Lightning Cards (still in progress)

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Post by DIGITAL on Fri Jan 27, 2012 1:35 am

|Thunder Cloud||XXXX|Thunder/Effect|Wind|2||0|0|FLIP: (This card can be flipped face up as a result of a card effect) select one Trap Card in your deck and reveal it to your opponent, this cards activation is considered the activation of the selected Trap Card, Banish the selected trap card. After the Trap Cards effect resolves, this card is shuffled back into your deck.|

|Lightning Rush||XXXX|Trap Card|Trap|||||Activate this card when your opponent Special Summons a monster from their Extra Deck, select one monster from your Deck with an equal or less ATK and the Special Summoned monster. Your opponent declares one Monster Type and if it is the type of the selected monster, your opponent can special summon another monster, if the declared type is incorrect, your opponent must tribute one monster and you special summon the selected monster.|

|Lightning Defense||XXXX|Trap Card|Trap|||||When you would recieve 2000 or less damage, you can send 3 or less monster from your deck to the graveyard whos ATK is equal to the total damage you would recieve and the damage is negated.|

(More to come)


Last edited by No. 34 Terror-Byte on Fri Jan 27, 2012 9:05 am; edited 1 time in total
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Post by Seattleite on Fri Jan 27, 2012 2:39 am

No. 34 Terror-Byte wrote:|Thunder Cloud||XXXX|Thunder/Effect|Wind|2||0|0|FLIP: (This card can be Flip Summoned as a result of a card effect) select one Trap Card in your deck and reveal it to your opponent, this cards FLIP Summon is considered the activation of the selected Trap Card, Banish the selected trap card. After the Trap Cards effect resolves, this card is shuffled back into your deck.|

There is no such thing as a "FLIP Summon", as in something only for FLIP effect monsters. You want it to include flipped face-up too, so just say "activate it", the trap card resolves after the damage step. It might have some broken combo i'm not sure of but I think it's worth a shot to test


|Lightning Rush||XXXX|Trap Card|Trap|||||Activate this card when your opponent Special Summons a monster from their Extra Deck, select one monster from your Deck with an equal or less ATK and the Special Summoned monster. Your opponent declares one Monster Type and if it is the type of the selected monster, your opponent can special summon another monster, if the declared type is incorrect, your opponent must tribute one monster and you special summon the selected monster.|

Very interesting card, i like it.

|Lightning Defense||XXXX|Trap Card|Trap|||||When you would recieve 2000 or less damage, you can send monsters from your deck to the graveyard whos ATK is equal to the total damage you would recieve and the damage is negated.|

This card is broken, it allows you to dump as many 0 ATK monsters in your deck, something that's asking for trouble.

(More to come)
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Post by Anime Girl References on Fri Jan 27, 2012 10:37 am

This card is broken, it allows you to dump as many 0 ATK monsters in your deck, something that's asking for trouble.

how do you take 0 damage?

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Post by Seattleite on Fri Jan 27, 2012 10:53 am

Darkest Hour wrote:This card is broken, it allows you to dump as many 0 ATK monsters in your deck, something that's asking for trouble.

how do you take 0 damage?

"you can send monsters from your deck to the graveyard whos ATK is equal to the total damage you would recieve"

you could send 10 0 ATK monsters and 1 2000 ATK monster, which adds up to 2000 all the same.
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Post by DIGITAL on Fri Jan 27, 2012 10:54 am

Card edited to saying atmost 3 monsters and it MUST equal the damamge recieved.
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