A Playtesting Set [TEST] and stuff.
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A Playtesting Set [TEST] and stuff.
Where if we want to playtest a certain set of cards, we add a small list of said cards to this thread, and anyone who is testing them can copy and paste these into their YVD.set file (by opening it up with Notepad and pasting it at the bottom!).
Because you never know how strong/weak a not-yet-accepted card is until you actually use it.
So if you have cards you want to test just post them here and I or someone else can playtest against them. When they are confirmed to be okay and get their true effects written out, then it can be added to an official set and get it's own Wikia page.
Current Playtesting Set Below (Copy and Paste this at the bottom of your yvd.set file)
|Shamblemaw Withermanta|0|TEST|Sea-Serpent/Effect|WIND|2||1300|1200|When this card is Normal Summoned, reduce the ATK of all monsters on the field by an amount equal to it's DEF.|
|Hermes |0|TEST|Spellcaster/Spirit/Effect|Fire|4||1200|700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Normal Summon 1 additional time this turn. When a monster Normal Summoned is by this card’s effect, both players take damage equal to that monster’s DEF.|
|Trismegistus|0|TEST|Spellcaster/Fusion/Spirit/Effect|Fire|8||2700|1600|”Hermes” + “Medea”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard.This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, banish 1 level 4 or lower Spirit Monster from your Graveyard, all monsters your opponent control loses ATK equal to the DEF of the banished monster. This card can attack all of your opponent’s monsters once. When this card returns to your Extra Deck, gain life points equal to twice the DEF of the banished monster.|
|Medea|0|TEST|Zombie/Spirit|Light|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn you can tribute this card to Special Summon 1 monster with 1500 DEF or less in your Graveyard, if you cannot, add that monster to your hand instead.|
|Thanatos|0|TEST|Fiend/Spirit/Effect|Dark|6||2600|1800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Tribute Summoned, destroy 1 other Spirit monster you control. If you cannot, return this card to your hand. When this card destroys a monster in battle, this card can attack once again in the same Battle Phase. When this card returns to your hand during the End Phase, your opponent randomly discards 1 card from their hand.|
|Isis|0|TEST|Fairy/Spirit/Effect|Wind|5||1800|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. When this card is Normal Summoned or flipped face-up, select 1 monster in your Graveyard that was destroyed during the last turn’s Battle Phase. Special Summon it. If you cannot, gain Life Points equal to its Level x 300.|
|Orpheus|0|TEST|Fiend/Spirit/Effect|Light|3||?|?|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 Spirit monster from your deck to the Graveyard. If you do, pay Life Points equal to its level x 100. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's ATK and DEF.|
|Io|0|TEST|Fairy/Spirit/Effect|Wind|3||800|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn, you can gain 700 Life Points for each Spirit monster you control. When this card returns to your hand, draw 1 card.|
|Messiah|0|TEST|Fairy/Fusion/Spirit/Effect|Divine|9||2600|1800| “Orpheus” + “Thanatos”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, discard 1 Spell Card to destroy all other cards on the field, then both players can Special Summon any number of monsters from their hands equal to the total levels of their monsters destroyed by this card’s effect in same Battle Position as their most destroyed monsters. While this card is face-up on the field, ignore the Summoning Conditions of Spirit monsters.|
|Roaring Barrier of Returned Souls|0|TEST|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you control no monster. For each Spirit monster returned to your hand during the last turn’s End phase, you can negate attacks up to that amount. This card remain face-up until the end of the Battle Phase and pay 800 to Set this card face-down again instead of sending it to the Graveyard.|
|Trading Souls|0|TEST|Spell Card|Spell|||||Return 1 Spirit monster in your hand to your deck, then add 1 Spirit monster from your Deck to your hand. you can only activate 1 "Trading Souls" per turn.|
|Dual-Stabilized Terraforming|0|TEST|Spell Card|Spell||Field|||Discard 1 card to add 2 Field Spell Card with different names from your Deck to your hand. While this card is in your Graveyard, you can banish this card to return a face-up Field Spell Card you control to your hand instead.|
Current Card Report
Transcending Curses Submitted and Removed.
Because you never know how strong/weak a not-yet-accepted card is until you actually use it.
So if you have cards you want to test just post them here and I or someone else can playtest against them. When they are confirmed to be okay and get their true effects written out, then it can be added to an official set and get it's own Wikia page.
Current Playtesting Set Below (Copy and Paste this at the bottom of your yvd.set file)
|Shamblemaw Withermanta|0|TEST|Sea-Serpent/Effect|WIND|2||1300|1200|When this card is Normal Summoned, reduce the ATK of all monsters on the field by an amount equal to it's DEF.|
|Hermes |0|TEST|Spellcaster/Spirit/Effect|Fire|4||1200|700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Normal Summon 1 additional time this turn. When a monster Normal Summoned is by this card’s effect, both players take damage equal to that monster’s DEF.|
|Trismegistus|0|TEST|Spellcaster/Fusion/Spirit/Effect|Fire|8||2700|1600|”Hermes” + “Medea”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard.This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, banish 1 level 4 or lower Spirit Monster from your Graveyard, all monsters your opponent control loses ATK equal to the DEF of the banished monster. This card can attack all of your opponent’s monsters once. When this card returns to your Extra Deck, gain life points equal to twice the DEF of the banished monster.|
|Medea|0|TEST|Zombie/Spirit|Light|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn you can tribute this card to Special Summon 1 monster with 1500 DEF or less in your Graveyard, if you cannot, add that monster to your hand instead.|
|Thanatos|0|TEST|Fiend/Spirit/Effect|Dark|6||2600|1800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Tribute Summoned, destroy 1 other Spirit monster you control. If you cannot, return this card to your hand. When this card destroys a monster in battle, this card can attack once again in the same Battle Phase. When this card returns to your hand during the End Phase, your opponent randomly discards 1 card from their hand.|
|Isis|0|TEST|Fairy/Spirit/Effect|Wind|5||1800|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. When this card is Normal Summoned or flipped face-up, select 1 monster in your Graveyard that was destroyed during the last turn’s Battle Phase. Special Summon it. If you cannot, gain Life Points equal to its Level x 300.|
|Orpheus|0|TEST|Fiend/Spirit/Effect|Light|3||?|?|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 Spirit monster from your deck to the Graveyard. If you do, pay Life Points equal to its level x 100. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's ATK and DEF.|
|Io|0|TEST|Fairy/Spirit/Effect|Wind|3||800|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn, you can gain 700 Life Points for each Spirit monster you control. When this card returns to your hand, draw 1 card.|
|Messiah|0|TEST|Fairy/Fusion/Spirit/Effect|Divine|9||2600|1800| “Orpheus” + “Thanatos”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, discard 1 Spell Card to destroy all other cards on the field, then both players can Special Summon any number of monsters from their hands equal to the total levels of their monsters destroyed by this card’s effect in same Battle Position as their most destroyed monsters. While this card is face-up on the field, ignore the Summoning Conditions of Spirit monsters.|
|Roaring Barrier of Returned Souls|0|TEST|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you control no monster. For each Spirit monster returned to your hand during the last turn’s End phase, you can negate attacks up to that amount. This card remain face-up until the end of the Battle Phase and pay 800 to Set this card face-down again instead of sending it to the Graveyard.|
|Trading Souls|0|TEST|Spell Card|Spell|||||Return 1 Spirit monster in your hand to your deck, then add 1 Spirit monster from your Deck to your hand. you can only activate 1 "Trading Souls" per turn.|
|Dual-Stabilized Terraforming|0|TEST|Spell Card|Spell||Field|||Discard 1 card to add 2 Field Spell Card with different names from your Deck to your hand. While this card is in your Graveyard, you can banish this card to return a face-up Field Spell Card you control to your hand instead.|
Current Card Report
Transcending Curses Submitted and Removed.
Last edited by Darkest Hour on Mon Feb 20, 2012 11:38 am; edited 6 times in total
Re: A Playtesting Set [TEST] and stuff.
Sounds like a great idea, but I propose giving the cards the set ID of "TEST". That way people know they aren't official yet.
I don't have anything atm, but i'll think of something later.
I don't have anything atm, but i'll think of something later.
Re: A Playtesting Set [TEST] and stuff.
well for this i have loads of cards that are for testing O.o 120+ cards in fact lol
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: A Playtesting Set [TEST] and stuff.
I won't be submitting 100+ cards to this set at once so I will just test a few and release them.
Remember, like I said previously. These card suggestions are like sperm. Only a few really make it in.
Remember, like I said previously. These card suggestions are like sperm. Only a few really make it in.
Re: A Playtesting Set [TEST] and stuff.
|Fetidspike Seadragon|0|????|Sea-Serpent/Effect|WATER|2||1000|1200|When this card battles with an opponent's monster, reduce the ATK and DEF of the opponent's monster by 500 after the Damage Step, and 500 during each Standby Phase. When that monster's ATK or DEF becomes 0 or less, destroy that monster.|
|Shamblemaw Withermanta|0|????|Sea-Serpent/Effect|WIND|2||1300|1200|When this card is Normal Summoned, reduce the ATK of all monsters on the field by an amount equal to it's DEF.|
|Demented Eyestalk Eel|0|????|Sea-Serpent/Effect|WATER|3||1300|1200|Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, both you and your opponent discard cards until you have 2 cards in your hand.|
|Omendread Lamprey|0|????|Sea-Serpent/Effect|WATER|3||1400|1400|Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, destroy 1 Monster your opponent controls. This card cannot be removed from play by the opponent, and this card cannot be returned to the hand by the opponent.|
|Jetfire Vipertail|0|????|Sea-Serpent/Effect|WATER|2||1350|150|When this card is Normal Summoned, you can Normal Summon an additional "Jetfire Vipertail" from your hand. When this card is Special Summoned from the Graveyard, Special Summon any other "Jetfire Vipertail" cards you have in your Graveyard to the field. When this card is added from the graveyard to your hand, add any number of "Jetfire Vipertail" monsters in your Graveyard to your hand.|
Test plz?
|Shamblemaw Withermanta|0|????|Sea-Serpent/Effect|WIND|2||1300|1200|When this card is Normal Summoned, reduce the ATK of all monsters on the field by an amount equal to it's DEF.|
|Demented Eyestalk Eel|0|????|Sea-Serpent/Effect|WATER|3||1300|1200|Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, both you and your opponent discard cards until you have 2 cards in your hand.|
|Omendread Lamprey|0|????|Sea-Serpent/Effect|WATER|3||1400|1400|Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, destroy 1 Monster your opponent controls. This card cannot be removed from play by the opponent, and this card cannot be returned to the hand by the opponent.|
|Jetfire Vipertail|0|????|Sea-Serpent/Effect|WATER|2||1350|150|When this card is Normal Summoned, you can Normal Summon an additional "Jetfire Vipertail" from your hand. When this card is Special Summoned from the Graveyard, Special Summon any other "Jetfire Vipertail" cards you have in your Graveyard to the field. When this card is added from the graveyard to your hand, add any number of "Jetfire Vipertail" monsters in your Graveyard to your hand.|
Test plz?
Re: A Playtesting Set [TEST] and stuff.
Do you want to be in charge of the TEST set DH? You can edit the .set file on the All Sets page =) You could just keep adding cards to that set when we're inbetween sets i guess.
Re: A Playtesting Set [TEST] and stuff.
Okay, I shall. They will all be part of the [TEST] Set so you know which cards we actually use and which ones are indevelopment.
Re: A Playtesting Set [TEST] and stuff.
|Hermes |0|TEST|Spellcaster/Spirit/Effect|Fire|4||1200|700|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Normal Summon 1 additional time this turn. When a monster Normal Summoned is by this card’s effect, both players take damage equal to that monster’s DEF.|
|Trismegistus|0|TEST|Spellcaster/Fusion/Spirit/Effect|Fire|8||2700|1600|”Hermes” + “Medea”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard.This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, banish 1 level 4 or lower Spirit Monster from your Graveyard, all monsters your opponent control loses ATK equal to the DEF of the banished monster. This card can attack all of your opponent’s monsters once. When this card returns to your Extra Deck, gain life points equal to twice the DEF of the banished monster.|
|Medea|0|TEST|Zombie/Spirit|Light|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn you can tribute this card to Special Summon 1 monster with 1500 DEF or less in your Graveyard, if you cannot, add that monster to your hand instead.|
|Thanatos|0|TEST|Fiend/Spirit/Effect|Dark|6||2600|1800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Tribute Summoned, destroy 1 other Spirit monster you control. If you cannot, return this card to your hand. When this card destroys a monster in battle, this card can attack once again in the same Battle Phase. When this card returns to your hand during the End Phase, your opponent randomly discards 1 card from their hand.|
|Isis|0|TEST|Fairy/Spirit/Effect|Wind|5||1800|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. When this card is Normal Summoned or flipped face-up, select 1 monster in your Graveyard that was destroyed during the last turn’s Battle Phase. Special Summon it. If you cannot, gain Life Points equal to its Level x 300.|
|Orpheus|0|TEST|Fiend/Spirit/Effect|Light|3||?|?|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 Spirit monster from your deck to the Graveyard. If you do, pay Life Points equal to its level x 100. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's ATK and DEF.|
|Io|0|TEST|Fairy/Spirit/Effect|Wind|3||800|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn, you can gain 700 Life Points for each Spirit monster you control. When this card returns to your hand, draw 1 card.|
|Messiah|0|TEST|Fairy/Fusion/Spirit/Effect|Divine|9||2600|1800| “Orpheus” + “Thanatos”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, discard 1 Spell Card to destroy all other cards on the field, then both players can Special Summon any number of monsters from their hands equal to the total levels of their monsters destroyed by this card’s effect in same Battle Position as their most destroyed monsters. While this card is face-up on the field, ignore the Summoning Conditions of Spirit monsters.|
|Roaring Barrier of Returned Souls|0|TEST|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you control no monster. For each Spirit monster returned to your hand during the last turn’s End phase, you can negate attacks up to that amount. This card remain face-up until the end of the Battle Phase and pay 800 to Set this card face-down again instead of sending it to the Graveyard.|
|Trading Souls|0|TEST|Spell Card|Spell|||||Return 1 Spirit monster in your hand to your deck, then add 1 Spirit monster from your Deck to your hand. you can only activate 1 "Trading Souls" per turn.|
|Dual-Stabilized Terraforming|0|TEST|Spell Card|Spell||Field|||Discard 1 card to add 2 Field Spell Card with different names from your Deck to your hand. While this card is in your Graveyard, you can banish this card to return a face-up Field Spell Card you control to your hand instead.|
|Trismegistus|0|TEST|Spellcaster/Fusion/Spirit/Effect|Fire|8||2700|1600|”Hermes” + “Medea”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard.This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, banish 1 level 4 or lower Spirit Monster from your Graveyard, all monsters your opponent control loses ATK equal to the DEF of the banished monster. This card can attack all of your opponent’s monsters once. When this card returns to your Extra Deck, gain life points equal to twice the DEF of the banished monster.|
|Medea|0|TEST|Zombie/Spirit|Light|4||1500|900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn you can tribute this card to Special Summon 1 monster with 1500 DEF or less in your Graveyard, if you cannot, add that monster to your hand instead.|
|Thanatos|0|TEST|Fiend/Spirit/Effect|Dark|6||2600|1800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Tribute Summoned, destroy 1 other Spirit monster you control. If you cannot, return this card to your hand. When this card destroys a monster in battle, this card can attack once again in the same Battle Phase. When this card returns to your hand during the End Phase, your opponent randomly discards 1 card from their hand.|
|Isis|0|TEST|Fairy/Spirit/Effect|Wind|5||1800|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. When this card is Normal Summoned or flipped face-up, select 1 monster in your Graveyard that was destroyed during the last turn’s Battle Phase. Special Summon it. If you cannot, gain Life Points equal to its Level x 300.|
|Orpheus|0|TEST|Fiend/Spirit/Effect|Light|3||?|?|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can send 1 Spirit monster from your deck to the Graveyard. If you do, pay Life Points equal to its level x 100. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's ATK and DEF.|
|Io|0|TEST|Fairy/Spirit/Effect|Wind|3||800|1400|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. Once per turn, you can gain 700 Life Points for each Spirit monster you control. When this card returns to your hand, draw 1 card.|
|Messiah|0|TEST|Fairy/Fusion/Spirit/Effect|Divine|9||2600|1800| “Orpheus” + “Thanatos”
This card can only be Special Summoned from your Extra Deck by sending the above cards you control to the Graveyard. This card returns to its owner's Extra Deck during the End Phase of the turn it is Special Summoned. When this card is Special Summoned, discard 1 Spell Card to destroy all other cards on the field, then both players can Special Summon any number of monsters from their hands equal to the total levels of their monsters destroyed by this card’s effect in same Battle Position as their most destroyed monsters. While this card is face-up on the field, ignore the Summoning Conditions of Spirit monsters.|
|Roaring Barrier of Returned Souls|0|TEST|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack and you control no monster. For each Spirit monster returned to your hand during the last turn’s End phase, you can negate attacks up to that amount. This card remain face-up until the end of the Battle Phase and pay 800 to Set this card face-down again instead of sending it to the Graveyard.|
|Trading Souls|0|TEST|Spell Card|Spell|||||Return 1 Spirit monster in your hand to your deck, then add 1 Spirit monster from your Deck to your hand. you can only activate 1 "Trading Souls" per turn.|
|Dual-Stabilized Terraforming|0|TEST|Spell Card|Spell||Field|||Discard 1 card to add 2 Field Spell Card with different names from your Deck to your hand. While this card is in your Graveyard, you can banish this card to return a face-up Field Spell Card you control to your hand instead.|
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: A Playtesting Set [TEST] and stuff.
Okay, update, since like, people want to play with their cards and see if they are okay even if they aren't part of the official sets.
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