deck concept: koa'ki fist
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deck concept: koa'ki fist
3x km crusader
3x km urnight
3x ff bear
3x ff gorilla
1x ff dragon
2x tgu
3x tenki
2x tensu
2x iron core
2x lance
2x mst
2x duality
1x storm
1x hole
1x reborn
3x tensen
1x tenken
2x horn
2x warning
1x judgment
2x tiger king
1x diawolf
1x gagaga cowboy
1x abyss dweller
1x blackship
1x utopia
1x papilloperative
1x roach
1x maestroke
1x shock ruler
1x temtempo
1x leviathan
1x zenmaines
1x invoker
fire fists reveal for km
2 km = tiger king = +'s and he can tutor out more km's from deck which can net extra +'s off of urnight
untested.
3x km urnight
3x ff bear
3x ff gorilla
1x ff dragon
2x tgu
3x tenki
2x tensu
2x iron core
2x lance
2x mst
2x duality
1x storm
1x hole
1x reborn
3x tensen
1x tenken
2x horn
2x warning
1x judgment
2x tiger king
1x diawolf
1x gagaga cowboy
1x abyss dweller
1x blackship
1x utopia
1x papilloperative
1x roach
1x maestroke
1x shock ruler
1x temtempo
1x leviathan
1x zenmaines
1x invoker
fire fists reveal for km
2 km = tiger king = +'s and he can tutor out more km's from deck which can net extra +'s off of urnight
untested.
Last edited by Ash on Thu Jan 17, 2013 10:41 am; edited 1 time in total
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: deck concept: koa'ki fist
first of all, you need another target for TGU if you decide to run it.
second, TGU doesn't work that well in fire fist, since it did not bring much to the deck. better use extra dragons or snake. You can also add more horns, so monkey and bear run over more monsters.
third, maybe add starlight road or The huge revolution is over in either main or side. I think that's it for now.
second, TGU doesn't work that well in fire fist, since it did not bring much to the deck. better use extra dragons or snake. You can also add more horns, so monkey and bear run over more monsters.
third, maybe add starlight road or The huge revolution is over in either main or side. I think that's it for now.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: deck concept: koa'ki fist
tgu doesn't need another target, a lone sangan grabs tgu which grabs the other. only if i open tgu + sangan/ tgu do any of them go to waste, which doesn't matter since it's a pure advantage deck
tgu -> invoker -> urnight -> ss crusader -> tiger king. also, tgu is still a reliable one-card out to a bunch of cards - leviathan answers megaloabyss, temtempo breaks up zenmaines/shock master, zenmaines is zenmaines and invoker sets up urnight rushes.
personally i don't like slr/thrio with an average trap size, since it normally baits heavy.
i would like more horns though, don't know where i'd fit extra dragons.
tgu -> invoker -> urnight -> ss crusader -> tiger king. also, tgu is still a reliable one-card out to a bunch of cards - leviathan answers megaloabyss, temtempo breaks up zenmaines/shock master, zenmaines is zenmaines and invoker sets up urnight rushes.
personally i don't like slr/thrio with an average trap size, since it normally baits heavy.
i would like more horns though, don't know where i'd fit extra dragons.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: deck concept: koa'ki fist
hmm, i see.
this deck doesn't really need that many monsters, since they have 3 searchable ROTA. S/T lineup is solid, you should test the monster line-up though. beside the TGU business, i think everything else looks solid, but that's why you should test it first. wanna see how good TGU is in this deck.
this deck doesn't really need that many monsters, since they have 3 searchable ROTA. S/T lineup is solid, you should test the monster line-up though. beside the TGU business, i think everything else looks solid, but that's why you should test it first. wanna see how good TGU is in this deck.
EMSOUP- Posts : 1028
Join date : 2012-08-31
Age : 37
Location : Bandung, Indonesia
Re: deck concept: koa'ki fist
deck is ridic
only resolved tgu once (only actually seen it once), but the invoker it netted me set me up for the entire duel. constant urnight plays just applied too much pressure via tiger king/diawolf/shock master
only resolved tgu once (only actually seen it once), but the invoker it netted me set me up for the entire duel. constant urnight plays just applied too much pressure via tiger king/diawolf/shock master
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: deck concept: koa'ki fist
best play
holding tour guide, core, tenki/tensu
1 guide->invoker +0
2 detach ss urnight (+1) -> reveal core ss crusader (+1)->tiger (-1) search tenki/tensu (the one you don't have) (+1)
3 play tenki search urnight (+1) play tensu summon urnight ss crusader (+1) rank 4/king(-1) and search whatever the hell you want (+1) because you have like 6400 on the board at a +4 or w/e
holding tour guide, core, tenki/tensu
1 guide->invoker +0
2 detach ss urnight (+1) -> reveal core ss crusader (+1)->tiger (-1) search tenki/tensu (the one you don't have) (+1)
3 play tenki search urnight (+1) play tensu summon urnight ss crusader (+1) rank 4/king(-1) and search whatever the hell you want (+1) because you have like 6400 on the board at a +4 or w/e
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: deck concept: koa'ki fist
have:
3x urnight
3x crusader
2x gorilla
2x dragon
2x tgu
3x tenki
3x tensu
2x core
1x lance
3x mst
2x duality
1x storm
1x reborn
1x hole
3x tensen
3x tenken
3x horn
2x warning
1x judgment
1x cowboy
1/2x dweller
1/2x papi
1/2x shockmaster
1/2x maestroke
2x utopia
1x roach
2x leviathan
1x temtempo
1x zenmaines
ordered - should be here by next local:
2x bear (possibly 3 if fortunate)
2x tiger king
with this in mind, how should i approach the deck to use for locals?
3x urnight
3x crusader
2x gorilla
2x dragon
2x tgu
3x tenki
3x tensu
2x core
1x lance
3x mst
2x duality
1x storm
1x reborn
1x hole
3x tensen
3x tenken
3x horn
2x warning
1x judgment
1x cowboy
1/2x dweller
1/2x papi
1/2x shockmaster
1/2x maestroke
2x utopia
1x roach
2x leviathan
1x temtempo
1x zenmaines
ordered - should be here by next local:
2x bear (possibly 3 if fortunate)
2x tiger king
with this in mind, how should i approach the deck to use for locals?
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: deck concept: koa'ki fist
thus far, including what will definitely arrive in time:
3 urnight
3 crusader
2 rai-oh
2 bear
2 gorilla
2 dragon
3 tenki
2 mst
2 tensu
2 duality
2 core
1 lance
1 storm
1 reborn
1 hole
3 tensen
2 horn
2 warning
1 bth
1 judgment
1 mirror force
1 tenken
2 tiger king
1 utopia
1 shock master
1 cowboy
1 papi
1 pearl
1 maestroke
1 abyss dweller
1 albverdich
+ whatever i can borrow from bro, e.g. maestroke, papi stuff
3 urnight
3 crusader
2 rai-oh
2 bear
2 gorilla
2 dragon
3 tenki
2 mst
2 tensu
2 duality
2 core
1 lance
1 storm
1 reborn
1 hole
3 tensen
2 horn
2 warning
1 bth
1 judgment
1 mirror force
1 tenken
2 tiger king
1 utopia
1 shock master
1 cowboy
1 papi
1 pearl
1 maestroke
1 abyss dweller
1 albverdich
+ whatever i can borrow from bro, e.g. maestroke, papi stuff
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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