LCCG Club
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Heaven and Earth(Technically Diamond Armor Collosus support)

3 posters

Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Mon Sep 23, 2013 1:01 am

|Earthly Celestial of the Material World|0000|SKAI|Spellcaster/Effect|Earth|4||1800|1800|This card is also treated as a LIGHT monster in your hand, field, and graveyard. When this card is Normal Summoned if you have equal or less than 3 monsters in your graveyard, send 1 EARTH or LIGHT monster from your deck to the graveyard. Once per turn when this card declares an attack, discard 1 EARTH monster. If you do, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand.|
 
|Silent Knight of the Thunderclouds|0001|SKAI|Thunder/Effect|Light|4||1200|1900|When this card is banished from the graveyard, draw 1 card. This effect of "Silent Knight of the Thunderclouds" can only be activated once per turn. You can discard this card if you control a face-up EARTH monster to send a LIGHT monster from your deck to the graveyard.|
 
|Fanged Land Frog|0002|SKAI|Aqua/Effect|Earth|2||300|1400|When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up LIGHT monster, you can flip this card into face-down defense position. When this card is destroyed, send 1 EARTH monster from your deck to the graveyard.|
 
|Heaven Wing Swan Dragon|0003|SKAI|Dragon/Effect|Light|4||1000|2000|
When this card is flipped face-up, return 1 monster on the field or in a player's graveyard to its owner's hand. If you control a face-up EARTH monster, you can flip this card into face-down defense position. When this card is destroyed, return up to 3 of your banished cards to your graveyard.|
 
|Natural Spirit Unification|0004|SKAI|Spell Card|Spell|||||Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. If this card is in your graveyard, when an EARTH or LIGHT fusion monster you control would be destroyed, you can shuffle this card to the deck and discard 1 card instead. This effect of "Natural Spirit Unification" can only be activated once per turn.|
 
|Fabled Scarlet Sword|0005|SKAI|Spell Card|Spell|||||If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can set 1 level 4 or lower EARTH or LIGHT monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.|
 

|Celestial Heaven|0007|SKAI|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to add a level 4 or lower EARTH monster from your graveyard or send a level 4 or lower LIGHT monster from your deck to the graveyard. Monsters can be flipped face-up the turn they were set. This effect is not applied if the monster have been flipped face-up this turn by this card’s effect. Once per turn, when a LIGHT monster you control declares an attack, you can reveal an EARTH monster in your hand to increase the ATK of the attacking monster by 700 until the end phase.|
 

|Heavenly Celestial of the Immaterial World|0009|SKAI|Fairy/Fusion/Effect|Light|2800/2800| [''Earthly Celestial of the Material World'' + 2 LIGHT or EARTH monsters]. Must be fusion summoned first and can only be fusion summoned with the above materials. When this card attacks a monster, reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle. If it's a LIGHT monster, send it to the graveyard then special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon a ''Earthly Celestial of the Material World'' from your graveyard or banished pile to your side of the field.|


Last edited by EMSOUP on Sun Oct 06, 2013 9:32 pm; edited 5 times in total
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by Anime Girl References Mon Sep 23, 2013 4:05 pm

Isn't this basically a wordy replacement for Cold Fusion and Iris Avatar of Rainbows?
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 33
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Mon Sep 23, 2013 4:46 pm

Yes on CF, nope on Iris. Also, this is specific to EARTH/LIGHT.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Mon Sep 23, 2013 5:09 pm

Added 3 new cards.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Sat Sep 28, 2013 3:30 pm

Bamp a Bump Bump.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by Seattleite Sat Sep 28, 2013 7:24 pm

EMSOUP wrote:.Travelling Princess of the Immaterial Kingdom
*4 Spellcaster/Effect Earth 1800/1800
When this card is Normal Summoned, send 1 EARTH or LIGHT monster from your deck to the graveyard, then discard 1 card. Once per turn when this card declares an attack, you can reveal an EARTH monster in your hand. If you do, during the end of the damage step, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand, then discard 1 card.
Alright, I think.

Silent Knight of the Thunderclouds
*4 Thunder/Effect Light 1200/1900
When this card is banished from the graveyard, draw 1 card. This effect of "Silent Knight of the Thunderclouds" can only be activated once per turn. You can discard this card if you control a face-up EARTH monster to send a LIGHT monster from your deck to the graveyard.
So now we got 2 thunders with rfg draw support. This is probably ok.

Fanged Land Frog
*2 Aqua/Effect Earth 300/1400
When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up EARTH monster other than this card, you can flip this card into face-down defense position.
Looks real fun. My kind of card Smile

Heaven Wing Swan Dragon
*4 Dragon/Effect Light 1000/2000
When this card is flipped face-up, return 1 card on the field or in a player's graveyard to its owner's hand. If you control a face-up EARTH monster, you can flip this card into face-down defense position.
ANY card? From the Graveyard? And reusable? I think this is borderline broke.

Natural Spirit Unification
Spell Card
Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. If this card is in your graveyard, when an EARTH or LIGHT fusion monster you control would be destroyed, you can shuffle this card to the deck and discard 1 card instead. This effect of "Natural Spirit Unification" can only be activated once per turn.
Cool stuff, looks fine.

Fabled Scarlet Sword
Spell Card
If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can discard 1 card to set 1 level 4 or lower monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.
This is good support. The first effect is powerful but reliant on running EARTHs, which is good.

Awakened Celestial Princess of the Immaterial Kingdom
*7 Fairy/Fusion/Effect LIGHT 2800/2800
''Travelling Princess of the Immaterial Kingdom'' + 2 LIGHT or EARTH monsters

Must be fusion summoned first and can only be fusion summoned with the above materials. When this card attacks a monster, reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle. If it's a LIGHT monster, send it to the graveyard then you can special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon
a ''Travelling Princess of the Immaterial Kingdom'' from your graveyard or banished pile.
Text thyme. This is a good boss, the effects are balanced and not sacky. Easier to get out, flippin sweet effect but doesn't troll with ridiculous advantage. Yeah I've rambled enough, good card.
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 30
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Sat Sep 28, 2013 10:00 pm

Fixes are made and added 3 cards. Plz rvw. Also thanks sea.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Fri Oct 18, 2013 3:01 pm

I'll be honest here. I want this to be an actually balanced fusion deck. No more Rainbow Fusion fiasco, no more playing around with broken cards. 

I'll really appreciate it if any of you guys (esp. Ash or Sea) can duel me or review this in depth.

Thank you.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by Seattleite Fri Oct 18, 2013 6:00 pm

Review Dos!

EMSOUP wrote:|Earthly Celestial of the Material World|0000|SKAI|Spellcaster/Effect|Earth|4||1800|1800|This card is also treated as a LIGHT monster in your hand, field, and graveyard. When this card is Normal Summoned if you have equal or less than 3 monsters in your graveyard, send 1 EARTH or LIGHT monster from your deck to the graveyard. Once per turn when this card declares an attack, discard 1 EARTH monster. If you do, add 1 ''Natural Spirit Unification'' from your deck or graveyard to your hand.|
 
Fine
|Silent Knight of the Thunderclouds|0001|SKAI|Thunder/Effect|Light|4||1200|1900|When this card is banished from the graveyard, draw 1 card. This effect of "Silent Knight of the Thunderclouds" can only be activated once per turn. You can discard this card if you control a face-up EARTH monster to send a LIGHT monster from your deck to the graveyard.|
 
Fine
|Fanged Land Frog|0002|SKAI|Aqua/Effect|Earth|2||300|1400|When this card is flipped face-up, destroy 1 monster on the field. If you control a face-up LIGHT monster, you can flip this card into face-down defense position. When this card is destroyed, send 1 EARTH monster from your deck to the graveyard.|
 
Fine
|Heaven Wing Swan Dragon|0003|SKAI|Dragon/Effect|Light|4||1000|2000|
When this card is flipped face-up, return 1 monster on the field or in a player's graveyard to its owner's hand. If you control a face-up EARTH monster, you can flip this card into face-down defense position. When this card is destroyed, return up to 3 of your banished cards to your graveyard.|
 
Excessive. You're already doing grave recovery /bounce shenanigans, I would say return 1 at most.
|Natural Spirit Unification|0004|SKAI|Spell Card|Spell|||||Discard 1 card. Banish, from your field or graveyard, the materials for an EARTH or LIGHT Fusion monster in your extra deck, then fusion summon the monster. If this card is in your graveyard, when an EARTH or LIGHT fusion monster you control would be destroyed, you can shuffle this card to the deck and discard 1 card instead. This effect of "Natural Spirit Unification" can only be activated once per turn.|
 
Fine
|Fabled Scarlet Sword|0005|SKAI|Spell Card|Spell|||||If you control a LIGHT monster, you can return 2 of your banished monsters to your graveyard to draw 1 card and send 1 EARTH monster from your deck to your graveyard. If you control an EARTH monster, you can set 1 level 4 or lower EARTH or LIGHT monster from your graveyard to your side of the field. You can only activate 1 of "Fabled Scarlet Sword" effects per turn.|
 
Fine
|Celestial Heaven|0007|SKAI|Spell Card|Spell||Field|||Once per turn, you can discard 1 card to add a level 4 or lower EARTH monster from your graveyard or send a level 4 or lower LIGHT monster from your deck to the graveyard. Monsters can be flipped face-up the turn they were set. This effect is not applied if the monster have been flipped face-up this turn by this card’s effect. Once per turn, when a LIGHT monster you control declares an attack, you can reveal an EARTH monster in your hand to increase the ATK of the attacking monster by 700 until the end phase.|
 
Change to "Monsters can be Flip Summoned the turn they were set", for clarity. Otherwise fine.
|Heavenly Celestial of the Immaterial World|0009|SKAI|Fairy/Fusion/Effect|Light|2800/2800| [''Earthly Celestial of the Material World'' + 2 LIGHT or EARTH monsters]. Must be fusion summoned first and can only be fusion summoned with the above materials. When this card attacks a monster, reveal the top card of your deck. If it's an EARTH monster, add it to your hand and other card effects cannot be activated until the end of the battle. If it's a LIGHT monster, send it to the graveyard then special summon 1 LIGHT or EARTH monster from your graveyard to your side of the field in face-down defense position. Otherwise, add the card to your hand. You can return this card from your graveyard to your extra deck and discard 1 card to special summon a ''Earthly Celestial of the Material World'' from your graveyard or banished pile to your side of the field.|

   Summon Earthly Celestial from wherever +0
   Attack and recover Natural Spirit Unification +0
   Next turn use NSU, banishing Earthly Celestial and whatever you discarded or something you dumped (easy) -1
   Attack and draw a card plus other stuff +1
   Repeat +0


^^^ This is what worries me. And it's entirely possible because you asked for another review that i'm being paranoid and overcompensating a little. But... this combo never ends. You just keep summoning this card over and over into mid and late game. I think that much reliable, constant presence of a 2800 ATK monster can be bad.

Nevermind, ignore. I thought it was 1 other LIGHT/EARTH monster.


Okay I gave my crappy opinion, let's hear from some other people
Seattleite
Seattleite
Admin

Posts : 2290
Join date : 2010-10-27
Age : 30
Location : Seattle, WA

http://duelportal.tk

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Sat Oct 19, 2013 11:56 am

Thanks for the review sea!

Anyway, the main play I have in mind when I'm designing this deck is using all of them to quickly set up Silent Knights/Dimension Mantis/Warring Suit/Earthly Celestial to the graveyard, then summon DA Colossus/Heaven Celestial with Natural Spirit Unification as a +0 or more by banishing those cards above as the summoning requirements. 

Then gain more plusses with DA Colossus/Celestial, and protect them so they can keep giving you plusses. 

Fabled Sword and Heaven Wing is used to recycle the banished materials so you can keep going.

Fang Frog is mainly used as a monster removal that's easily accessible because of Celestial Heaven allowing it to be an on demand destruction. 

Celestial Heaven is to accelerate the dumping and set-ups. 

I do think the deck will be slightly problematic if you can manage to summon 2+ DA Colossus, to net absurd amount of draws each turn. But you have a real danger of decking out in this deck, due to you not being able to actually quickly push for game. 

ID Skullblade, Shooting Star Bird, and Rainbow Eel tech to summon Swift Shining might help to prolong your life.

Also, the deck can set Yurlungur really easy, though you can't do that on turn 1, bar absurd draw.


So, what's you guys opinion on this?
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by Anime Girl References Mon Oct 21, 2013 7:01 pm

LIGHT monsters include Flash monsters, right? So you can fusion summon D.A.C and then drop/recycle a Flash Phoenix, right?
Anime Girl References
Anime Girl References

Posts : 1783
Join date : 2011-05-14
Age : 33
Location : somewhere to make broke cards

http://www.itjustbugsme.com

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by EMSOUP Mon Oct 21, 2013 10:29 pm

That's a nice point. I guess I'll limit it to level 4 or lower.
EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

Heaven and Earth(Technically Diamond Armor Collosus support) Empty Re: Heaven and Earth(Technically Diamond Armor Collosus support)

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum