Stuff for Control Decks
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Stuff for Control Decks
Atomizer Ray
Normal Trap Card
Decrease the DEF of all face-up monsters your opponent controls to 0. If a monster affected by one of this card's effect(s) is used as material in the summon of a monster, that monster's DEF is decreased to 0.
So basically it keeps going until all their monsters are destroyed and they stop tributing / xyzing them.
Dry Freeze
Counter Trap Card
Negate the activation and effect of a Spell or Trap card, and flip it Face-Down. It cannot be activated until your opponent's next Standby Phase.
Salt in the Wounds
Counter Trap Card
Activate only when you have activated a Counter Trap card this turn. Negate the summon of a monster(s) or the activation of a card effect, and destroy them.
Dirge Mirewalker
Aqua / EARTH / Level 4 / 1800 / 0
When a Counter Trap card is successfully activated and resolves, you can decrease the ATK of this card by 500 to set 1 Counter Trap card from your Graveyard onto your field with a different name.
Forget counter fairies, this is counter AQUAs
Normal Trap Card
Decrease the DEF of all face-up monsters your opponent controls to 0. If a monster affected by one of this card's effect(s) is used as material in the summon of a monster, that monster's DEF is decreased to 0.
So basically it keeps going until all their monsters are destroyed and they stop tributing / xyzing them.
Dry Freeze
Counter Trap Card
Negate the activation and effect of a Spell or Trap card, and flip it Face-Down. It cannot be activated until your opponent's next Standby Phase.
Salt in the Wounds
Counter Trap Card
Activate only when you have activated a Counter Trap card this turn. Negate the summon of a monster(s) or the activation of a card effect, and destroy them.
Dirge Mirewalker
Aqua / EARTH / Level 4 / 1800 / 0
When a Counter Trap card is successfully activated and resolves, you can decrease the ATK of this card by 500 to set 1 Counter Trap card from your Graveyard onto your field with a different name.
Forget counter fairies, this is counter AQUAs
Re: Stuff for Control Decks
So we get our Solumn Judgment, and a anti every deck 0 def card. sounds fun
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 31
Location : Ohio
Re: Stuff for Control Decks
Atomizer Ray is sound trolly with GED except its will stop the continuation of Ray by destruction.
A Judement that require another activation of a counter trap seem decent. We prolly have a lot of counter cards for this.
Going for counter Aqua sound interesting an deadly.
A Judement that require another activation of a counter trap seem decent. We prolly have a lot of counter cards for this.
Going for counter Aqua sound interesting an deadly.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: Stuff for Control Decks
WereLord wrote:So we get our Solumn Judgment, and a anti every deck 0 def card. sounds fun
Does that mean they're fine? I can't tell if you're being sarcastic lol.
Scheath666 wrote:Atomizer Ray is sound trolly with GED except its will stop the continuation of Ray by destruction.
A Judement that require another activation of a counter trap seem decent. We prolly have a lot of counter cards for this.
Going for counter Aqua sound interesting an deadly.
Well with GED this would probably depend on the timing, not sure on the rulings for that.
It would be effective in stopping Synchros and Xyzs, though, which is nice.
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