Leech archtype (not finished, needs editing)

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Leech archtype (not finished, needs editing) Empty Leech archtype (not finished, needs editing)

Post by Insert Name Here on Tue Aug 09, 2011 6:04 pm

Basic Strategy: Equip certian Leeches to opponents monsters, suck the fight out of them and recover some life, destroy the monsters, let them swarm, rinse and repeat.

Pros: Allows weaker monsters a chance to fight. SS's your leeches once a monster is destroyed. recover lp lost to use Scrap Destruction, Swift Storm ect.

Cons: Encourages your opponent to swarm. Little defense against Spirits since the opponents monster returns to the hand.

|Leech Maniac|Sea Serpent/Effect|Water|3||1300|1500|You can equip this card from the Field to a card your opponent controls. It loses 500 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease it's ATK by 100 and increase yor Life Point by 500. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

|Leech Soilder|Sea Serpent/Effect|Water|4||1600|0|This card cannot be destroyed by a card effect. Once per turn, select 1 monster equipped with a "Leech" monster. It loses 200 ATK. As long as this card remains on the Field, All monsters with 1000 or less ATK cannot leave the Field except by a card effect.|

|Leech Meister|Sea Serpent/Effect|Water|2||0|1000|You can equip this card from the Field to a monster your opponent controls. It loses 300 ATK. The equipped monster cannot change its battle position. The equipped monster cannot declare an attack. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monsters ATK by 300 and increase your Life Points by 200. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

|Leech Queen|Sea Serpent/Effect|Water|4||0|0|This card cannot be destroyed by battle (Damage calculation is applied normally). This card cannot declare a direct attack. Each time a monster's ATK is decreased, increase this card's ATK by that amount. Each time a monster your opponent controls is destroyed by the effect of a "Leech" monster, your opponent can Special Summon 1 monster from their Deck with 2000 or less ATK. It cannot be used for a Synchro Summon. During each of your End Phases, pay 1000 Life Points. If you don't destroy this card. You can only control 1 "Leech Queen".|

|Leech Summoner|Sea Serpent/Effect|Water|1||100|300|Once per turn, you can discard 1 card in your Hand to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Graveyard, except "Leech Summoner". When this card is removed from the Field, decrease 1 monster on the Field ATK by 800.|

|Leech Whisperer|Sea Serpent/Effect|Water|3||1500|0|When this card is drawn, both players can Special Summon a monster in their Graveyard to their side of the Field. They cannot be used for a Synchro Summon. Both monsters lose ATK equal to its Level x200 until the End Phase unless it is equipped with a "Leech" monster.|

|Leech Hunter|Sea Serpent/Effect|Water|5||2000|1300|You can discard 1 card in your Hand to equip this card to a monster your opponent controls from your Hand. It loses 600 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monster's ATK by 500 and increase your Life Points by 700. When that monsters ATK reaches 0, destroy it, discard 2 cards, and return this card to your Hand.|

|Leech Controller|Sea Serpent/Effect|Water|4||1700|0|Each time a "Leech" monster decreases a monster's ATK, discard 1 card and draw 1 card. Once per turn, if a monster's ATK would reach 0 due to a "Leech" monster's Effect, You can add up to 3 cards in your Graveyard to your Deck.|

|Leech Infested River|Spell Card|Spell||Field|||All monsters with 2050 or more ATK cannot declare an Attack. All monsters on the Field loses 200 ATK. Increase your Life Points by 300 each time a "Leech" monster is equipped to a monster your opponent controls. Once per turn you can decrease 1 monster's ATK by 200 and increase your Life Points by 500.|

|Blood Sucker|Spell Card|Spell|||||Select 1 monster equipped with a "Leech" omonster. decrease it's ATK by 500. You can add 2 cards in your Graveyard to your Deck.|

|Leech Replacement|Spell card|spell||Continuous|||Each time a monster is destroyed by a "Leech" monsters effect, your opponent can Special Summon 1 monster in their deck. You can pay 1000 Life Points to equip 1 "Leech" monster you control to the Special Summoned monster. It cannot be used for a Synchro Summon. The equipped monster's ATK cannot be decreased until your next End Phase.|



Last edited by Insert Name Here on Fri Aug 12, 2011 3:22 am; edited 3 times in total
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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by MBArceus on Tue Aug 09, 2011 9:34 pm

Nice cards bro, but I think they're too slow...
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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by Insert Name Here on Wed Aug 10, 2011 3:49 am

I knew they'd be a little slow, but theres still more editing to go. In fact heres 2 new cards.
[b]
|Swarm of Leeches|Spell Card|Spell|||||Discad 1 card and pay 1000 Life Points. Special Summon 2 Level-3 or lower "Leech" monsters in your Hand, or Gravyard. Thier effects are negated until your next Standby Phase.|

|Queen's Sacrafice of Summoning|Spell Card|Spell||Quick Play|||Activate only when you control 1 "Leech Queen". Tribute it to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Deck. You can remove this card and 1 "Leech Queen" in your Graveyard to decrease 1 monster's ATK by 800 until your opponent's next Draw Phase.|

And thanks for teh rate.


Last edited by Insert Name Here on Wed Aug 10, 2011 9:12 am; edited 1 time in total
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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by Seattleite on Wed Aug 10, 2011 8:33 am

Insert Name Here wrote:Basic Strategy: Equip certian Leeches to opponents monsters, suck the fight out of them and recover some life, destroy the monsters, let them swarm, rinse and repeat.

Pros: Allows weaker monsters a chance to fight. SS's your leeches once a monster is destroyed. recover lp lost to use Scrap Destruction, Swift Storm ect. Very Happy

Cons: Encourages your opponent to swarm. Little defense against Spirits since the opponents monster returns to the hand. Sad

|Leech Maniac|Sea Serpent/Effect|Water|3||1300|1500|You can equip this card to a card your opponent controls. It loses 500 ATK. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally).During each of your End Phases, decrease it's ATK by 100 and increase yor Life Point by 500. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|
Err... pretty slow... and gives plenty reason to just tribute it. Also the Marshmallon effect is only useful if you can force it into ATK position.

|Leech Soilder|Sea Serpent/Effect|Water|4||1600|0|Once per turn, select 1 monster equipped with a "Leech" monster. It loses 200 ATK. As long as this card remains on the Field, All monsters with 1000 or less ATK cannot leave the Field except by a card effect.|
Interesting support... and now i see the potential use of keeping them on the field, with field clogging... but where's the win condition associated with that?

|Leech Meister|Sea Serpent/Effect|Water|2||0|1000|You can equip this card to a monster your opponent controls. It loses 300 ATK. The equipped monster cannot declare an attack. The equipped monster cannot be destroyed by Battle( Damage calculation is applied normally). During each of your End Phases, decrease the equipped monsters ATK by 300 and increase your Life Points by 200. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|
Since it's during each of YOUR end phases, makes it easy to destroy after killing a monster. This might seem obscure but, what about "at the start of your Main Phase 2", which allows you to destroy something and then re-equip.

|Leech Queen|Sea Serpent/Effect|Water|4||0|0|This card cannot be destroyed by a card effect, except by its own effect, or by battle (Damage calculation is applied normally). This card cannot declare a direct attack. Each time a monster's ATK is decreased, increase this card's ATK by that amount. Each time a monster your opponent controls is destroyed by the effect of a "Leech" monster, your opponent can Special Summon 1 monster from their Deck with 2000 or less ATK. During each of your End Phases, pay 1000 Life Points. If you don't destroy this card. You can only control 1 "Leech Queen".|
"Or by battle (damage calculation...)" is not needed, we know what you mean Wink Special Summon effect is weird and potentially very dangerous. LP upkeep is even worse than archfiends... All in all, it's still a slow card even with potential power, but i don't know if the LP gain can really counter the massive upkeep...

|Leech Summoner|Sea Serpent/Effect|Water|1||100|300|Once per turn, you can discard 2 cards in your Hand to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Graveyard, except "Leech Summoner". When this card is removed from the Field, decrease 1 monster on the Field ATK by 400.|
Zombie master for leeches... haha. Though it has way weaker stats and drawbacks. I would boost that "Decrease ATK" effect up to 800 or something.

|Leech Whisperer|Sea Serpent/Effect|Water|3||1500|0|When this card is drawn, Your Opponent can Special Summon a monster in their Graveyard to their side of the Field. It loses ATK equal to its Level x200 until the End Phase unless it is equipped with a "Leech" monster.|
Ack, this is like that one card Yu-Jo Friendship without even having Unity. With it being their choice entirely with no drawbacks either way there is no way you can benefit from this card.

|Leech Hunter|Sea Serpent/Effect|Water|5||2000|1300|You can discard 2 cards in your Hand to equip this card to a monster your opponent controls from your Hand. It loses 600 ATK. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your End Phases, decrease the equipped monster's ATK by 500 and increase your Life Points by 700. When that monsters ATK reaches 0, destroy it and return this card to your Hand.|
Maybe make it discard 1 card? The greatest weakness this archetype can have is just tributing/synching/xyzing off monsters. But still, i like the concept here.

|Leech Controller|Sea Serpent/Effect|Water|4||1700|0|Each time a "Leech" monster decreases a monster's ATK, discard 1 card and draw 1 card. Once per turn, if a monster's ATK would reach 0 due to a "Leech" monster's Effect, you can Special Summon the equipped "Leach" monster to your side of the Field in face-up attack position instead.|
Cool little searching card, but i hope there is some other counterbalance to all the discard effects. And why would you want to summon them in Attack position?


|Leech Infested River|Spell Card|Spell||Field|||All monster's ATK is decreased by 200. Increase your Life Points by 300 each time a "Leech" monster is equipped to a monster your opponent controls. Once per turn you can decrease 1 monster's ATK by 200 and increase your Life Points by 500.|
Love it. This archetype is starting to seem more flowing now.

|Blood Sucker|Spell Card|Spell|||||Select 1 monster equipped with a "Leech" omonster. decrease it's ATK by 200. your opponent can draw 1 card.|
I think it should be YOU who should be drawing the cards....

|Leech Replacement|Spell card|spell||Continuous|||Each time a monster is destroyed by a "Leech" monsters effect, your opponent can Special Summon 1 monster in their deck. You can pay 1000 Life Points to equip 1 "Leech" monster you control to the Special Summoned monster. The equipped monster's ATK cannot be decreased until your next End Phase.|
Nice but... urgh, so many drawbacks. Especially since they can pick ANY monster, and it may just be a tuner or a potential XYZ material..

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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by Insert Name Here on Wed Aug 10, 2011 9:04 am

Seattleite wrote:
Insert Name Here wrote:Basic Strategy: Equip certian Leeches to opponents monsters, suck the fight out of them and recover some life, destroy the monsters, let them swarm, rinse and repeat.

Pros: Allows weaker monsters a chance to fight. SS's your leeches once a monster is destroyed. recover lp lost to use Scrap Destruction, Swift Storm ect. Very Happy

Cons: Encourages your opponent to swarm. Little defense against Spirits since the opponents monster returns to the hand. Sad

|Leech Maniac|Sea Serpent/Effect|Water|3||1300|1500|You can equip this card to a card your opponent controls. It loses 500 ATK. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally).During each of your End Phases, decrease it's ATK by 100 and increase yor Life Point by 500. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|
Err... pretty slow... and gives plenty reason to just tribute it. Also the Marshmallon effect is only useful if you can force it into ATK position.
How bout... "The equipped monster cannot change its battle position" onto each Leech that equips

|Leech Soilder|Sea Serpent/Effect|Water|4||1600|0|Once per turn, select 1 monster equipped with a "Leech" monster. It loses 200 ATK. As long as this card remains on the Field, All monsters with 1000 or less ATK cannot leave the Field except by a card effect.|
Interesting support... and now i see the potential use of keeping them on the field, with field clogging... but where's the win condition associated with that?
Beat the fawking brakes of them while their still on the Field.

|Leech Meister|Sea Serpent/Effect|Water|2||0|1000|You can equip this card to a monster your opponent controls. It loses 300 ATK. The equipped monster cannot declare an attack. The equipped monster cannot be destroyed by Battle( Damage calculation is applied normally). During each of your End Phases, decrease the equipped monsters ATK by 300 and increase your Life Points by 200. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|
Since it's during each of YOUR end phases, makes it easy to destroy after killing a monster. This might seem obscure but, what about "at the start of your Main Phase 2", which allows you to destroy something and then re-equip.
Hmmm, that could work actually, ill think on that

|Leech Queen|Sea Serpent/Effect|Water|4||0|0|This card cannot be destroyed by a card effect, except by its own effect, or by battle (Damage calculation is applied normally). This card cannot declare a direct attack. Each time a monster's ATK is decreased, increase this card's ATK by that amount. Each time a monster your opponent controls is destroyed by the effect of a "Leech" monster, your opponent can Special Summon 1 monster from their Deck with 2000 or less ATK. During each of your End Phases, pay 1000 Life Points. If you don't destroy this card. You can only control 1 "Leech Queen".|
"Or by battle (damage calculation...)" is not needed, we know what you mean Wink Special Summon effect is weird and potentially very dangerous. LP upkeep is even worse than archfiends... All in all, it's still a slow card even with potential power, but i don't know if the LP gain can really counter the massive upkeep...
I thought about changin it to where they can't summon a tuner, and it cant be used for a tribute summon, or synchro summon

|Leech Summoner|Sea Serpent/Effect|Water|1||100|300|Once per turn, you can discard 2 cards in your Hand to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Graveyard, except "Leech Summoner". When this card is removed from the Field, decrease 1 monster on the Field ATK by 400.|
Zombie master for leeches... haha. Though it has way weaker stats and drawbacks. I would boost that "Decrease ATK" effect up to 800 or something.
I guess that could work

|Leech Whisperer|Sea Serpent/Effect|Water|3||1500|0|When this card is drawn, Your Opponent can Special Summon a monster in their Graveyard to their side of the Field. It loses ATK equal to its Level x200 until the End Phase unless it is equipped with a "Leech" monster.|
Ack, this is like that one card Yu-Jo Friendship without even having Unity. With it being their choice entirely with no drawbacks either way there is no way you can benefit from this card.
i guess the same thing i want to add to queen could be added here

|Leech Hunter|Sea Serpent/Effect|Water|5||2000|1300|You can discard 2 cards in your Hand to equip this card to a monster your opponent controls from your Hand. It loses 600 ATK. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your End Phases, decrease the equipped monster's ATK by 500 and increase your Life Points by 700. When that monsters ATK reaches 0, destroy it and return this card to your Hand.|
Maybe make it discard 1 card? The greatest weakness this archetype can have is just tributing/synching/xyzing off monsters. But still, i like the concept here.
The concept is intiresting yes, i guess i will go with discard 1 card

|Leech Controller|Sea Serpent/Effect|Water|4||1700|0|Each time a "Leech" monster decreases a monster's ATK, discard 1 card and draw 1 card. Once per turn, if a monster's ATK would reach 0 due to a "Leech" monster's Effect, you can Special Summon the equipped "Leach" monster to your side of the Field in face-up attack position instead.|
Cool little searching card, but i hope there is some other counterbalance to all the discard effects. And why would you want to summon them in Attack position?
tbh, i dun know why i would. I just thought it be a good idea at the time, now i know to get rid of last effect


|Leech Infested River|Spell Card|Spell||Field|||All monster's ATK is decreased by 200. Increase your Life Points by 300 each time a "Leech" monster is equipped to a monster your opponent controls. Once per turn you can decrease 1 monster's ATK by 200 and increase your Life Points by 500.|
Love it. This archetype is starting to seem more flowing now.
[Very Happy

|Blood Sucker|Spell Card|Spell|||||Select 1 monster equipped with a "Leech" omonster. decrease it's ATK by 200. your opponent can draw 1 card.|
I think it should be YOU who should be drawing the cards....
k

|Leech Replacement|Spell card|spell||Continuous|||Each time a monster is destroyed by a "Leech" monsters effect, your opponent can Special Summon 1 monster in their deck. You can pay 1000 Life Points to equip 1 "Leech" monster you control to the Special Summoned monster. The equipped monster's ATK cannot be decreased until your next End Phase.|
Nice but... urgh, so many drawbacks. Especially since they can pick ANY monster, and it may just be a tuner or a potential XYZ material..
again, same thing as queen could be useable here, btw What about the other 3 in the comments area. And Leech block isnt neccisary now apperantly with the changes im making

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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by Insert Name Here on Thu Aug 11, 2011 12:50 pm

I guess no one wants to give opinions for a struggling archytpe that may or may not make it in the LCCG.

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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by ALiCE'S EMOTiON on Fri Aug 12, 2011 1:25 am

Insert Name Here wrote:Basic Strategy: Equip certian Leeches to opponents monsters, suck the fight out of them and recover some life, destroy the monsters, let them swarm, rinse and repeat.

Pros: Allows weaker monsters a chance to fight. SS's your leeches once a monster is destroyed. recover lp lost to use Scrap Destruction, Swift Storm ect.

Cons: Encourages your opponent to swarm. Little defense against Spirits since the opponents monster returns to the hand.

|Leech Maniac|Sea Serpent/Effect|Water|3||1300|1500|You can equip this card to a card your opponent controls. It loses 500 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease it's ATK by 100 and increase yor Life Point by 500. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

Ok well first off the first effect for Equiping doesn't say from where so standard Equip Spell Rules??? Which BTW would instently make this card stupid good and a tab bit OP'ed because you don't specify where it needs to be at to use this effect Hand, deck, Grave, Field, RFG??? Specify pls. the rest is sorta ok but what ever it works

|Leech Soilder|Sea Serpent/Effect|Water|4||1600|0|This card cannot be destroyed by a card effect. Once per turn, select 1 monster equipped with a "Leech" monster. It loses 200 ATK. As long as this card remains on the Field, All monsters with 1000 or less ATK cannot leave the Field except by a card effect.|

hmmm all monsters with a 1000 or less ATK cannot leave the field except by card effect. Well I would be fine with that except for I just remembered a few things such as Synchros, Tributes, ect. It stops most of that dead in it's tracks. then make it so that this guy has 1000 or less atk and he can never leave the field unless the atk decress is gotten rid of first. and that is not ok.

|Leech Meister|Sea Serpent/Effect|Water|2||0|1000|You can equip this card to a monster your opponent controls. It loses 300 ATK. The equipped monster cannot change its battle position. The equipped monster cannot declare an attack. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monsters ATK by 300 and increase your Life Points by 200. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

Once agin the first effect doesn't specify from where he can be Equiped, and it's funny because you never have to enter your Main Phase 2. So equip to a monster your opponent controls then Troll with high ATK monsters (aka Blood Moon) while making the equiped monsters ATK the minimum.

|Leech Queen|Sea Serpent/Effect|Water|4||0|0|This card cannot be destroyed by a card effect, except by its own effect, or by battle (Damage calculation is applied normally). This card cannot declare a direct attack. Each time a monster's ATK is decreased, increase this card's ATK by that amount. Each time a monster your opponent controls is destroyed by the effect of a "Leech" monster, your opponent can Special Summon 1 monster from their Deck with 2000 or less ATK. It cannot be used for a Synchro Summon. During each of your End Phases, pay 1000 Life Points. If you don't destroy this card. You can only control 1 "Leech Queen".|

The first effect is BS tbh practily indestructable and a great stall monster that is OP'ed man. Then it has the abillity to monster jack from the deck 0_o thats a little much don't you think? the Lp cost can see a little much though but then agin don't we have a psychic monster that reverses all payments like that to Lp regain?

|Leech Summoner|Sea Serpent/Effect|Water|1||100|300|Once per turn, you can discard 1 card in your Hand to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Graveyard, except "Leech Summoner". When this card is removed from the Field, decrease 1 monster on the Field ATK by 800.|

k

|Leech Whisperer|Sea Serpent/Effect|Water|3||1500|0|When this card is drawn, both players can Special Summon a monster in their Graveyard to their side of the Field. They cannot be used for a Synchro Summon. Both monsters lose ATK equal to its Level x200 until the End Phase unless it is equipped with a "Leech" monster.|

um ok I gusse that works but to bad yugioh doesn't have a muligan rule

|Leech Hunter|Sea Serpent/Effect|Water|5||2000|1300|You can discard 1 card in your Hand to equip this card to a monster your opponent controls from your Hand. It loses 600 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monster's ATK by 500 and increase your Life Points by 700. When that monsters ATK reaches 0, destroy it and return this card to your Hand.|

Once agin you never have to enter your Main Phase 2. And when it dies you get Hand advantage......

|Leech Controller|Sea Serpent/Effect|Water|4||1700|0|Each time a "Leech" monster decreases a monster's ATK, discard 1 card and draw 1 card. Once per turn, if a monster's ATK would reach 0 due to a "Leech" monster's Effect, You can add up to 3 cards in your Graveyard to your Deck.|

A recyceling Engine ok I gusse that works



|Leech Infested River|Spell Card|Spell||Field|||All monster's ATK is decreased by 200. Increase your Life Points by 300 each time a "Leech" monster is equipped to a monster your opponent controls. Once per turn you can decrease 1 monster's ATK by 200 and increase your Life Points by 500.|[/b]


Wow can you say really no down side considering the card can keep it's self out there by it's second effect.


|Blood Sucker|Spell Card|Spell|||||Select 1 monster equipped with a "Leech" omonster. decrease it's ATK by 500. You can draw 1 card and add 2 cards in your Graveyard to your Deck.|[/b]


ummm ok really decress draw and add cards back a little much anit it?


|Leech Replacement|Spell card|spell||Continuous|||Each time a monster is destroyed by a "Leech" monsters effect, your opponent can Special Summon 1 monster in their deck. You can pay 1000 Life Points to equip 1 "Leech" monster you control to the Special Summoned monster. It cannot be used for a Synchro Summon. The equipped monster's ATK cannot be decreased until your next End Phase.|[/b]


just helps your opponent beat you quicker even though all of the equip Leechs prevent ATKs pretty much but it works


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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

Post by Insert Name Here on Fri Aug 12, 2011 3:15 am

WereLord wrote:
Insert Name Here wrote:Basic Strategy: Equip certian Leeches to opponents monsters, suck the fight out of them and recover some life, destroy the monsters, let them swarm, rinse and repeat.

Pros: Allows weaker monsters a chance to fight. SS's your leeches once a monster is destroyed. recover lp lost to use Scrap Destruction, Swift Storm ect.

Cons: Encourages your opponent to swarm. Little defense against Spirits since the opponents monster returns to the hand.

|Leech Maniac|Sea Serpent/Effect|Water|3||1300|1500|You can equip this card to a card your opponent controls. It loses 500 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease it's ATK by 100 and increase yor Life Point by 500. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

Ok well first off the first effect for Equiping doesn't say from where so standard Equip Spell Rules??? Which BTW would instently make this card stupid good and a tab bit OP'ed because you don't specify where it needs to be at to use this effect Hand, deck, Grave, Field, RFG??? Specify pls. the rest is sorta ok but what ever it works
oshi- I forgot to put from the Field. Its from the Field, so you gots to summon him first
|Leech Soilder|Sea Serpent/Effect|Water|4||1600|0|This card cannot be destroyed by a card effect. Once per turn, select 1 monster equipped with a "Leech" monster. It loses 200 ATK. As long as this card remains on the Field, All monsters with 1000 or less ATK cannot leave the Field except by a card effect.|

hmmm all monsters with a 1000 or less ATK cannot leave the field except by card effect. Well I would be fine with that except for I just remembered a few things such as Synchros, Tributes, ect. It stops most of that dead in it's tracks. then make it so that this guy has 1000 or less atk and he can never leave the field unless the atk decress is gotten rid of first. and that is not ok.
I also need to add youur opponent can still tribute summon, the monster that would be tributed remains on the Field though

|Leech Meister|Sea Serpent/Effect|Water|2||0|1000|You can equip this card to a monster your opponent controls. It loses 300 ATK. The equipped monster cannot change its battle position. The equipped monster cannot declare an attack. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monsters ATK by 300 and increase your Life Points by 200. When that card's ATK reaches 0, destroy the equipped monster and Special summon this card to your side of the Field in face-up defense position.|

Once agin the first effect doesn't specify from where he can be Equiped, and it's funny because you never have to enter your Main Phase 2. So equip to a monster your opponent controls then Troll with high ATK monsters (aka Blood Moon) while making the equiped monsters ATK the minimum.
Imma bout to raeg due to my lack of proper wordings -_______-

|Leech Queen|Sea Serpent/Effect|Water|4||0|0|This card cannot be destroyed by a card effect, except by its own effect, or by battle (Damage calculation is applied normally). This card cannot declare a direct attack. Each time a monster's ATK is decreased, increase this card's ATK by that amount. Each time a monster your opponent controls is destroyed by the effect of a "Leech" monster, your opponent can Special Summon 1 monster from their Deck with 2000 or less ATK. It cannot be used for a Synchro Summon. During each of your End Phases, pay 1000 Life Points. If you don't destroy this card. You can only control 1 "Leech Queen".|

The first effect is BS tbh practily indestructable and a great stall monster that is OP'ed man. Then it has the abillity to monster jack from the deck 0_o thats a little much don't you think? the Lp cost can see a little much though but then agin don't we have a psychic monster that reverses all payments like that to Lp regain?
Now that monster sounds broken, sorta like this one. I see where your coming at. though

|Leech Summoner|Sea Serpent/Effect|Water|1||100|300|Once per turn, you can discard 1 card in your Hand to Special Summon 1 Level-4 or lower "Leech" monster in your Hand, or Graveyard, except "Leech Summoner". When this card is removed from the Field, decrease 1 monster on the Field ATK by 800.|

k
Very Happy

|Leech Whisperer|Sea Serpent/Effect|Water|3||1500|0|When this card is drawn, both players can Special Summon a monster in their Graveyard to their side of the Field. They cannot be used for a Synchro Summon. Both monsters lose ATK equal to its Level x200 until the End Phase unless it is equipped with a "Leech" monster.|

um ok I gusse that works but to bad yugioh doesn't have a muligan rule
again Very Happy

|Leech Hunter|Sea Serpent/Effect|Water|5||2000|1300|You can discard 1 card in your Hand to equip this card to a monster your opponent controls from your Hand. It loses 600 ATK. The equipped monster cannot change its battle position. The equipped monster cannot be destroyed by Battle (Damage calculation is applied normally). During each of your Main Phase 2, decrease the equipped monster's ATK by 500 and increase your Life Points by 700. When that monsters ATK reaches 0, destroy it and return this card to your Hand.|

Once agin you never have to enter your Main Phase 2. And when it dies you get Hand advantage......
i guess ill add "Discard 2 cards and return this card to your Hand"

|Leech Controller|Sea Serpent/Effect|Water|4||1700|0|Each time a "Leech" monster decreases a monster's ATK, discard 1 card and draw 1 card. Once per turn, if a monster's ATK would reach 0 due to a "Leech" monster's Effect, You can add up to 3 cards in your Graveyard to your Deck.|

A recyceling Engine ok I gusse that works
Very Happy


|Leech Infested River|Spell Card|Spell||Field|||All monster's ATK is decreased by 200. Increase your Life Points by 300 each time a "Leech" monster is equipped to a monster your opponent controls. Once per turn you can decrease 1 monster's ATK by 200 and increase your Life Points by 500.|[/b]


Wow can you say really no down side considering the card can keep it's self out there by it's second effect.
?
It cant keep itself out, the only way it can stay on teh field is by Stabilazation Dome or if your opponent can haz no s/t destruction



|Blood Sucker|Spell Card|Spell|||||Select 1 monster equipped with a "Leech" omonster. decrease it's ATK by 500. You can draw 1 card and add 2 cards in your Graveyard to your Deck.|[/b]


ummm ok really decress draw and add cards back a little much anit it?
k, will remove draw


|Leech Replacement|Spell card|spell||Continuous|||Each time a monster is destroyed by a "Leech" monsters effect, your opponent can Special Summon 1 monster in their deck. You can pay 1000 Life Points to equip 1 "Leech" monster you control to the Special Summoned monster. It cannot be used for a Synchro Summon. The equipped monster's ATK cannot be decreased until your next End Phase.|[/b]


just helps your opponent beat you quicker even though all of the equip Leechs prevent ATKs pretty much but it works
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Leech archtype (not finished, needs editing) Empty Re: Leech archtype (not finished, needs editing)

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