LCCG Club
Would you like to react to this message? Create an account in a few clicks or log in to continue.

TCG Re-Writes! Fusion Traps

2 posters

Go down

TCG Re-Writes! Fusion Traps Empty TCG Re-Writes! Fusion Traps

Post by DIGITAL Mon Dec 31, 2012 7:39 am

Sakuretsu Fusion
Trap
When an opponent's monster declares an attack: Target the attacking monster; Special Summon one Fusion Monster that would designate the targeted Monster as materials as a Fusion Summon and change the attack target to the Summoned Monster.

Torrential Fusion
Trap
When a monster(s) is Fusion Summoned: Destroy all attack position monsters on the field.

Fusion Force
Trap
When an opponent's Fusion monster declares an attack: Destroy all monsters your opponent controls.


Last edited by SoulFire on Mon Dec 31, 2012 10:27 am; edited 1 time in total
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

TCG Re-Writes! Fusion Traps Empty Re: TCG Re-Writes! Fusion Traps

Post by EMSOUP Mon Dec 31, 2012 9:11 am

SoulFire wrote:Sakuretsu Fusion
Trap
When an opponent's monster declares an attack: Target the attacking monster; Special Summon one Fusion Monster that would designate the targeted Monster as materials as a Fusion Summon and change the attack target to the Summoned Monster.
potentially somewhat broken. depending of did it use super poly's or prisma's ruling for non-specific fusion materials.

Torrential Fusion
Trap
When a monster(s) is Fusion Summoned: Destroy all monsters on your opponents side of the field.
Really broken, maybe chane it to all other monsters on the field, and add no attacking clause. this paves way to OTK's like crazy.

Fusion Force
Trap
When an opponent's Fusion monster declares an attack: Destroy all monsters your opponent controls.
Hmm, interesting side material against fusion deck. it's a better mirror force against them.

interesting.
hey, since you made them, i think i'll put something here just for the lulz.

Fusion Judgment
Counter-trap Card
When a monster would be Summoned, OR a Spell/Trap Card is activated and you control a Fusion Monster: Pay 2000 Life Points; negate the Summon or activation, and if you do, destroy that card.

Fusion Warning
Counter-trap Card
When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated that includes an effect that Special Summons a monster(s) and you control a Fusion monster: Pay 1000 Life Points; negate the Summon or activation, and if you do, destroy that card.

EMSOUP
EMSOUP

Posts : 1028
Join date : 2012-08-31
Age : 38
Location : Bandung, Indonesia

Back to top Go down

TCG Re-Writes! Fusion Traps Empty Re: TCG Re-Writes! Fusion Traps

Post by DIGITAL Mon Dec 31, 2012 10:28 am

did a little editing, i like your cards
DIGITAL
DIGITAL

Posts : 1067
Join date : 2011-03-18

Back to top Go down

TCG Re-Writes! Fusion Traps Empty Re: TCG Re-Writes! Fusion Traps

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum