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Post by Seattleite on Sun Apr 07, 2013 12:06 pm

Matrix Swap
Normal Spell Card
Special Summon 1 Monster from your Hand to your Opponent's side of the field. Then, Special Summon 1 monster from your opponent's Graveyard to your side of the field.

Schlagen
Normal Trap Card
Target 1 Monster you control: Destroy 1 monster on the field whose DEF is less than the ATK of that monster.

Intense Meditation
Normal Spell Card
During your next 2 Standby Phases, once per turn, you can draw 1 card, then send 1 card in your hand to your Graveyard.

Astral Gateway
Continuous Spell Card
Once per turn, you can Special Summon 1 monster from your Hand by banishing 1 monster from your Graveyard with a higher level. It cannot attack this turn.






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Post by Seattleite on Thu Apr 11, 2013 8:58 am

hey listen

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Post by EMSOUP on Thu Apr 11, 2013 12:19 pm

Seattleite wrote:Matrix Swap
Normal Spell Card
Special Summon 1 Monster from your Hand to your Opponent's side of the field. Then, Special Summon 1 monster from your opponent's Graveyard to your side of the field.

Good for monster swap.dek, to make those offerings live more. otherwise, interesting tech.

Schlagen
Normal Trap Card
Target 1 Monster you control: Destroy 1 monster on the field whose DEF is less than the ATK of that monster.

Too slow. it's fine as a normal spell.

Intense Meditation
Normal Spell Card
During your next 2 Standby Phases, once per turn, you can draw 1 card, then send 1 card in your hand to your Graveyard.

cool card, it won't hurt anyone to increase the duration. and make it during the main phase. still cool though.

Astral Gateway
Continuous Spell Card
Once per turn, you can Special Summon 1 monster from your hand by banishing 1 monster from your Graveyard with a higher level. It cannot attack this turn.

card's balanced imo, it's fun and not too broke or underpowered. only problem is that i don't what deck can use it. might be useful in plants.

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