Devil Prison Gears -revised-
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Devil Prison Gears -revised-
|Devil Prison Glove|???|????|Spell Card|Spell||Equip|||While there a monster(s) in your opponent's Graveyard, it gains 300 ATK. While there no monsters in your opponent's Graveyard, it inflicts additional 1000 Battle Damage. When the Equipped monster destroys and send a monster to the Graveyard or banish a monster either by battle or card effect: Roll a six-sided die. If the result is 2, 4 or 6: You can add 1 "Devil Prison" Equip Spell Card except "Devil Prison Glove" from your Deck to your hand. This card cannot be targeted for card effect unless the equipped monster also targeted. |
|Devil Prison Coat|???|????|Spell Card|Spell||Equip|||While there a monster(s)in your opponent's Graveyard, it gains 500 ATK. While there is no monsters in your opponent's Graveyard, it inflicts additional 2000 Battle Damage.This card cannot be targeted for card effect unless the equipped monster also targeted. While the equipped monster is equipped with "Devil Prison Glove" and "Devil Prison Eyepatch" If the equipped monster is targeted for attack or card effect: your opponent must apply one of those effects: -:Send 3 monsters from your field or hand to the Graveyard. -:Banish 3 monsters from your Graveyard. -: Negate that attack or effect.|
|Devil Prison Eyepatch|???|????|Spell Card|Spell||Equip||||While there a monster(s) in your opponent's Graveyard, it gains 300 ATK. While there no monsters in your opponent's Graveyard, it inflicts additional 1000 Battle Damage. When the Equipped monster destroys and send a monster to the Graveyard or banish a monster either by battle or card effect: Roll a six-sided die. If the result is 2, 4 or 6: You can add 1 "Devil Prison" Equip Spell Card except "Devil Prison Eyepatch" from your Deck to your hand. This card cannot be targeted for card effect unless the equipped monster also targeted.|
|Devil Prison Coat|???|????|Spell Card|Spell||Equip|||While there a monster(s)in your opponent's Graveyard, it gains 500 ATK. While there is no monsters in your opponent's Graveyard, it inflicts additional 2000 Battle Damage.This card cannot be targeted for card effect unless the equipped monster also targeted. While the equipped monster is equipped with "Devil Prison Glove" and "Devil Prison Eyepatch" If the equipped monster is targeted for attack or card effect: your opponent must apply one of those effects: -:Send 3 monsters from your field or hand to the Graveyard. -:Banish 3 monsters from your Graveyard. -: Negate that attack or effect.|
|Devil Prison Eyepatch|???|????|Spell Card|Spell||Equip||||While there a monster(s) in your opponent's Graveyard, it gains 300 ATK. While there no monsters in your opponent's Graveyard, it inflicts additional 1000 Battle Damage. When the Equipped monster destroys and send a monster to the Graveyard or banish a monster either by battle or card effect: Roll a six-sided die. If the result is 2, 4 or 6: You can add 1 "Devil Prison" Equip Spell Card except "Devil Prison Eyepatch" from your Deck to your hand. This card cannot be targeted for card effect unless the equipped monster also targeted.|
Last edited by Scheath666 on Sat Mar 30, 2013 3:04 am; edited 6 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Devil Prison Gears -revised-
So let me get this straight:
Glove, when equipped to level or rank 4 or higher, searches coat
Coat can eventually in like 2 battles, let you search Eyepatch
Eyepatch can only be used with non Xyz monsters, searches Glove, makes immune to S/T and increases battle damage.
So, Result: Makes Abandon Arms cool.
Only problem is in this trio of equips, there's nothing to destroy opposing monsters.... so you're stuck with something with weak ATK that can't be destroyed and stuff...
Glove, when equipped to level or rank 4 or higher, searches coat
Coat can eventually in like 2 battles, let you search Eyepatch
Eyepatch can only be used with non Xyz monsters, searches Glove, makes immune to S/T and increases battle damage.
So, Result: Makes Abandon Arms cool.
Only problem is in this trio of equips, there's nothing to destroy opposing monsters.... so you're stuck with something with weak ATK that can't be destroyed and stuff...
Re: Devil Prison Gears -revised-
so it did seem a bit underwhelming, so i make a few adjustment to it then. also the Eyepatch, i had forgotten to remove that first condition, they all had that but wasn't sure if it was a good idea but then again that would only be there if it is abused by Xyz monsters somehow.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Devil Prison Gears -revised-
bump for massive revision
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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