Faith

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Faith Empty Faith

Post by Illgresi on Mon Sep 16, 2013 1:57 am

Faith
Normal Trap Card




Activate only when an Fairy-Type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your Life Points by that amount instead. Change the Fairy-Type monster to Defense position at the end of the damage step.


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Activate only when a Fairy-Type monster you control attacks or is attacked. Fairy-Type monsters you control cannot be destroyed by battle this turn. If you would take battle damage involving a Fairy-Type monster, increase your Life Points by that amount instead and inflict half of that amount of damage to your opponent's Life Points. Change all Fairy-Type monsters who were or have attacked to Defense Position at the end of the damage step. You can only activate 1 "Faith" per turn.
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Faith Empty Re: Faith

Post by Seattleite on Mon Sep 16, 2013 3:42 am

You have the old version somehow.

https://lccg.forumotion.com/t1195-faith

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