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Zombies need moar love

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Zombies need moar love Empty Zombies need moar love

Post by Insert Name Here Thu Aug 04, 2011 2:15 pm

|Carborus|Zombie/Tuner/Effect|Earth|3||700|200|If you control 1 Level-3 or lower Zombie-type monster, Special Summon this card from your Hand. If this card is used to Synchro Summon the turn this card is Special Summoned, Remove this card from play.|

|Bladed Zombie|Zombie/Effect|Light|4||1700|1200|You can Special Summon this card from your Hand by paying 700 Life Points. You can only activate this effect once per turn. Once per turn, send 1 card from your Deck to the Graveyard.|

|Morphing Plague|Zombie/Effect|Dark|5||2000|1000|When this card is Normal Summoned, select 1 Zombie-type monster in your Graveyard with 1500 or less ATK. This card gains that monster's effect. When this card is Special Summoned, Special Summon 1 Level-3 or lower Zombie-type monster in your Graveyard in face-down defense position.|

|Cyclonus|Zombie/Effect|Wind|3||1400|0|When this card is Special Summoned by a card effect that specificaly states a Zombie-type monster as a target, draw 1 card.|

|Flaming Zombie|Zombie/Effect|Fire|2||200|900|When this card is destroyed by battle, Special Summon 1 Zombie-Type monster wiht 1500 or less ATK from your Deck except "Flaming Zombie" and inflict damage to both players equal to that monster's Level x100.|

|Undersea Walker|Water|Zombie/Effect|4||1900|300|When this card is Special Summoned. select 1 Level-3 or lower non-Tuner Zombie-type monster in your Graveyard. When this card is destroyed, Special Summon the selected monster.|


|Spreading Virus|Spell Card|Spell|||||Activate only when you control no monsters and your opponent controls 2 or more monsters. Special Summon 1 Level-5 or lower Zombie-type monster from your Hand.|

|Zombie Bite|Spell Card|Spell||Equip|||When this card is activatd, you cannot Normal Summon next turn. Select 1 Levle-4 or lower monster your opponent controls and equip this card to it. during your next Standby Phase, take control of it. Its treated as a Zombie-type monster while equipped with this card. |


|Solanium King|Zombie/Synchro/Effect|Dark|8||2800|1600|1 Zombie-type tuner + 1 or more non-Tuner monster(s). When this card is Synchro Summoned, Special Summon 1 Level-4 or lower Zombie-type monster from your Graveyard, or Hand. Once per turn, switch this card's battle position and destroy 1 card on the field. During your End Phases, Tribute 1 Zombie-type monster on the Field. If you don't, destroy this card.|

|Endious|Zombie/Synchro/Effect|Wind|6||2500|2100|1 Zombie-type tuner + 1 or more non-Tuner monster(s). Each time a Zombie-type monster is Normal Summoned, Draw 1 card and discard 1 card. Each time a Zombie-type monster would be destroyed, pay 900 Life Points and negate its destruction.|


Last edited by Insert Name Here on Fri Aug 05, 2011 6:53 am; edited 1 time in total
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Zombies need moar love Empty Re: Zombies need moar love

Post by Anime Girl References Thu Aug 04, 2011 5:21 pm

Hmmm, remove Carborus to Special Summon Moroi, since Moroi is Level 3, Special Summon Carborus, doesn't matter where from. Synchro for a level 6, get a removed monster there. Remove another Zombie to SS Moroi from Grave, SS Carborus from RFP zone, synchro for a level 12. If you feel really dickish, repeat until you have 2 level 12s on the field.

Tornadius needs more effect. Being a Summoned draw engine isn't enough.


Last edited by Darkest Hour on Thu Aug 04, 2011 5:32 pm; edited 1 time in total
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Zombies need moar love Empty Re: Zombies need moar love

Post by Anime Girl References Thu Aug 04, 2011 5:26 pm

Spreading Virus is very slow, and since it negates their effects, better hope that the card is useful stat wise, since Zombies without effects are pretty much useless, and a card like Cursed Moonlight would suit this strategy better since I don't know of any good Level 5 or lower Zombies that do well without their effects and benefit from this casrd.

As much as I like Bladed Zombies effect, I think it might be too powerful. Considering you can drop any card you want, and Special Summon this card nearly instantly, it would make this a turbo staple, sort of like Dark Grepher in Dark Armed decks. Example: Summon Bladed Zombie, drop Moroi. Remove something for Moroi and summon it, and then tribute both for Lichwyrm. The only thing that makes this different than the regular RMR + Moroi is that this can happen in the first turn without having to wait for the Standby Phase.

Morphing Plague with Moroi's effect equals something fierce, a hellishly re-occurring summoning boss, that saps ATK, summons itself, and then summons something else, with a body of 2000 ATK. It's a powerful swarmer that I would hate to have to put up with, which makes me wonder if that might make it too powerful.
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Zombies need moar love Empty Re: Zombies need moar love

Post by DIGITAL Thu Aug 04, 2011 6:08 pm

Insert Name Here wrote:|Carborus|Zombie/Tuner/Effect|Earth|3||700|200|If you control 1 Level-3 or lower Zombie-type monster, Special Summon this card. If this card is used to Synchro Summon the turn this card is Special Summoned, Remove this card from play.|

Awesome! First turn synchro/Banish worthy card. Good

|Bladed Zombie|Zombie/Effect|Light|4||1700|1200|You can Special Summon this card from your Hand by paying 700 Life Points. Once per turn, send 1 card from your Deck to the Graveyard. You can only activate this effect once per turn.|

Good card

|Morphing Plague|Zombie/Effect|Dark|5||2000|1000|When this card is Normal Summoned, select 1 Zombie-type monster in your Graveyard with 1500 or less ATK. This card gains that monster's effect. When this card is Special Summoned, Special Summon 1 Level-3 or lower Zombie-type monster in your Graveyard in face-down defense position.|

Seems good to me

|Tornadius|Zombie/Effect|Wind|3||1400|0|When this card is Special Summoned by a card effect that specificaly states a Zombie-type monster as a target, draw 1 card.|

seems a little weak

|Flaming Zombie|Zombie/Effect|Fire|2||200|900|When this card is destroyed by battle, Special Summon 1 Zombie-Type monster wiht 1500 or less ATK from your Deck except "Flaming Zombie" and inflict damage to both players equal to that monster's Level x100.|

now i have to make a Lv 12 Zombie with 0 ATK just for the Lulz.

|Undersea Walker|Zombie/Effect|4||1900|300|When this card is Special Summoned. select 1 Level-3 or lower non-Tuner Zombie-type monster in your Graveyard. When this card is destroyed, Special Summon the selected monster.|


what is its attribute? but seems good

|Spreading Virus|Spell Card|Spell|||||Activate only when you control no monsters and your opponent controls 2 or more monsters. Special Summon 1 Level-5 or lower Zombie-type monster from your Hand. Its effects are negated.|

dont negate the effect, i think that ruins the card

|Zombie Bite|Spell Card|Spell||Equip|||When this card is activatd, you cannot Normal Summon next turn. Select 1 Levle-4 or lower monster your opponent controls and equip this card to it. during your next Standby Phase, take control of it. Its treated as a Zombie-type monster while equipped with this card. |


thats pretty cool, i like it

|Solanium King|Zombie/Synchro/Effect|Dark|8||2800|1600|1 Zombie-type tuner + 1 or more non-Tuner monster(s). When this card is Synchro Summoned, Special Summon 1 Level-4 or lower Zombie-type monster from your Graveyard, or Hand. Once per turn, switch this card's battle position and destroy 1 card on the field. During your End Phases, tribute 1 Zombie-type monster on the Field. If you don't, destroy this card.|

i like it too, very balanced

|Endious|Zombie/Synchro/Effect|Wind|6||2500|2100|1 Zombie-type tuner + 1 or more non-Tuner monster(s). Each time a Zombie-type monster is Normal Summoned, Draw 1 card and discard 1 card. Each time a Zombie-type monster would be destroyed, pay 900 Life Points and negate its destruction.|

very nice also because you can discard a zombie =D

sorry my replying is very good
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Zombies need moar love Empty Re: Zombies need moar love

Post by CNo.101 S.H.Death Knight Thu Aug 04, 2011 7:09 pm

Insert Name Here wrote:|Carborus|Zombie/Tuner/Effect|Earth|3||700|200|If you control 1 Level-3 or lower Zombie-type monster, Special Summon this card. If this card is used to Synchro Summon the turn this card is Special Summoned, Remove this card from play.|

I'm sure leo, snowy and Sea may ask for where its to come from

|Bladed Zombie|Zombie/Effect|Light|4||1700|1200|You can Special Summon this card from your Hand by paying 700 Life Points. Once per turn, send 1 card from your Deck to the Graveyard. You can only activate this effect once per turn.|

This card is way better than Hivemaggot which leave it to questionable stats


|Morphing Plague|Zombie/Effect|Dark|5||2000|1000|When this card is Normal Summoned, select 1 Zombie-type monster in your Graveyard with 1500 or less ATK. This card gains that monster's effect. When this card is Special Summoned, Special Summon 1 Level-3 or lower Zombie-type monster in your Graveyard in face-down defense position.|

I'm guessing this is doable, most likely that you have to tribute summon than special summon in most case.

|Tornadius|Zombie/Effect|Wind|3||1400|0|When this card is Special Summoned by a card effect that specificaly states a Zombie-type monster as a target, draw 1 card.|

The name is taken, find it in all set or YVD :/

|Flaming Zombie|Zombie/Effect|Fire|2||200|900|When this card is destroyed by battle, Special Summon 1 Zombie-Type monster wiht 1500 or less ATK from your Deck except "Flaming Zombie" and inflict damage to both players equal to that monster's Level x100.|

a weaker Pyramid turtle with a burn effect similar to Hermes except by level Smile

|Undersea Walker|Zombie/Effect|4||1900|300|When this card is Special Summoned. select 1 Level-3 or lower non-Tuner Zombie-type monster in your Graveyard. When this card is destroyed, Special Summon the selected monster.|


not bad

|Spreading Virus|Spell Card|Spell|||||Activate only when you control no monsters and your opponent controls 2 or more monsters. Special Summon 1 Level-5 or lower Zombie-type monster from your Hand. Its effects are negated.|

i guess this is ok since it rely on your opponent's field.

|Zombie Bite|Spell Card|Spell||Equip|||When this card is activatd, you cannot Normal Summon next turn. Select 1 Levle-4 or lower monster your opponent controls and equip this card to it. during your next Standby Phase, take control of it. Its treated as a Zombie-type monster while equipped with this card. |


a delayed change of heart with type change Smile likey

|Solanium King|Zombie/Synchro/Effect|Dark|8||2800|1600|1 Zombie-type tuner + 1 or more non-Tuner monster(s). When this card is Synchro Summoned, Special Summon 1 Level-4 or lower Zombie-type monster from your Graveyard, or Hand. Once per turn, switch this card's battle position and destroy 1 card on the field. During your End Phases, tribute 1 Zombie-type monster on the Field. If you don't, destroy this card.|

hmm that kind of draw back will hinder your movement though, this will get pass the first end phase but coming to your next, leave in question. i would say its second effect already quite an opening since it can be run over by monster with 1700+ ATK

|Endious|Zombie/Synchro/Effect|Wind|6||2500|2100|1 Zombie-type tuner + 1 or more non-Tuner monster(s). Each time a Zombie-type monster is Normal Summoned, Draw 1 card and discard 1 card. Each time a Zombie-type monster would be destroyed, pay 900 Life Points and negate its destruction.|

hmm either 800 or 1000 would make sense, somehow 900 wouldn't :/ this card is interesting as it define the term of being "undead" lol its ability is a bit like Skull Archfiend but you pay for the destruction of any kinds while the tcg one is card effects, maybe make it 2300 ATK or so but its effect can target itself too.
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Zombies need moar love Empty Re: Zombies need moar love

Post by Insert Name Here Fri Aug 05, 2011 6:57 am

I made a few changes to them, now is they be good?
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Zombies need moar love Empty Re: Zombies need moar love

Post by Seattleite Sat Aug 06, 2011 5:57 am

Honestly, Zombies are probably the LAST type that need more support right now. So if I seem harsher, this is why.

Insert Name Here wrote:|Carborus|Zombie/Tuner/Effect|Earth|3||700|200|If you control 1 Level-3 or lower Zombie-type monster, Special Summon this card from your Hand. If this card is used to Synchro Summon the turn this card is Special Summoned, Remove this card from play.|
Nope. Nada. No way. 1. Void Dweller is a really good Zombie for those conventional Zombie decks, and 2. Instant Synchros especially from Zombies of all types is really bad.

|Bladed Zombie|Zombie/Effect|Light|4||1700|1200|You can Special Summon this card from your Hand by paying 700 Life Points. You can only activate this effect once per turn. Once per turn, send 1 card from your Deck to the Graveyard.|
Gah. Flash Zombies existed, now you have a Zombie for it, and it's an insta-SS. AND not even on summon, once per turn. Makes them 10x better. nonononononono.

|Morphing Plague|Zombie/Effect|Dark|5||2000|1000|When this card is Normal Summoned, select 1 Zombie-type monster in your Graveyard with 1500 or less ATK. This card gains that monster's effect. When this card is Special Summoned, Special Summon 1 Level-3 or lower Zombie-type monster in your Graveyard in face-down defense position.|
Ok, this is better.

|Cyclonus|Zombie/Effect|Wind|3||1400|0|When this card is Special Summoned by a card effect that specificaly states a Zombie-type monster as a target, draw 1 card.|
Alright.

|Flaming Zombie|Zombie/Effect|Fire|2||200|900|When this card is destroyed by battle, Special Summon 1 Zombie-Type monster wiht 1500 or less ATK from your Deck except "Flaming Zombie" and inflict damage to both players equal to that monster's Level x100.|
Is fine, but zombies don't need this. They are already plenty good at Searching and Swarming without.

|Undersea Walker|Water|Zombie/Effect|4||1900|300|When this card is Special Summoned. select 1 Level-3 or lower non-Tuner Zombie-type monster in your Graveyard. When this card is destroyed, Special Summon the selected monster.|
1900 ATK beatstick, more resurrecting. Like i said, zombies don't need this. Especially since they are already good and now they've got more 1900 ATKers that SS in the ring.


|Spreading Virus|Spell Card|Spell|||||Activate only when you control no monsters and your opponent controls 2 or more monsters. Special Summon 1 Level-5 or lower Zombie-type monster from your Hand.|
Good comeback card.

|Zombie Bite|Spell Card|Spell||Equip|||When this card is activatd, you cannot Normal Summon next turn. Select 1 Levle-4 or lower monster your opponent controls and equip this card to it. during your next Standby Phase, take control of it. Its treated as a Zombie-type monster while equipped with this card. |
It's fair enough. Goes with a more zombie-like theme too, cool.


|Solanium King|Zombie/Synchro/Effect|Dark|8||2800|1600|1 Zombie-type tuner + 1 or more non-Tuner monster(s). When this card is Synchro Summoned, Special Summon 1 Level-4 or lower Zombie-type monster from your Graveyard, or Hand. Once per turn, switch this card's battle position and destroy 1 card on the field. During your End Phases, Tribute 1 Zombie-type monster on the Field. If you don't, destroy this card.|
Solanum, Solanium, same dif. I guess it's fine.

|Endious|Zombie/Synchro/Effect|Wind|6||2500|2100|1 Zombie-type tuner + 1 or more non-Tuner monster(s). Each time a Zombie-type monster is Normal Summoned, Draw 1 card and discard 1 card. Each time a Zombie-type monster would be destroyed, pay 900 Life Points and negate its destruction.|
Last effect is just no, unless you can say Zombie-type monsters Other than this card. First effect is fine.
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