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Hand activation Traps (inspired by Z-one)

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Hand activation Traps (inspired by Z-one)  Empty Hand activation Traps (inspired by Z-one)

Post by CNo.101 S.H.Death Knight Thu Sep 01, 2011 11:11 am

|Thunderous Overrules|???|???|Trap Card|Trap||Counter|||Cannot be Set. Activate only when your opponent Summon a monster. Negate that monster's Effects and its cannot attack this turn. You can activate this card from your hand during your opponent's turn by paying 500 life points.|

|Wicked Equation|???|????|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle. The Battle Damage you would take become 0 and destroy the monster that destroyed a monster this turn. You can activate this card from your hand by paying 500 life points.|

|Burdened Strike|???|????|Trap Card|Trap|||||Activate only when a monster your opponent controls attacks. Reduce the ATK all monsters your opponent control by 200 times the level of the attacking monster until the End Phase. you can activate this card from your hand by discarding 1 other card from your hand.|

|Dark Authorization or Noble Withdrawal|???|????|Trap Card|Trap||Counter|||Activate only when your opponent activate a Spell, Trap or Spell/Trap effects. Pay 700 life points to negate the activation of that card and destroy it. Your opponent can negate this card's effect by returning 1 level 4 or higher monster they control to their hand. You can activate this card from your hand by banishing 1 monster and 1 Spell or Trap card from your Graveyard.|

|Extra Turbulent|???|????|Trap Card|Trap|||||Cannot be Set. Activate only when a card(s) on the field would be returns to the hand. Pay 500 life points: returns those cards to the Deck instead, then shuffle it. You can activate this card from your hand.|

|Underworld's Lightning|???|????|Trap card|Trap|||||You can banish 2 cards from your Graveyard to destroy 1 card your opponent control. You can activate this card from your hand on either turn. If you do: you cannot send cards from your hand to the Graveyard during your turn (or your next turn if this card activates on your opponent's turn.)|

|Leeching Summons|???|????|Trap Card|Trap||Continuous|||When your opponent Special Summon a monster: you draw 1 card. You can activate this card from your hand by discarding 2 card from your hand.|

|Change Stance|???|????|Trap Card|Trap|||||Cannot be Set. Pay 500 life points: switch 1 monster to face-up in Attack Position or Face-down in Defence Position. You can activate this card from your hand.|


Last edited by Skeith on Fri Sep 02, 2011 10:06 am; edited 1 time in total
CNo.101 S.H.Death Knight
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Hand activation Traps (inspired by Z-one)  Empty Re: Hand activation Traps (inspired by Z-one)

Post by Illgresi Fri Sep 02, 2011 2:53 am

Great cards, just some OCG errors in them.
Was working on this type of cards, but I gave up xD
Now some badass monsters to complete the Z-ONE inspired cards? Question
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Post by CNo.101 S.H.Death Knight Fri Sep 02, 2011 4:29 am

Random Duelist wrote:Great cards, just some OCG errors in them.
Was working on this type of cards, but I gave up xD
Now some badass monsters to complete the Z-ONE inspired cards? Question

Actually I didn't think that far ahead, just only this type of traps that's all. Can you lust the errors so I can add it?
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Post by Anime Girl References Fri Sep 02, 2011 5:58 pm

Would hand-traps essentially be super Quickplays, since they don't have to wait a turn before being activated and can still be activated during your opponents turn from your hand due to the spell speed of most traps?

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Post by CNo.101 S.H.Death Knight Fri Sep 02, 2011 7:24 pm

Darkest Hour wrote:Would hand-traps essentially be super Quickplays, since they don't have to wait a turn before being activated and can still be activated during your opponents turn from your hand due to the spell speed of most traps?


supposedly that how it's shown in Z-one's duels in 5D's

but his cards can activate at free cost yet effects' are situational. i'm guessing you can go a few way, making effect less situational but add price to activating in hand or make effect quite situational and leave the hand activation much less costly. So far there only 4 cards shown in anime.
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Post by Illgresi Sat Sep 03, 2011 1:36 am

Fixed most OCG errors:


|Thunderous Overrules|???|???|Trap Card|Trap||Counter|||This card cannot be Set. You can only activate this card from your hand when your opponent Summons a monster during your opponent's turn by paying 500 life points. Its effects are negated and it cannot declare an attack, until the End Phase.|

|Wicked Equation|???|????|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle. The Battle Damage you would take becomeS 0, then destroy the monster that destroyed that monster. You can activate this card from your hand by paying 500 life points.|

|Burdened Strike|???|????|Trap Card|Trap|||||Activate only when a monster your opponent controls attacks. Reduce the ATK of all monsters your opponent controls by the Level of the attacking monster x200, until the End Phase. You can activate this card from your hand by discarding 1 card.|

|Dark Authorization or Noble Withdrawal|???|????|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell or Trap Card or the effect of a Spell or Trap Card. Pay 700 life points to negate the activation or effect of that card and destroy it. Your opponent can negate this card's effect by returning 1 level 4 or higher monster they control to their hand. You can activate this card from your hand by banishing 1 monster and 1 Spell or Trap card from your Graveyard.|

|Extra Turbulent|???|????|Trap Card|Trap|||||This card cannot be Set. Activate only when a card(s) on the field would be returned to the hand. Pay 500 life points: Return that card(s) to the Deck instead, then shuffle it. You can activate this card from your hand.|

|Underworld's Lightning|???|????|Trap card|Trap|||||You can banish 2 cards from your Graveyard to destroy 1 card your opponent controls. You can activate this card from your hand during either player's turn. If you activate this card: You cannot send cards from your hand to the Graveyard during this turn (or your next turn if this card is activated during your opponent's turn.).|

|Leeching Summons|???|????|Trap Card|Trap||Continuous|||When your opponent Special Summons a monster: Draw 1 card. You can activate this card from your hand by discarding 2 cards.|

|Change Stance|???|????|Trap Card|Trap|||||This card cannot be Set. Pay 500 life points: Change 1 monster to face-up Attack Position or face-down Defense Position. You can activate this card from your hand.|
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Post by CNo.101 S.H.Death Knight Sat Sep 03, 2011 5:39 am

Random Duelist wrote:Fixed most OCG errors:


|Thunderous Overrules|???|???|Trap Card|Trap||Counter|||This card cannot be Set. You can only activate this card from your hand when your opponent Summons a monster during your opponent's turn by paying 500 life points. Its effects are negated and it cannot declare an attack, until the End Phase.|

"this cannot be Set" = old OCG. "Cannot be Set" = new OCG but I dunno it regard spell and trap either.

|Wicked Equation|???|????|Trap Card|Trap|||||Activate only when a monster you control is destroyed by battle. The Battle Damage you would take become 0, then destroy the monster that destroyed that monster. You can activate this card from your hand by paying 500 life points.|

There was an extra S in cap

|Burdened Strike|???|????|Trap Card|Trap|||||Activate only when a monster your opponent controls attacks. Reduce the ATK of all monsters your opponent controls by the Level of the attacking monster x 200, until the End Phase. You can activate this card from your hand by discarding 1 card.|

|Dark Authorization or Noble Withdrawal|???|????|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell or Trap Card or the effect of a Spell or Trap Card. Pay 700 life points to negate the activation or effect of that card and destroy it. Your opponent can negate this card's effect by returning 1 level 4 or higher monster they control to their hand. You can activate this card from your hand by banishing 1 monster and 1 Spell or Trap card from your Graveyard.|

Actually the OCG I used on this is correct that is the new OCG that been confirmed otherwise that would take quite some space

|Extra Turbulent|???|????|Trap Card|Trap|||||This card cannot be Set. Activate only when a card(s) on the field would be returned to the hand. Pay 500 life points: Return that card(s) to the Deck instead, then shuffle it. You can activate this card from your hand.|

|Underworld's Lightning|???|????|Trap card|Trap|||||You can banish 2 cards from your Graveyard to destroy 1 card your opponent controls. You can activate this card from your hand during either player's turn. If you activate this card: You cannot send cards from your hand to the Graveyard during this turn (or your next turn if this card is activated during your opponent's turn.)|

I never seen "If you activate this card" many cards have "If you do" then so on.


|Leeching Summons|???|????|Trap Card|Trap||Continuous|||When your opponent Special Summons a monster: Draw 1 card. You can activate this card from your hand by discarding 2 cards.|

|Change Stance|???|????|Trap Card|Trap|||||This card cannot be Set. Pay 500 life points: Change 1 monster to face-up Attack Position or face-down Defense Position. You can activate this card from your hand.

Once again been said the same as the first card
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