Duel field design

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What style of duel field?

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Post by Seattleite on Thu Oct 10, 2013 6:42 am

top-down view - looking at the duel field from a birds eye view. Like yvd or dp is now.
Horizon view- looking at the field slanted. The opponents field seems farther away. More like an irl duel.

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Post by Anime Girl References on Thu Oct 10, 2013 6:45 am

top down would be easier to write for (programming wise), while horizon view would be more immersive. If the engine were using for the duels is flexible enough there could be an alternating camera that switches between the two.

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Post by DIGITAL on Thu Oct 10, 2013 6:59 am

Horizon views look nicer, but I think it would be a LOT easier to program over top view. If it doesn't seem too difficult then Horizon, but if it seems too difficult then over top would be fine.
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Post by Ash on Thu Oct 10, 2013 7:11 am

i would personally prefer ott

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Post by Aquamarius on Thu Oct 10, 2013 7:51 am

Voted horizon view although I could live with top-down view if it's hard to make horizon view.
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Post by Leo on Thu Oct 10, 2013 8:12 am

Both are nice, but I like the horizon view a lot more. I definitely understand that it could be very difficult to program though.

Honestly, I would put more effort into worrying about other things if a horizon view is much more time consuming, because that would improve other qualities of the game that I would say are more important.

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Post by Seattleite on Sat Oct 19, 2013 1:33 pm

You guys are right, horizon will be harder to program.

I'll work on top-down for now, with all the special effects and shit. If it's good enough we can do that thing DH suggested.

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