Faith
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Faith
Faith
Group: Trap Card
Type: Trap
Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.
Faith
Group: Trap Card
Type: Trap
All face-up Fairy-Type monsters you control cannot be destroyed by battle this turn. If you would have taken battle damage in a battle involving a Fairy-Type monster you control: Gain Life Points by that amount instead, then change that Fairy-Type monster to face-up Defense position at the end of the Damage Step.
Group: Trap Card
Type: Trap
Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.
Faith
Group: Trap Card
Type: Trap
All face-up Fairy-Type monsters you control cannot be destroyed by battle this turn. If you would have taken battle damage in a battle involving a Fairy-Type monster you control: Gain Life Points by that amount instead, then change that Fairy-Type monster to face-up Defense position at the end of the Damage Step.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 34
Location : Where the seven waves were born
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