while it had a Xyz Material, special summon up to 5 "Bat Tokens"(Dark *1 Fiend 0/0)(min.3) in defense position. During your next standby phase, tribute all "Bat Token" you control then special summon this card from your graveyard. If you do, attach monsters to this card as a Xyz material from your graveyard equal to this card's xyz material before this card is destroyed, then detach 1 Xyz material from this card.|
|Cloud Silverdawn Dragon, Starlight -Zero-|0017|CTRN|Dragon/Synchro/Effect|Light|8||2500|2000|1 Tuner + 1 or more non-tuner monsters. If this card is succesfully Synchro Summoned, cards on the field cannot be removed from the field until the opponent's end phase. Once per turn, you can select 1 monster on the field and pay 1000 life points. Your opponent can discard 1 card, otherwise return it to the hand.|
Still a level 8.
|Awakened Silverlight Dragon, Grand Star -Eternal-|0018|CTRN|Dragon/Synchro/Effect|Light|10||3000|2500| 1 Tuner + 1 or more non-tuner monster. Once per turn, you can reveal the top 3 cards of your deck. For each tuner monster revealed, both player can special summon 1 level 4 or lower monster from their graveyard to their side of the field. This card cannot be targetted by card effects.|
Now Generic, but heavily nerf’d.
|Ending Silverdusk Dragon, Supernova -Infinity-|0019|CTRN|Dragon/Synchro/Effect|Light|12||3500|2500|1 Tuner + 2 or more non-tuner monster. When this card is Synchro summoned, banish 2 cards on the field face-down. This card cannot be targetted by card effects if this card is the only monster you control.|
Now Generic
Last edited by EMSOUP on Mon Nov 18, 2013 4:44 pm; edited 2 times in total
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: CTRN Set Review Thread
lol Go for it Ash I even volunteered to bash my own cards so it wont be anything new to me then agin you did say you were going to play test them...
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: CTRN Set Review Thread
Revision:
|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per 2 turns, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).|
bumped OPT to OP2T. but also thinking of reducing the ATK to 1200/1000
|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per 2 turns, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).|
bumped OPT to OP2T. but also thinking of reducing the ATK to 1200/1000
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: CTRN Set Review Thread
To clarify things on the Princes being treated as 2 here are the fixes
|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (This card's Level is still 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (This card's Level is still 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
TerrorSky- Posts : 40
Join date : 2013-08-27
Age : 26
Location : In the middle of a zombie apocalypse.
Re: CTRN Set Review Thread
Word it like this please: "You can treat this card as 2 non-tuner monsters (whose total levels equal 7) for the synchro summon of a x-type blah blah blah..."
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: CTRN Set Review Thread
Thanks and I don't think the non-Tuner part is necessary. Cause they don't treat themselves as tuners.. wrote:Word it like this please: "You can treat this card as 2 non-tuner monsters (whose total levels equal 7) for the synchro summon of a x-type blah blah blah..."
TerrorSky- Posts : 40
Join date : 2013-08-27
Age : 26
Location : In the middle of a zombie apocalypse.
Re: CTRN Set Review Thread
Once again EDIT:
|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (whose combined Level is 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (whose combined Level is 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|
|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
TerrorSky- Posts : 40
Join date : 2013-08-27
Age : 26
Location : In the middle of a zombie apocalypse.
Re: CTRN Set Review Thread
Personally I think just losing its ATK & DEF during your opponent's Battle Phase would be fine instead of losing it until your opponent's End Phase.|Shield Crash Caterpillar|0|CTRN|Insect/Effect|Earth|4||2200|2200|This card is also treated as a Machine-Type monster. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, after the Damage Step, it loses 1000 ATK and DEF until your opponent's next End Phase.|
DH's Fix
Forgot to write where the selected card is sent.|Orcinotyrannus|1|CTRN|Dinosaur/Effect|Fire|9||2900|2900|Union: Non-Synchro Monsters. The equipped monster gains 2900 ATK & DEF. Once per turn, this card can activate one of the following: *Send 1 Level 7 or higher monster from the deck to the Graveyard. *Special Summon 1 Level 7 or higher monster from your Graveyard. It cannot be used as an Xyz/Synchro Material. |
I also had a question regarding Unions. On their own, Unions can only equip to a monster that doesn't have a union attached to them already, but that doesn't count effects that can attach Union monsters to targets with multiple Unions already equipped, right? So effects that equip Unions to monsters don't need to obey the "1 Union per monster" limit, which I think is similar to the "one manual position change per turn" clause.|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target.|
Last edited by Darkest Hour on Thu Nov 07, 2013 5:54 pm; edited 1 time in total
Re: CTRN Set Review Thread
Purify All
*Revised version:
Purification Code-Rock Cannon
* There could be a cost added to this card in some manner since you are able to search for a Purification Code after banishing a targeted card. Along with Dreadscythe, you could make it so a Purification Code has to be face-up in order for the graveyard effect negation to work.
Purification Code-Dread Scythe
* I think for the "As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand." portion of the effect, a "Purification Code" monster must be face-up, that way it's not hard-walling cards in every deck.
Purification
* Special Summoning any Level 6 & lower Machine-type Monster does seem a bit excessive, even though it rewards using "Purification Code" monsters as the target. Maybe add a cost to balance out the ability to drop a Level 6 machine that is usable in Tribute/Synchro/Xyz summons. Perhaps negate the effect of non-Purification Code monsters, or prevent them from attacking that turn.
*Revised version:
Short & Sweet, still the same. Due to the short lifespan of Purification Code monsters I think this effect would be okay (none of them offer indestructibility, immunity or protection from card effects which makes them fine)Only 1 "Purify All" can be activated per turn. Activate only while you control 2 or more "Purification" monsters; Choose 1 of the following effects;
*Banish 1 Spell Card from your Graveyard: Banish all Spell Cards on the field.
*Banish 1 Trap Card from your Graveyard: Banish all Trap Cards on the field.
*Banish 1 monster from your hand: Banish all non-"Purification Code" Monsters on the field whose Level/Rank is equal to or lower than the banished monster.
Set cards on the field are revealed and affected by the chosen effect, then returned to their original positions. If you control "Corrupted Purification Code-IBRS", revealed cards are negated and cannot be activated this turn. If this card would be sent to the Graveyard, banish it.
Purification Code-Rock Cannon
* There could be a cost added to this card in some manner since you are able to search for a Purification Code after banishing a targeted card. Along with Dreadscythe, you could make it so a Purification Code has to be face-up in order for the graveyard effect negation to work.
Purification Code-Dread Scythe
* I think for the "As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand." portion of the effect, a "Purification Code" monster must be face-up, that way it's not hard-walling cards in every deck.
Purification
* Special Summoning any Level 6 & lower Machine-type Monster does seem a bit excessive, even though it rewards using "Purification Code" monsters as the target. Maybe add a cost to balance out the ability to drop a Level 6 machine that is usable in Tribute/Synchro/Xyz summons. Perhaps negate the effect of non-Purification Code monsters, or prevent them from attacking that turn.
Re: CTRN Set Review Thread
Revision:
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard and you controi a face-up Insect-type monster(s): You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the amount of Levels reduced this way (Max:12). If you do, banish this card when it leaves the field. This card gains 200 ATK and DEF x its Level. |
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard and you controi a face-up Insect-type monster(s): You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the amount of Levels reduced this way (Max:12). If you do, banish this card when it leaves the field. This card gains 200 ATK and DEF x its Level. |
Last edited by Scheath666 on Sat Nov 09, 2013 8:01 am; edited 2 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: CTRN Set Review Thread
My issue with Terror Sky's cards.... Are the Prince cards counted as an archtype?
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: CTRN Set Review Thread
I don't think it needs the "after it was discarded,"Scheath666 wrote:Revision:
|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in your graveyard and you control a face-up Insect-Type monster(s): You can target 1 or more face-up Insect-Type monsters you control; reduce any number of their Levels, and if you do, Special Summon this card in face-up Attack Position, then, if this card is Special Summoned from the Graveyard after it was discarded, increase this card's Level equal to the amount of Levels reduced this way (Max:12). This card gains ATK and DEF equal to its Level x 200. It cannot be used as a Tribute.|
if anything, requiring it to be discarded nerfs it. Being able to send it from the deck to the graveyard would be nice.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: CTRN Set Review Thread
Tbh I agree with all of these except maybe Purify All the point is to see all your opponents set cards as well as banishing, but as for that being the effect that IBRS gets to add to it that can work.Darkest Hour wrote:Purify All
*Revised version:Short & Sweet, still the same. Due to the short lifespan of Purification Code monsters I think this effect would be okay (none of them offer indestructibility, immunity or protection from card effects which makes them fine)Only 1 "Purify All" can be activated per turn. Activate only while you control 2 or more "Purification" monsters; Choose 1 of the following effects;
*Banish 1 Spell Card from your Graveyard: Banish all Spell Cards on the field.
*Banish 1 Trap Card from your Graveyard: Banish all Trap Cards on the field.
*Banish 1 monster from your hand: Banish all non-"Purification Code" Monsters on the field whose Level/Rank is equal to or lower than the banished monster.
Set cards on the field are revealed and affected by the chosen effect, then returned to their original positions. If you control "Corrupted Purification Code-IBRS", revealed cards are negated and cannot be activated this turn. If this card would be sent to the Graveyard, banish it.
Purification Code-Rock Cannon
* There could be a cost added to this card in some manner since you are able to search for a Purification Code after banishing a targeted card. Along with Dreadscythe, you could make it so a Purification Code has to be face-up in order for the graveyard effect negation to work.
Purification Code-Dread Scythe
* I think for the "As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand." portion of the effect, a "Purification Code" monster must be face-up, that way it's not hard-walling cards in every deck.
Purification
* Special Summoning any Level 6 & lower Machine-type Monster does seem a bit excessive, even though it rewards using "Purification Code" monsters as the target. Maybe add a cost to balance out the ability to drop a Level 6 machine that is usable in Tribute/Synchro/Xyz summons. Perhaps negate the effect of non-Purification Code monsters, or prevent them from attacking that turn.
With Purification Id go with this "Only "Purification Code" monsters may declare an atk this turn. that way you get around the possible summons that negating effects wouldn't solve.
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Card Edits
|Purification Code-Rock Cannon|XXX|CTRN|Trap Card|Trap||Normal|||Select 1 card on the field and Banish it then add 1 "Purification Code" monster from your deck to your hand. As long as this card is in your Graveyard and you control a face-up "Purification Code" monster the effect(s) of cards that activate in the Graveyard are negated.|
|Purification Code-Dread Scythe|XXX|CTRN|Trap Card|Trap||Normal|||Select 1 face-up monster on the field and Special Summon 1 "Purification Code" monster from your Deck who's Attribute is the same as the selected monster. As long as this card is in your Graveyard and you control a face-up "Purification Code" monster your opponent cannot activate effect(s) of cards from there hand.|
|Purification|XXX|CTRN|Spell Card|Spell||Normal|||Special Summon 1 level 6 or lower Machine-Type monster from your hand. If it was a "Purification Code" monster you may pay 500 life points select 1 Spell or Trap card your opponent controls, and Banish the target and this card. Only "Purification Code" monsters can declare an attack this turn.|
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Side Notes
First off Infinity Phoenix's effect is NOT a Spell Speed 3 it would be rendered a Spell Speed 2 due to wording of it being optional.
No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
The only one of my cards that honestly bugs me is how OP'ed Purification Code-BGS may be, but who knows?
Finally I say we leave Terror Skys cards up to a vote even though they don't have anything to do with each other in my eyes the Princes and Kaisers Would be counted as archtypes, ie) Dreadfiend,
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: CTRN Set Review Thread
It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
Re: CTRN Set Review Thread
X1 aren't missing a level, they also still work, just because you can't figure out how to run them is not my problem I have explained it before just no one listens then gets shit on by Dragon Lord.Darkest Hour wrote:It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
Also to not run STR is quite stupid, for it sets up what will be there consistent way to finish the game. Also it would be drastically broken with BRS and IBRS if its return to grave effect was optional but its effect to give them atk wasn't.
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: CTRN Set Review Thread
There is no 9 x1. I never said I couldn't figure out x1. IBRS and BRS can run just fine without STR at all, as long as you keep plenty of banished monsters and use Purify All at the right time. They don't even need the ATK boost from STR.WereLord wrote:X1 aren't missing a level, they also still work, just because you can't figure out how to run them is not my problem I have explained it before just no one listens then gets shit on by Dragon Lord.Darkest Hour wrote:It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
Also to not run STR is quite stupid, for it sets up what will be there consistent way to finish the game. Also it would be drastically broken with BRS and IBRS if its return to grave effect was optional but its effect to give them atk wasn't.
Re: CTRN Set Review Thread
By Popular demand here is what you asked for
|Purification Code-STR|XXX|CTRN|Machine/Effect|Earth|6||2200|1800|If you Control another "Purification Code" monster other than "Purification Code-STR" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-STR" on the field. When this card is Summoned you may banish all cards in your Graveyard and all other "Purification Code" monsters gain this effect; This card Gains 200 Atk for each banished card.|
And as a side note 9 X1 may have been removed from my submissions due to being declared too OP'ed but he should be there, and does exisist.
|Purification Code-STR|XXX|CTRN|Machine/Effect|Earth|6||2200|1800|If you Control another "Purification Code" monster other than "Purification Code-STR" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-STR" on the field. When this card is Summoned you may banish all cards in your Graveyard and all other "Purification Code" monsters gain this effect; This card Gains 200 Atk for each banished card.|
And as a side note 9 X1 may have been removed from my submissions due to being declared too OP'ed but he should be there, and does exisist.
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: CTRN Set Review Thread
sets ground to a halt, would like to finish up quick so if there are no more obvious things that need to be dealt with i'd like to get the set released
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: CTRN Set Review Thread
Im good play testing in the end reveals everything.
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: CTRN Set Review Thread
Crouching Tiger is too much: I'd just run it in 3s in everything, then SS another Tiger with it's effect and Contact Fuse into Galewulf the Whirlwind Fangs. Galewulf does this, by the way:
- Spoiler:
- Galewulf the Whirlwind Fangs
Attrib: Wind
Type: Beast/Fusion/Effect
Level:7
Atk: 2700
Def: 2100
1 400 or higher ATK monster + 1 or more Beast or Beast-Warrior-Type monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. This face-up card is treated as a Beast-Warrior-Type monster. During either player's Battle Phase, if you control the above cards with ATKs equal to or less than 2300 ATK: You can conduct its Special Summon. When this card is Special Summoned: Target a number of face-up cards your opponent controls up to the number of monsters used to Summon this card; Return them to the hand.
Aquamarius- Posts : 218
Join date : 2011-01-25
Re: CTRN Set Review Thread
|Crouching Tiger|0|CTRN|Beast/Effect|Earth|2||1100|0|When this card is summoned, Special Summon 1 Level 3 or lower Beast-Type monster from your Hand or Deck in Face-up Defense Position. Its effects are negated, and cannot be used for a Tribute or Special Summon.|A cult classic.|
Re: CTRN Set Review Thread
Why can the summoned monsters of Crouching Tiger and Hidden Dragon not be tributed for tribute summons, anyway? I can't think of any abuse cases. Also, there's no real reason to not have it be functional as ritual material, is there? Seems more logical to just have it restricted from Synchro, Xyz and Fusion Summons.
Aquamarius- Posts : 218
Join date : 2011-01-25
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