archetype that have simialiry of Laval golem's effect
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archetype that have simialiry of Laval golem's effect
- lore:
- This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon or set this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card must destroy a monster they control except "Ancient Temporal Golem" monster during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, they must discard a card to attack. There can only be 1 face-up "Ancient Temporal Golem - Caligo" on the field.
- lore:
- This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card must return 1 Spell or Trap card they control to their hand during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps during the Battle Phase to attack. There can only be 1 face-up "Ancient Temporal Golem - Unda" on the field.
- lore:
- This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card must switch 1 monster they control to Defence Position and it cannot be change until the End Phase except "Ancient Temporal Golem" monster during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, Their opponent's monsters cannot be destroyed in battler with an "Ancient Temporal Golem" monster. There can only be 1 face-up "Ancient Temporal Golem - Mundus" on the field.
- lore:
- This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card's opponent draw 1 card for each face-up "Ancient Temporal Golem" monster they control during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, your opponent gain life points equal to the level of all monster they control x 200. There can only be 1 face-up "Ancient Temporal Golem - Lumen" on the field.
- lore:
- This card cannot be Normal Summoned or Set. You can Special Summon this card to your opponent's side of the field if you do, you cannot Normal Summon this turn. This card cannot be Tribute, used a as Synchro Material or Xyz Mateiral. this card cannot leave the field except by destroyed by the controller's opponent's cards (either by battle or card effect). The controller of this card take 500 for each face-up "Ancient Temporal Golem" monster they control during each of his/her Standby Phases. if the controller of this card control another "Ancient Temporal Golem" monster, When this card attack, all monsters of this card's controller controls lose 200 ATK for each monster they control. There can only be 1 face-up "Ancient Temporal Golem - Ignis" on the field.
- lore:
- This card cannot be Normal Summoned or Set. This card can only be Special Summon when your opponent have 3 or more face-up "Ancient Temporal Golem" monsters with different Attributes. This card cannot leave the field except from being destroyed by your opponent's card effect. During your opponent Standby Phase they must switch control 1 "Ancient Temporal Golem" they control to your side of the field and its effect is negated. This card gain 1000 ATK for each "Ancient Temporal Golem" monster you control.
- lore:
- This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, your opponent take Battle Damage instead. When this card is send to the Graveyard from the field, you can add 1 "Temporal Golem" monster with a different Attribute from the monster that destroy this card.
- lore:
- This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card battle with an "Ancient Temporal Golem" monster, it is not destroyed. Once per turn you can send 1 level 4 or higher Fiend-Type monster from your hand to the Graveyard to select 1 "Ancient Temporal Golem" monster your opponent control. add 1 "Temporal Golem with ATK that is equal or less than the ATK of the selected monster.
- Lore:
- This card cannot be Summoned if your opponent don't control a face-up "Ancient Temporal Golem" monster. If this card is destroyed by battle with an "Ancient Temporal Golem" monster, you can Special Summon this card at the end of the Battle Phase. When this card is Special Summoned from the Graveyard by this effect, you can add 1 "Temporal Golem" monster with the ATK equal or less than the ATK of the monster that destroyed this card.
Last edited by Scheath on Wed Jul 13, 2011 1:45 pm; edited 4 times in total
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
Re: archetype that have simialiry of Laval golem's effect
So, if you draw a hand full of these Golems, you can special summon all of them to your opponent's side of the field (like 5) preventing them from ever being able to summon?
if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps until the End of Battle Phase to attack.
....herm? I'm a bit confused. When exactly can they not activate spells and traps?
Summon 3 ignis = 4500 every standby phase?
summon 3 lumen = draw 9 cards every standby phase?
Ariolo:
"This card cannot leave the field except from being destroyed or returned by your opponent's card effect."
....herm? returned where? leave the field? You mean, "this card cannot be removed from the field except by..."
if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps until the End of Battle Phase to attack.
....herm? I'm a bit confused. When exactly can they not activate spells and traps?
Summon 3 ignis = 4500 every standby phase?
summon 3 lumen = draw 9 cards every standby phase?
Ariolo:
"This card cannot leave the field except from being destroyed or returned by your opponent's card effect."
....herm? returned where? leave the field? You mean, "this card cannot be removed from the field except by..."
Tungsten Butterfly- Posts : 194
Join date : 2011-07-10
Re: archetype that have simialiry of Laval golem's effect
Can these cards be targeted by any card that states "Golem" In their name? if so this might be very nice
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: archetype that have simialiry of Laval golem's effect
Tungsten Butterfly wrote:So, if you draw a hand full of these Golems, you can special summon all of them to your opponent's side of the field (like 5) preventing them from ever being able to summon?
if the controller of this card control another "Ancient Temporal Golem" monster, they cannot activate Spell or Traps until the End of Battle Phase to attack.
....herm? I'm a bit confused. When exactly can they not activate spells and traps?
Summon 3 ignis = 4500 every standby phase?
summon 3 lumen = draw 9 cards every standby phase?
Ariolo:
"This card cannot leave the field except from being destroyed or returned by your opponent's card effect."
....herm? returned where? leave the field? You mean, "this card cannot be removed from the field except by..."
they can do that to fill your opponent's fields and now i add that there can only be 1 copy of each to be on the field except ariolo and the level 4 golems prevent that kinda of abuse you just listed there.
@Dylan, they can be targeted by golems card if they are in their range of going so.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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