Zero Ground Deepsea Devil
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Zero Ground Deepsea Devil
|Zero Ground Deepsea Devil|???|????|Fiend/Fusion/Effect||Water|8||2900|2300|1 0 ATK monster + 2 or more monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. While you control another monster with 0 ATK, this card cannot be destroyed by battle. This effect can only be applied if this card's ATK is 0. During either player's turn: You can discard 1 card to target 1 face-up monster your opponent controls; make its ATK 0 until the End Phase. When this card destroyed an opponent's monster by battle and sends it to the Graveyard: Shuffle a number of cards from either player's side of the field, hands or Graveyards equal to the Level of the destroyed monster into the Decks. The effects of this card can only be activated if this card's ATK is 0.|
|Whirlfish|???|????|Fish/Effect|Water|4|1600|700|Cannot be Special Summoned. When a monster would be shuffled into your Deck by a card effect: You can Special Summon it instead.|
|O' Fish|???|????|Fish/Effect|water|4|0|0|While all other monsters you controls have 0 original ATKs, this card gains 1700 ATK. When this card destroy a monster by battle and sends it to the Graveyard: Special Summon 1 monster with 0 ATK from your Deck in face-up Defense Position.|
|Whirlfish|???|????|Fish/Effect|Water|4|1600|700|Cannot be Special Summoned. When a monster would be shuffled into your Deck by a card effect: You can Special Summon it instead.|
|O' Fish|???|????|Fish/Effect|water|4|0|0|While all other monsters you controls have 0 original ATKs, this card gains 1700 ATK. When this card destroy a monster by battle and sends it to the Graveyard: Special Summon 1 monster with 0 ATK from your Deck in face-up Defense Position.|
Last edited by Scheath666 on Sat Dec 22, 2012 4:24 pm; edited 4 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Zero Ground Deepsea Devil
Scheath666 wrote:|Zero Ground Deepsea Devil|???|????|Fiend/Fusion/Effect||Water|8||2900|2300|1 0 ATK monster + 2 or more monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. While you control another monster with 0 ATK, this card cannot be destroyed by card effects. This effect can only be applied if this card's ATK is 0. During either player's turn: You can discard 1 card to target 1 face-up monster your opponent controls; make its ATK 0 until the End Phase. When this card destroyed an opponent's monster by battle and sends it to the Graveyard: Shuffle a number of cards from either player's side of the field, hands or Graveyards equal to the Level of the destroyed monster into the Decks. The effects of this card can only be activated if this card's ATK is 0.|
Hmm zero support. The last effect will really only work if you use a waboku-like effect, right? Looks OK to me.
|Whirlfish|???|????|Fish/Effect|Water|4|1600|700|Cannot be Special Summoned. When a monster would be shuffled into your Deck by a card effect: You can Special Summon it instead.|
This would be a lot of fun with several cards - Sea-Bound, serpents, etc.
|O' Fish|???|????|Fish/Effect|water|3||0|0|You can discard 1 monster from your hand; Special Summon 1 monster from your Deck with 0 ATK except "O'Fish".|
O' Crap! Without a level limit or a per-turn limit this seems too powerful. Multiple venom spirits, zeroes become top tier, etc.
Re: Zero Ground Deepsea Devil
bump changes on Deepsea Devil and O'Fish
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Zero Ground Deepsea Devil
whirlfish seems like it would have nifty combos with soul swap swordfish
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Zero Ground Deepsea Devil
Ash wrote:whirlfish seems like it would have nifty combos with soul swap swordfish
quite so if you can somehow get it to the field before Normal summoning Soul Swap Swordfish, then can proceed either 3 materials Xyz monster, 2 Xyz Monsters, etc. although, not being able to SS it may make it harder to do so.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Zero Ground Deepsea Devil
the reinforce truth trap for fishes would make that pretty easy
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Zero Ground Deepsea Devil
except it cannot be SS'd by Fishy Situation as it is ._.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Zero Ground Deepsea Devil
did it always have the no ss thing? :s
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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