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Zero Ground Deepsea Devil

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Zero Ground Deepsea Devil Empty Zero Ground Deepsea Devil

Post by CNo.101 S.H.Death Knight Tue Dec 18, 2012 6:57 pm

|Zero Ground Deepsea Devil|???|????|Fiend/Fusion/Effect||Water|8||2900|2300|1 0 ATK monster + 2 or more monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. While you control another monster with 0 ATK, this card cannot be destroyed by battle. This effect can only be applied if this card's ATK is 0. During either player's turn: You can discard 1 card to target 1 face-up monster your opponent controls; make its ATK 0 until the End Phase. When this card destroyed an opponent's monster by battle and sends it to the Graveyard: Shuffle a number of cards from either player's side of the field, hands or Graveyards equal to the Level of the destroyed monster into the Decks. The effects of this card can only be activated if this card's ATK is 0.|

|Whirlfish|???|????|Fish/Effect|Water|4|1600|700|Cannot be Special Summoned. When a monster would be shuffled into your Deck by a card effect: You can Special Summon it instead.|

|O' Fish|???|????|Fish/Effect|water|4|0|0|While all other monsters you controls have 0 original ATKs, this card gains 1700 ATK. When this card destroy a monster by battle and sends it to the Graveyard: Special Summon 1 monster with 0 ATK from your Deck in face-up Defense Position.|


Last edited by Scheath666 on Sat Dec 22, 2012 4:24 pm; edited 4 times in total
CNo.101 S.H.Death Knight
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Zero Ground Deepsea Devil Empty Re: Zero Ground Deepsea Devil

Post by Seattleite Tue Dec 18, 2012 7:29 pm

Scheath666 wrote:|Zero Ground Deepsea Devil|???|????|Fiend/Fusion/Effect||Water|8||2900|2300|1 0 ATK monster + 2 or more monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. While you control another monster with 0 ATK, this card cannot be destroyed by card effects. This effect can only be applied if this card's ATK is 0. During either player's turn: You can discard 1 card to target 1 face-up monster your opponent controls; make its ATK 0 until the End Phase. When this card destroyed an opponent's monster by battle and sends it to the Graveyard: Shuffle a number of cards from either player's side of the field, hands or Graveyards equal to the Level of the destroyed monster into the Decks. The effects of this card can only be activated if this card's ATK is 0.|
Hmm zero support. The last effect will really only work if you use a waboku-like effect, right? Looks OK to me.

|Whirlfish|???|????|Fish/Effect|Water|4|1600|700|Cannot be Special Summoned. When a monster would be shuffled into your Deck by a card effect: You can Special Summon it instead.|
This would be a lot of fun with several cards - Sea-Bound, serpents, etc.

|O' Fish|???|????|Fish/Effect|water|3||0|0|You can discard 1 monster from your hand; Special Summon 1 monster from your Deck with 0 ATK except "O'Fish".|
O' Crap! Without a level limit or a per-turn limit this seems too powerful. Multiple venom spirits, zeroes become top tier, etc.
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Zero Ground Deepsea Devil Empty Re: Zero Ground Deepsea Devil

Post by CNo.101 S.H.Death Knight Sat Dec 22, 2012 4:25 pm

bump changes on Deepsea Devil and O'Fish
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Zero Ground Deepsea Devil Empty Re: Zero Ground Deepsea Devil

Post by Ash Sat Dec 22, 2012 7:26 pm

whirlfish seems like it would have nifty combos with soul swap swordfish
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Zero Ground Deepsea Devil Empty Re: Zero Ground Deepsea Devil

Post by CNo.101 S.H.Death Knight Sun Dec 23, 2012 8:37 am

Ash wrote:whirlfish seems like it would have nifty combos with soul swap swordfish

quite so if you can somehow get it to the field before Normal summoning Soul Swap Swordfish, then can proceed either 3 materials Xyz monster, 2 Xyz Monsters, etc. although, not being able to SS it may make it harder to do so.
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Zero Ground Deepsea Devil Empty Re: Zero Ground Deepsea Devil

Post by Ash Sun Dec 23, 2012 9:10 am

the reinforce truth trap for fishes would make that pretty easy
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Post by CNo.101 S.H.Death Knight Sun Dec 23, 2012 1:19 pm

except it cannot be SS'd by Fishy Situation as it is ._.
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Post by Ash Mon Dec 24, 2012 10:22 pm

did it always have the no ss thing? :s
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