Wait, Is that an Archetype of Hand-Traps that isn't Eccentric?

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Wait, Is that an Archetype of Hand-Traps that isn't Eccentric? Empty Wait, Is that an Archetype of Hand-Traps that isn't Eccentric?

Post by Ruthlessly Condemned on Fri Aug 24, 2012 3:23 am

Fate of Greed
[DARK/Fiend/1/100/200]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. When your Opponent declares a direct Attack: You can Send this card in your hand to the Graveyard; Negate the attack, then Draw 1 card and reveal it, If it's a "Fate" Monster, End the Battle Phase. You cannot activate this effect if you control a monster except a "Fate" Monster.

Fate of Sorrow
[DARK/Fairy/3/800/800]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. When your Opponent activates a Spell or Trap card: Send this card and one other "Fate" monster in your hand to the Graveyard; Negate the effect of that card and Destroy it. You cannot activate this effect if you control a monster except a "Fate" Monster.

Fate of Wrath
[DARK/Fiend/2/300/500]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. When your Opponent Activates the effect of an Effect Monster that Activates in the Hand or Graveyard: You can Send this card in your hand to the Graveyard; Negate the effect and Banish the Monster. You cannot activate this effect if you control a monster except "Fate" Monsters

Fate of Happiness
[LIGHT/Fairy/2/0/100]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. You can Send this card in your hand to the Graveyard; any Damage you take this turn becomes an equal increase of Life points instead. You cannot activate this effect if you control a monster except a "Fate" Monster.

Fate of Pleasure
[LIGHT/Fiend/3/600/900]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. When your opponent Summons a Monster: Send this card and 1 other "Fate" Monster in your hand to the Graveyard to target that monster; Take control of it until the End Phase. You cannot activate this effect if you control a monster except a "Fate" Monster

Fate of Protection
[LIGHT/Fairy/1/100/100]
When this card is Sent to the Graveyard except to activate the effect of a "Fate" Monster: Shuffle this card into your Deck. When your Opponent declares a direct Attack: You can Activate this card's effect to Special Summon it from your hand and End the Battle Phase, If this card is Special Summoned this way, This card's effect is Negated when it is sent to the Graveyard. You cannot activate this effect if you control a monster except "Fate" Monsters

Twisted Fate-weaver
[DARK/Fiend/8/2100/900]
Cannot be Normal Summoned or Set. Must be Special Summoned from your hand by having 6 or more "Fate" cards in your Graveyard and cannot be Special Summoned in other ways. This card gains 100 ATK and DEF for each "Fate" Monster in your Graveyard. Once per turn, When your Opponent Activates a Spell or Trap Card or the effect of a Spell or Trap Card: You can Activate one of these effects: -You can Negate the effects of that card and Return it to the Owner's Hand -You can Banish 1 "Fate" card in your Graveyard; Negate the effects of that card and Destroy it

The Secret Book of Fate
[Spell/Quickplay]
During your Opponent's Turn: Tribute 1 Level 6 or lower Monster to add any number of "Fate" Monsters whose combined level is equal to the Level of the Tributed Monster. You cannot Activate this card while you have a "The Secret Book of Fate" in the Graveyard.

Living Book of Fate
[Spell/Continuous]
When this card is Activated: Return all Banished "Fate" monsters to your Graveyard. Once per turn: You can reveal 1 "Fate" monster in your hand to target 1 "Fate" monster of the Same Attribute in your Graveyard; Special Summon it in Face-up Defense Position

Fated to Victory
[Trap]
While you control a "Fate-Weaver" Monster and your Life points are lower than your Opponent: Banish 8 "Fate" monsters in your hand or Graveyard; Destroy all cards your opponent controls and inflict 300 damage to your opponent for each card destroyed.


Last edited by Trololkastel on Fri Aug 24, 2012 10:05 am; edited 2 times in total

Ruthlessly Condemned

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Wait, Is that an Archetype of Hand-Traps that isn't Eccentric? Empty Re: Wait, Is that an Archetype of Hand-Traps that isn't Eccentric?

Post by Ruthlessly Condemned on Fri Aug 24, 2012 5:21 am

Nerfed and Boosted "Fate of Wrath" so it would not be a better Eccentric Electron

Boosted "Living Book of Fate" a little

EDIT: Testing forced me to boost Twisted Fate-Master a Little

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Post by Seattleite on Fri Aug 24, 2012 11:25 am

Cool archetype and yet another reason Junk Salvage is limited Razz

Only concern is the thought of The Secret Book of Fate adding 3 Greed and 1 Protection to your hand. However i don't think it's anything to immediately worry about, since it's mostly stall tactics. Just might be a burn / chaos deck enabler? Only time would tell.

anyways coo'

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Wait, Is that an Archetype of Hand-Traps that isn't Eccentric? Oprahs-Bees
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Post by Ruthlessly Condemned on Fri Aug 24, 2012 1:49 pm

Actually Sea, The biggest target for Secret Books that is run in a Fate Deck is Savior Soldier...

I actually would like to submit this Archetype as my First Archetype for LCCG, when i get the chance that is

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Post by Ruthlessly Condemned on Sat Aug 25, 2012 3:38 pm

Nobody but Sea is posting in this topic? This Archetype must not need any improving then...

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Post by Seattleite on Sat Aug 25, 2012 4:01 pm

Trololkastel wrote:Nobody but Sea is posting in this topic?

This seems to be a trend.

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