Hand Advantage Shenanigans
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Hand Advantage Shenanigans
There is one card central to combos such as this:
HERE, HAVE THAT.
Srsly.
Add a card or two that gains advantage through battle such as:
And finally, something to give them that just keeps giving you advantage, like:
Let's just see the advantage you can get, Destroyer on field, Doom Plant on field, HERE, HAVE THAT. on field or in hand.
Switch control of Plant (field advantage takes a -1). Destroy it by battle get a +1. HERE, HAVE THAT. kicks in to give you a draw (+2 to hand advantage), and get Doom Plant back in your hand at the End Phase for a tasty +3. Rinse and repeat.
HERE, HAVE THAT.
HERE, HAVE THAT.
Srsly.
- Code:
Here, have that.
Group: Spell Card
Type: Spell
Icon:Continuous
Once per turn, select 1 monster you control and give control of it to your opponent. When that monster is destroyed by battle, draw 1 card.
Add a card or two that gains advantage through battle such as:
- Code:
Firetongue Gila
Attrib: Fire
Type: Reptile/Effect
Level:4
Atk: 1700
Def: 1000
This card inflicts Piercing damage. If this card destroys a monster by battle; your opponent randomly discards 1 card from their hand.
- Code:
Pyrespike Dolphin
Attrib: Water
Type: Pyro/Effect
Level:4
Atk: 1900
Def: 1200
If this card inflicts Battle Damage to your opponent, draw 1 card.
- Code:
Bounty Hunter
Attrib: Earth
Type: Beast-Warrior/Effect
Level:4
Atk: 1600
Def: 800
When this card destroys a monster as a result of battle, you can add 1 Monster with an ATK equal to or less than the destroyed monster from your Deck to your Hand.
- Code:
Candy Knight
Attrib: Earth
Type: Warrior/Effect
Level:4
Atk: 1600
Def: 1100
Once per turn, you can reveal 1 "Candy" card in your hand to have this card gain 400 ATK, until the End Phase. If this card destroys an opponent's monster by battle, select 1 "Candy" Equip Spell Card from your Deck and equip it to this card.
And finally, something to give them that just keeps giving you advantage, like:
- Code:
Doom Plant
Attrib: Earth
Type: Plant/Tuner/Effect
Level:3
Atk: 1200
Def: 900
When this card is destroyed by battle, add it to your hand during the End Phase.
Let's just see the advantage you can get, Destroyer on field, Doom Plant on field, HERE, HAVE THAT. on field or in hand.
Switch control of Plant (field advantage takes a -1). Destroy it by battle get a +1. HERE, HAVE THAT. kicks in to give you a draw (+2 to hand advantage), and get Doom Plant back in your hand at the End Phase for a tasty +3. Rinse and repeat.
HERE, HAVE THAT.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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