EMSOUP's Card Idea Graveyard

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Post by EMSOUP on Tue Nov 06, 2012 3:22 pm

First batch (Ib)
Spoiler:
|The Lady in Red|||Fiend/Effect|Dark|4||1200|1200|FLIP: Destroy the monster that attacked this card. End the battle phase. This card cannot be destroyed by battle the turn it was flipped face-up. You cannot Flip Summon this set card.|

|Abyss in the Deep|||Spellcard|Spell|Field||||Destroy this card if there’s no Sea-serpent monster on the field. Once per turn, if a level 4 or lower non-Water monster is summoned, the controller of a Sea-serpent monster can discard 1 card to negate the summon and banish it. Cards discarded or banished by this card's effect cannot be moved from the graveyard/banished pile. When this card leaves the field, shuffle all cards that was discarded and banished by this card effect to the owner’s deck.|

|Fabricated World|||Spellcard|Spell|Field||||This card cannot be removed from the field by your opponent. If your opponent activated another Field Spell, both cards will be active. During each player’s End Phase, shuffle all banished cards into their respective owner’s deck. If a monster is special summoned from the banished pile, its effects are negated as long as the card is face-up on the field.|

|Red Eyes|||Fiend/Effect|Dark|2||800|800|You can change the battle position of this card by revealing a Spell Card on your hand during either player’s turn. During the end phase of the turn this card is destroyed, if your opponent still controls the monster that destroyed this card, special summon this card to your side of the field. |

|Sketchbook World|||Spellcard|Spell|Field||||During each player’s standby phase, destroy a monster on the field with the lowest ATK. If a monster is destroyed, shuffle it to the owner’s deck. Both players can normal summon an additional monster.|

|Death of the Individual||| Spell Card| Spell| Continuous||||All monsters on the field is treated as having no name, type, and attribute. All effect that specifies a specific monster Name, type, or attribute is treated as not having the condition. All effect that affects a specific monster name, type, or attribute is treated as affecting all monsters on the field.|

|Embodiment of Spirit|||Plant/Tuner/Effect|Earth|4||0|2000|When this card is Normal summoned, Special summon a level 3 or lower monster from your graveyard and change this card to defense position. If this card is removed from the field, destroy the monster. If you Synchro Summon a monster using this card, the other material must include the monster that this card summoned.|

Second Batch (Sneaky)
Spoiler:
|Night Illusion of the Dead Spirits|||Spell Card|Spell|Continuous||||Pay 1200 Life Points to activate this card. If you control no monster and your opponent controls a monster, you can special summon 1 level 4 or lower monster from your graveyard or banished pile. Its effect is negated except if you discard 1 card. Banish it during the end phase. Destroy this card 3 turns after this card is activated. You can only activate this card’s effect once per turn.|

|Legend of the Illusionary Great Gods|||Spell Card|Spell|Continuous||||Pay 3000 life points when your life point is lower than your opponent’s to activate this card. Banish 1 Tuner and 1 Non-tuner from your deck. Synchro summon a Synchro monster with the same total level as the banished monster, ignoring any other conditions. During that turn’s end phase, destroy 2 other monster you control OR destroy the Synchro monster. If the monster is destroyed, destroy this card. If this card is destroyed, banish the monster.|

Third Batch (Song Exercise part 1)
Spoiler:
|Subterranean Sounds|||Trap Card|Trap|||||Select 1 monster zone on the field. It cannot be occupied until your 2nd next end phase. When this card is sent from the field to the graveyard, special summon 1 level 4 or lower DARK Fiend monster from your graveyard. It’s effect is negated until your next end phase.|

|Border of Life|||Spell Card|Spell|||||Activate only if you control no monster and your opponent controls a monster. Pay 1000 life points. Special summon 1 monster from your graveyard. Send it to the graveyard during your end phase.|Yes, i tried to make a reborn clone here, so sue me.

|World of Empty Dreams|||Spell Card|Spell||Field|||Negate the effect of all monsters on the field or in the graveyard. When a monster effect would activate in the hand, the owner must discard a card. If a monster would be special summoned, the owner must discard 1 card. Destroy this card during your next standby phase if you control less than 5 cards.|

|White Lotus|||Spell Card|Spell||Quick-Play|||If a Spellcaster monster was banished or destroyed by a card effect, special summon 1 different monster from your graveyard or banished pile, then all cards on the field cannot be destroyed or banished and both players cannot declare an attack until your 2nd next end phase.|

|Oriental Evening Sky|||Spell Card|Spell||Field|||During your standby phase, send 1 field spell card from your deck to the graveyard, then have this card gains it’s effect until your next standby phase. If a card effect that involves Field Spell card is activated, you can draw 1 card.|

|The Purest Sky and Sea|||Spell Card|Spell||Field|||Can only be activated if the total amount of card on the field is 14 or more and your life point is 2000 or less. After activation, this card’s effects cannot be negated. Destroy all cards on the field, and then both players special summon 1 level 4 or lower monster from their graveyard. Both players cannot summon another monster. This card cannot leave the field. Both players can discard 1 card to activate a different card with the same type from their graveyard. Both monsters cannot be removed from the field. The first player to deal 1000 or more Battle Damage wins the Duel.|Yes, it's Last freaking Turn. sue me more.

|Blooming Hill|||Spell Card|Spell||Field|||All plant-type monster gains 400 ATK and DEF. If a Plant-type monster is destroyed, special summon a level 4 or lower Plant-type monster from your deck.|


Fourth Batch (Song exercise part 2)
Spoiler:
|Maiden of the Crossroads|||Spellcaster/Effect| Earth|
3||1200|1200| You can only control one copy of this
card. When this card is Summoned, declare one of the
following effects as this card’s effect until this card
leaves the field: *When this card is face up on the field,
this card cannot be destroyed by battle. Your opponent plays with their hand open. If you have the
same amount of cards in your hand, once per turn
during your standby phase, you can draw one
card.*Destroy all cards that battled with this card after
the damage step. If this card destroys a monster with
this effect, special summon one monster from your graveyard with the same level as the destroyed card
in defense position.|it's an old idea, guess I'll revisit it.

The Morning After the Fantasy
Normal Spell Card
Activate only if you control exactly 1 face-up LIGHT Dragon, Fairy, or Spellcaster-type monster, and it's the only monster you control. Reveal all cards on the field and in each player's hand. You can discard 1 card to destroy all trap card revealed this way. You cannot conduct your next 2 Battle Phase. During the End Phase, if you didn't summon another monster, special summon 1 monster with the same type and attribute as the one you control with level equal or less to the amount of Trap Cards destroyed by this effect from your deck or graveyard.

Gravity Free
Continuous Spell Card
All level 4 or higher monster cannot attack. Both players can return 1 monster you control to your hand to gain an additional normal summon this turn. All level 4 or lower monsters is returned to the hand at the start of the battle phase.

53 Minutes of Blue Sea
Field Spell Card
This card can only be activated if your life point is less than 2000. When this card is activated, both players set as many settable monsters and Spell/Trap cards from their hand. Both players cannot play another card for the remainder of the duel. This card cannot be destroyed. During each players end phase, both player destroy 1 of their cards. The first player to run out of cards on the field loses the duel (this card is not counted).

Fifth Batch (Song Exercise, Part 3)
Spoiler:
|A Place to Protect|||Spell Card|Spell|||Quick-play|||Target 1 monster on the field. All field spell cards cannot be removed from the field as long as that monster is face-up on the field. The targeted monster cannot be tributed, used as Synchro/Xyz/Fusion material, or attack as long as a Field Spell card is on the field.|

|Oriental Memory of Forgathering Dreams|||Spell Card|Spell|||||All monsters on the field and in both players hand and graveyard is treated as level 1 until the end phase. if either player have a total amount of level 1 monsters in hand, field, or graveyard greater than 15, that player summon 2 level 1 monster from their graveyard.|

|Walking the Streets of the Former Hell|||Trap Card|Trap||Continuous|||When a monster is destroyed, its zone cannot be used until the 2nd end phase after the destruction. FIRE, EARTH, and DARK monsters gain 500 ATK when they attack. During each End Phase, each player take 500xnumber of their card zones that cannot be used Direct Damage.|

|Fairyland|||Spell Card|Spell||Field|||Once per turn, negate an attack. All monsters on the field are returned to the deck when they are destroyed. When a monster attacks, it gains 300 ATK. Trap Cards cannot be activated on the Battle Phase.|

|Mound of Life, The Flower Like the Fantasy, Flower of Soul ~Another Dream|||Spell Card|Spell||Field|||All monsters on the field, graveyard and in each player’s hand is treated as Plant-type. When a Plant-type monster is summoned, place 1 “Flower” counter on this card. The player that controls the most Plant-type monster gains 500 Life Points for each “Flower” counter on this card. Once per turn, during a player’s main phase, he/she/it can remove any number of “Flower” counters from this card to special summon a Plant-type monster from his/her/its graveyard with the same level as the removed counters.|

|Winds of Agartha|||Trap Card|Trap|||||Return 2 monsters you control to the deck, then special summon 2 level 4 or lower WIND monsters from your hand. Then, return 2 of your opponent’s monster to the deck. Your opponent then special summons 2 level 4 or lower monsters from their hand.|

|Reincarnation|||Trap Card|Trap|||||Activate when a DARK monster is destroyed and sent to the graveyard. Banish it from the graveyard, then special summon a monster with the same name from your deck. it gains 500 ATK, and during this turn, it cannot be destroyed by card effects.|

|Complete Darkness|||Spell Card|Spell||Quick-Play|||Until the End Phase, cards cannot be removed from the graveyard or the banished pile. When a monster attacks this turn, flip a coin. If heads, the attack is successful, if tails, the attacking monster selects a monster that it’s owner controls, and attack it (can choose itself).|

|Unfound Adventures|||Spell Card|Spell|||||Reveal 5 Field Spell Cards in your deck. Activate 1 of them in your Spell/Trap zone (you can have more than 1 field this way). You can discard 1 card to activate another one in your Spell/Trap zone, for up to 3 times. If you activated this card effect, and you control 3 or more Field Spell cards, draw 2 cards.|

|Hartmann’s Demon Girl|||Fiend/Effect|Earth|4||1600|1600|This card cannot be targeted by any cards, except level 3 or lower cards. When this card attacks or is attacked, negate the effect of the monster this card battled. If a card effect is negated, you can discard 1 card to negate the negation of that card. This effect is treated as Spell Speed 3.|

|Unnamed Scenery|||Spell Card|Spell|||||Activate 1 Field Spell card from your deck with an effect that involves cards in the graveyard to your hand. You cannot activate a Field Spell that has an effect that would destroy a card on the field with this effect. If this successfully resolved card is in your graveyard when you control a Field Spell Card, you can banish this card to negate the destruction/activation of a Field Spell Card, banish it, and then draw 1 card.|

|Ultimate Truth|||Spell Card|Spell||Quick-play|||Activate when you control a face-up Warrior-type monster. Destroy 1 monster on the field. Its effect is negated.|

Sixth Batch (Song Exercise part 4)
Spoiler:
|Starry Sky of Small Desires|||Spell Card|Spell||Field|||All Spellcaster-type monsters on the field returns to its owner’s hand during the owner’s end phase. When a Spellcaster monster is Normal summoned, the controller can summon 1 Spellcaster monster from their hand with a lower level than the normal summoned monster. Every time a card is returned to the hand, you gain 500 life points.|

|A Tiny, Clever Commander|||Beast-Warrior/Effect|Earth|3||1400|1400|Everytime this card inflicts battle damage, draw 1 card. When your opponent would add a card to their hand outside of their draw phase, draw 1 card.|

|Hellfire Mantle|||Spell Card|Spell||Equip|||Equip only to a FIRE-type monster. When it destroys an opponent monster by battle, your opponent cannot use the destroyed monster’s card zone until your 2nd next end phase, Monster equipped with this card gains 500 ATK.|

|Winter Call|||Spell Card|Spell|Quick-play|||Activate when a WATER monster is Special Summoned. Special summon 1 WATER monster from your hand, then both players cannot activate the effects of their set cards this turn.|

|Dream of Cherry Blossoms|||Trap Card|Trap|||||Banish 1 Plant-type monster you control. Special summon a different Plant-type monster from your deck. During your End Phase, return the banished monster to the field, and return the special summoned monster from the field to your deck. Draw 1 card if the last effect resolves successfully.|

|Dream Battle|||Trap Card|Trap|||||This turn, all monsters must attack the monster in front of it. Effects that would negate attack or skip the battle phase is negated. If a monster has no monster in front of it, it cannot attack this turn. If a monster destroys another monster by battle, the owner can discard 1 card to draw 1 card.|

|Radiant Symphony|||Spell Card|Spell||Quick Play|||This card can only be used to fusion summon a FIRE or LIGHT Fusion monster using only FIRE or LIGHT attribute fusion materials. Banish, from either player’s graveyard, fusion materials for a fusion monster. Fusion summon the fusion monster. If this card resolves successfully, your entire opponent’s monster loses 500 ATK this turn.|

|Embodiment of the Sun, Helios|||Fairy/Fusion/Effect|Fire|10||3500|2000|[2 FIRE monsters + 2 LIGHT monsters] When this card is Fusion Summoned, declare 3 Attributes. All monsters with the declared attributes cannot attack, activate their effect, and their ATK is reduced by 500 as long as this card remains face-up on the field.|

|Old World|||Spell Card|Spell||Field|||All monster effect is negated, and both players cannot special summon. All monsters can be normal or tribute summoned ignoring its summoning conditions.|

Seventh Batch (Song Exercise part 5)
Spoiler:
|Lotus Love|||Spell Card|Spell|||||Discard 1 card. Add 1 Plant-type monster from your deck.|

|Separation of Dream and Reality|||Spell Card|Spell|||||Discard 1 card. Destroy all special summoned monsters on the field. Until your next end phase, neither player can special summon a monster.|

|Illusion in the Sky|||Winged-Beast/Effect|Wind|4||0|0|When you Normal Summon a WIND monster, you can special summon this card from your hand or graveyard by revealing a WIND monster from your hand. Banish this card during the end phase.|

|The Sealed-away Demon|||Insect/Effect|Dark|8||0|0|This card is also treated as EARTH attribute. You can special summon this card from your hand or graveyard if your opponent has 3 or more unusable card zones. This card’s ATK is 1000 x (number of your opponent’s unusable card zone). When your opponent activates a Spell card, when it leaves the field, its card zone cannot be used until your 2nd next end phase.|

|The Crystallized Ocean|||Spell Card|Spell||Field|||Set cards cannot be activated/flipped face up, except Rock-type monsters. Once per turn, you can banish 1 LIGHT monster from your deck to set 1 Rock-type monster from your deck.|

|Past, Present of the Illusionary Flower Land|||Spell Card|Spell||Quick-play|||Activate only if you control a Plant-type monster, while you control a Field spell card. Discard 1 card. Special summon as many monsters that was destroyed on the last turn to their owner’s field as possible. During the End Phase, banish all monsters summoned by this effect.|

|History of the Moon|Spell card|Spell||Quick-play|||This card can only be used to Fusion Summon a DARK or WATER fusion monster using only DARK or WATER fusion materials. Discard 2 cards. Send, from either player’s field or hand, fusion material for a Fusion monster to the graveyard. Fusion Summon the fusion monster. When this card resolves successfully, all fusion monsters cannot be destroyed by card effect this turn.|

| Embodiment of the Moon, Diana|||Aqua/Fusion/Effect|Dark|10||2000|3500|[2 DARK monsters + 2 WATER monsters] When this card is fusion summoned, select 1 level 4 or lower monster you control. Special summon as many copies of the selected card as possible from the hand, deck, graveyard, or the banished pile. Banish all copies of that card during the end phase. Anytime your opponent’s monster declares an attack, negate the effect of 1 monster your opponent control.|

|Treasure Hunter|||Warrior/Effect|Earth|4||1800|1200|When this card destroys an opponent monster by battle; add 1 monster from your graveyard to your hand with same or lower ATK to your hand.|

|Flaming Black Feathers|||Spell Card|Spell||Quick-play|||Tribute 1 Winged-beast monster. Destroy 1 monster on the field, and inflict its ATK to both players life points.|

|Lorelei|||Aqua/Spirit|Water|4||0|2000|SPIRIT: When this card is summoned, select one monster on the field. When this card declares an attack, the selected monster attacks the attack target instead. When this card leaves the field, the selected monster cannot leave the field, attack, or activate its effect until your next standby phase.|
amidonitrite?

|The Light of Faith|||Spell Card|Spell||Continuous|||You take no battle damage from as battle involving a Fairy-type monster. Every time a Fairy-type monster is banished, you can banish 2 monsters in your graveyard to draw 1 card. DARK or fiend-type monsters lose 500 ATK.|

Eighth batch (Picture exercise part 1)
Spoiler:
|Phantom Trumpeteer|||Zombie/Effect|Earth|4||1600|1700|When this card is special summoned, all your monsters gains 500 ATK. If this special summoned card is sent to the graveyard, destroy 1 monster on the field.|

|Last Stand|||Trap Card|Trap||Counter|||Activate when you only control 1 monster and your opponent control more monsters than you. Negate the destruction of a monster you control, and then double its ATK until your next end phase. It cannot be destroyed by card effects, but you cannot summon another monster until your next end phase.|

|Queen of the Fireflies|||Insect/Effect|Dark|8||3000|0|This card is also treated as a LIGHT Fiend-type. You can special summon this card when an Insect-type monster you control is destroyed by a card effect. Once per turn, you can reveal 2 Insect-type monsters in your hand to special summon 1 Insect-type monster from your deck. Its effect is negated, and it is destroyed during the end phase. Once per turn, if other card effect would destroy an Insect-type monster, you can negate it.|

|Court of the Giant Puppets|||Spell Card|Spell||Field|||This card’s activation cannot be negated. Every time a monster is destroyed by a card effect, its owner can destroy 1 card on the field by revealing a monster from their hand with the same type as the destroyed monster. Cards cannot be banished or returned to the deck from the field or Graveyard except during the end phase.|

|Nightmare Puppeteer|||Spellcaster/Effect|Dark|4||1000|2000|When this card is summoned, change this card into Defense position. Once per turn, special summon 1 “Nightmare Doll” token (DARK/Machine/2/1000/0) to your side of the field. All tokens you control gains 500 ATK every time they inflict battle damage to your opponent. You can negate the destruction of a token by discarding 1 monster from your hand.|

|Magician of the Sunshine, Burning Love|||Spellcaster/Effect|Fire|9||3000|500|Cannot be normal summoned or set. You can special summon this card by destroying 2 monsters you control. Once per turn, destroy 1 monster on the field. This card is unaffected by the effect of Spell cards.|

|Charming Necromancer of Phantasm|||Spellcaster/Effect|Dark|7||2500|2000|This card is also treated as a Beast-type. Once per turn, you can discard 1 card to special summon a level 6 or lower monster from your graveyard. Cards cannot be special summoned from the graveyard, except by this card’s effect.|

|Crimson Clocktower|||Spell card|Spell||Continuous|||Every time you deal battle damage to your opponent, gain life points equal to the damage and place 1 counter on this card. Once per turn, you can remove 3 counters to draw 1 card. destroy this card if you did not deal battle damage for 2 of your consecutive turns.|

|One Winged Death Butterfly|||Zombie/Effect|Dark|7||2400|2400|Can only special summoned when 2 or more monsters are sent to the graveyard by a card effect during your turn. You can only control 1 copies of this card. Once per turn, you can reveal 1 Insect-type monster to send 1 monster on the field to the graveyard. Monsters sent to the graveyard by this effect cannot be removed from the graveyard by other card effects. You can return 1 monster sent to the graveyard by this effect to the field; special summon 1 Zombie-type monster from your graveyard.|

|A Song of Ice and Fire|||Spell Card|Spell||Quick-play|||Destroy a WATER or FIRE monster on your side of the field. Then, special summon 1 FIRE or WATER monster from your deck with the same level and different attribute from the destroyed monster. If you control a FIRE and WATER monster, you can add this card to your hand from the graveyard.|

|Fantasy Heaven, Infinite Arms of Heaven|||Spell Card|Spell|||||Activate only if you control exactly 1 Spellcaster-type monster when you have activated 1 other Normal spellcard before. Banish 7 monsters from either players graveyard. You cannot summon another monster after using this card effect this turn. All Spellcaster monster you control gain the following effect until your opponent’s next end phase: This card cannot be removed from the field. This card gains 500 ATK and DEF. This card can attack twice. When this card battles, this card battles all other monsters on the field.|

|Divine Emperor of the Rising Sun|||Spellcaster/Effect|Light|8||2800|900|This card is also treated as a Warrior-type monster. Every time your opponent adds a card to their hand outside of their draw phase, they must reveal their hand and then you discard 1 monster card from their hand. All special summoned monsters other than this card must be returned to the hand from the field during the end phase, and cannot be special summoned during the owner’s next turn.|

|Swordmaster of Divine Flames, Celestia|||Fairy/Xyz/Effect|Fire|4||2600|2000|[3 level 4 FIRE or LIGHT Fairy-type monster] This card battles all of your opponent monsters when this card attacks. You can detach 1 Xyz Material, destroy all cards in from of this card. If there is no card in front of this card when you activate this effect, destroy 2 Spell/Trap your opponent controls instead.|

|Seven Elements Magician|||Spellcaster/Synchro/Effect|Dark|11||3500|1400|[1 Tuner + 2 Non-tuner monsters] This card can only be Synchro Summoned if the Synchro material monsters includes 4 or more different attributes. Once per turn, reveal 1 monster from your hand, then special summon 1 monster from your graveyard with a different attribute from the revealed monster. All monsters in your hand, field, or graveyard can be treated as having all attribute. You can reveal 1 spell card in your hand to ignore the cost of a Spell card that requires a specific attribute.|

Ninth Batch(high rank XYZ)
Spoiler:
|Destiny End Ancient Dragon, Daedead|||Dragon/Synchro/Effect|Dark|6||3000|0|[Xyz, 3 level 6 monsters] You can Xyz summon this card by using any 3 Dragon or Dinosaur monsters as the Xyz material if your life point is 4000 or less. When this card attacks, detach 1 material, draw 2 cards. You can only attack with this face-up card. If this card has no Xyz materials, destroy all monsters on the field.|

|Extinction Raptor, Million-Ray Judgment|||Dinosaur/Synchro/Effect|Fire|8||3500|0|[Xyz, 3 level 8 monsters] you can Xyz summon this card by using any 3 Machine or Dinosaur Monsters as the Xyz material if you have 6 or more different Machine or Dinosaur-type monster in your graveyard. You can detach 1 Xyz material from this card, tribute any numbers of monsters from your hand or field, then send cards from the field to the graveyard equal to the amount of the tributed monster. This card is unaffected by the effect of a Trap card.|

|Missing Number, Unknown Existence|||Fiend/Synchro/Effect|Dark|6||2400|2000|[Xyz, 2 level 6 Dark monsters] This card cannot be sent to the graveyard by a card effect. Once per turn during either player’s turn, you can detach 1 Xyz material to have all cards that would be sent to the graveyard banished instead until the end phase. When this card is removed from the field, players cannot set cards until your next standby phase.|

|Abyssal Sea Lord, Jormungardr|||Sea-serpent/Synchro/Effect|Water|7||3000|2000|[Xyz, 3 level 7 monsters] you can Xyz summon this card using 2 level 8 or higher WATER monsters. All other cards on the field cannot attack, except by discarding 1 card. Once per turn, you can discard 1 Xyz material from this card to have all WATER monsters gain 500 ATK and cannot be destroyed by card effects until your next standby phase. If this card has no Xyz materials, negate this card’s effect, then special summon 1 level 8 or higher Normal Sea-serpent monster.|

|Zero-oreZ the Empty Ruler|||Warrior/Synchro/Effect|Light|6||2500|2000|[Xyz, 2 level 6 monsters] all cards on the field is treated as having no levels, and all effects that specifies a specific level is treated as affecting any monsters. You can detach 1 Xyz material, treat all other monsters on the hand, field or graveyard as having 0 ATK and DEF until your next standby phase. Both players take no battle damage as long as this effect is activated.|

|Stardust Phoenix|||Winged-beast/Synchro/Effect|Wind|7||2500|2000|[Xyz, 2 level 7 monsters] You can detach 1 Xyz material to negate the destruction of a card you control. If this card has no Xyz materials, you can banish this card. If you do, special summon this card during your next standby phase, then, attach the top 2 cards of your deck as this card’s xyz material.|

|Imperfect Diamond Behemoth|||Beast/Synchro/Effect|Earth|8||2500|2500|[Xyz, 2 level 8 monsters] You can Xyz summon this card by using a rank 6 or higher Xyz monster you control as this card’s material(including all of the Xyz monster’s attached materials). You can detach 1 Xyz material from this card and discard a monster card, Special summon 1 level 4 or lower monster from your deck. Its effect is negated, and it cannot attack this turn. Your opponent cannot target another monster for attack or card effect.|


10th Batch (Random)
Spoiler:
|Red Herring|||Fish/Effect|Water|4||0|0|When this face-up card is attacked, banish this card and the attacking card at the start of the damage step. You can special summon this banished card in face-up attack position by revealing your hand to your opponent. This card cannot be tributed or used as a Xyz/Synchro/Fusion material.|

|And then there were None|||Trap Card|Trap|||||Activate when there are exactly 2 face-up monsters on the field. Destroy one of them, and then during the end phase, send the other one to the graveyard.|

|Nightmare Summoner|||Spellcaster/Effect|Dark|6||2000|1000|Once per turn, you can discard 1 card to special summon 1 Fiend-type monster from your graveyard or banished pile. You cannot special summon a monster from the extra deck if you used this effect this turn.|

| Dance of the Harmonic Petals|||Spell Card|Spell||Quick-play|||Activate when you control 3 or more Plant-type monsters. Send 3 cards on the field to the graveyard. You cannot special summon a non-plant type monster during this turn.|

|Rise and Fall of the Perfect Night Star|||Spell Card|Spell||Ritual|||Send from your deck to the graveyard, LIGHT or DARK monsters with a total level equal to 10. Ritual Summon “Ancient Imperishable Night Star of Perfect Harmony” from your hand, graveyard or banished pile.|

|Ancient Imperishable Night Star of Perfect Harmony|||Dragon/Ritual/Effect|Light|10||3000|3000|This card can only be special summoned by the effect of “Rise and Fall of the Perfect Night Star”. Once per turn, you can discard 1 card to shuffle all other monsters on the field to the deck. When this card is destroyed, banish 1 LIGHT and 1 DARK monster in your graveyard to special summon this card during your next end phase. This card cannot be banished or returned to the hand or deck.|


Last edited by EMSOUP on Sun Nov 25, 2012 8:41 am; edited 5 times in total (Reason for editing : Updated the OP)
EMSOUP
EMSOUP

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Age : 33
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EMSOUP's Card Idea Graveyard Empty Re: EMSOUP's Card Idea Graveyard

Post by Seattleite on Tue Nov 06, 2012 5:31 pm

EMSOUP wrote:|The Lady in Red|||Fiend/Effect|Dark|4||1200|1200|FLIP: Destroy the monster that attacked this card. End the battle phase. This card cannot be destroyed by battle the turn it was flipped face-up. You cannot Flip Summon this set card.|
Solid and simple. I like it.

|Abyss in the Deep|||Spellcard|Spell|Field||||Destroy this card if there’s no Sea-serpent monster on the field. Every time a level 4 or lower non-Water monster is summoned, the controller of a Sea-serpent monster can discard 1 card to negate the summon and banish it. When this card leaves the field, shuffle all cards that was discarded and banished by this card effect to the owner’s deck.|
Unsure... it is very searchable and it's easy to maintain presence with serpents. On the edge on this one

|Fabricated World|||Spellcard|Spell|Field||||This card cannot be removed from the field by your opponent. If your opponent activated another Field Spell, both cards will be active. During each player’s End Phase, shuffle all banished cards into their respective owner’s deck. If a monster is special summoned from the banished pile, its effects are negated as long as the card is face-up on the field.|

This goes so well with that dark chest of wonders card Very Happy

|Red Eyes|||Fiend/Effect|Dark|2||400|400|You can change the battle position of this card by revealing a Spell Card on your hand during either player’s turn. During the end phase of the turn this card is destroyed, if your opponent still controls the monster that destroyed this card, special summon this card to your side of the field. |

Lovely fodder / stall monster. The stats could be uped a bit.

|Sketchbook World|||Spellcard|Spell|Field||||During each player’s standby phase, destroy a monster on the field with the lowest ATK. If a monster is destroyed, shuffle it to the owner’s deck. Both players can normal summon an additional monster.|

Flip effect buff? It doesn't have much other practical use since you run out of monsters so quickly.

|Death of the Individual||| Spell Card| Spell| Continuous||||All monsters on the field is treated as having no name, type, and attribute. All effect that specifies a specific monster Name, type, or attribute is treated as not having the condition. All effect that affects a specific monster name, type, or attribute is treated as affecting all monsters on the field.|

Whoa, you'll have to explain this again. Something like "Destroy 1 FIRE Monster" becomes "Destroy 1 Monster" ?
Looks like the start of a new deck type. Can't wait to see what kind of combos this inspires.


|Embodiment of Spirit|||Plant/Tuner/Effect|Earth|4||0|2000|When this card is summoned, Special summon a level 3 or lower monster from your graveyard. If this card is removed from the field, destroy the monster. If you Synchro Summon a monster using this card, the other material must include the monster that this card summoned.|

Is this a better Junk Synchron? I feel that it should at least exclude the effect if Special Summoned.

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Post by EMSOUP on Tue Nov 06, 2012 5:57 pm

Seattleite wrote:
EMSOUP wrote:|The Lady in Red|||Fiend/Effect|Dark|4||1200|1200|FLIP: Destroy the monster that attacked this card. End the battle phase. This card cannot be destroyed by battle the turn it was flipped face-up. You cannot Flip Summon this set card.|
Solid and simple. I like it.thanks

|Abyss in the Deep|||Spellcard|Spell|Field||||Destroy this card if there’s no Sea-serpent monster on the field. Every time a level 4 or lower non-Water monster is summoned, the controller of a Sea-serpent monster can discard 1 card to negate the summon and banish it. When this card leaves the field, shuffle all cards that was discarded and banished by this card effect to the owner’s deck.|
Unsure... it is very searchable and it's easy to maintain presence with serpents. On the edge on this one
i think i'll edit it. maybe if you control less than 2 sea serpents.

|Fabricated World|||Spellcard|Spell|Field||||This card cannot be removed from the field by your opponent. If your opponent activated another Field Spell, both cards will be active. During each player’s End Phase, shuffle all banished cards into their respective owner’s deck. If a monster is special summoned from the banished pile, its effects are negated as long as the card is face-up on the field.|

This goes so well with that dark chest of wonders card Very Happysomewhat made for a side for banizombies, ID, and baniwaters.

|Red Eyes|||Fiend/Effect|Dark|2||400|400|You can change the battle position of this card by revealing a Spell Card on your hand during either player’s turn. During the end phase of the turn this card is destroyed, if your opponent still controls the monster that destroyed this card, special summon this card to your side of the field. |

Lovely fodder / stall monster. The stats could be uped a bit.allright, it's going to be 1000/1000.

|Sketchbook World|||Spellcard|Spell|Field||||During each player’s standby phase, destroy a monster on the field with the lowest ATK. If a monster is destroyed, shuffle it to the owner’s deck. Both players can normal summon an additional monster.|

Flip effect buff? It doesn't have much other practical use since you run out of monsters so quickly. honestly, i don't know how i'll use this card, so same case here.

|Death of the Individual||| Spell Card| Spell| Continuous||||All monsters on the field is treated as having no name, type, and attribute. All effect that specifies a specific monster Name, type, or attribute is treated as not having the condition. All effect that affects a specific monster name, type, or attribute is treated as affecting all monsters on the field.|

Whoa, you'll have to explain this again. Something like "Destroy 1 FIRE Monster" becomes "Destroy 1 Monster" ?
Looks like the start of a new deck type. Can't wait to see what kind of combos this inspires.
basically, yes.

|Embodiment of Spirit|||Plant/Tuner/Effect|Earth|4||0|2000|When this card is summoned, Special summon a level 3 or lower monster from your graveyard. If this card is removed from the field, destroy the monster. If you Synchro Summon a monster using this card, the other material must include the monster that this card summoned.|

Is this a better Junk Synchron? I feel that it should at least exclude the effect if Special Summoned. dang, i think i'll add that clause.

anyway, dumping...

|Night Illusion of the Dead Spirits|||Spell Card|Spell|Continuous||||Pay 1200 Life Points to activate this card. If you control no monster and your opponent controls a monster, you can special summon 1 level 4 or lower monster from your graveyard or banished pile. Its effect is negated except if you discard 1 card. Banish it during the end phase. Destroy this card 3 turns after this card is activated. You can only activate this card’s effect once per turn.|

|Legend of the Illusionary Great Gods|||Spell Card|Spell|Continuous||||Pay 3000 life points when your life point is lower than your opponent’s to activate this card. Banish 1 Tuner and 1 Non-tuner from your deck. Synchro summon a Synchro monster with the same total level as the banished monster, ignoring any other conditions. During that turn’s end phase, destroy 2 other monster you control OR destroy the Synchro monster. If the monster is destroyed, destroy this card. If this card is destroyed, banish the monster.|
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Post by EMSOUP on Mon Nov 12, 2012 4:36 am

Spoiler:
|Subterranean Sounds|||Trap Card|Trap|||||Select 1 monster zone on the field. It cannot be occupied until your 2nd next end phase. When this card is sent from the field to the graveyard, special summon 1 level 4 or lower DARK Fiend monster from your graveyard. It’s effect is negated until your next end phase.|

|Border of Life|||Spell Card|Spell|||||Activate only if you control no monster and your opponent controls a monster. Pay 1000 life points. Special summon 1 monster from your graveyard. Send it to the graveyard during your end phase.|Yes, i tried to make a reborn clone here, so sue me.

|World of Empty Dreams|||Spell Card|Spell||Field|||Negate the effect of all monsters on the field or in the graveyard. When a monster effect would activate in the hand, the owner must discard a card. If a monster would be special summoned, the owner must discard 1 card. Destroy this card during your next standby phase if you control less than 5 cards.|

|White Lotus|||Spell Card|Spell||Quick-Play|||If a Spellcaster monster was banished or destroyed by a card effect, special summon 1 different monster from your graveyard or banished pile, then all cards on the field cannot be destroyed or banished and both players cannot declare an attack until your 2nd next end phase.|

|Oriental Evening Sky|||Spell Card|Spell||Field|||During your standby phase, send 1 field spell card from your deck to the graveyard, then have this card gains it’s effect until your next standby phase. If a card effect that involves Field Spell card is activated, you can draw 1 card.|

|The Purest Sky and Sea|||Spell Card|Spell||Field|||Can only be activated if the total amount of card on the field is 14 or more and your life point is 2000 or less. After activation, this card’s effects cannot be negated. Destroy all cards on the field, and then both players special summon 1 level 4 or lower monster from their graveyard. Both players cannot summon another monster. This card cannot leave the field. Both players can discard 1 card to activate a different card with the same type from their graveyard. Both monsters cannot be removed from the field. The first player to deal 1000 or more Battle Damage wins the Duel.|Yes, it's Last freaking Turn. sue me more.

|Blooming Hill|||Spell Card|Spell||Field|||All plant-type monster gains 400 ATK and DEF. If a Plant-type monster is destroyed, special summon a level 4 or lower Plant-type monster from your deck.|

yes, I love field spell.


Last edited by EMSOUP on Tue Nov 20, 2012 9:08 am; edited 1 time in total
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Post by EMSOUP on Mon Nov 12, 2012 2:47 pm

Spoiler:
|Maiden of the Crossroads|||Spellcaster/Effect| Earth|
3||1200|1200| You can only control one copy of this
card. When this card is Summoned, declare one of the
following effects as this card’s effect until this card
leaves the field: *When this card is face up on the field,
this card cannot be destroyed by battle. Your opponent plays with their hand open. If you have the
same amount of cards in your hand, once per turn
during your standby phase, you can draw one
card.*Destroy all cards that battled with this card after
the damage step. If this card destroys a monster with
this effect, special summon one monster from your graveyard with the same level as the destroyed card
in defense position.|it's an old idea, guess I'll revisit it.

The Morning After the Fantasy
Normal Spell Card
Activate only if you control exactly 1 face-up LIGHT Dragon, Fairy, or Spellcaster-type monster, and it's the only monster you control. Reveal all cards on the field and in each player's hand. You can discard 1 card to destroy all trap card revealed this way. You cannot conduct your next 2 Battle Phase. During the End Phase, if you didn't summon another monster, special summon 1 monster with the same type and attribute as the one you control with level equal or less to the amount of Trap Cards destroyed by this effect from your deck or graveyard.

Gravity Free
Continuous Spell Card
All level 4 or higher monster cannot attack. Both players can return 1 monster you control to your hand to gain an additional normal summon this turn. All level 4 or lower monsters is returned to the hand at the start of the battle phase.

53 Minutes of Blue Sea
Field Spell Card
This card can only be activated if your life point is less than 2000. When this card is activated, both players set as many settable monsters and Spell/Trap cards from their hand. Both players cannot play another card for the remainder of the duel. This card cannot be destroyed. During each players end phase, both player destroy 1 of their cards. The first player to run out of cards on the field loses the duel (this card is not counted).



Last edited by EMSOUP on Tue Nov 20, 2012 9:09 am; edited 1 time in total
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Post by EMSOUP on Tue Nov 13, 2012 7:28 am

Spoiler:
|A Place to Protect|||Spell Card|Spell|||Quick-play|||Target 1 monster on the field. All field spell cards cannot be removed from the field as long as that monster is face-up on the field. The targeted monster cannot be tributed, used as Synchro/Xyz/Fusion material, or attack as long as a Field Spell card is on the field.|

|Oriental Memory of Forgathering Dreams|||Spell Card|Spell|||||All monsters on the field and in both players hand and graveyard is treated as level 1 until the end phase. if either player have a total amount of level 1 monsters in hand, field, or graveyard greater than 15, that player summon 2 level 1 monster from their graveyard.|

|Walking the Streets of the Former Hell|||Trap Card|Trap||Continuous|||When a monster is destroyed, its zone cannot be used until the 2nd end phase after the destruction. FIRE, EARTH, and DARK monsters gain 500 ATK when they attack. During each End Phase, each player take 500xnumber of their card zones that cannot be used Direct Damage.|

|Fairyland|||Spell Card|Spell||Field|||Once per turn, negate an attack. All monsters on the field are returned to the deck when they are destroyed. When a monster attacks, it gains 300 ATK. Trap Cards cannot be activated on the Battle Phase.|

|Mound of Life, The Flower Like the Fantasy, Flower of Soul ~Another Dream|||Spell Card|Spell||Field|||All monsters on the field, graveyard and in each player’s hand is treated as Plant-type. When a Plant-type monster is summoned, place 1 “Flower” counter on this card. The player that controls the most Plant-type monster gains 500 Life Points for each “Flower” counter on this card. Once per turn, during a player’s main phase, he/she/it can remove any number of “Flower” counters from this card to special summon a Plant-type monster from his/her/its graveyard with the same level as the removed counters.|

|Winds of Agartha|||Trap Card|Trap|||||Return 2 monsters you control to the deck, then special summon 2 level 4 or lower WIND monsters from your hand. Then, return 2 of your opponent’s monster to the deck. Your opponent then special summons 2 level 4 or lower monsters from their hand.|

|Reincarnation|||Trap Card|Trap|||||Activate when a DARK monster is destroyed and sent to the graveyard. Banish it from the graveyard, then special summon a monster with the same name from your deck. it gains 500 ATK, and during this turn, it cannot be destroyed by card effects.|

|Complete Darkness|||Spell Card|Spell||Quick-Play|||Until the End Phase, cards cannot be removed from the graveyard or the banished pile. When a monster attacks this turn, flip a coin. If heads, the attack is successful, if tails, the attacking monster selects a monster that it’s owner controls, and attack it (can choose itself).|

|Unfound Adventures|||Spell Card|Spell|||||Reveal 5 Field Spell Cards in your deck. Activate 1 of them in your Spell/Trap zone (you can have more than 1 field this way). You can discard 1 card to activate another one in your Spell/Trap zone, for up to 3 times. If you activated this card effect, and you control 3 or more Field Spell cards, draw 2 cards.|

|Hartmann’s Demon Girl|||Fiend/Effect|Earth|4||1600|1600|This card cannot be targeted by any cards, except level 3 or lower cards. When this card attacks or is attacked, negate the effect of the monster this card battled. If a card effect is negated, you can discard 1 card to negate the negation of that card. This effect is treated as Spell Speed 3.|

|Unnamed Scenery|||Spell Card|Spell|||||Activate 1 Field Spell card from your deck with an effect that involves cards in the graveyard to your hand. You cannot activate a Field Spell that has an effect that would destroy a card on the field with this effect. If this successfully resolved card is in your graveyard when you control a Field Spell Card, you can banish this card to negate the destruction/activation of a Field Spell Card, banish it, and then draw 1 card.|

|Ultimate Truth|||Spell Card|Spell||Quick-play|||Activate when you control a face-up Warrior-type monster. Destroy 1 monster on the field. Its effect is negated.|

Exercising by hearing music, then write what's in your head.....let's see how effective is this.


Last edited by EMSOUP on Tue Nov 20, 2012 9:09 am; edited 1 time in total
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Post by Anime Girl References on Tue Nov 13, 2012 9:24 am

I'm starting to think we have enough Field Spell Protection. I think. We have a Continuous Trap, 3 Continuous Spells, and two Effect Monsters.

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Post by EMSOUP on Tue Nov 13, 2012 12:02 pm

A Place to Protect is mainly designed to remove the threat of one of your opponent's monster while protecting your field. basically, turn something they control to a dead weight basically. And yes, Unnamed scenery is just a glorified Stabilization Dome.
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Post by EMSOUP on Tue Nov 13, 2012 1:27 pm

Spoiler:
|Starry Sky of Small Desires|||Spell Card|Spell||Field|||All Spellcaster-type monsters on the field returns to its owner’s hand during the owner’s end phase. When a Spellcaster monster is Normal summoned, the controller can summon 1 Spellcaster monster from their hand with a lower level than the normal summoned monster. Every time a card is returned to the hand, you gain 500 life points.|

|A Tiny, Clever Commander|||Beast-Warrior/Effect|Earth|3||1400|1400|Everytime this card inflicts battle damage, draw 1 card. When your opponent would add a card to their hand outside of their draw phase, draw 1 card.|

|Hellfire Mantle|||Spell Card|Spell||Equip|||Equip only to a FIRE-type monster. When it destroys an opponent monster by battle, your opponent cannot use the destroyed monster’s card zone until your 2nd next end phase, Monster equipped with this card gains 500 ATK.|

|Winter Call|||Spell Card|Spell|Quick-play|||Activate when a WATER monster is Special Summoned. Special summon 1 WATER monster from your hand, then both players cannot activate the effects of their set cards this turn.|

|Dream of Cherry Blossoms|||Trap Card|Trap|||||Banish 1 Plant-type monster you control. Special summon a different Plant-type monster from your deck. During your End Phase, return the banished monster to the field, and return the special summoned monster from the field to your deck. Draw 1 card if the last effect resolves successfully.|

|Dream Battle|||Trap Card|Trap|||||This turn, all monsters must attack the monster in front of it. Effects that would negate attack or skip the battle phase is negated. If a monster has no monster in front of it, it cannot attack this turn. If a monster destroys another monster by battle, the owner can discard 1 card to draw 1 card.|

|Radiant Symphony|||Spell Card|Spell||Quick Play|||This card can only be used to fusion summon a FIRE or LIGHT Fusion monster using only FIRE or LIGHT attribute fusion materials. Banish, from either player’s graveyard, fusion materials for a fusion monster. Fusion summon the fusion monster. If this card resolves successfully, your entire opponent’s monster loses 500 ATK this turn.|

|Embodiment of the Sun, Helios|||Fairy/Fusion/Effect|Fire|10||3500|2000|[2 FIRE monsters + 2 LIGHT monsters] When this card is Fusion Summoned, declare 3 Attributes. All monsters with the declared attributes cannot attack, activate their effect, and their ATK is reduced by 500 as long as this card remains face-up on the field.|

|Old World|||Spell Card|Spell||Field|||All monster effect is negated, and both players cannot special summon. All monsters can be normal or tribute summoned ignoring its summoning conditions.|


Last edited by EMSOUP on Tue Nov 20, 2012 9:10 am; edited 1 time in total
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Post by EMSOUP on Tue Nov 13, 2012 2:03 pm

Spoiler:
|Lotus Love|||Spell Card|Spell|||||Discard 1 card. Add 1 Plant-type monster from your deck.|

|Separation of Dream and Reality|||Spell Card|Spell|||||Discard 1 card. Destroy all special summoned monsters on the field. Until your next end phase, neither player can special summon a monster.|

|Illusion in the Sky|||Winged-Beast/Effect|Wind|4||0|0|When you Normal Summon a WIND monster, you can special summon this card from your hand or graveyard by revealing a WIND monster from your hand. Banish this card during the end phase.|

|The Sealed-away Demon|||Insect/Effect|Dark|8||0|0|This card is also treated as EARTH attribute. You can special summon this card from your hand or graveyard if your opponent has 3 or more unusable card zones. This card’s ATK is 1000 x (number of your opponent’s unusable card zone). When your opponent activates a Spell card, when it leaves the field, its card zone cannot be used until your 2nd next end phase.|

|The Crystallized Ocean|||Spell Card|Spell||Field|||Set cards cannot be activated/flipped face up, except Rock-type monsters. Once per turn, you can banish 1 LIGHT monster from your deck to set 1 Rock-type monster from your deck.|

|Past, Present of the Illusionary Flower Land|||Spell Card|Spell||Quick-play|||Activate only if you control a Plant-type monster, while you control a Field spell card. Discard 1 card. Special summon as many monsters that was destroyed on the last turn to their owner’s field as possible. During the End Phase, banish all monsters summoned by this effect.|

|History of the Moon|Spell card|Spell||Quick-play|||This card can only be used to Fusion Summon a DARK or WATER fusion monster using only DARK or WATER fusion materials. Discard 2 cards. Send, from either player’s field or hand, fusion material for a Fusion monster to the graveyard. Fusion Summon the fusion monster. When this card resolves successfully, all fusion monsters cannot be destroyed by card effect this turn.|

| Embodiment of the Moon, Diana|||Aqua/Fusion/Effect|Dark|10||2000|3500|[2 DARK monsters + 2 WATER monsters] When this card is fusion summoned, select 1 level 4 or lower monster you control. Special summon as many copies of the selected card as possible from the hand, deck, graveyard, or the banished pile. Banish all copies of that card during the end phase. Anytime your opponent’s monster declares an attack, negate the effect of 1 monster your opponent control.|

|Treasure Hunter|||Warrior/Effect|Earth|4||1800|1200|When this card destroys an opponent monster by battle; add 1 monster from your graveyard to your hand with same or lower ATK to your hand.|

|Flaming Black Feathers|||Spell Card|Spell||Quick-play|||Tribute 1 Winged-beast monster. Destroy 1 monster on the field, and inflict its ATK to both players life points.|

|Lorelei|||Aqua/Spirit|Water|4||0|2000|SPIRIT: When this card is summoned, select one monster on the field. When this card declares an attack, the selected monster attacks the attack target instead. When this card leaves the field, the selected monster cannot leave the field, attack, or activate its effect until your next standby phase.|
amidonitrite?

|The Light of Faith|||Spell Card|Spell||Continuous|||You take no battle damage from as battle involving a Fairy-type monster. Every time a Fairy-type monster is banished, you can banish 2 monsters in your graveyard to draw 1 card. DARK or fiend-type monsters lose 500 ATK.|



Last edited by EMSOUP on Tue Nov 20, 2012 9:10 am; edited 1 time in total
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Post by EMSOUP on Fri Nov 16, 2012 10:20 am

Spoiler:


|Phantom Trumpeteer|||Zombie/Effect|Earth|4||1600|1700|When this card is special summoned, all your monsters gains 500 ATK. If this special summoned card is sent to the graveyard, destroy 1 monster on the field.|

|Last Stand|||Trap Card|Trap||Counter|||Activate when you only control 1 monster and your opponent control more monsters than you. Negate the destruction of a monster you control, and then double its ATK until your next end phase. It cannot be destroyed by card effects, but you cannot summon another monster until your next end phase.|

|Queen of the Fireflies|||Insect/Effect|Dark|8||3000|0|This card is also treated as a LIGHT Fiend-type. You can special summon this card when an Insect-type monster you control is destroyed by a card effect. Once per turn, you can reveal 2 Insect-type monsters in your hand to special summon 1 Insect-type monster from your deck. Its effect is negated, and it is destroyed during the end phase. Once per turn, if other card effect would destroy an Insect-type monster, you can negate it.|

|Court of the Giant Puppets|||Spell Card|Spell||Field|||This card’s activation cannot be negated. Every time a monster is destroyed by a card effect, its owner can destroy 1 card on the field by revealing a monster from their hand with the same type as the destroyed monster. Cards cannot be banished or returned to the deck from the field or Graveyard except during the end phase.|

|Nightmare Puppeteer|||Spellcaster/Effect|Dark|4||1000|2000|When this card is summoned, change this card into Defense position. Once per turn, special summon 1 “Nightmare Doll” token (DARK/Machine/2/1000/0) to your side of the field. All tokens you control gains 500 ATK every time they inflict battle damage to your opponent. You can negate the destruction of a token by discarding 1 monster from your hand.|

|Magician of the Sunshine, Burning Love|||Spellcaster/Effect|Fire|9||3000|500|Cannot be normal summoned or set. You can special summon this card by destroying 2 monsters you control. Once per turn, destroy 1 monster on the field. This card is unaffected by the effect of Spell cards.|

|Charming Necromancer of Phantasm|||Spellcaster/Effect|Dark|7||2500|2000|This card is also treated as a Beast-type. Once per turn, you can discard 1 card to special summon a level 6 or lower monster from your graveyard. Cards cannot be special summoned from the graveyard, except by this card’s effect.|

|Crimson Clocktower|||Spell card|Spell||Continuous|||Every time you deal battle damage to your opponent, gain life points equal to the damage and place 1 counter on this card. Once per turn, you can remove 3 counters to draw 1 card. destroy this card if you did not deal battle damage for 2 of your consecutive turns.|

|One Winged Death Butterfly|||Zombie/Effect|Dark|7||2400|2400|Can only special summoned when 2 or more monsters are sent to the graveyard by a card effect during your turn. You can only control 1 copies of this card. Once per turn, you can reveal 1 Insect-type monster to send 1 monster on the field to the graveyard. Monsters sent to the graveyard by this effect cannot be removed from the graveyard by other card effects. You can return 1 monster sent to the graveyard by this effect to the field; special summon 1 Zombie-type monster from your graveyard.|

|A Song of Ice and Fire|||Spell Card|Spell||Quick-play|||Destroy a WATER or FIRE monster on your side of the field. Then, special summon 1 FIRE or WATER monster from your deck with the same level and different attribute from the destroyed monster. If you control a FIRE and WATER monster, you can add this card to your hand from the graveyard.|

|Fantasy Heaven, Infinite Arms of Heaven|||Spell Card|Spell|||||Activate only if you control exactly 1 Spellcaster-type monster when you have activated 1 other Normal spellcard before. Banish 7 monsters from either players graveyard. You cannot summon another monster after using this card effect this turn. All Spellcaster monster you control gain the following effect until your opponent’s next end phase: This card cannot be removed from the field. This card gains 500 ATK and DEF. This card can attack twice. When this card battles, this card battles all other monsters on the field.|

|Divine Emperor of the Rising Sun|||Spellcaster/Effect|Light|8||2800|900|This card is also treated as a Warrior-type monster. Every time your opponent adds a card to their hand outside of their draw phase, they must reveal their hand and then you discard 1 monster card from their hand. All special summoned monsters other than this card must be returned to the hand from the field during the end phase, and cannot be special summoned during the owner’s next turn.|

|Swordmaster of Divine Flames, Celestia|||Fairy/Xyz/Effect|Fire|4||2600|2000|[3 level 4 FIRE or LIGHT Fairy-type monster] This card battles all of your opponent monsters when this card attacks. You can detach 1 Xyz Material, destroy all cards in from of this card. If there is no card in front of this card when you activate this effect, destroy 2 Spell/Trap your opponent controls instead.|

|Seven Elements Magician|||Spellcaster/Synchro/Effect|Dark|11||3500|1400|[1 Tuner + 2 Non-tuner monsters] This card can only be Synchro Summoned if the Synchro material monsters includes 4 or more different attributes. Once per turn, reveal 1 monster from your hand, then special summon 1 monster from your graveyard with a different attribute from the revealed monster. All monsters in your hand, field, or graveyard can be treated as having all attribute. You can reveal 1 spell card in your hand to ignore the cost of a Spell card that requires a specific attribute.|



Last edited by EMSOUP on Tue Nov 20, 2012 9:11 am; edited 1 time in total
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Post by EMSOUP on Mon Nov 19, 2012 5:48 am

high rank Xyz time
Spoiler:

|Destiny End Ancient Dragon, Daedead|||Dragon/Synchro/Effect|Dark|6||3000|0|[Xyz, 3 level 6 monsters] You can Xyz summon this card by using any 3 Dragon or Dinosaur monsters as the Xyz material if your life point is 4000 or less. When this card attacks, detach 1 material, draw 2 cards. You can only attack with this face-up card. If this card has no Xyz materials, destroy all monsters on the field.|

|Extinction Raptor, Million-Ray Judgment|||Dinosaur/Synchro/Effect|Fire|8||3500|0|[Xyz, 3 level 8 monsters] you can Xyz summon this card by using any 3 Machine or Dinosaur Monsters as the Xyz material if you have 6 or more different Machine or Dinosaur-type monster in your graveyard. You can detach 1 Xyz material from this card, tribute any numbers of monsters from your hand or field, then send cards from the field to the graveyard equal to the amount of the tributed monster. This card is unaffected by the effect of a Trap card.|

|Missing Number, Unknown Existence|||Fiend/Synchro/Effect|Dark|6||2400|2000|[Xyz, 2 level 6 Dark monsters] This card cannot be sent to the graveyard by a card effect. Once per turn during either player’s turn, you can detach 1 Xyz material to have all cards that would be sent to the graveyard banished instead until the end phase. When this card is removed from the field, players cannot set cards until your next standby phase.|

|Abyssal Sea Lord, Jormungardr|||Sea-serpent/Synchro/Effect|Water|7||3000|2000|[Xyz, 3 level 7 monsters] you can Xyz summon this card using 2 level 8 or higher WATER monsters. All other cards on the field cannot attack, except by discarding 1 card. Once per turn, you can discard 1 Xyz material from this card to have all WATER monsters gain 500 ATK and cannot be destroyed by card effects until your next standby phase. If this card has no Xyz materials, negate this card’s effect, then special summon 1 level 8 or higher Normal Sea-serpent monster.|

|Zero-oreZ the Empty Ruler|||Warrior/Synchro/Effect|Light|6||2500|2000|[Xyz, 2 level 6 monsters] all cards on the field is treated as having no levels, and all effects that specifies a specific level is treated as affecting any monsters. You can detach 1 Xyz material, treat all other monsters on the hand, field or graveyard as having 0 ATK and DEF until your next standby phase. Both players take no battle damage as long as this effect is activated.|

|Stardust Phoenix|||Winged-beast/Synchro/Effect|Wind|7||2500|2000|[Xyz, 2 level 7 monsters] You can detach 1 Xyz material to negate the destruction of a card you control. If this card has no Xyz materials, you can banish this card. If you do, special summon this card during your next standby phase, then, attach the top 2 cards of your deck as this card’s xyz material.|

|Imperfect Diamond Behemoth|||Beast/Synchro/Effect|Earth|8||2500|2500|[Xyz, 2 level 8 monsters] You can Xyz summon this card by using a rank 6 or higher Xyz monster you control as this card’s material(including all of the Xyz monster’s attached materials). You can detach 1 Xyz material from this card and discard a monster card, Special summon 1 level 4 or lower monster from your deck. Its effect is negated, and it cannot attack this turn. Your opponent cannot target another monster for attack or card effect.|


Last edited by EMSOUP on Tue Nov 20, 2012 9:12 am; edited 1 time in total
EMSOUP
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Post by EMSOUP on Mon Nov 19, 2012 12:01 pm

updated the OP. will rearrange them later.
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Post by EMSOUP on Sun Nov 25, 2012 8:40 am

Spoiler:
|Red Herring|||Fish/Effect|Water|4||0|0|When this face-up card is attacked, banish this card and the attacking card at the start of the damage step. You can special summon this banished card in face-up attack position by revealing your hand to your opponent. This card cannot be tributed or used as a Xyz/Synchro/Fusion material.|

|And then there were None|||Trap Card|Trap|||||Activate when there are exactly 2 face-up monsters on the field. Destroy one of them, and then during the end phase, send the other one to the graveyard.|

|Nightmare Summoner|||Spellcaster/Effect|Dark|6||2000|1000|Once per turn, you can discard 1 card to special summon 1 Fiend-type monster from your graveyard or banished pile. You cannot special summon a monster from the extra deck if you used this effect this turn.|

| Dance of the Harmonic Petals|||Spell Card|Spell||Quick-play|||Activate when you control 3 or more Plant-type monsters. Send 3 cards on the field to the graveyard. You cannot special summon a non-plant type monster during this turn.|

|Rise and Fall of the Perfect Night Star|||Spell Card|Spell||Ritual|||Send from your deck to the graveyard, LIGHT or DARK monsters with a total level equal to 10. Ritual Summon “Ancient Imperishable Night Star of Perfect Harmony” from your hand, graveyard or banished pile.|

|Ancient Imperishable Night Star of Perfect Harmony|||Dragon/Ritual/Effect|Light|10||3000|3000|This card can only be special summoned by the effect of “Rise and Fall of the Perfect Night Star”. Once per turn, you can discard 1 card to shuffle all other monsters on the field to the deck. When this card is destroyed, banish 1 LIGHT and 1 DARK monster in your graveyard to special summon this card during your next end phase. This card cannot be banished or returned to the hand or deck.|
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Post by EMSOUP on Mon Dec 10, 2012 8:45 am

Spoiler:
|Heart of the Emperor|||Spell Card|Spell||Quick-play|||Tribute 1 level 8 or higher monster you control. Draw 2 cards. If you draw a level 8 or higher monster that can be normal summoned, pay 2500 life points to special summon it. You cannot special summon another monster for the rest of the turn.|

|Rising Morning Star|||Spell Card|Spell||Quick-play|||Pay half of your life points. Send all monsters from your hand and field to the graveyard. See the top 7 cards of your deck. Special summon monsters up to the number of monsters sent to the graveyard by this effect and treat their level as 6. Banish all monsters on your side of the field and graveyard during the end phase. You can negate the last effect by reducing your life points to 1.|

|Abundant Harvest|||Spell Card|Spell||Quick-play|||Send all Plant-type monsters you control to the graveyard. Draw cards equal to the amount of cards sent to the graveyard by this effect +1. You cannot special summon another monster during this turn.|

|Ten-Thousand Rays of Hope|||Spell Card|Spell||Quick-play|||Banish 3 LIGHT Fairy-type monster in your graveyard. Special Summon 1 Level 8 or higher Fairy-type monster from your deck.|
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