Icevale. Small Fixes may have made it better :D
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Icevale. Small Fixes may have made it better :D
|Icevale Gladiator|0|ICE|Sea Serpent/Effect|Water|4||1900|1700|This monster cannot declare an attack unles "Sunken Ship" is on the field. If you opponent controls a monster with over 2500 ATK this monster can Attack your opponent Directly. Once per turn, you can discard this card; add 1 level 4 or lower "Icevale" monster, other than "Icevale Gladiator" from your Deck or Graveyard to your hand.|
|Icevale Cryptid|0|ICE|Aqua/Effect|Water|4||1600|1800|When this card is Normal Summoned from your hand: You can target 1 Level 4 or lower "Icevale" monster in your Graveyard; Special Summon that target in face-up Defense Position. While "Sunken Ship" is face-up on the field, your opponent cannot activate Trap Cards during your Battle Phase.|
|Icevale Centuar|0|ICE|Sea Serpent/Effect|Water|4||1400|2000|This monster can attack your opponent directly while "Sunken Ship" is face up on the field. While "Sunken Ship" is face-up on the field, your opponent must Set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn, if you control another face-up "Icevale" monster, You can Normal Summon 1 additional time.|
|Icevale Princess|0|ICE|Aqua/Effect|Water|4||1400|1200|You can only activate this effect if there is a face-up "Sunken Ship". Once per turn, during your Main Phase: you can Discard 1 card to Special Summon 1 level 3 or lower Monster from your Graveyard. That Monsters effect is negated, cannot be used as a Synchro Material, and is destroyed at the End Phase. While this card is face-up on the field, you can Normal Summon "Icevale" monsters from your Graveyard. You cannot Special Summon a monster on the turn you activate this effect.|
|Icevale Frozen Lord|0|ICE|Sea Serpent/Effect|Water|7||2800|2300|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn, when a card effect activates: You can shuffle 1 WATER monster from your hand to your deck; negate the activation, and if you do, destroy that card. During your End Phase, destroy this card unless you can reveal 1 WATER monster from your hand.|
|Icevale Captain|0|ICE|Sea Serpent/Effect|Water|4||1800|1200|While this card is face-up on the field, your opponent cannot target another WATER monster you control as an attack target other than "Icevale Captain". While "Sunken Ship" is face-up on the field, your opponent must pay 500 Life Points as an aditional cost to activate the effect of monsters he/she controls. You can discard this card; add 1 "Sunken Ship" from your Deck or Graveyard to your hand.|
|Icevale Diviner|0|ICE|Aqua/Effect|Water|4||1200|1700|Once per turn, if "Sunken Ship" is on the field: You can Tribute 1 WATER monster you control: Return 2 "Icevale" monsters in your Graveyard to the hand and Draw 2 cards. You cannot Special Summon a monster(s) during the turn you activate this card.|
|Icevale Dew Blaster|0|ICE|Sea Serpent/Xyz/Effect|Water|3||2300|1700|3 Level 3 WATER Monsters - When this monster is Xyz Summoned; you can target up to 2 WATER monsters in your Graveyard whose levels equal 8 or less: add those targets to your hand, they cannot be Summoned this turn. Once per turn you can detach 1 Xyz material; discard 1 WATER monster: Inflict damage to your opponent equal to the discarded monsters DEF. While there are 5 or less WATER monster in your Graveyard, monsters your opponent controls cannot declare an attack. When this monster is destroyed by card effect; Target 3 WATER monsters in your Graveyard: Shuffle those targets into your deck.|
|Icevale Frost Breather|0|ICE|Fish/Xyz/Effect|Water|3||2500|2800|3 Level 3 WATER Monsters - Your opponent cannot Set any cards on the field. During either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material: Negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Icevale" monster you control instead.|
|Icevale Cryptid|0|ICE|Aqua/Effect|Water|4||1600|1800|When this card is Normal Summoned from your hand: You can target 1 Level 4 or lower "Icevale" monster in your Graveyard; Special Summon that target in face-up Defense Position. While "Sunken Ship" is face-up on the field, your opponent cannot activate Trap Cards during your Battle Phase.|
|Icevale Centuar|0|ICE|Sea Serpent/Effect|Water|4||1400|2000|This monster can attack your opponent directly while "Sunken Ship" is face up on the field. While "Sunken Ship" is face-up on the field, your opponent must Set Spell Cards before activating them, and cannot activate them until their next turn. Once per turn, if you control another face-up "Icevale" monster, You can Normal Summon 1 additional time.|
|Icevale Princess|0|ICE|Aqua/Effect|Water|4||1400|1200|You can only activate this effect if there is a face-up "Sunken Ship". Once per turn, during your Main Phase: you can Discard 1 card to Special Summon 1 level 3 or lower Monster from your Graveyard. That Monsters effect is negated, cannot be used as a Synchro Material, and is destroyed at the End Phase. While this card is face-up on the field, you can Normal Summon "Icevale" monsters from your Graveyard. You cannot Special Summon a monster on the turn you activate this effect.|
|Icevale Frozen Lord|0|ICE|Sea Serpent/Effect|Water|7||2800|2300|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. During either player's turn, when a card effect activates: You can shuffle 1 WATER monster from your hand to your deck; negate the activation, and if you do, destroy that card. During your End Phase, destroy this card unless you can reveal 1 WATER monster from your hand.|
|Icevale Captain|0|ICE|Sea Serpent/Effect|Water|4||1800|1200|While this card is face-up on the field, your opponent cannot target another WATER monster you control as an attack target other than "Icevale Captain". While "Sunken Ship" is face-up on the field, your opponent must pay 500 Life Points as an aditional cost to activate the effect of monsters he/she controls. You can discard this card; add 1 "Sunken Ship" from your Deck or Graveyard to your hand.|
|Icevale Diviner|0|ICE|Aqua/Effect|Water|4||1200|1700|Once per turn, if "Sunken Ship" is on the field: You can Tribute 1 WATER monster you control: Return 2 "Icevale" monsters in your Graveyard to the hand and Draw 2 cards. You cannot Special Summon a monster(s) during the turn you activate this card.|
|Icevale Dew Blaster|0|ICE|Sea Serpent/Xyz/Effect|Water|3||2300|1700|3 Level 3 WATER Monsters - When this monster is Xyz Summoned; you can target up to 2 WATER monsters in your Graveyard whose levels equal 8 or less: add those targets to your hand, they cannot be Summoned this turn. Once per turn you can detach 1 Xyz material; discard 1 WATER monster: Inflict damage to your opponent equal to the discarded monsters DEF. While there are 5 or less WATER monster in your Graveyard, monsters your opponent controls cannot declare an attack. When this monster is destroyed by card effect; Target 3 WATER monsters in your Graveyard: Shuffle those targets into your deck.|
|Icevale Frost Breather|0|ICE|Fish/Xyz/Effect|Water|3||2500|2800|3 Level 3 WATER Monsters - Your opponent cannot Set any cards on the field. During either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material: Negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Icevale" monster you control instead.|
Last edited by SoulFire on Mon Jun 17, 2013 8:44 am; edited 12 times in total
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
SoulFire wrote:Yes I get it 10 Monster cards ONLY in an archtype that already has an Existing Monster is a little overkill.. Well it isn't intended to be ran all 10 in one deck >.< They have small combos that can be ran in multiple decks. This archtype does take influence from both Ice Barrier and Gishki but I feel like this concept is pretty original. My only worry is that they are too offensive.
|Icevale Gladiator|0||Sea Serpent|Water|4||1900|1700|This Monster cannot Attack a Monster with less than 1000 ATK. If you opponent controls a monster with over 2000 ATK this monster can Attack your opponent Directly. You can discard this card; add 1 level 4 or lower "Icevale" monster from your Deck or Graveyard to your hand.|
Needs to not be able to search itself. Otherwise alright.
|Icevale Razor Claw|0||Aqua|Water/Effect|5||2100|1500|When this monster is Normal Summoned: You can return up to 2 monsters from your Graveyard to your hand. You can Tribute 1 WATER monster you control; Target monsters from your deck whose combined levels equal the level of the tributed monster: Send the selected monster(s) to your Graveyard. During your Main Phase, You can Normal Summon this card from the Graveyard.|
With continuous normal summoning lets you recycle nox exploiter and stuff over and over. Consider returning only 1 mon from grave to hand, it's toolboxy enough.
|Icevale Cryptid|0||Fish/Effect|Water|4||1600|1800|When this card is Normal Summoned: You can target 1 Level 4 or lower "Icevale" monster in your Graveyard; Special Summon that target in face-up Defense Position. During your Main Phase, You can Normal Summon this card from the Graveyard.|
Instant, recycling rank 4s, no thanks. But it would be cool if they didn't exist
|Icevale Centuar|0|ICE|Fish/Effect|Water|5||1900|2000|This monster can attack your opponent directly while "Sunken Ship" is face up on the field. During your Main Phase, You can Normal Summon this card from the Graveyard.|
Cool! Nice crossover with my card
|Icevale Princess|0||Aqua|Water|4||1600|1200|You can only activate this effect if there is a face-up "Sunken Ship". Special Summon as many Level 3 or lower WATER Monsters from your Graveyard as possible, they cannot be used as materials for a Synchro Summon and are destroyed at the End Phase.|
When's the timing for this effect?
|Icevale Frozen Lord|0||Aqua|Water/Effect|7|Field|2800|2300|Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: both players return all cards in their Graveyard to their deck and Mill the same number of cards, each player gains 200 Life Points for each monster, and looses 200 Life Points for each Spell or Trap milled.|
The YVD coding needs to be checked, recommend using this site's creator. That's a really cool and creative effect, it reminds me of Cyber Jar for some reason because it can totally change the pace of a game.
|Icevale Captain|0||Aqua|Water|4||1800|1200|While this card is face-up on the field, your opponent cannot target another WATER monster you control as an attack target other than "Icevale Warrior". You can discard this card; add 1 "Sunken Ship" from your Deck or Graveyard to your hand.|
Obligatory searcher. Nice.
|Icevale Diviner|0||Aqua|Water|4||1200|1700|Once per turn, if you control another face-up "Icevale" monster, you can reveal any number of "Icevale" monsters in your hand to reveal that many cards off the top of your deck. If a card you reveal is the same as a card in your hand, or in your graveyard, reveal both cards and set both of them. At the End Phase of the turn this effect resolves: if your opponent controls a monster that has less ATK than this monster; destroy this monster.|
What a curious effect. Risky but you can hit major jackpot with it. I think this will go well with Transcending Curses.
Icevale Dew Blaster
Sea Serpent/Water
Xyz/Effect
Rank 3
2300/1700
3 Level 3 WATER Monsters
When this monster is Xyz Summoned; you can target up to 2 WATER monsters in your Graveyard whose levels equal 8 or less: add those targets to your hand, they cannot be Summoned this turn. Once per turn you can detach 1 Xyz material; discard 1 WATER monster: Inflict damage to your opponent equal to the discarded monsters DEF. While there are 5 or less WATER monster in your Graveyard, monsters your opponent controls cannot declare an attack. When this monster is destroyed by card effect; Target 3 WATER monsters in your Graveyard: Shuffle those targets into your deck.
I honestly have no idea how well this will work, mainly cause I've never used Xyz monsters with more than 2 materials.
Icevale Frost Breather
Fish/WATER
Xyz/Effect
Rank 4
2900/2700
3 Level 4 WATER Monsters
Your opponent cannot Set any cards on the field. During either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material: Negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Icevale" monster you control instead.
I question whether 2900 ATK is really necessary with the brainchild of Shi En and Dark Simorgh on your side.
Re: Icevale. Small Fixes may have made it better :D
Thank you! Edits made :3
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
Edited again!
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
Edited to increase Searchability
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
yeah so edits made to all cards
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
Whoa
Gladiator makes everything too consistent. It can turn into any of your monster while setting the grave for princess plays. Not to mention he's huge and might create OTKs with princess. And in conjuction with dew blaster, you gain 2 searches with it. Must be restricted to once per turn, and maybe some other clause. Far better than other search card effects.
Cryptid is fine.
Centuar is actually balanced.
Frozen Lord's set up seems too easy now, with all the grave control and unrestrained Gladiator searches. In it current state, it's broken.
Captain is fine, sicne it's needed for the deck to work. With Gladiator and Captain, you'll feel like running 9 Sunken SHips, which is good.
Princess is broken. With a well set grave and each 1 princess in hand and grave, you can ns princess and ss as many monsters from your graveyard, Xyz into either of your Xyz, use the other princess's effect to fill the field again, XYz, and you might have a princess to spare. Not to mention it doesn't negate the summoned monster's effect.
Diviner is underwhelming actually. It's counterproductive to the archetype's strenght(scoffing removal and using graveyard as a toolbox), and a -1 in total. if only you that draw, it'll be usable. I even think you can bump that to 2 draw and still make it balanced, since it has that clause to balance it.
And for both of the Xyzs, now with Princess, Crawler, and Centuar's ability to swarm easily as a +, and Captain's consistent tutoring of Sunken Ship, not to mention Gladiator searching everything while setting up the graveyard for princess and crawler, i think they are really absolutely too powerful. They either restricts your opponent too much, or giving you massive advantage(not that you'll need it, since most Icevales lives in the grave.) for a card that will appear on turn 2 tops and having those stats and effect, they seems broken.
Also, on the whole gimmick of NSing from your grave, i think it has a potential to be broken. The monsters now laughs everytime a card sent them to grave. Forbidding tresspass will only sets you up, scrap destruction is a 1500 damage to your opponent, and destroying cards by battle becomes pointless. If you can avoid being spinned, bounced, or banished, you have a lot of toolbox potential from your grave.
They are not too offensive imo, they are too defensive. They can outgrind most deck, bar Nox. Witch kills the tempo of other decks, Gladiator makes everything consistent while being a major pain in the ass, Princess just being broken, Captain makes the deck works, Frozen lord is a bitch when it appears, and both Xyz being really powerful.
In its earlier form, them being level 4/5 made them balanced, since they'll be really dead if you don't have sunken ship in play, or in your hand.
Perfect Spell/Trap Lock: Centaur on the field + Frost Breather. Easily accomplished with princess/Gladiator and Captain, just pointing that out.
Gladiator makes everything too consistent. It can turn into any of your monster while setting the grave for princess plays. Not to mention he's huge and might create OTKs with princess. And in conjuction with dew blaster, you gain 2 searches with it. Must be restricted to once per turn, and maybe some other clause. Far better than other search card effects.
Cryptid is fine.
Centuar is actually balanced.
Frozen Lord's set up seems too easy now, with all the grave control and unrestrained Gladiator searches. In it current state, it's broken.
Captain is fine, sicne it's needed for the deck to work. With Gladiator and Captain, you'll feel like running 9 Sunken SHips, which is good.
Princess is broken. With a well set grave and each 1 princess in hand and grave, you can ns princess and ss as many monsters from your graveyard, Xyz into either of your Xyz, use the other princess's effect to fill the field again, XYz, and you might have a princess to spare. Not to mention it doesn't negate the summoned monster's effect.
Diviner is underwhelming actually. It's counterproductive to the archetype's strenght(scoffing removal and using graveyard as a toolbox), and a -1 in total. if only you that draw, it'll be usable. I even think you can bump that to 2 draw and still make it balanced, since it has that clause to balance it.
And for both of the Xyzs, now with Princess, Crawler, and Centuar's ability to swarm easily as a +, and Captain's consistent tutoring of Sunken Ship, not to mention Gladiator searching everything while setting up the graveyard for princess and crawler, i think they are really absolutely too powerful. They either restricts your opponent too much, or giving you massive advantage(not that you'll need it, since most Icevales lives in the grave.) for a card that will appear on turn 2 tops and having those stats and effect, they seems broken.
Also, on the whole gimmick of NSing from your grave, i think it has a potential to be broken. The monsters now laughs everytime a card sent them to grave. Forbidding tresspass will only sets you up, scrap destruction is a 1500 damage to your opponent, and destroying cards by battle becomes pointless. If you can avoid being spinned, bounced, or banished, you have a lot of toolbox potential from your grave.
They are not too offensive imo, they are too defensive. They can outgrind most deck, bar Nox. Witch kills the tempo of other decks, Gladiator makes everything consistent while being a major pain in the ass, Princess just being broken, Captain makes the deck works, Frozen lord is a bitch when it appears, and both Xyz being really powerful.
In its earlier form, them being level 4/5 made them balanced, since they'll be really dead if you don't have sunken ship in play, or in your hand.
Perfect Spell/Trap Lock: Centaur on the field + Frost Breather. Easily accomplished with princess/Gladiator and Captain, just pointing that out.
Last edited by EMSOUP on Wed Jun 12, 2013 4:55 pm; edited 2 times in total
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Icevale. Small Fixes may have made it better :D
Finally added the Field Control I wanted. Please re-do your edits because I made changes. Also lowered to count to 9 monsters so I could add 6 other cards during TTTT.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
Moving this to TTTT
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
posted my review on cards that concerns me.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
Re: Icevale. Small Fixes may have made it better :D
Nerf'd Princess and removed the Normal Summon clause. Added that clause to Princess.
DIGITAL- Posts : 1067
Join date : 2011-03-18
Re: Icevale. Small Fixes may have made it better :D
They all seems fine now. But the wording on gladiator should be: "|Icevale Gladiator|0|ICE|Sea Serpent/Effect|Water|4||1900|1700|This monster cannot declare an attack unles "Sunken Ship" is on the field. If you opponent controls a monster with over 2500 ATK this monster can Attack your opponent Directly. You can discard this card; add 1 level 4 or lower "Icevale" monster, other than "Icevale Gladiator" from your Deck or Graveyard to your hand. You can only use this effect of "Icevale Gladiator" once per turn.|
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia
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