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Gunmetal! (My official CCG set submission)

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Gunmetal! (My official CCG set submission) Empty Gunmetal! (My official CCG set submission)

Post by OmegaWave Tue Oct 04, 2011 2:42 pm

I heard there's a 10-card limit for archetypes...this one has 17. So I guess we can sort stuff out later on.

Gunmetal Sniper
Type: Warrior
Attribute: EARTH
Level: 4
ATK/DEF: 1800/300
Effect: When this card is Summoned: Place 1 Gun Counter on it. During your Standby Phase: Place 1 Gun Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Gun Counters on this card. While this card has 4 or more Gun Counters on it: It cannot be targeted for an attack. You can remove any number of Gun Counters from this card to inflict 400 damage to your opponent for each Gun Counter removed.

Gunmetal Stealth Ops
Type: Warrior
Attribute: EARTH
Level: 2
ATK/DEF: 0/0
Effect: Once per turn: This card cannot be destroyed by battle. During your opponent's End Phase: Place Gun Counters on this card equal to the number of cards your opponent controls. When this card is destroyed: Place Gun Counters on one "Gunmetal" monster you control equal to the number of Gun Counters that were on this card.

Extra Ammo Magazine
Equip Spell Card
Effect: Equip only to a "Gunmetal" monster you control. When this card is activated: Place 3 Gun Counters on it. When the equipped monster activates an effect that would remove Gun Counters from it: You can remove Gun Counters from this card instead. When there are no Gun Counters on this card: Destroy it. If this card is destroyed by a card effect other than it's own: Add 1 "Gunmetal" monster from your Graveyard to your hand.

Gunmetal Nuke Captain
Type: Warrior
Attribute: EARTH
Level: 10
ATK/DEF: 2500/2500
Effect: You can discard 2 "Gunmetal" monsters to Special Summon this card (from your hand). When this card is Summoned: Place 1 Gun Counter on it. During your Standby Phase: Place 1 Gun Counter on this card. You can remove 10 Gun Counters from this card to destroy all other cards on the field.

Regulated Ammo Recycle
Spell Card
Effect: Remove 5 Gun Counters from your field. Add up to 2 "Gunmetal" monsters from your Graveyard to your hand.

Wish of a Fallen Ally
Spell Card
Effect: Banish up to 5 "Gunmetal" monsters from your Graveyard. Place an equal number of Gun Counters on a face-up "Gunmetal" monster you control.

Emergency Soldier
Quick-Play Spell
Effect: Send the top card of your Deck to the Graveyard. Special Summon 1 "Gunmetal" monster from your hand and place 2 Gun Counters on it. Destroy that monster during the End Phase.

Dreaded Campers
Trap Card
Effect: Activate only when your opponent declares an attack. Destroy monsters your opponent controls up to the number of face-up "Gunmetal" monsters you control and inflict 400 damage to your opponent for each card destroyed by this effect.

Gunmetal Shotgunner
Type: Warrior
Attribute: EARTH
Level: 4
ATK/DEF: 1800/300
Effect: When this card is Summoned: Place 1 Gun Counter on it. During your Standby Phase: Place 1 Gun Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Gun Counters on this card. When this card battles: You can remove 2 Gun Counters from it to have it gain 400 ATK until the end of the Damage Step.

Mission Accomplished
Trap Card
Effect: During the End Phase of this turn: Draw 1 card for each monster destroyed by battle with a "Gunmetal" monster you control this turn. You can only activate 1 "Mission Accomplished" per turn.

Defection
Trap Card
Effect: Give control of 1 "Gunmetal" monster you control to your opponent. When that monster is destroyed: Place 1 Gun Counter on one face-up "Gunmetal" monster you control and draw 1 card.

Gunmetal Grenade Expert
Type: Warrior
Attribute: EARTH
Level: 3
ATK/DEF: 1600/0
Effect: When this card is Summoned: Place 1 Gun Counter on it. During your Standby Phase: Place 1 Gun Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Gun Counters on this card. You can remove 4 Gun Counters from this card to destroy 1 card on the field.

Gunmetal Medic
Type: Warrior
Attribute: EARTH
Level: 1
ATK/DEF: 0/2000
Effect: When this card is Summoned: Place 1 Gun Counter on it. During your Standby Phase: Place 1 Gun Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Gun Counters on this card. You can remove 2 Gun Counters from this card to add 1 "Gunmetal" monster from your Graveyard to your hand. It cannot be Summoned this turn.

Gunmetal Pistol Bait
Type: Warrior
Attribute: EARTH
Level: 1
ATK/DEF: 800/0
Effect: You can tribute this card to target 1 face-up monster your opponent controls and reduce its ATK by 800. Then; place 1 Gun Counter on a face-up "Gunmetal" monster you control.

Spawn Point
Continuous Spell Card
Effect: As long as you control a face-up "Gunmetal" monster: This card cannot be destroyed. During your Standby Phase, if a "Gunmetal" monster you control was destroyed last turn: You can Special Summon 1 level 5 or lower "Gunmetal" monster from your Deck. You can only control 1 "Spawn Point".

Gunmetal Anti-Air
Type: Warrior
Attribute: EARTH
Level: 5
ATK/DEF: 1900/0
Effect: When this card is Tribute Summoned: Place 2 Gun Counters on it. During your Standby Phase: Place 1 Gun Counter on this card. Once per turn during your Main Phase: You can send any number of "Gunmetal" monsters from your field or hand to the Graveyard to place an equal amount of Gun Counters on this card. If you control a face-up "Gunmetal" monster other than "Gunmetal Anti-Air": This card cannot be targeted for an attack. You can remove 4 Gun Counters from this card to negate the Special Summon of a monster and destroy it.

Gunmetal Tactical Knifer
Type: Warrior
Attribute: EARTH
Level: 1
ATK/DEF: 0/0
Effect: FLIP: Destroy 1 monster on the field. Then; you can Special Summon 1 level 4 or lower "Gunmetal" monster from your hand.

OmegaWave

Posts : 64
Join date : 2011-08-04
Age : 30

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