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RK monsters

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Illgresi
CNo.101 S.H.Death Knight
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RK monsters Empty RK monsters

Post by CNo.101 S.H.Death Knight Mon Jul 15, 2013 8:35 pm

|Hell Hero Barbatos RK 4|???|????|Fiend/Xyz/Effect|Wind|4||1900|1700|2 Level 4 monsters. When this card is Xyz Summoned: All monsters your opponent controls lose 400 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the End Phase, it gains the following effect. When this card battles an opponent's monster, during Damage Calculation; this card gains ATK equal to the difference between that monster's current and original ATKs during that damage calculation only. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 6" from your Extra Deck using this card as the Xyz Material.|

|Hell Hero Barbatos RK 6|???|????|Fiend/Xyz/Effect|Wind|6||2500|1700|3 Level 6 monsters. When this card is Xyz Summoned using "Hell Hero Barbatos RK4" as any of its Xyz materials: All monsters your opponent controls lose 600 ATK. Any card effect your opponent controls would increase or decrease ATK and/or DEF are reversed. Once per turn: You can detach 1 Xyz material from this card to target 1 face-up monster on the field; until the end Phase, increase this card's ATK equal to the difference between that target's current and original ATKs, then destroy it. During your next Standby Phase after this card destroyed a monster by battle and sends it to the Graveyard: You can Xyz Summon "Hell Hero Barbatos RK 8" from your Extra Deck using this card as the Xyz Material.|

|Hell Hero Barbatos RK 8|???|????|Fiend/Xyz/Effect|Wind|8||3100|1700|4 Level 8 monsters. When this card is Xyz Summoned using "Barbatos RK6" as any of its Xyz materials: All monsters your opponent controls lose 800 ATK. Your opponent cannot activate any cards or card effects that would increase or decrease ATK and/or DEF. You can detach 1 Xyz Material from this card; increase this card's ATK equal to to the difference between each monster's current and original ATKs, then this card can battle with each of those monsters once this turn.|
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Post by Illgresi Mon Jul 15, 2013 9:31 pm

So it's like LV, but RK?
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Post by Anime Girl References Mon Jul 15, 2013 10:44 pm

RK = Rank?
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Post by CNo.101 S.H.Death Knight Tue Jul 16, 2013 3:13 am

Yes RK = Rank, though i did see RNK aa Rank in some games though but as Similar to LV it need to be 2 letters as well imo.
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Post by Seattleite Tue Jul 16, 2013 4:48 am

Quite wicked, with a few lifeforce shields these cards are awesome. Like the concept as well.
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Post by ALiCE'S EMOTiON Tue Jul 16, 2013 4:56 am

RK VS LV hmmmmm well idk but these guys are cool in my book
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Post by DIGITAL Tue Jul 16, 2013 4:57 am

Okay please explain how the "this card can be used as material" works. Does it replace ALL materials, or just 1?
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Post by CNo.101 S.H.Death Knight Tue Jul 16, 2013 5:11 am

SoulFire wrote:Okay please explain how the "this card can be used as material" works. Does it replace ALL materials, or just 1?

 It is the same as thunder charger does for summoning except it is the material monster that initiating the summon. I was just too lazy to put tye bracket description on it.
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Post by CNo.101 S.H.Death Knight Sat Jul 20, 2013 5:34 pm

| Magus RK 3|???|????|Psychic/Xyz/Effect|Water|3||1700|1200|2 Level 3 monsters. Once per turn: You can pay 600 Life Points and detach 1 Xyz Material from this card; declare a card type, then randomly discard 1 card from your opponent's hand. If the card discarded by this effect is the declared card type; this card gains 300 ATK and DEF, then draw 1 card. During your next Standby after this card's activation: You can Xyz Summon "Magus RK 6" using this card as the Xyz materials.|

| Magus RK 6|???|????|Psychic/Xyz/Effect|Water|6||2600|1200|3 Level 6 monsters. While it have " Magus RK 3" as any of its Materials, Once per turn;


Last edited by Scheath666 on Mon Sep 23, 2013 3:54 pm; edited 2 times in total
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Post by EMSOUP Sun Jul 21, 2013 1:56 am

Scheath666 wrote:|illusory Ninja Finnea RK 3|???|????|Warrior/Xyz/Effect|Water|3||1700|1300|2 level 3 Monsters. When this card is Xyz Summoned: Special Summon 1 "Illusory Ninja Token"(Warrior-type/WATER/Level 3/ATK 1600/DEF 1200). If you do; destroy it at the End Phase of your opponent's turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; until the End Phase, It cannot leave the field. During your next Standby Phase after a token was destroyed during your opponent's End Phase: You can Xyz Summon "Illusory Ninja RK 4" from your Extra Deck using this card as the Xyz Material.|

basically, use the effect on the token you summoned to ensure a rank-up? the idea seems good, also it's versatile, even without the next ranks. but 1700 for a monster that needs to survive for a turn seems a bit too weak, especially since you have to choose whether to protect the token or this monster. This is really good though.

|Illusory Ninja Finnea RK 4|???|????|Warrior/Xyz/Effect|Water|4||1900|1600|3 Level 4 Monsters. When this card is xyz Summoned using "Illusory Ninja Finnea RK 3" as any of its Materials: Special Summon 2 "Illusory Ninja Token"(Warrior-Type/WATER/Level 4/ATK 1800/DEF 1500). If you do; destroy them at the end Phase of your opponent's turn. While you control a token(s), your opponent must target them for attacks or with card effects. Once per turn: You can detach 1 Xyz Material from this card; face-up "Illusory Ninja" monsters you controls can attack your opponent directly but when it uses this effect, any Battle Damage inflicted to your opponent is halved. During your next Standby Phase after a Token inflict Battle damage to your opponent and was destroyed during your opponent's End Phase: You can Xyz Summon "Illusory Ninja Finnea RK 5" from your Extra Deck using this card as the Material.|

The second of the chain. Seems a bit funny that the rank interval is 1, as opposed to 2 as usual. Faces even worse ranking up condition than the above, but the effect is good. it's like a pseudo dracossack (that dies to a certain toy plane). You can be less strict about the ranking up requirements, or just buff this monster's stats. otherwise it won't survive bar a lifeforce.

|Illusory Ninja Finnea RK 5|Warrior/Xyz/Effect|Water|5||2200|1900|4 Level 5 monsters. When this card is xyz Summoned using "Illusory Ninja Finnea RK 4" as any of its Materials: Special Summon 2 "Illusory Ninja Token"(Warrior-Type/WATER/Level 5/ATK 2200/DEF 1900). If you do; destroy them at the end Phase of your opponent's second turn. When an "Illusory Ninja" monster attacks or is attacked, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card to target that monster, then target a number of other "Illusory Ninja" monster(s) you control; the first target gains ATK equal to the combined ATK of other targets during that damage calculation only. If the first target destroys a monster by battle when it uses this effect; destroy a number of other targets used for this effect.|

The main problem i see from this is that it seems like it's only a one-time use. You summon this after a long chain, but the token generating is only one shot, and it'll probably die since this one does not have any kind of effect protection. If this become and archetype, this might become good, otherwise its not really worth the effort of summoning it.

 Concept is neat, they won't clog, at the cost of being harder to summon since you can't instant rank-up them. Conditions need to be less convoluted though.
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