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Kinetic Archtype

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Kinetic Archtype Empty Kinetic Archtype

Post by Nova Orbis Mon Feb 27, 2012 3:32 pm

|Kinetic Mermaid|x|xxx|Psychic/Tuner/Effect|Light|3||1100|1200|This card cannot declare an attack. When this card is removed from the Field, inflict 900 damage to your opponent. While this card is in your Graveyard, return it to your Deck and increase your Life Points by 800 plus 100 for each “Kinetic” monster you control.|

|Kinetic Falcon|x|xxxx|Psychic/Tuner/Effect|Light|3||1300|1200|This card cannot declare an attack. Once per turn, Pay 1000 Life Points and select 1 monster on the Field with 1500 or lower ATK. Destroy the selected monster and inflict damage equal to it’s ATK to your opponent.|

|Kinetic Warrior|x|xxxx|Psychic/Tuner/Effect|Light|4||1500|1600|This card cannot declare an attack. When you inflict damage to your opponent by the effect of a “Kinetic” monster, Special Summon this card. If there is 3 or more “Kinetic” monsters on the Field, tribute this card and inflict 700 damage to your opponent plus 100 for each “Kinetic” monster on the Field.|

|Kinetic Hydra|x|xxxx|Psychic/Tuner/Effect|Light|3||1400/1200|This card cannot declare an attack. Once per turn, you can inflict 500 damage to both players and Special Summon 1 Level-4 or lower “Kinetic” monster from your Deck.|

|Kinetic Ogre|x|xxxx|Psychic/Tuner/Effect|Light|3||1200|100|This card cannot declare an attack. When this card is Summoned, banish 3 Level-3 or lower “Kinetic” monsters in your Graveyard. When this card is destroyed, increase your Life Points by 900, inflict 900 damage to your opponent, and return the selected “Kinetic” monsters to your Deck.|

|Kinetic King|x|xxxx|Psychic/Synchro/Effect|Light|3||1800|1200|(Xyz) 2 Level-3 “Kinetic” monsters. This card cannot declare an attack. As long as this card is face-up on the Field, All “Kinetic” monsters on the Field cannot be destroyed by battle, or by a card effect, except “Kinetic King”. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -Special Summon 1 Level-4 or lower “Kinetic” monster from your Deck. –Attach 1 “Kinetic” monster in your Graveyard to this card. When there are 5 "Kinetic" monsters on your side of the Field, destroy this card.|

|Kinetic Energy|x|xxxx|Spell Card|Spell||Quick-Play|||You can only this card when you activate the effect of a “Kinetic” monster. Destroy 1 Spell, or Trap card on the Field.|

|Kinetic Rifle|x|xxx|Spell Card|Spell|||||Tribute 1 Psychic-type monster you control. Special Summon 1 Level-3 or lower “Kinetic” monster from your Deck and inflict 600 damage to your opponent.|

|Kinetic Field|x|xxxx|Spell Card|Spell||Continuous|||Each time a “Kinetic” monster is Summoned, Inflict 500 damage to your opponent, and destroy 1 Spell. Or Trap card on the Field or look in your opponent’s Hand If you control 4 or more “Kinetic” monsters, destroy this card.|

|Kinetic Reflection|x|xxxx|Spell Card|Spell||Quick-Play|||Activate only when a “Kinetic” monster you control is targeted by a Spell, or Trap card. Switch the target to 1 monster your opponent controls. If your opponent controls no monsters, negate the effect and inflict 800 damage to your opponent.|


Last edited by Juliet D. on Tue Feb 28, 2012 2:30 pm; edited 2 times in total
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Kinetic Archtype Empty Re: Kinetic Archtype

Post by Seattleite Mon Feb 27, 2012 4:54 pm

Interesting set ya got there.

The burn and heal on mermaid and warrior could be more. They're already at a disadvantage for being lower ATK and not being able to attack.

Kinetic King's effect is cut off ^^

Kinetic Field should specify whether you can look at your opponent's hand, or if it's random.

Overall there's a lot of effects that return to the deck. You could expand on that, maybe a powerful card with some sort of Foolish Burial cost to make use of all that recycling.
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Kinetic Archtype Empty Re: Kinetic Archtype

Post by Nova Orbis Tue Feb 28, 2012 10:17 am

Seattleite wrote:Interesting set ya got there.

The burn and heal on mermaid and warrior could be more. They're already at a disadvantage for being lower ATK and not being able to attack.
Ok, ill increase it.

Kinetic King's effect is cut off ^^
Oshi- fixing shortly

Kinetic Field should specify whether you can look at your opponent's hand, or if it's random.
Didnt think about it, will add

Overall there's a lot of effects that return to the deck. You could expand on that, maybe a powerful card with some sort of Foolish Burial cost to make use of all that recycling.
Ill look into that if i make later support.
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Kinetic Archtype Empty Re: Kinetic Archtype

Post by Insert Name Here Wed Feb 29, 2012 9:00 am

Juliet D. wrote:|Kinetic Mermaid|x|xxx|Psychic/Tuner/Effect|Light|3||1100|1200|This card cannot declare an attack. When this card is removed from the Field, inflict 900 damage to your opponent. While this card is in your Graveyard, return it to your Deck and increase your Life Points by 800 plus 100 for each “Kinetic” monster you control.|
Hmm, not sure on LP gain, but I love the burn.

|Kinetic Falcon|x|xxxx|Psychic/Tuner/Effect|Light|3||1300|1200|This card cannot declare an attack. Once per turn, Pay 1000 Life Points and select 1 monster on the Field with 1500 or lower ATK. Destroy the selected monster and inflict damage equal to it’s ATK to your opponent.|
Looks like Tremendous Fire in monster form.... like it.

|Kinetic Warrior|x|xxxx|Psychic/Tuner/Effect|Light|4||1500|1600|This card cannot declare an attack. When you inflict damage to your opponent by the effect of a “Kinetic” monster, Special Summon this card. If there is 3 or more “Kinetic” monsters on the Field, tribute this card and inflict 700 damage to your opponent plus 100 for each “Kinetic” monster on the Field.|
Thinking of lulzy combos i can pull with this card.

|Kinetic Hydra|x|xxxx|Psychic/Tuner/Effect|Light|3||1400/1200|This card cannot declare an attack. Once per turn, you can inflict 500 damage to both players and Special Summon 1 Level-4 or lower “Kinetic” monster from your Deck.|
Dont allow it to Summon another Hydra. The annoyance this could cause is tremendous

|Kinetic Ogre|x|xxxx|Psychic/Tuner/Effect|Light|3||1200|100|This card cannot declare an attack. When this card is Summoned, banish 3 Level-3 or lower “Kinetic” monsters in your Graveyard. When this card is destroyed, increase your Life Points by 900, inflict 900 damage to your opponent, and return the selected “Kinetic” monsters to your Deck.|
May not use it that much, but i liek deck recycling

|Kinetic King|x|xxxx|Psychic/Synchro/Effect|Light|3||1800|1200|(Xyz) 2 Level-3 “Kinetic” monsters. This card cannot declare an attack. As long as this card is face-up on the Field, All “Kinetic” monsters on the Field cannot be destroyed by battle, or by a card effect, except “Kinetic King”. Once per turn, you can detach 1 Xyz Material from this card to activate 1 of the following effects: -Special Summon 1 Level-4 or lower “Kinetic” monster from your Deck. –Attach 1 “Kinetic” monster in your Graveyard to this card. When there are 5 "Kinetic" monsters on your side of the Field, destroy this card.|
like this card

|Kinetic Energy|x|xxxx|Spell Card|Spell||Quick-Play|||You can only this card when you activate the effect of a “Kinetic” monster. Destroy 1 Spell, or Trap card on the Field.|
Ehh, i guess it's ok

|Kinetic Rifle|x|xxx|Spell Card|Spell|||||Tribute 1 Psychic-type monster you control. Special Summon 1 Level-3 or lower “Kinetic” monster from your Deck and inflict 600 damage to your opponent.|
lolstarhawkreference... seriously though, looks good, could be annoying with Ogre

|Kinetic Field|x|xxxx|Spell Card|Spell||Continuous|||Each time a “Kinetic” monster is Summoned, Inflict 500 damage to your opponent, and destroy 1 Spell. Or Trap card on the Field or look in your opponent’s Hand If you control 4 or more “Kinetic” monsters, destroy this card.|
Needs another period.... but l liek it

|Kinetic Reflection|x|xxxx|Spell Card|Spell||Quick-Play|||Activate only when a “Kinetic” monster you control is targeted by a Spell, or Trap card. Switch the target to 1 monster your opponent controls. If your opponent controls no monsters, negate the effect and inflict 800 damage to your opponent.|
Fun card
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Kinetic Archtype Empty Re: Kinetic Archtype

Post by Anime Girl References Wed Mar 07, 2012 7:40 am

An All-Tuner Archtype. Hmmm.

Kinetic Mermaid seems fine as is, like it's return effect.

Kinetic Falcon seems like reasonable burn.

Kinetic Warrior can be triggered by another Kinetic Warrior's effect, awesome chainburn.

Kinetic Hydra is pretty awesome, being able to summon other copies of itself can be effective in dealing damage.

Kinetic Ogre seems fine at first glance, can't see any absurd synchro times with it.

Kinetic King: ...huhm? is it an Xyz or a Synchro? While it's effect creates a massive shield for Kinetics, I like how you can still banish them as a protective measure.

Kinetic Energy seems slightly ineffective when other cards do it's job better.

Kinetic Rifle is good.

Kinetic Field is worded strangely.

Kinetic Reflection is a good destruction counter, but somewhat unreliable.
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