Fix for Dynamite Golem
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Fix for Dynamite Golem
I have 2 reasons for this thread:
1- It just doesn't look right seeing Alfred's name immediately when you look at the actual forums.
2- Testing has shown Dynamite Golem to be a broken card within it's archetype, due to it being highly searchable and able to control the field with relative ease. While talking with Evanm7 on the chatbox (after a small debate on whether Dynamite should be listed as opposed to fixed), Evan came up with this as a fix:
"You can discard this card and 1 "Golem" card to draw 2 cards."
For those who weren't already aware, this is the original effect:
If you control a face-up "Golem" monster you can Special Summon this card from your hand. When this card is removed from the field, destroy 1 card your opponent controls.
Now, I would personally prefer that it can still Special Summon itself as long as you control another Golem, as it helps their overall playability and allows for easy access to Synchro monsters speeding them up to the same levels as some of the more prominent Archetypes. However, I have been convinced that the destruction ability should be removed.
Now, what does everybody else think? Any alternate suggestions?
1- It just doesn't look right seeing Alfred's name immediately when you look at the actual forums.
2- Testing has shown Dynamite Golem to be a broken card within it's archetype, due to it being highly searchable and able to control the field with relative ease. While talking with Evanm7 on the chatbox (after a small debate on whether Dynamite should be listed as opposed to fixed), Evan came up with this as a fix:
"You can discard this card and 1 "Golem" card to draw 2 cards."
For those who weren't already aware, this is the original effect:
If you control a face-up "Golem" monster you can Special Summon this card from your hand. When this card is removed from the field, destroy 1 card your opponent controls.
Now, I would personally prefer that it can still Special Summon itself as long as you control another Golem, as it helps their overall playability and allows for easy access to Synchro monsters speeding them up to the same levels as some of the more prominent Archetypes. However, I have been convinced that the destruction ability should be removed.
Now, what does everybody else think? Any alternate suggestions?
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Fix for Dynamite Golem
I am fine with that suggestion, it's a little off the beaten path but good.
If you want something more similar to the original effect (and to keep field presence which I think you like) i have an idea:
If you control a face-up "Golem" monster you can Special Summon this card from your hand. When this card is destroyed, remove it from play to destroy 1 card your opponent controls.
Just ideaz.
If you want something more similar to the original effect (and to keep field presence which I think you like) i have an idea:
If you control a face-up "Golem" monster you can Special Summon this card from your hand. When this card is destroyed, remove it from play to destroy 1 card your opponent controls.
Just ideaz.
Re: Fix for Dynamite Golem
I don't think "destroyed" would particularly matter. If Dynamite is going to end up in the grave, it will normally be via Synchro summoning, where it can still be Salvaged or Rebuilt.
Based from that suggestion, it seems like it would render the destruction almost void. Sure, if it's destroyed by battle it may have some use but as I said, it's not likely to end up in the grave that way.
Based from that suggestion, it seems like it would render the destruction almost void. Sure, if it's destroyed by battle it may have some use but as I said, it's not likely to end up in the grave that way.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: Fix for Dynamite Golem
If you control a face-up "Golem" monster you can Special Summon this card from your hand. When this card is removed from the field, destroy 1 card your opponent controls.
It seems very effective but what other cards in the deck make this "broken"? What's it's ATK? Broken is a very heavy term to use for some cards.
It seems very effective but what other cards in the deck make this "broken"? What's it's ATK? Broken is a very heavy term to use for some cards.
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