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Field Spell monsters or ones that special Summon a token or monster from deck.

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Field Spell monsters or ones that special Summon a token or monster from deck. Empty Field Spell monsters or ones that special Summon a token or monster from deck.

Post by CNo.101 S.H.Death Knight Mon Oct 24, 2011 5:43 pm

|Morrigu Barrow Wall|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: Place 2 Field Counters on this card. When a face-down Defense Position monster you control flipped face-up during the damage step: You can pay 600 life points; Change it to Attack Position. When a face-up Attack Position monster you control is attacked: You can pay 300 life points: Change it to Defense Position. Each time a monster change its Battle Position: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: Special Summon this card; it is treated as an Effect Monster Card (Rock-Type/Divine/Level 8/ATK 0/DEF 4000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, your opponent can only target this card for an attack or card effect. During your opponent's Standby Phase, you can discard 1 card, all monsters your opponent controls must attack this card.|

|Sugar Mansion Sif Berg|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: Place 2 Field Counters on this card. Once Per turn: Either players can reveal a Spell Card from their hand; inflict 500 damage to that player's opponent. Each time a card or an effect that inflict effect damage to Either players: Place 1 Field Counter on this card. When there 8 or more Field Counters on this card: You can remove all Field Counters from this card; Special Summon 3 "Golden Maiden Token" (Spellcaster/Light/Level8/ATK 1000/DEF 800). When a "Golden Maiden Token" is Special Summoned: it gains 1 of the following effects -:This card is unaffected by Monster Effect. -:This card is unaffected by Spell Card. -:This card is unaffected by Trap Card. When your opponent activate an effect of a card type that a "Golden Maiden Token" is unaffected by: Gain 700 life points. When a "Golden Maiden Token" Battle with a monster: only during the damage step; it gains the original ATK of all other "Golden Maiden Token" you control. When a "Golden Maiden Token" is destroyed by battle; destroy all "Golden Maiden Token" you control.|

|Briona Gwydion the Dragonbein Range|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. When your opponent target a face-up Dragon-Type monster you control for a card effect; your opponent must discard 1 card. If they cannot; the effect of that card is negated until the End Phase. Each time a dragon-Type monster you control destroy a monster(s); place 2 Field Counters on this card. When this card have 8 or more Field Counters; you can Special Summon this card; it is treated as an Effect Monster Card (Dragon-Type/LIGHT/Level 8/ATK 2900/DEF 2000). (This card is still treated as a Field Spell Card.) While this card is treated as an Effect Monster, this card cannot be targeted for a card effect. When a card or effect is activated: Once per turn; you can discard 1 Dragon-type monster from your hand to negate the activation and banish it.|

|Arche Koelin waterfall|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. While this card is face-up; half the Battle damage. When you take Battle Damage; place 1 Field Counter on this card. Once per turn: you can remove 2 Field Counters; return 1 card your opponent control to their hand. When this card have 8 or more Field Counters: you can remove all Field Counters from this card; Special Summon 1 Level 8 monster from your Deck, ignoring the Summoning Conditions.|

|Coite-Bodher Battlefield|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. Each time a monster attacks: place 1 Field Counter on this card. When a monster attacks: you can remove 2 Field Counters from this card to negate the attack of that monster. When this card leave the field while there are 8 or more Spell Counters on this card: you can activate 1 Field Spell card from your Deck.|

|Inverted City Megin Fi|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. During either player's End Phase: place 1 Field Counter on this card. When a monster or Spell/Trap Card your opponent control leave the field: remove 2 Field Counters from this card; that zone cannot be used while this card is face-up. When this card have 8 or more Field Counters: remove all Field Counters from this card; Special Summon 1 "Mag Mell, the Inverted Dragon God" from your Deck, hand or Graveyard.|

|Mag Mell, the Inverted Dragon God|???|????|Dragon/Effect|Divine|8||0|0|Cannot be Normal Summoned. Must first be Special Summoned with "Inverted City Megin Fi" and cannot be Special Summoned by other ways. This Special Summoned cannot be negated. This card is unaffected by cards that would destroy or return a monster(s). While this card is face-up; "Inverted City Megin Fi" cannot leave the field. This card gain 1000 ATK and DEF for each Zone that cannot be used. If this card is sent to the Graveyard from the field; select up to 2 of your opponent's Zones; they cannot be used as long as this card is in your Graveyard.|

|Dead world of Indieglut Lugh|???|????|Spell Card|Spell||Field|||If this card is activated from your Deck: place 2 Field Counters on this card. Each time a monster sent to the Graveyard from the Field except for a Summon of a monster; place 1 Field Counter on this card and that sent monster(s)'s controller gain 800 life points. You can remove 3 Field Counters from this card; Special Summon 1 monster from your Graveyard but it cannot attack this turn. If a monster Special Summoned by this effect is sent from the field to the Graveyard, they cannot be Special Summoned by other ways. When this card have 8 or more Field Counters: You can remove all Field Counters from this card; Special Summon "Darklord Shade Cernunnos" from your hand, Deck or Graveyard.|

|Darklord Shade Cernunnos|Zombie/Effect|Dark|8|3000|0|Cannot be Normal Summoned. Must first be Special Summoned with "Dead World of Indieglut Lugh" and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. Once per turn: You can reduce this card's ATK by 800 to target 1 face-up card your opponent controls; send that target to the Graveyard. When this card is destroyed by your opponent's card effects; Special Summoned "True Cernnunos" from your hand, Deck or Graveyard during your next Standby Phase.|

|True Cernunnos|???|????|Zombie/Effect|Light|12|4000|2500|Cannot be Normal Summoned. Must first be Special Summon with "Darklord Shade Cernunnos" and cannot be Special Summoned by other ways except its own effect. While you control a face-up "Dead World of Indieglut Lugh": It cannot leave the field. Once per turn, when you would activate the effect of "Dead World of Indieglut Lugh" to Special Summon a monster from your Graveyard: you can activate it without paying the cost. During the End Phase of the turn that this card leaves the field, if you control a face-up "Dead World of Indieglut Lugh": Pay 1000 Life Points and send it to the Graveyard; return this card to the Field.|

|Great Temple of Caerleon Medb|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. Each time you equip a monster with an Equip Card or an Equip card was sent to the Graveyard from the field Except by this card's effect: Place 1 Field Counter on this card. If this card would be targeted for a card effect: send an Equip Card you control to the Graveyard instead. When this card have 8 or more Field Counter: you can equip this card to a face-up monster you control and it is treated as an Equip Card. A monster equipped with this card gains 200 ATK and DEF for each Equip Cards on the field and in the Graveyard. If it would be destroyed or banished: you banish an Equip Card from your Graveyard instead, then target an Equip Card in your Deck and place it on the top of your Deck.|

|Hulle Granz Cathedral|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: place 2 Field Counters on this card. Each time a monster you control is sent to the Graveyard by your opponent's cards (either by battle or card effect): Place 1 Field Counter on this card. When this card would be returned to your hand or destroyed: you can remove 2 Field Counters from this card instead. While this card have 8 Field or more Counters: When a monster you control attacks a monster in Attack Position with an ATK higher than your monster: Destroy that monster then inflict damage to your opponent equal to the difference between their ATKs and it is treated as Battle Damage. The destruction of the destroyed monster is treated as it was destroyed by battle.|

|Hy Brasil, the Isle of King|???|????|Spell Card|Spell||Field|||If this card was activated from your Deck: Place 2 Field Counters on this card.

9 downs and 4 more to go, Next: Hy Brasil, the isle of Kings
CNo.101 S.H.Death Knight
CNo.101 S.H.Death Knight

Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born

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