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monster effect traps and some good traps-oh!

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monster effect traps and some good traps-oh! Empty monster effect traps and some good traps-oh!

Post by CNo.101 S.H.Death Knight Tue Jul 17, 2012 9:14 am

|Effect Disorientation|???|????|Trap Card|Trap||Counter|||When a monster effect of a monster that was Summoned this turn is activated: Pay 500 Life Points; Negate the activation and if you do, destroy it.|

|Talent Swap|???|????|Trap Card|Trap|||||Target 1 face-up monster you control and 1 face-up monster your opponent controls; the first target's effects becomes the second target's effect and the second target's effects becomes the first target's effects.|



Last edited by Scheath666 on Mon Jul 23, 2012 2:31 pm; edited 2 times in total
CNo.101 S.H.Death Knight
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Post by Seattleite Tue Jul 17, 2012 11:50 am

Effect Disorientation is nice, but might do without the 1000 LP cost.

Talent Swap is a quick version of Ludicrous Letdown, love it
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Post by CNo.101 S.H.Death Knight Tue Jul 17, 2012 12:10 pm

i put the 1000 LP because like 80% of the time when you summon a monster you tend to activate its effects right of the bat which is very common to happen unless you play vanillas lol
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Post by CNo.101 S.H.Death Knight Mon Jul 23, 2012 2:45 pm

|Tag Attack|???|????|Trap Card|Trap|||||When a monster you control inflicts Battle Damage by attacking Directly: Return it to the Deck; Special Summon 1 Level 4 or lower monster from your Deck in face-up Attack Position but its effects are negated.|

|Zero Damage Dispenser|Trap Card|Trap|||||Special Summon 1 monster from your Deck with 0 original ATK. You can only activate this card during the turn you take no Damage (Either by Battle or card effects). This card cannot chain to Card effects that inflicts effect damage or an attack your opponent's monster declared.|

CNo.101 S.H.Death Knight
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Post by Ash Mon Jul 23, 2012 8:07 pm

Tag Attack would be so much cooler as a continuous trap.
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Post by CNo.101 S.H.Death Knight Mon Jul 23, 2012 9:36 pm

then it will have to have a once per turn clause otherwise OTK potential.
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Post by Ash Thu Jul 26, 2012 12:32 am

Or make it SS at the end of the Battle Phase so that every deck can be mini-Glad Beasts.
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Post by CNo.101 S.H.Death Knight Wed Aug 01, 2012 11:22 am

|Tag Formation|???|????|Trap Card|Trap||Continuous|||Once per turn, during the end of the Battle Phase: You can Target 1 face-up monster you control that attacked this turn; return it to the Main Deck, then Special Summon 1 monster with a Level equal to or less than the target. If this card is destroyed: Destroy all monsters Special Summoned by this effect.|
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Post by Ash Wed Aug 01, 2012 11:38 am

:>
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