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CTRN Set Review Thread

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TerrorSky
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CNo.101 S.H.Death Knight
EMSOUP
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Post by Anime Girl References Wed Nov 06, 2013 9:06 am

I wonder, how would Gravipollen Moth work alongside of Burning Gnawmite?
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Post by CNo.101 S.H.Death Knight Wed Nov 06, 2013 9:18 am

Darkest Hour wrote:I wonder, how would Gravipollen Moth work alongside of Burning Gnawmite?
tbh i wouldn't suggested it as GPM indiscriminately reduce the ATK/DEFs on both side the field which it would render Burning gnawmite's effects useless unless you set up some kind of immunity to your monsters from GPM. It is appeared of  a standalone monster.
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Post by EMSOUP Wed Nov 06, 2013 10:12 am

Fixes
EMSOUP SUB:


Last edited by EMSOUP on Mon Nov 18, 2013 4:44 pm; edited 2 times in total
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Post by ALiCE'S EMOTiON Wed Nov 06, 2013 11:28 am

lol Go for it Ash I even volunteered to bash my own cards so it wont be anything new to me then agin you did say you were going to play test them...
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Post by Seattleite Wed Nov 06, 2013 11:57 am

EMSOUP wrote:...what.
Some guy on YCM.

I google everything DH says.
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Post by CNo.101 S.H.Death Knight Wed Nov 06, 2013 12:00 pm

Revision: 
|Gravity Pollen Moth|0|CTRN|Insect/Xyz/Effect|Dark|3||1400|800|3 Level 3 monsters. Once per 2 turns, during either player's turn: You can detach 1 Xyz Material from this card; increase this card's ATK or DEF by its original ATK or DEF respectively. While its has Xyz Materials, all other face-up monsters on the field lose ATK and DEF equal to this card's ATK or DEF (whichever is lower).| 


bumped OPT to OP2T. but also thinking of reducing the ATK to 1200/1000
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Post by TerrorSky Wed Nov 06, 2013 1:59 pm

To clarify things on the Princes being treated as 2 here are the fixes


|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (This card's Level is still 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (This card's Level is still 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
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Post by DIGITAL Wed Nov 06, 2013 3:01 pm

Word it like this please: "You can treat this card as 2 non-tuner monsters (whose total levels equal 7) for the synchro summon of a x-type blah blah blah..."
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Post by TerrorSky Wed Nov 06, 2013 10:38 pm

. wrote:Word it like this please: "You can treat this card as 2 non-tuner monsters (whose total levels equal 7) for the synchro summon of a x-type blah blah blah..."
 Thanks and I don't think the non-Tuner part is necessary. Cause they don't treat themselves as tuners.
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Post by TerrorSky Wed Nov 06, 2013 10:40 pm

Once again EDIT:

|Helan, the Magma Prince|0|CTRN|Dragon/Effect|Fire|7||2300|2300|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a FIRE Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Platt, the Tectonic Prince|0||Dragon/Effect|Earth|7||2000|2000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a EARTH Dragon-Type Synchro monster (whose combined Level is 7). If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Augusto, the Gust Prince|0||Dragon/Effect|Wind|7||1900|1900|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WIND Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Delgor, the Shadow Prince|0||Dragon/Effect|Dark|7||3000|3000|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand) but this card cannot attack. You can treat this card as 2 monsters for the Synchro Summon of a DARK Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3400. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Jack, the Frost Prince|0||Dragon/Effect|Water|7||2200|2200|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a WATER Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You can only Special Summon 1 "Prince" monster by its own effect per turn.|

|Hayseus, the Bright Prince|0||Dragon/Effect|Light|7||1600|1600|If you control a Level 3 or lower Tuner monster you can Special Summon this card (from your hand.) You can treat this card as 2 monsters for the Synchro Summon of a LIGHT Dragon-Type Synchro monster (whose combined Level is 7). If you do the Synchro Summoned monster's effect(s) are negated and it's ATK and DEF become 3000. If this card would be sent to the Graveyard for a Synchro Summon: Banish it instead. You ou can only Special Summon 1 "Prince" monster by its own effect per turn.|
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Post by Anime Girl References Thu Nov 07, 2013 5:48 pm

|Shield Crash Caterpillar|0|CTRN|Insect/Effect|Earth|4||2200|2200|This card is also treated as a Machine-Type monster. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, after the Damage Step, it loses 1000 ATK and DEF until your opponent's next End Phase.|
Personally I think just losing its ATK & DEF during your opponent's Battle Phase would be fine instead of losing it until your opponent's End Phase.


DH's Fix

|Orcinotyrannus|1|CTRN|Dinosaur/Effect|Fire|9||2900|2900|Union: Non-Synchro Monsters. The equipped monster gains 2900 ATK & DEF. Once per turn, this card can activate one of the following: *Send 1 Level 7 or higher monster from the deck to the Graveyard. *Special Summon 1 Level 7 or higher monster from your Graveyard. It cannot be used as an Xyz/Synchro Material. |
Forgot to write where the selected card is sent.

|Union Platform Factory|0|CTRN|Spell Card|Spell||Continuous|||Once per turn: You can activate one of those effects. -:Add 1 Union monster from your Deck, then discard 1 card. -:target 1 face-up monster you control; equip 1 Union monster from your hand to that target.|
I also had a question regarding Unions. On their own, Unions can only equip to a monster that doesn't have a union attached to them already, but that doesn't count effects that can attach Union monsters to targets with multiple Unions already equipped, right? So effects that equip Unions to monsters don't need to obey the "1 Union per monster" limit, which I think is similar to the "one manual position change per turn" clause.


Last edited by Darkest Hour on Thu Nov 07, 2013 5:54 pm; edited 1 time in total
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Post by Anime Girl References Thu Nov 07, 2013 6:35 pm

Purify All
*Revised version:
Only 1 "Purify All" can be activated per turn. Activate only while you control 2 or more "Purification" monsters; Choose 1 of the following effects;
*Banish 1 Spell Card from your Graveyard: Banish all Spell Cards on the field.
*Banish 1 Trap Card from your Graveyard: Banish all Trap Cards on the field.
*Banish 1 monster from your hand: Banish all non-"Purification Code" Monsters on the field whose Level/Rank is equal to or lower than the banished monster.
Set cards on the field are revealed and affected by the chosen effect, then returned to their original positions. If you control "Corrupted Purification Code-IBRS", revealed cards are negated and cannot be activated this turn. If this card would be sent to the Graveyard, banish it.
Short & Sweet, still the same. Due to the short lifespan of Purification Code monsters I think this effect would be okay (none of them offer indestructibility, immunity or protection from card effects which makes them fine)

Purification Code-Rock Cannon
* There could be a cost added to this card in some manner since you are able to search for a Purification Code after banishing a targeted card. Along with Dreadscythe, you could make it so a Purification Code has to be face-up in order for the graveyard effect negation to work.

Purification Code-Dread Scythe
* I think for the "As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand." portion of the effect, a "Purification Code" monster must be face-up, that way it's not hard-walling cards in every deck.

Purification
* Special Summoning any Level 6 & lower Machine-type Monster does seem a bit excessive, even though it rewards using "Purification Code" monsters as the target. Maybe add a cost to balance out the ability to drop a Level 6 machine that is usable in Tribute/Synchro/Xyz summons. Perhaps negate the effect of non-Purification Code monsters, or prevent them from attacking that turn.
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Post by CNo.101 S.H.Death Knight Thu Nov 07, 2013 10:37 pm

Revision:

|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in the Graveyard and you controi a face-up Insect-type monster(s): You can target 1 or more face-up Insect-type monsters you control; reduce any number of their Levels, and if you do so, Special Summon this card in face-up Attack Position, then increase this card's Level equal to the amount of Levels reduced this way (Max:12). If you do, banish this card when it leaves the field. This card gains 200 ATK and DEF x its Level. |


Last edited by Scheath666 on Sat Nov 09, 2013 8:01 am; edited 2 times in total
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Post by DIGITAL Fri Nov 08, 2013 12:39 am

My issue with Terror Sky's cards.... Are the Prince cards counted as an archtype?
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Post by DIGITAL Fri Nov 08, 2013 12:41 am

Scheath666 wrote:Revision: 


|Star Devouring Ladybug|0|CTRN|Insect/Tuner/Effect|Light|1||0|0|Cannot be Normal Summoned/Set. If this card is in your graveyard and you control a face-up Insect-Type monster(s): You can target 1 or more face-up Insect-Type monsters you control; reduce any number of their Levels, and if you do, Special Summon this card in face-up Attack Position, then, if this card is Special Summoned from the Graveyard after it was discarded, increase this card's Level equal to the amount of Levels reduced this way (Max:12). This card gains ATK and DEF equal to its Level x 200. It cannot be used as a Tribute.|
I don't think it needs the "after it was discarded,"

if anything, requiring it to be discarded nerfs it. Being able to send it from the deck to the graveyard would be nice.
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Post by ALiCE'S EMOTiON Fri Nov 08, 2013 10:57 am

Darkest Hour wrote:Purify All
*Revised version:
Only 1 "Purify All" can be activated per turn. Activate only while you control 2 or more "Purification" monsters; Choose 1 of the following effects;
*Banish 1 Spell Card from your Graveyard: Banish all Spell Cards on the field.
*Banish 1 Trap Card from your Graveyard: Banish all Trap Cards on the field.
*Banish 1 monster from your hand: Banish all non-"Purification Code" Monsters on the field whose Level/Rank is equal to or lower than the banished monster.
Set cards on the field are revealed and affected by the chosen effect, then returned to their original positions. If you control "Corrupted Purification Code-IBRS", revealed cards are negated and cannot be activated this turn. If this card would be sent to the Graveyard, banish it.
Short & Sweet, still the same. Due to the short lifespan of Purification Code monsters I think this effect would be okay (none of them offer indestructibility, immunity or protection from card effects which makes them fine)

Purification Code-Rock Cannon
* There could be a cost added to this card in some manner since you are able to search for a Purification Code after banishing a targeted card. Along with Dreadscythe, you could make it so a Purification Code has to be face-up in order for the graveyard effect negation to work.

Purification Code-Dread Scythe
* I think for the "As long as this card is in your Graveyard your opponent cannot activate effect(s) of cards from there hand." portion of the effect, a "Purification Code" monster must be face-up, that way it's not hard-walling cards in every deck.

Purification
* Special Summoning any Level 6 & lower Machine-type Monster does seem a bit excessive, even though it rewards using "Purification Code" monsters as the target. Maybe add a cost to balance out the ability to drop a Level 6 machine that is usable in Tribute/Synchro/Xyz summons. Perhaps negate the effect of non-Purification Code monsters, or prevent them from attacking that turn.
Tbh I agree with all of these except maybe Purify All the point is to see all your opponents set cards as well as banishing, but as for that being the effect that IBRS gets to add to it that can work.

With Purification Id go with this "Only "Purification Code" monsters may declare an atk this turn. that way you get around the possible summons that negating effects wouldn't solve.

_____________________________________________________________________________________
Card Edits

|Purification Code-Rock Cannon|XXX|CTRN|Trap Card|Trap||Normal|||Select 1 card on the field and Banish it then add 1 "Purification Code" monster from your deck to your hand. As long as this card is in your Graveyard and you control a face-up "Purification Code" monster the effect(s) of cards that activate in the Graveyard are negated.|
 
|Purification Code-Dread Scythe|XXX|CTRN|Trap Card|Trap||Normal|||Select 1 face-up monster on the field and Special Summon 1 "Purification Code" monster from your Deck who's Attribute is the same as the selected monster. As long as this card is in your Graveyard and you control a face-up "Purification Code" monster your opponent cannot activate effect(s) of cards from there hand.|
 
|Purification|XXX|CTRN|Spell Card|Spell||Normal|||Special Summon 1 level 6 or lower Machine-Type monster from your hand. If it was a "Purification Code" monster you may pay 500 life points select 1 Spell or Trap card your opponent controls, and Banish the target and this card. Only "Purification Code" monsters can declare an attack this turn.|
________________________________________________________________________
Side Notes

First off Infinity Phoenix's effect is NOT a Spell Speed 3 it would be rendered a Spell Speed 2 due to wording of it being optional.

No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype

The only one of my cards that honestly bugs me is how OP'ed Purification Code-BGS may be, but who knows?

Finally I say we leave Terror Skys cards up to a vote even though they don't have anything to do with each other in my eyes the Princes and Kaisers Would be counted as archtypes, ie) Dreadfiend,
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Post by Anime Girl References Sat Nov 09, 2013 2:27 pm

No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?
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Post by ALiCE'S EMOTiON Sun Nov 10, 2013 12:32 am

Darkest Hour wrote:
No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?
X1 aren't missing a level, they also still work, just because you can't figure out how to run them is not my problem I have explained it before just no one listens then gets shit on by Dragon Lord. 

Also to not run STR is quite stupid, for it sets up what will be there consistent way to finish the game. Also it would be drastically broken with BRS and IBRS if its return to grave effect was optional but its effect to give them atk wasn't.
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Post by Anime Girl References Sun Nov 10, 2013 4:03 am

WereLord wrote:
Darkest Hour wrote:
No I will not make Purification Code-STR's effect optional as the card in its self is a simi-balance to the Archtype
It's not really a semi-balance since you could just not use it, unless making a card that nobody will use in the deck because it goes against the primary strategy and nullifying its potential is considered balance, then....maybe it should be an x1 monster. Probably the one level you're missing?
X1 aren't missing a level, they also still work, just because you can't figure out how to run them is not my problem I have explained it before just no one listens then gets shit on by Dragon Lord. 

Also to not run STR is quite stupid, for it sets up what will be there consistent way to finish the game. Also it would be drastically broken with BRS and IBRS if its return to grave effect was optional but its effect to give them atk wasn't.
There is no 9 x1. I never said I couldn't figure out x1. IBRS and BRS can run just fine without STR at all, as long as you keep plenty of banished monsters and use Purify All at the right time. They don't even need the ATK boost from STR.
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Post by ALiCE'S EMOTiON Tue Nov 12, 2013 9:51 am

By Popular demand here is what you asked for

|Purification Code-STR|XXX|CTRN|Machine/Effect|Earth|6||2200|1800|If you Control another "Purification Code" monster other than "Purification Code-STR" you may Special Summon this card from your hand. There can only be 1 face-up "Purification Code-STR" on the field. When this card is Summoned you may banish all cards in your Graveyard and all other "Purification Code" monsters gain this effect; This card Gains 200 Atk for each banished card.|

And as a side note 9 X1 may have been removed from my submissions due to being declared too OP'ed but he should be there, and does exisist.
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Post by Ash Thu Nov 14, 2013 8:26 am

sets ground to a halt, would like to finish up quick so if there are no more obvious things that need to be dealt with i'd like to get the set released
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Post by ALiCE'S EMOTiON Thu Nov 14, 2013 9:54 am

Im good play testing in the end reveals everything.
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Post by Aquamarius Thu Nov 14, 2013 5:58 pm

Crouching Tiger is too much: I'd just run it in 3s in everything, then SS another Tiger with it's effect and Contact Fuse into Galewulf the Whirlwind Fangs. Galewulf does this, by the way:
Spoiler:
It'll have 2200 ATK and bounce 2 cards without the slightest drawback. That's pretty crazy.
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Post by Seattleite Thu Nov 14, 2013 6:44 pm

|Crouching Tiger|0|CTRN|Beast/Effect|Earth|2||1100|0|When this card is summoned, Special Summon 1 Level 3 or lower Beast-Type monster from your Hand or Deck in Face-up Defense Position. Its effects are negated, and cannot be used for a Tribute or Special Summon.|A cult classic.|
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Post by Aquamarius Fri Nov 15, 2013 2:54 am

Why can the summoned monsters of Crouching Tiger and Hidden Dragon not be tributed for tribute summons, anyway? I can't think of any abuse cases. Also, there's no real reason to not have it be functional as ritual material, is there? Seems more logical to just have it restricted from Synchro, Xyz and Fusion Summons.
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