Altering the Gunmetal Archetype

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Altering the Gunmetal Archetype Empty Altering the Gunmetal Archetype

Post by OmegaWave on Thu Apr 26, 2012 3:17 am

I wish to change quite a few things.

"When this card is Summoned: Place 1 Ammo Counter on it. During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card." on all existing Gunmetal monsters that have this effect.

to

"When this card is Summoned: Place 1 Ammo Counter on it for each face-up "Gunmetal" monster you control."

Errata for Gunmetal Sniper:

"While this card has 4 or more Ammo Counters on it: It cannot be targeted for an attack. You can remove any number of Ammo Counters from this card to inflict 400 damage to your opponent for each Ammo Counter removed."

to

"While you control another "Gunmetal" monster except "Gunmetal Sniper": This card cannot be destroyed by battle. While this card is in Attack Position: You can remove up to 5 Ammo Counters from this card to inflict 400 damage to your opponent for each Ammo Counter removed."

Errata for Nuke Master

"You can banish 2 "Gunmetal" monsters from your Graveyard to Special Summon this card (from your hand). During your Standby Phase: Place 1 Ammo Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Ammo Counters on this card. You can remove 10 Ammo Counters from this card to destroy all other cards on the field and draw 1 card."

to

"You can banish 2 "Gunmetal" monsters from your Graveyard to Special Summon this card (from your hand). When this card is Summoned: Place 1 Ammo Counter on it for each face-up "Gunmetal" monster you control. Once per turn, you can remove 2 Ammo Counters from your field to target 1 card on the field: Destroy that target. You can only control 1 face-up "Gunmetal Nuke Master"."

Errata for Gunmetal Stealth Ops

"Once per turn: This card cannot be destroyed by battle. During your opponent's End Phase: Place Ammo Counters on this card equal to the number of cards your opponent controls. When this card is destroyed: Place Ammo Counters on one "Gunmetal" monster you control equal to the number of Ammo Counters that were on this card."

to

"Once per turn: This card cannot be destroyed by battle. During your opponent's End Phase: Place Ammo Counters amongst face-up "Gunmetal" monsters you control equal to the number of Spell and Trap Cards your opponent controls. During your Main Phase: You can place any amount of Ammo Counters from this card on another face-up "Gunmetal" monster you control."

Errata for Gunmetal Shotgunner

"When this card battles: You can remove 2 Ammo Counters from it to have it gain 400 ATK until the end of the Damage Step."

to

"When this card battles: You can remove up to 2 Ammo Counters from this card to have it gain 200 ATK for each Ammo Counter removed until the end of the Damage Step."

Yes, I believe that is all I wish to change, other than Gunmetal Gatling which Scheath has already made a topic for.

OmegaWave

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Altering the Gunmetal Archetype Empty Re: Altering the Gunmetal Archetype

Post by DIGITAL on Thu Apr 26, 2012 4:23 am

I believe all of these are fine
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Altering the Gunmetal Archetype Empty Re: Altering the Gunmetal Archetype

Post by CNo.101 S.H.Death Knight on Thu Apr 26, 2012 9:04 am

So with those changes, you now made it to a direction you hope for it to.

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Altering the Gunmetal Archetype Empty Re: Altering the Gunmetal Archetype

Post by OmegaWave on Thu Apr 26, 2012 10:42 am

P-p-p-poker Face! wrote:So with those changes, you now made it to a direction you hope for it to.

I wanted it to be more Ammo efficient. Hopefully now it won't take so much effort to get enough counters to use effects.

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