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Curds I made on YCM

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Curds I made on YCM Empty Curds I made on YCM

Post by Seattleite Tue Aug 06, 2013 4:55 am

Aerin, Keeper of Shadows
Fiend | DARK | Level 6
This card can be Special Summoned by controlling 1 LIGHT and 1 DARK monster. The summon of this card cannot be negated. When an opponent's monster is destroyed in battle, Special Summon 1 "Shadow Token" (Fiend/DARK/Level 1/?/?) with the same ATK and DEF as the destroyed monster to your side of the field. Shadow Tokens cannot attack. This card gains ATK and DEF equal to the total ATK and DEF of all Shadow Tokens on the field.
[1700 / 1700]

Drunken King
Warrior | LIGHT | Level 4
During your End Phase, if you have activated a Spell or Trap card this turn and no other cards either player owned were affected by it, change this card to Defense Position to Draw 2 cards. You can only use the effect of "Drunken King" once per turn.
[ 800 / 2100 ]

The Flying Buttress
Rock | EARTH | Level 3
When your Spell or Trap card(s) would be removed from the field by a card effect, you can discard this card instead, then draw 1 card.
[ 900 / 1800 ]

Sealer of Ruin
Beast | WATER | Level 2
If this card is in the Graveyard and was sent there from the field, During either player's turn, If your opponent activates a card effect that targets a card(s) you control: You can return this card from your Graveyard to the top of your Deck; Negate that effect and return 1 card your opponent controls to their Hand.
[ 700 / 400 ]

Magnetic Wand
Equip Spell Card
Equip only to a Spellcaster-Type Monster. Once per turn: If your opponent activates a Card Effect that targets a monster, you can change the target of that card to any monster on the field. If the equipped monster is destroyed by a card effect, return this card to the hand.

Investments
Normal Spell Card
Pay 3000 Life Points. Increase your Life Points by your Life Points. The cost of this card cannot be changed by any card effect.

The Butterfly Effect
Field Spell Card
Both players turn their decks upside-down. Once per turn, the turn player can shuffle either player's Deck.

Spiteful Gain
Counter Trap Card
Activate only when a card effect that draws card(s) or adds card(s) from the Deck to the Hand is activated. Negate and destroy it, then draw the same number of card(s) that would have been drawn or added.


Last edited by Seattleite on Mon Aug 12, 2013 6:39 pm; edited 2 times in total
Seattleite
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Curds I made on YCM Empty Re: Curds I made on YCM

Post by Illgresi Tue Aug 06, 2013 8:13 am

They seem good to me. I'd only raise Aerin's ATK by about 200. And I really love Drunken King (SOAWESOME:O).
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Post by Seattleite Tue Aug 06, 2013 8:14 am

Alright, raised ATK by 200. That'll make it easier to destroy something in the first place, I guess.

Thanks!
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Curds I made on YCM Empty Re: Curds I made on YCM

Post by EMSOUP Tue Aug 06, 2013 9:05 am

Seattleite wrote:Aerin, Keeper of Shadows
Fiend | DARK | Level 6
This card can be Special Summoned by controlling 1 LIGHT and 1 DARK monster. The summon of this card cannot be negated. When an opponent's monster is destroyed in battle, Special Summon 1 "Shadow Token" (Fiend/DARK/Level 1/?/?) with the same ATK and DEF as the destroyed monster to your side of the field. Shadow Tokens cannot attack. This card gains ATK and DEF equal to the total ATK and DEF of all Shadow Tokens on the field.
[1500 / 1500]

Drunken King
Warrior | LIGHT | Level 4
During your End Phase, if you have activated a Spell or Trap card this turn and no other cards either player owned were affected by it, change this card to Defense Position to Draw 2 cards. You can only use the effect of "Drunken King" once per turn.
[ 800 / 2100 ]

The Flying Buttress
Rock | EARTH | Level 3
When your Spell or Trap card(s) would be removed from the field by a card effect, you can discard this card instead, then draw 1 card.
[ 900 / 1800 ]

Finally! We need more cards like this. Backrow dependant decks can main side this card.

Sealer of Ruin
Beast | WATER | Level 2
You can discard this card and 1 other card in your hand to draw 1 card. During either player's turn, if your opponent activates a card effect that targets a card(s) you control, you can return this card from your Graveyard to the top of your Deck to negate that effect and return 1 card your opponent controls to their Hand.
[ 700 / 400 ]

Crazy powerful imo. It's a recycleable generic Bujingi turtle that can be dumped manually to the grave. Also, it's dumpable by salvation.

Magnetic Wand
Equip Spell Card
Equip only to a Spellcaster-Type Monster. Once per turn: If your opponent activates a Card Effect that targets a monster, you can change the target of that card to any monster on the field. If the equipped monster is destroyed by a card effect, return this card to the hand.

Investments
Normal Spell Card
Pay 3000 Life Points. Increase your Life Points by your Life Points. The cost of this card cannot be changed by any card effect.

An early game card for most decks, key card to Heal decks. First turn using this nets you 10k, it's good.

The Butterfly Effect
Field Spell Card
Both players turn their decks upside-down. Once per turn, the turn player can shuffle either player's Deck.

Too screwy to not be situational, but heck, it's funny as hell.

Spiteful Gain
Counter Trap Card
Activate only when a card effect that draws card(s) or adds card(s) from the Deck to the Hand is activated. Negate and destroy it, then draw the same number of card(s) that would have been drawn or added.

If this is TCG, i'll laugh since this is not effective against those two spells(you know what i mean). Against generic searchers though, it's good. A +1 minimum for no costs against some decks is awesome. A good side against most meta deck, and since searching is so rampant, a viable main deck card. 10/10
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Post by Seattleite Sun Aug 11, 2013 11:39 am

Thanks for all the fish the review EMSOUP.

I didn't realize how good Spiteful Gain would be Surprised Lifeforce Shield, Antennae Inventor, all that jazz.

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Post by Seattleite Mon Aug 12, 2013 6:39 pm

I fixed Sealer of Ruin.

Beast | WATER | Level 2
If this card is in the Graveyard and was sent there from the field by being Destroyed, During either player's turn, If your opponent activates a card effect that targets a card(s) you control: You can return this card from your Graveyard to the top of your Deck; Negate that effect and return 1 card your opponent controls to their Hand.
[ 700 / 400 ]
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Curds I made on YCM Empty Re: Curds I made on YCM

Post by Illgresi Wed Aug 14, 2013 10:22 am

Seattleite wrote:
Drunken King
Warrior | LIGHT | Level 4
During your End Phase, if you have activated a Spell or Trap card this turn and no other cards either player owned were affected by it, change this card to Defense Position to Draw 2 cards. You can only use the effect of "Drunken King" once per turn.
[ 800 / 2100 ]
style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "][url=https://media.photobucket.com/user/Hathcock82/media/Drunken Goodness/theking.jpg.html?filters[term]=drunken king&filters[primary]=images&filters[secondary]=videos&sort=1&o=16]https://media.photobucket.com/user/Hathcock82/media/Drunken%20Goodness/theking.jpg.html?filters[term]=drunken%20king&filters[primary]=images&filters[secondary]=videos&sort=1&o=16[/url]
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Post by Seattleite Thu Aug 15, 2013 8:52 am

The keg king approves! Smile
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Post by Anime Girl References Thu Aug 15, 2013 9:31 am

Investments' damage controlling effect is very nice. It prevents healburn.
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Post by Seattleite Fri Aug 16, 2013 6:59 am

Darkest Hour wrote:Investments' damage controlling effect is very nice. It prevents healburn.
why thank you.
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