Sky Knight Archtype

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Sky Knight Archtype Empty Sky Knight Archtype

Post by Nova Orbis on Fri Mar 09, 2012 4:47 pm

|Sky Knight- Icarus|x|xxxx|Winged-Beast/Effect|WIND|4||1700|1200|When this card is Special Summoned by the effect of a "Sky Knight" monster, discard 1 Spell, or Trap card in your Hand and activate 1 of the following effects: -Draw 1 card. Destroy 1 card on the Field. -Send the top card of your Deck to the Graveyard. If it was a level-4 or lower "Sky Knight", or WIND monster, except "Sky Knight- Icarus" Special Summon it.|

|Sky Knight- Chronus|x|xxxx|Winged Beast/Effect|WIND|3||500|1100|Each time a Spell, or Trap card is discarded from your Hand, switch this card's ATK and DEF. Once per turn, reveal the top card of your Deck. If it's a "Sky Knight" monster, Special Summon it.|

|Sky Knight- Solarus|x|xxxx|Winged Beast/Effect|WIND|4||1500|1000|When this card battles a monster, discard 1 Spell, or Trap card in your Hand and increase this card's ATK by 300. If a "Sky Knight" monster is destroyed, tribute this card and Special Summon 1 "Sky Knight" monster from your Deck, or Graveyard.|

|Sky Knight- Elara|x|xxxx|Winged-Beast/Tuner/Effect|WIND|2||0|0|You can discard 1 Spell, or Trap card and 1 "Sky Knight" monster in your Hand to Special Summon this card from your Hand. If this card is used as Synchro Material for a "Sky Knight" monster, return this card and 1 Spell, or Trap card in your Graveyard to your Hand.|

|Sky Knight- Empyrean|x|xxxx|Winged-Beast/Synchro/Effect|6||2400|100|1 "Sky Knight" monster + 1 or more non-Tuner monsters. As long as this card remains face-up on the Field, all "Sky Knight" monsters gain 200 ATK. When this card is Summoned, discard up to 2 Spell or Trap cards in your Hand and destroy the same number of cards on the Field. When this card is removed from the Field, return 3 Spell or Trap cards in your Graveyard to your Deck.|

|Sky Knight Birthright|x|xxxx|Spell Card|Spell|||||When this card is discarded from your Hand, select 1 "Sky Knight" monster in your Graveyard. During your next Standby Phase, banish this card and Special Summon the selected monster.|

|Sky Knight Aurora|x|xxxx|Spell Card|Spell||Field|||You can only activate this card when it is discarded. All "Sky Knight" monsters on the Field gain 200 ATK. Each time a Spell, or Trap card is discarded, gain 300 Life Points. When this card is destroyed, return 2 Spell or Trap cards in your Graveyard to your Deck.|

|Sky Knight Escape|x|xxxx|Spell Card|Spell|||||You can activate this effect during both player's turn. While this card is in your Graveyard, you can banish this card to return 1 "Sky Knight" monster to your Hand. Special Summon it during the End Phase.|

|Sky Knight Pursuit|x|xxxx|Trap Card|Trap|||||You can activate this effect during both player's turn. While this card is in your Graveyard, you can banish this card to destroy 1 monster with 1500 or more ATK on the Field. All Level-4 or lower "Sky Knight" monster's cannot attack this turn.|

|Sky Knight Break|x|xxxx|Trap Card|Trap|||||You can activate this effect during both player's turn. While this card is in your Graveyard, you can banish this card to tribute 1 "Sky Knight" monster you control. Increase 1 "Sky Knight" monster's ATK by the tributed monster's Level x100.|
Nova Orbis
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Post by Anime Girl References on Sat Mar 10, 2012 10:40 am

All of them seem legitimately okay, although I am not completely sure what their goal is besides Synchro Summoning.

Is the goal to Summon Empyrean?

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Post by Nova Orbis on Sun Mar 11, 2012 11:58 am

Basically the goal is to get Empyrean, Icarus, and Aurora on the field and beat down from their.
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