List of support cards for every Type and Attribute

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List of support cards for every Type and Attribute Empty List of support cards for every Type and Attribute

Post by Aquamarius on Wed Apr 27, 2011 10:28 pm

Support cards for every Type and Attribute, sorted alphabetically. I don't add things that need a specific Attribute AND a specific Type in there, though. However, I do add things that support a combination of, say, EARTHs and WINDs(Sandstorm). Tell me if I forgot anything!


Last edited by Aquamarius on Thu Apr 28, 2011 1:31 am; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty DARK

Post by Aquamarius on Wed Apr 27, 2011 10:29 pm

DARK
Spoiler:
DARK
Ancient Shadow of Chaos
Attrib: Dark
Type: Fiend/Fusion/Effect
Level:8
Atk: 2900
Def: 0
2 DARK monsters + 2 LIGHT monsters. Once per turn, add 1 DARK or LIGHT monster from your deck to your hand.


Black Map
Group: Trap Card
Type: Trap
Discard 1 card. Add 1 Level 5 or lower DARK monster from your Deck to your hand.

Black Nightshade
Attrib: Dark
Type: Plant/Effect
Level:1
Atk: 0
Def: 100
When this card is destroyed and sent to the Graveyard, you can remove from play 1 DARK monster in your deck to draw 1 card.

Blast Commander
Attrib: Earth
Type: Fiend/Effect
Level:2
Atk: 600
Def: 0
You can Special Summon this card from your hand when a FIRE or DARK monster is sent to the Graveyard.

Corrupted Clown
Attrib: Dark
Type: Fiend/Effect
Level:4
Atk: 1400
Def: 0
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1400 or less ATK from your Deck in face-up Attack Position.

Dark Chaser
Attrib: Dark
Type: Spellcaster/Effect
Level:4
Atk: 1600
Def: 1600
Up to twice per turn, you can pay 500 Life points to send 1 DARK monster from your deck to your graveyard. During the end phase of this turn, that monster is removed from play. When this card is sent from the field to the graveyard, you can return up to 2 DARK monsters removed from play to their owner’s graveyards.

Dark Wish
Attrib: Dark
Type: Fiend/Effect
Level:1
Atk: 0
Def: 0
When this card is sent to the Graveyard, you can send 1 Level 2 or lower DARK monster from your Deck to your Graveyard.

Dimension of Despair
Group: Spell Card
Type: Spell
Icon:Field
Increase the ATK of all DARK monsters by 400. Whenever a DARK monster is sent to the Graveyard, you can remove it from play instead. When a DARK monster destroys an opponent’s monster by battle, you can remove that monster from play instead of sending it to the Graveyard.

Hell Master Anubis
Attrib: Dark
Type: Fiend/Effect
Level:10
Atk: 3000
Def: 2600
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 DARK monsters from your hand or Graveyard whose total Level equals 12 or more. Once during your or your opponent's turn, you can discard a card from your hand to draw a card from your Deck. During your Main Phase 2, you can pay 500 Life Points to Special Summon a Level 4 or lower monster from your Graveyard. Its Effects are negated and it can attack your opponent's Life Points directly. If a monster summoned by this effect attacks your opponent directly, it is removed from play during the End Phase of the same turn.

Horrorking Rex
Attrib: Dark
Type: Dinosaur/Synchro/Effect
Level:9
Atk: 3400
Def: 2800
1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. When this card is summoned, you can destroy all non-DARK monsters on the field. This card inflicts Piercing Damage.

Meddler of Chaos
Attrib: Dark
Type: Fiend/Effect
Level:4
Atk: 1200
Def: 1000
During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during your next Standby Phase.

Sludge Demon
Attrib: Dark
Type: Fiend/Fusion/Effect
Level:7
Atk: 2300
Def: 2100
1 FIRE monster + 1 DARK monster. When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card destroys a monster in Battle you can reduce the ATK of this card equal to half the ATK of the Destroyed monster to Special Summon that monster to your side of the field.

Soul Seller
Attrib: Dark
Type: Fiend/Fusion/Effect
Level:8
Atk: 0
Def: 0
"Dark Knight Warrior" + "Dark Chaser" This card is also treated as a Warrior-type monster. When this card is Fusion summoned, and once per turn during your Main Phase, send 1 DARK monster from your hand to the Graveyard. During your Standby phase, Special Summon any monsters sent to the Graveyard by this effect. This card's ATK is equal to the total level of all DARK monsters on the field other than this card X300.

Vampiric Infection
Group: Spell Card
Type: Spell
When this card is activated, select two DARK monsters on the field. The selected monsters gain this effect: -Once per turn, you can Tribute 1 DARK or monster you control to inflict damage to your opponent equal to the ATK of the Tributed monster.


Last edited by Aquamarius on Fri Jun 17, 2011 11:15 pm; edited 3 times in total
Aquamarius
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List of support cards for every Type and Attribute Empty EARTH

Post by Aquamarius on Wed Apr 27, 2011 10:30 pm

EARTH
Spoiler:
EARTH
Archaic Warrior
Attrib: Earth
Type: Warrior/Fusion/Effect
Level:5
Atk: 2150
Def: 2300
1 EARTH monster + 1 Warrior-Type monster. When this card is Fusion Summoned, destroy all Synchro Monsters on the field. As long as this card remains face-up on the field, no monsters can be Synchro Summoned.

Blind Mole
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 1000
Def: 1500
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1400 or less ATK from your Deck in face-up Attack Position.

Desert Bandit
Attrib: Earth
Type: Warrior/Effect
Level:3
Atk: 1600
Def: 1300
When this card destroys a monster in battle, draw 1 card. If the drawn card is not an EARTH monster, send it to the Graveyard.

Desert Roots
Attrib: Earth
Type: Plant/Fusion/Effect
Level:3
Atk: 800
Def: 2600
1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can send 1 EARTH monster in your Hand or Deck to your Graveyard to add 1 monster with the same Type as that monster from your Deck or Graveyard (other than the sent monster) to your hand.

Desert Traveler
Attrib: Earth
Type: Warrior/Effect
Level:3
Atk: 800
Def: 1100
FLIP: Change all EARTH monsters you control to face-down Defense Position. When this face-down card is destroyed in battle, you can Special Summon 1 "Desert Traveler" from your deck in face-up Defense Position.

Elemental Bonding
Group: Spell Card
Type: Spell
Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon 1 of the fusion monster's fusion-material monsters from your graveyard.

Floating Rock Fragments
Attrib: Wind
Type: Rock/Effect
Level:4
Atk: 1600
Def: 1200
You can send this card to the Graveyard to negate 1 opponent's Spell or Trap card that affects EARTH monster(s) you control.

Forest of Fear
Group: Spell Card
Type: Spell
Icon:Field
Increase the ATK of all EARTH monsters by 300. All EARTH monsters you control gain the following effect, During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Land Refreshment
Group: Trap Card
Type: Trap
Icon:Continuous
Whenever an EARTH monster you control battles, put a number of "Land" counter(s) on this card equal to half it's level (rounded up). You can remove a number of counters on this card equal to the level of 1 EARTH monster in your graveyard. Return it to the deck, and draw 1 card.

Molten Duo
Attrib: Fire
Type: Rock/Effect
Level:4
Atk: 1500
Def: 1500
When this card is destroyed in battle and sent to the graveyard, Special Summon 1 Level 4 or lower FIRE or EARTH monster from your graveyard, except "Molten Duo." A FIRE monster summoned by this effect gains 300 ATK. An EARTH monster Summoned by this effect gains 500 DEF.

Monster Mud
Attrib: Earth
Type: Aqua/Effect
Level:4
Atk: 1200
Def: 2000
WATER monsters you control are unaffected by spell cards. EARTH monsters you control are unaffected by trap cards.

Mud Master
Attrib: Water
Type: Spellcaster/Fusion/Effect
Level:7
Atk: 2400
Def: 2700
1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.

Mud Mole
Attrib: Earth
Type: Beast/Effect
Level:3
Atk: 700
Def: 700
Remove this card from your graveyard. Target EARTH monster gains 700 ATK and DEF, until the End Phase. This effect can be activated during either player's turn.

Mud Statue
Attrib: Water
Type: Rock/Fusion/Effect
Level:9
Atk: 2700
Def: 2500
"Blind Mole" + "Shell Statue". This card is also treated as EARTH. When this card is destroyed, Special Summon 1 EARTH or WATER monster with 2000 or less ATK from your deck.

Naturalist
Attrib: Earth
Type: Winged Beast/Effect
Level:8
Atk: 0
Def: 3000
If you Special Summon this card, you must tribute 1 EARTH monster. You can Flip this card into Face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, equip 1 EARTH monster from your graveyard to this card. It has the following effect: "The equipped monster gains the ATK and Effect(s) of this card." When the Equip Spell card would be destroyed, equip it to 1 other EARTH monster instead.

Roar of Nature
Group: Spell Card
Type: Spell
Icon:Quick-Play
All EARTH monsters gain 800 DEF. During your opponent's next End Phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.

Rockarmored Tormentor
Attrib: Earth
Type: Rock/Effect
Level:7
Atk: 0
Def: 3100
This card can only be Tribute Summoned by Tributing 2 EARTH or Rock-Type monsters. When this card is Normal Summoned Successfully, you can have all monsters on the field switch their ATK with their DEF. This card inflicts Piercing Damage.

Sand Axe
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to an EARTH monster. It cannot be destroyed by battle and all Battle Damage you take from battles including that card is halved.

Sandstorm
Group: Spell Card
Type: Spell
Icon:Continuous
Once per turn, you can Tribute an EARTH monster to Special Summon a WIND monster from your hand, or return a WIND monster you control to your hand to Special Summon an EARTH monster from your Graveyard.

Shockwave Demon
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 1000
Def: 1900
You can flip this face-down card face-up when your opponent takes battle damage during your turn. Increase the ATK of all Face-up EARTH monsters by 500, then increase this monster’s DEF by 500. If this card is Normal Summoned, increase the ATK of all EARTH monsters by 500.

Statue Guardian
Attrib: Earth
Type: Rock/Effect
Level:4
Atk: 1000
Def: 1000
This card can be Special Summoned from your hand by paying 700 Life Points. If an EARTH monster you control is destroyed by battle, halve the Battle Damage you would take from that battle.

Warrior of the Shadows
Attrib: Earth
Type: Warrior/Effect
Level:2
Atk: 800
Def: 1500
When an opponent's monster declare an attack, you can change the attack target to this card. If an EARTH monster you control would be destroyed by battle, increase 1 EARTH monsters ATK by 500, until the End Phase.


Last edited by Aquamarius on Fri Jun 17, 2011 11:19 pm; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty FIRE

Post by Aquamarius on Wed Apr 27, 2011 10:30 pm

FIRE
Spoiler:
FIRE
Astral Blaze
Group: Spell Card
Type: Spell
Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.

Blast Commander
Attrib: Earth
Type: Fiend/Effect
Level:2
Atk: 600
Def: 0
You can Special Summon this card from your hand when a FIRE or DARK monster is sent to the Graveyard.

Blazing Grasslands
Group: Spell Card
Type: Spell
Icon:Field
Increase ATK of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its controller's opponent.

Blowtorch
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a FIRE monster. It gains 500 ATK. When it destroys a monster in battle, your opponent takes Damage equal to the destroyed monster's Level x200.

Burning Development Dragon Lv 1
Attrib: Fire
Type: Dragon/Effect
Level:1
Atk: 100
Def: 100
During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 100x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 3" from your hand or Deck.

Burning Development Dragon Lv 10
Attrib: Fire
Type: Dragon/Effect
Level:10
Atk: 2900
Def: 3100
This card cannot be Normal Summoned or set this card cannot be Special Summoned except by the effect of "Burning Development Dragon Lv 7". During your Stand by Phase you can send one Fire-Attribute monster in your hand to the Graveyard to inflict damage to your opponent equal to 800x that monsters level. Once per turn both player's can select one card in their Graveyard and add it to their hand. During each player’s End Phase the turn player takes 400 damage for each card in their hand.

Burning Development Dragon Lv 3
Attrib: Fire
Type: Dragon/Effect
Level:3
Atk: 1100
Def: 1100
During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 300x that monsters level. If you control another FIRE monster, this card cannot be selected as an attack target. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 5" from your hand or Deck.

Burning Development Dragon Lv 5
Attrib: Fire
Type: Dragon/Effect
Level:5
Atk: 2100
Def: 2100
During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 500x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 7" from your hand or Deck.

Burning Development Dragon Lv 7
Attrib: Fire
Type: Dragon/Effect
Level:7
Atk: 2100
Def: 3100
During your Stand by Phase you can reveal one Fire-Attribute monster in your hand to inflict damage to your opponent equal to 700x that monsters level. During an End Phase in which this card was face-up and your opponent took Effect Damage during that turn you can send this card to the Graveyard and Special Summon one "Burning Development Dragon Lv 10" from your hand or Deck.

Burning Rainforest
Group: Spell Card
Type: Spell
Icon:Field
All Reptile-Type Monsters and FIRE Monsters gain 300 ATK. When this card is destroyed, the controller of this card destroys 1 Monster on the field.

Cross-Radiation
Group: Spell Card
Type: Spell
Icon:Quick-Play
Activate when a FIRE or LIGHT monster is destroyed. Special Summon 1 FIRE or LIGHT monster from your Graveyard with a different attribute than the destroyed monster in Defense Position.

Elemental Bonding
Group: Spell Card
Type: Spell
Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon 1 of the fusion monster's fusion-material monsters from your graveyard.

Explosive Waves
Group: Spell Card
Type: Spell
Tribute 1 FIRE monster. Inflict damage equal to half its ATK or DEF. Then, add 1 monster with the same name from your deck to your hand.

Fan the Flames
Group: Spell Card
Type: Spell
Discard 1 WIND monster. As long as the WIND monster remains in your graveyard, during battle between attacking FIRE monsters you control and a Defense Position monster whose DEF is lower than the ATK of the FIRE monster, inflict the difference as Battle Damage to your opponent.

Fire Lake Demon
Attrib: Fire
Type: Fiend/Effect
Level:6
Atk: 2200
Def: 500
Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play.

Fire Replacement
Group: Spell Card
Type: Spell
Icon:Quick-Play
Return one FIRE monster you control to your deck and shuffle it. Then Special summon a monster with the same name from your deck other than the one you returned. The summoned monster gains 500 ATK.

Fire-Breathing Drakon
Attrib: Fire
Type: Dragon/Effect
Level:3
Atk: 1300
Def: 1400
You can discard this card from your hand to select 1 FIRE monster on the field. It cannot be destroyed by battle.

Flame Wheel
Group: Spell Card
Type: Spell
Icon:Quick-Play
Remove from play 1 FIRE monster from your Graveyard. Special Summon 1 Level 4 or lower FIRE monster from your Deck. It cannot be used as Synchro Material.

Flame Wing LV5
Attrib: Fire
Type: Winged Beast/Effect
Level:5
Atk: 2000
Def: 2000
If this card is Special Summoned by the effect of "Flame Wing LV3" add 1 "LV" monster from your graveyard to your Hand. Once per turn, if you control 1 FIRE monster other than this card, return that card to your Hand to decrease this card's ATK by 500 (If you activate this effect, this card can attack twice this turn). During the End Phase, Special Summon 1 "Flame Wing LV7" from your Hand or Deck.

Hot Spring
Group: Spell Card
Type: Spell
Icon:Continuous
You can Tribute a FIRE monster you control to increase the ATK of a WATER monster by the Tributed monster’s original ATK. You can Tribute a WATER monster and select 1 FIRE monster you control. Inflict damage equal to half of the FIRE monster’s original ATK.

Hunter of the Blood Moon
Attrib: Fire
Type: Beast-Warrior/Effect
Level:7
Atk: 2700
Def: 2500
You can discard "Blood Moon" monster(s) whose total combined ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn, you can remove from play one FIRE monster in your Graveyard to destroy up to 2 cards on the field.

Igneol, Mantelic General
Attrib: Light
Type: Rock/Effect
Level:7
Atk: 2500
Def: 2000
This card cannot be destroyed by battle against FIRE monsters, and any damage dealt to you via battles with them are reduced to 0. When a Rock-type monster you control is destroyed by battle, remove it from play instead of sending it to the Graveyard. When this card is removed from the field, shuffle all removed from play Rock-type monsters into your Deck.

Lava Jelly
Attrib: Fire
Type: Aqua/Effect
Level:2
Atk: 300
Def: 300
This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.

Lava Worm
Attrib: Fire
Type: Reptile/Effect
Level:4
Atk: 900
Def: 2000
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1400 or less ATK from your Deck in face-up Attack Position.

Mantra Flame
Attrib: Fire
Type: Fiend/Effect
Level:3
Atk: 1100
Def: 2000
Once per turn, you can reveal any FIRE monsters in your hand and inflict 400 Damage to your opponent for each one revealed.

Meteor Force Dragon
Attrib: Fire
Type: Dragon/Synchro/Effect
Level:10
Atk: 3000
Def: 2000
1 Tuner + 1 or more FIRE non-Tuner Synchro Monsters. When this card attacks, it cannot be negated. At the end of Battle Phase after this card attacks, destroy this card and inflict 1000 damage to both players for each Tuner monster in your Graveyard. This card cannot be Special Summoned from the Graveyard.

Molten Duo
Attrib: Fire
Type: Rock/Effect
Level:4
Atk: 1500
Def: 1500
When this card is destroyed in battle and sent to the graveyard, Special Summon 1 Level 4 or lower FIRE or EARTH monster from your graveyard, except "Molten Duo." A FIRE monster summoned by this effect gains 300 ATK. An EARTH monster Summoned by this effect gains 500 DEF.

Sludge Demon
Attrib: Dark
Type: Fiend/Fusion/Effect
Level:7
Atk: 2300
Def: 2100
1 FIRE monster + 1 DARK monster. When this card attacks, your opponent cannot activate any Spell or Trap cards until the end of the Damage Step. When this card destroys a monster in Battle you can reduce the ATK of this card equal to half the ATK of the Destroyed monster to Special Summon that monster to your side of the field.

Soul Driven Fire
Attrib: Fire
Type: Pyro/Spirit/Effect
Level:4
Atk: 1500
Def: 0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is removed from play, Special Summon a FIRE monster with 1500 or less ATK from your hand.

Toxic Plume
Group: Spell Card
Type: Spell
Flip 1 FIRE monster you control Face-up and destroy 1 Spell or Trap card on the field.


Last edited by Aquamarius on Fri Jun 17, 2011 11:26 pm; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty LIGHT

Post by Aquamarius on Wed Apr 27, 2011 10:31 pm

LIGHT
Spoiler:
LIGHT
Ancient Shadow of Chaos
Attrib: Dark
Type: Fiend/Fusion/Effect
Level:8
Atk: 2900
Def: 0
2 DARK monsters + 2 LIGHT monsters. Once per turn, add 1 DARK or LIGHT monster from your deck to your hand.

Aura Refraction
Group: Trap Card
Type: Trap
Activate only when you control a LIGHT monster and your opponent controls a face-up monster. Increase your life points equal to the combined level of those 2 monsters x300.

Bypass Mobile Search Engine
Attrib: Light
Type: Machine/Effect
Level:2
Atk: 300
Def: 400
When this card is destroyed, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower LIGHT monster from your Deck or Graveyard. When this card is in your Graveyard, the Summoned monster cannot be used as Synchro Material.

Cross-Radiation
Group: Spell Card
Type: Spell
Icon:Quick-Play
Activate when a FIRE or LIGHT monster is destroyed. Special Summon 1 FIRE or LIGHT monster from your Graveyard with a different attribute than the destroyed monster in Defense Position.

Electro Lynx
Attrib: Light
Type: Thunder/Effect
Level:1
Atk: 800
Def: 300
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1400 or less ATK from your Deck in face-up Attack Position.

Ghost Lanturn
Attrib: Light
Type: Fiend/Tuner/Effect
Level:1
Atk: 0
Def: 0
This card can be Special Summoned from your hand when a LIGHT monster you control is destroyed by a card effect. You can discard 1 card from your hand to add 1 LIGHT monster from your graveyard to your hand.

Lost Eden
Group: Spell Card
Type: Spell
Icon:Field
Increase ATK and DEF of all LIGHT monsters on the field by 300. When a LIGHT monster is Summoned, increase its owners Life Points equal to the Level of Summoned monster x200.

Luminous Knight
Attrib: Light
Type: Warrior/Tuner/Effect
Level:2
Atk: 600
Def: 100
You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.

Luster Purge Ritual
Group: Spell Card
Type: Spell
This card is used to Ritual Summon "Galtser, The Diamond Hope". You must also Tribute at least 2 LIGHT or Rock-type monsters, with at least 1 LIGHT monster and 1 Rock-type monster. Once per turn, you can remove this card in your Graveyard from play to look at all Set Cards on the field.

Meddler of Chaos
Attrib: Dark
Type: Fiend/Effect
Level:4
Atk: 1200
Def: 1000
During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during your next Standby Phase.

Meditation Monk
Attrib: Light
Type: Rock/Effect
Level:3
Atk: 1500
Def: 1800
This card cannot attack the turn it is summoned. When a LIGHT monster inflicts battle damage, increase your life points by half that amount.

Solar Princess
Attrib: Fire
Type: Fairy/Effect
Level:4
Atk: 1500
Def: 1300
Each time you gain Life Points, Inflict Damage to your opponent equal to the number of LIGHT monsters in your Graveyard x200.

Swift Shining Albatross
Attrib: Wind
Type: Winged Beast/Fusion/Effect
Level:6
Atk: 2400
Def: 2400
1 WIND monster + 1 LIGHT monster. When this card is Fusion Summoned, you can return any Spell or Trap cards in your Graveyard to your deck and shuffle. Gain 300 Life Points for each one.


Last edited by Aquamarius on Fri Jun 17, 2011 11:28 pm; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty WATER

Post by Aquamarius on Wed Apr 27, 2011 10:32 pm

WATER
Spoiler:
WATER
Ancient Dweller of the Deep
Attrib: Water
Type: Sea Serpent/Effect
Level:8
Atk: 2600
Def: 1400
You can discard this card to Special Summon 1 Level 4 or lower WATER monster from your Graveyard. Effects that target WATER monsters cannot be activated.

Coral Crown
Group: Spell Card
Type: Spell
Icon:Continuous
All monsters on the field and in both players' hands are also treated as WATER monsters. This card cannot be destroyed if you control 3 or more monsters.

Deepsea Tentacles
Attrib: Water
Type: Fish/Effect
Level:2
Atk: 100
Def: 1000
If this card is destroyed while you control exactly 2 WATER monsters, you can inflict 600 damage to your opponent.

Electrogeddon
Attrib: Light
Type: Dinosaur/Effect
Level:4
Atk: 1400
Def: 700
You can send this card from your Hand or field to the Graveyard and tribute 1 WATER monster to Special Summon 2 "Hydro" tokens (Aqua/WATER/Lv1/0/0) and 1 "Oxy" token (Aqua/WIND/Lv2/0/0).

Elemental Bonding
Group: Spell Card
Type: Spell
Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon 1 of the fusion monster's fusion-material monsters from your graveyard.

Giant Tentacles
Attrib: Water
Type: Aqua/Effect
Level:6
Atk: 2400
Def: 1300
If you Tribute Summon this monster by Tributing a WATER monster, this card gains the following effect: Once per turn, you can change the Battle Position of one monster on the field. (Flip effects are not activated).

Guardian Tortoise
Attrib: Water
Type: Fish/Fusion/Effect
Level:5
Atk: 1900
Def: 2000
"Acid Squid" + "Turtle from the Sky" When this card is Fusion Summoned, until your next Standby Phase, WATER monsters you control cannot be Destroyed. When this card attacks a Defense Position monster, it is automatically destroyed without damage calculation, and Inflict damage equal to its level x500.

High Tide
Group: Spell Card
Type: Spell
Icon:Continuous
All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.

Hot Spring
Group: Spell Card
Type: Spell
Icon:Continuous
You can Tribute a FIRE monster you control to increase the ATK of a WATER monster by the Tributed monster’s original ATK. You can Tribute a WATER monster and select 1 FIRE monster you control. Inflict damage equal to half of the FIRE monster’s original ATK.

Hydro Boost
Group: Spell Card
Type: Spell
Icon:Equip
This card can only be equipped to a WATER monster. Increase its attack by 250 points. If the WATER monster would be destroyed, destroy this card instead.

Hydro Jets
Group: Spell Card
Type: Spell
Icon:Equip
Equip to a level 3 or lower WATER monster. This monster can now attack your opponent directly

Hydrokinetic Hold
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a WATER monster. If it destroys a monster in battle, your opponent cannot activate Spell cards during their next turn.

Large Water Snake
Attrib: Water
Type: Sea Serpent/Synchro/Effect
Level:6
Atk: 2400
Def: 1600
1 WATER Tuner + 1 or more non-Tuner Fish or Sea Serpent monsters. When this card is Synchro Summoned, you can add 1 Field Spell from your Deck or Graveyard to your hand. Once per turn, you can discard a Field Spell to destroy 1 Spell or Trap Card on the field.

Level Up x2
Group: Spell Card
Type: Spell
Icon:Quick-Play
Return all WATER monsters on the field to their original level. Increase their ATK by 500 X the number of levels increased.

Lord of the Sea
Attrib: Water
Type: Aqua/Effect
Level:12
Atk: ?
Def: 0
This card cannot be normal summoned or set. This card cannot be Special Summoned except by removing at least 5 WATER monsters from your Graveyard from play. This card's ATK is equal to the amount of WATER monsters removed from play x500. Once per turn, you can select one removed from play WATER monster and add it to your hand.

Low Tide
Group: Spell Card
Type: Spell
Icon:Continuous
All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.

Monster Mud
Attrib: Earth
Type: Aqua/Effect
Level:4
Atk: 1200
Def: 2000
WATER monsters you control are unaffected by spell cards. EARTH monsters you control are unaffected by trap cards.

Mud Master
Attrib: Water
Type: Spellcaster/Fusion/Effect
Level:7
Atk: 2400
Def: 2700
1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.

Mud Statue
Attrib: Water
Type: Rock/Fusion/Effect
Level:9
Atk: 2700
Def: 2500
"Blind Mole" + "Shell Statue". This card is also treated as EARTH. When this card is destroyed, Special Summon 1 EARTH or WATER monster with 2000 or less ATK from your deck.

Sea of Destruction
Group: Spell Card
Type: Spell
Icon:Field
Once per turn, you can tribute one WATER monster in order to destroy one card on the field.

Servant of the Sea
Attrib: Water
Type: Aqua/Effect
Level:1
Atk: 0
Def: 0
When this card is removed from play by the effect of "Lord of the Sea", you can select 3 WATER monsters from your deck and remove them from play.

Shell Statue
Attrib: Water
Type: Aqua/Effect
Level:4
Atk: 1300
Def: 1600
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1400 or less ATK from your Deck in face-up Attack Position.

Submerge
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a WATER monster. Decrease the Level of that monster by 1. The monster equipped is unaffected by any Spell Cards (except this one), and cannot be selected as an attack target. (If it is the only monster you control, your opponent may attack you directly.

Sudden Evaporation
Group: Spell Card
Type: Spell
Icon:Quick-Play
Return all WATER monsters you control to their owner's hands, then Special Summon 1 WATER monster from your Deck or Graveyard with a Level equal to or lower the number of monsters returned x3. Until the end of the turn, it is unaffected by your opponent's Spell and Trap cards.

Sunken Ship
Group: Spell Card
Type: Spell
Icon:Field
Decrease the Level of all WATER monsters on the field, in both player’s Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster.

Tidal Stingray
Attrib: Water
Type: Sea Serpent/Synchro/Effect
Level:6
Atk: 2500
Def: 2500
"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.

Wall of Water
Group: Trap Card
Type: Trap
Activate only when your opponent declares an attack against a WATER monster. Negate the attack, then you can switch the Battle Position of the opponent's attacking monster or your attacked monster. You can add this card from your Graveyard to your hand instead of conducting your Draw Phase.

Water Spout
Group: Trap Card
Type: Trap
Icon:Continuous
When a WIND monster is Summoned, controller of that card returns Spell and Trap cards on the field to their owner's hands for each WATER monster they control. When a WATER monster is destroyed, controller of that card gains 300 Life points for each WIND monster they control.

Wave Whipper
Attrib: Wind
Type: Winged Beast/Effect
Level:4
Atk: 1700
Def: 800
During your Battle Phase you can send this card from your hand to your Graveyard and increase the ATK of all WATER monsters you control by 500, until the End Phase.


Last edited by Aquamarius on Sat Jun 18, 2011 6:14 am; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty WIND

Post by Aquamarius on Wed Apr 27, 2011 10:32 pm

WIND
Spoiler:
WIND
Aesthetic Aeroart
Group: Spell Card
Type: Spell
Icon:Continuous
Activate only when this card is the only card in your hand. Select 1 WIND monster in your deck,and when you have a number of cards in your hand equal to or greater than the level of the WIND monster, destroy this card. Then, you can Special Summon that monster or add it to your hand.

Elemental Bonding
Group: Spell Card
Type: Spell
Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon 1 of the fusion monster's fusion-material monsters from your graveyard.

Fan the Flames
Group: Spell Card
Type: Spell
Discard 1 WIND monster. As long as the WIND monster remains in your graveyard, during battle between attacking FIRE monsters you control and a Defense Position monster whose DEF is lower than the ATK of the FIRE monster, inflict the difference as Battle Damage to your opponent.

Hurricane Hawk
Attrib: Wind
Type: Winged Beast/Effect
Level:4
Atk: 1400
Def: 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1400 or less ATK from your Deck in face-up Attack Position.

Hurricane Summon
Group: Spell Card
Type: Spell
Icon:Continuous
You can Normal Summon twice per turn, as long as both monsters Summoned are WIND monsters. During the turn you use this effect, you cannot Special Summon.

Magician of Knowledge
Attrib: Wind
Type: Spellcaster/Synchro/Effect
Level:5
Atk: 2000
Def: 500
One Tuner + 1 or more non-tuner WIND monsters While your opponent controls no spell or trap cards, this card cannot be attacked. By tributing 1 WIND monster, draw 1 card.

Mystical Mage of the Mountain
Attrib: Wind
Type: Spellcaster/Effect
Level:4
Atk: 1750
Def: 800
You can remove from play 1 WIND monster in your Graveyard to Special Summon this card from your Graveyard.

Sandstorm
Group: Spell Card
Type: Spell
Icon:Continuous
Once per turn, you can Tribute an EARTH monster to Special Summon a WIND monster from your hand, or return a WIND monster you control to your hand to Special Summon an EARTH monster from your Graveyard.

Skeletal Bird
Attrib: Wind
Type: Zombie/Effect
Level:6
Atk: 2300
Def: 800
When you Tribute Summon this card by Tributing a WIND monster, return that monster to your hand at the end of the turn. Once per turn, you can return all Spell and Trap cards to their owner's hands. If you activate this effect, you cannot declare an attack with this card during that turn.

Speed Ninja
Attrib: Wind
Type: Warrior/Effect
Level:4
Atk: 1200
Def: 400
When this card attacks or is attacked, during the Damage Step, you can return a number of WIND monsters you control to their owner's hands, and increase the ATK of this monster by the number returned x1000 until the End Phase.

Strong Gust
Group: Spell Card
Type: Spell
Icon:Continuous
You can only control 1 "Strong Gust". Increase ATK of all WIND monsters on the field by the number of empty opponent's Monster Card Zones x100.

Swift Shining Albatross
Attrib: Wind
Type: Winged Beast/Fusion/Effect
Level:6
Atk: 2400
Def: 2400
1 WIND monster + 1 LIGHT monster. When this card is Fusion Summoned, you can return any Spell or Trap cards in your Graveyard to your deck and shuffle. Gain 300 Life Points for each one.

Tornadius
Attrib: Wind
Type: Winged Beast/Effect
Level:1
Atk: 100
Def: 100
This card can be Special Summoned from your hand if you Normal Summoned a Wind monster this turn. You can only activate this effect once per turn.

Tornado Zone
Group: Spell Card
Type: Spell
Icon:Field
Increase ATK of all WIND monsters on the field by the number of empty opponent's Spell and Trap Card Zones x100. When WIND monster is Normal Summoned, controller of that monster can return 1 Spell or Trap Card on the field to its owner's hand.

Turbulent Zephyr Magus
Attrib: Wind
Type: Spellcaster/Effect
Level:4
Atk: 1400
Def: 1100
Once per turn, you can reveal 1 WIND monster in your hand to Special Summon this card from you Graveyard. When this card is Summoned, 2 of your unoccupied Monster Card Zones cannot be used. If this card is selected as an attack target then you can return 1 monster card from your hand to your Deck and this card’s ATK becomes the ATK of the revealed card until the End Phase. If the attacking monster is destroyed by battle by this card then the Monster Card Zone of the destroyed monster cannot be used as long as this card remains on the field. When this card is removed from the field, inflict 200 damage to your opponent for each of your unoccupied Monster Card Zones.

Ultimate Tornado of the Far East
Attrib: Wind
Type: Dragon/Effect
Level:8
Atk: 2600
Def: 1400
You can discard this card from your hand to Special Summon 1 Level 4 or lower WIND monster from your Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 2 WIND monsters you control to your hand and paying 2000 Life Points. Once per turn, you can discard 1 card to return 1 card on the field to its owners hand.

Water Spout
Group: Trap Card
Type: Trap
Icon:Continuous
When a WIND monster is Summoned, controller of that card returns Spell and Trap cards on the field to their owner's hands for each WATER monster they control. When a WATER monster is destroyed, controller of that card gains 300 Life points for each WIND monster they control.


Last edited by Aquamarius on Sat Jun 18, 2011 6:18 am; edited 2 times in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Aqua

Post by Aquamarius on Wed Apr 27, 2011 10:33 pm

Aqua
Spoiler:
Aqua
Ice Portrait
Attrib: Water
Type: Aqua/Effect
Level:8
Atk: 2400
Def: 3000
If the total level of all monsters your opponent controls is greater than or equal to the level of this card, by tributing 1 Aqua-type monster, you can special summon this card from your hand or graveyard. If you choose graveyard, you must also discard 1 card from your hand.

Rising Tide
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.


Last edited by Aquamarius on Wed Apr 27, 2011 10:46 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Beast

Post by Aquamarius on Wed Apr 27, 2011 10:34 pm

Beast
Spoiler:
Beast
Beast Defender
Attrib: Fire
Type: Beast/Effect
Level:4
Atk: 600
Def: 2000
You can Special Summon this card from your hand if your opponent controls 2 or more monsters this monster cannot be used as Synchro material for a Synchro Summon or a tribute for a Tribute Summon except for that of a Beast or Beast-Warrior-Type monster.

Blood Moon
Group: Spell Card
Type: Spell
Icon:Field
For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.

Chimaera Manticore
Attrib: Fire
Type: Beast/Synchro/Effect
Level:10
Atk: ?
Def: 2400
1 Beast-Type Tuner monster + 1 or more non-Tuner monsters . This cards Original ATK is equal to half the total ATK of all monsters used in this cards Synchro Summon. Once per turn you can remove from play one Beast or Beast-Warrior-Type monster in either player’s Graveyard and activate one of the following effects. *Destroy one monster on the field with an ATK lower than the monster removed from play. *This card gains half of the ATK of the removed from play monster until the End Phase of your opponent’s turn.

Enraged Spear Beast
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 1700
Def: 0
As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Feral Warrior
Attrib: Wind
Type: Beast-Warrior/Fusion
Level:6
Atk: 2450
Def: 1400
1 Warrior-Type monster + 1 Beast-Warrior-Type monster OR 1 Beast-Warrior-Type Monster + 1 Beast-Type Monster

Natures Call
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.

Nimble Hamster
Attrib: Fire
Type: Beast/Tuner/Effect
Level:2
Atk: 800
Def: 200
When this card is sent from the hand or field to the Graveyard you can add one level 4 or lower Beast or Beast-Warrior-Type monster from your deck to your hand. Once per turn you can tribute one other FIRE Beast or Beast-Warrior-Type monster to inflict 500 damage to your opponent.

Pack Leader
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 1800
Def: 1700
Your opponent cannot attack any Beast-type monsters, except “Pack Leader.” Once per turn, you can increase the ATK of another Beast-type monster you control by 400, as long as this card remains face-up on the field.


Last edited by Aquamarius on Wed Apr 27, 2011 10:47 pm; edited 1 time in total
Aquamarius
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List of support cards for every Type and Attribute Empty Beast-Warrior

Post by Aquamarius on Wed Apr 27, 2011 10:34 pm

Beast-Warrior
Spoiler:
Beast-Warrior
Avenger of the Blood Moon
Attrib: Fire
Type: Beast-Warrior/Effect
Level:10
Atk: ?
Def: ?
You can discard "WereLord" monster(s) whose total combind level(s) is equal to or more than the level of this card from your hand to the Graveyard to Special Summon this card from your hand. This card gains 800 ATK and DEF for every Beast-Warrior monster in your Graveyard. This card is uneffected by your opponent's monster effects. Once per turn [during either players turn] you can negate the activation and effect of a Spell or Trap card and destroy it.

Beast Defender
Attrib: Fire
Type: Beast/Effect
Level:4
Atk: 600
Def: 2000
You can Special Summon this card from your hand if your opponent controls 2 or more monsters this monster cannot be used as Synchro material for a Synchro Summon or a tribute for a Tribute Summon except for that of a Beast or Beast-Warrior-Type monster.

Blood Moon
Group: Spell Card
Type: Spell
Icon:Field
For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.

Call of the Blood Moon
Group: Spell Card
Type: Spell
Return one Beast-Warrior monster on the field to it's owners Deck, then Special Summon one "Blood Moon" monster from your Graveyard.

Chimaera Manticore
Attrib: Fire
Type: Beast/Synchro/Effect
Level:10
Atk: ?
Def: 2400
1 Beast-Type Tuner monster + 1 or more non-Tuner monsters . This cards Original ATK is equal to half the total ATK of all monsters used in this cards Synchro Summon. Once per turn you can remove from play one Beast or Beast-Warrior-Type monster in either player’s Graveyard and activate one of the following effects. *Destroy one monster on the field with an ATK lower than the monster removed from play. *This card gains half of the ATK of the removed from play monster until the End Phase of your opponent’s turn.

Enraged Spear Beast
Attrib: Earth
Type: Beast/Effect
Level:4
Atk: 1700
Def: 0
As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Eternal Guide
Attrib: Earth
Type: Beast-Warrior/Effect
Level:4
Atk: 1400
Def: 2000
You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.

Feral Warrior
Attrib: Wind
Type: Beast-Warrior/Fusion
Level:6
Atk: 2450
Def: 1400
1 Warrior-Type monster + 1 Beast-Warrior-Type monster OR 1 Beast-Warrior-Type Monster + 1 Beast-Type Monster

Healer of the Blood Moon
Attrib: Fire
Type: Beast-Warrior/Effect
Level:4
Atk: 500
Def: 1900
During each of your End Phase you gain 300 Life Points for every Beast-Warrior-Type monster in your Graveyard. You can send this face-up card to the Graveyard to reduce all battle damage you would take this turn to 0.

Lunar Avenger
Attrib: Dark
Type: Beast-Warrior/Effect
Level:10
Atk: ?
Def: ?
This card cannot be Normal Summoned or Set this card can only be Special Summoned by the effect of "Dark Moon Rebrith". This card gains 500 ATK and Def for every Beast-Warrior-Type monster in your Graveyard. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Natures Call
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.

Nimble Hamster
Attrib: Fire
Type: Beast/Tuner/Effect
Level:2
Atk: 800
Def: 200
When this card is sent from the hand or field to the Graveyard you can add one level 4 or lower Beast or Beast-Warrior-Type monster from your deck to your hand. Once per turn you can tribute one other FIRE Beast or Beast-Warrior-Type monster to inflict 500 damage to your opponent.

Sword of Space
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a Warrior or Beast-Warrior-type monster. It gains 700 ATK. When it destroys a monster in battle, remove it from play.

Sword of Time
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a Warrior or Beast-Warrior-Type monster. It gains 700 ATK. When it destroys a monster in battle, skip your opponent's next Main Phase 1.

WereLord's Spirit
Group: Spell Card
Type: Spell
Icon:Quick-Play
Activate only when a Beast-Warrior monster is destroyed. Select one other Beast-Warrior monster in your Graveyard with a level equal to or lower than the destroyed monster and Special Summon it.


Last edited by Aquamarius on Wed Apr 27, 2011 10:47 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Dinosaur

Post by Aquamarius on Wed Apr 27, 2011 10:35 pm

Dinosaur
Spoiler:
Dinosaur
Cretaceous Uprise
Group: Spell Card
Type: Spell
Tribute 1 face-up Dinosaur-Type monster on your side of the field. Special Summon Dinosaur-Type monsters from your hand whose total Levels are equal to the tributed monster's.

Extratyrann Brachius
Attrib: Earth
Type: Dinosaur/Effect
Level:7
Atk: 2900
Def: 1500
You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster. When this card destroys a monster by battle, you can remove that monster from play instead of sending it to the Graveyard.

Glyphosaurus
Attrib: Fire
Type: Dinosaur/Effect
Level:7
Atk: 2700
Def: 2000
When this card is Tribute Summoned, destroy 1 monster your opponent controls. Then, you can Special Summon 1 Level 4 or lower Dinosaur-Type monster from your hand

Horrorking Rex
Attrib: Dark
Type: Dinosaur/Synchro/Effect
Level:9
Atk: 3400
Def: 2800
1 Tuner + 2 or more non Tuner Dinosaur-Type monsters. When this card is summoned, you can destroy all non-DARK monsters on the field. This card inflicts Piercing Damage.

Nest Pterodactyl
Attrib: Wind
Type: Dinosaur/Effect
Level:3
Atk: 1300
Def: 700
When your opponent declares an attack, discard this card from your hand to the graveyard. Special summon 1 Level 7 or Lower Dinosaur-type monster from your hand, and change the attack target to that monster.

Reign of the Ancients
Group: Spell Card
Type: Spell
Icon:Field
All monsters can be Normal Summoned with 1 less Tribute Required. A non-Dinosaur type monster summoned with this effect loses 1000 ATK and DEF. When this effect is used 3 times this card is Destroyed.

Veteran Tyrano
Attrib: Earth
Type: Dinosaur/Effect
Level:8
Atk: 3100
Def: 2700
You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain ATK equal to the ATK of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.


Last edited by Aquamarius on Wed Apr 27, 2011 10:47 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Dragon

Post by Aquamarius on Wed Apr 27, 2011 10:35 pm

Dragon
Spoiler:
Dragon
Cold Fire Dragon
Attrib: Fire
Type: Dragon/Synchro/Effect
Level:5
Atk: 1700
Def: 1600
1 Tuner + 1 or non-Tuner monster The Attribute of this card is also treated as WATER. When your opponent attacks a Dragon-Type Monster you control, You can pay 500 Life Points to redirect the attack to a monster your opponent controls.

Dragon's Call
Group: Spell Card
Type: Spell
Add one level 8 or higher Dragon-Type monster from your deck to your hand.

HellKite of Disaster
Attrib: Fire
Type: Dragon/Effect
Level:7
Atk: 2700
Def: 1700
When this card is Tribute Summoned by tributing at least one Dragon-Type monster, all face-up monsters your opponent controls lose 200 ATK and DEF for each level that monster has. Once per turn you can tribute one Dragon-Type monster and inflict half of its ATK to your opponent's life points. You can only control one face up "HellKite of Disaster".

Inherited Rights
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.


Last edited by Aquamarius on Wed Apr 27, 2011 10:47 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Fairy

Post by Aquamarius on Wed Apr 27, 2011 10:35 pm

Fairy
Spoiler:
Fairy

Faith
Group: Trap Card
Type: Trap
Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.

Inherited Rights
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.

Peacemaker
Attrib: Light
Type: Fairy/Effect
Level:4
Atk: 1400
Def: 2000
When this monster is Summoned, and you control no other face-up monsters, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.


Last edited by Aquamarius on Wed Apr 27, 2011 10:47 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Fiend

Post by Aquamarius on Wed Apr 27, 2011 10:36 pm

Fiend
Spoiler:
Fiend
Fiend Solider
Attrib: Dark
Type: Fiend/Synchro/Effect
Level:4
Atk: 2000
Def: 100
1 Tuner + 1 or more Non-Tuner monsters. When this card is Synchro Summoned, add 1 Fiend-Type monster from your Deck to your hand.

Fiend's Curse
Group: Spell Card
Type: Spell
Icon:Quick-Play
All Fiend-Type monsters gain 500 ATK until the End Phase.

Forbidden Curse
Group: Spell Card
Type: Spell
Tribute 1 Fiend-Type monster you control. Draw 2 cards.

Glutton Devour
Attrib: Wind
Type: Fiend/Effect
Level:12
Atk: 0
Def: 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 other monsters from your hand to the Graveyard. This card's original ATK is equal to the combined Levels of the sent monsters x 400. Once per turn you can remove from play one Fiend-Type monster in your Graveyard and this card gains that cards effect(s).

Hell's Portal
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a Fiend-type monster you control. During each of your Standby Phases, Special Summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).

Malicious Spirit
Group: Trap Card
Type: Trap
Activate when your Fiend-type monsters is destroyed by battle. Gain control of the monster that destroyed your monster, until your next end phase.

Memory Tracer
Attrib: Dark
Type: Fiend/Effect
Level:1
Atk: 0
Def: 0
This card cannot be attacked while you control a Fiend-type monster with a different name. While this card is on the field, when a Fiend-type monster destroys a monster by battle, any cards that share a name with the destroyed monster cannot be Summoned.

Summoning of the Genie
Group: Spell Card
Type: Spell
Select 1 face-up non-Fiend Type monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same Attribute of your selected monster. That Fiend-type monster cannot declare an attack this turn. If your selected monster is removed from the field, the summoned monster is removed from play.

War Experience
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.


Last edited by Aquamarius on Wed Apr 27, 2011 10:48 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Fish

Post by Aquamarius on Wed Apr 27, 2011 10:37 pm

Fish
Spoiler:
Fish

Hydra Lurker of Darkness
Attrib: Water
Type: Sea Serpent/Fusion/Effect
Level:5
Atk: 2300
Def: 1200
1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.

Large Mouth Bass
Attrib: Water
Type: Fish/Effect
Level:5
Atk: 2000
Def: 1000
When this card is destroyed and sent to the Graveyard, Special Summon Level 3 or lower Fish-type monsters from your Deck whose total level equals 4.

Large Water Snake
Attrib: Water
Type: Sea Serpent/Synchro/Effect
Level:6
Atk: 2400
Def: 1600
1 WATER Tuner + 1 or more non-Tuner Fish or Sea Serpent monsters. When this card is Synchro Summoned, you can add 1 Field Spell from your Deck or Graveyard to your hand. Once per turn, you can discard a Field Spell to destroy 1 Spell or Trap Card on the field.

Mystical Coral
Attrib: Water
Type: Rock/Effect
Level:3
Atk: 200
Def: 1900
Fish-type monsters cannot be attacked. When this card is destroyed and sent to the Graveyard, add 1 Fish-type monster from your deck to your hand.

Rising Tide
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.

Splash Scale
Group: Spell Card
Type: Spell
Icon:Continuous
When a Fish-Type or Sea Serpent-Type monster is summoned onto your side of the field, place 1 Splash Counter on this card. You can send this card to the Graveyard and Special Summon 1 Fish-Type or Sea Serpent-Type monster from your Graveyard whose Level is equal to or less than the number of Splash Counters on this card.


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Aquamarius
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List of support cards for every Type and Attribute Empty Insect

Post by Aquamarius on Wed Apr 27, 2011 10:37 pm

Insect
Spoiler:
Insect
Bug Hive
Group: Spell Card
Type: Spell
Icon:Continuous
Whenever a player summons an Insect-type monster, they can special summon all monsters with the same name as that monster from their hand. Increase the ATK and DEF of all Insect-type monsters who have another monster on the field with the same name as them by 500.

Decaying Earth
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.

Vermin Raiser
Attrib: Wind
Type: Insect/Effect
Level:8
Atk: 2000
Def: 2300
When this card is Tribute Summoned, Special Summon 3 Insect-type monsters from your Deck with the same name. If you Summon an Insect-type monster from your hand, destroy all Insect-type monsters with the same name on the field. Then, you can special summon up to 2 Insect-type Monsters from your deck with the same name as the Summoned monster. When this card is destroyed, shuffle all Insect-type monsters in your graveyard to your deck. For every 3 monsters, draw 1 card.


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Aquamarius
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List of support cards for every Type and Attribute Empty Machine

Post by Aquamarius on Wed Apr 27, 2011 10:38 pm

Machine
Spoiler:
Machine
Antennae Fiddler
Attrib: Earth
Type: Spellcaster/Effect
Level:3
Atk: 600
Def: 1500
Once per turn, you can select a Level 2 or lower Machine-type monster you control. That monster is treated as a Tuner until the End Phase.

Antennae Workshop
Group: Spell Card
Type: Spell
Icon:Field
Once per turn, you can Tribute 1 Spellcaster monster to Special Summon 1 Machine monster from your hand, OR Tribute 1 Machine monster to Special Summon 1 Spellcaster monster.

Ceathmas
Attrib: Light
Type: Machine/Synchro/Effect
Level:8
Atk: 2800
Def: 2000
1 Tuner + 2 Machine-Type monsters. Once per turn, you can add 1 Machine-Type monster from your Graveyard to your hand. If this card would be destroyed by a card effect your opponent controls, you can discard 1 card instead.

Circuit Break
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 1 Machine or Thunder-Type monster. Negate the activation of a Spell or Trap Card and destroy it.

Damage Veiler
Attrib: Earth
Type: Machine/Effect
Level:1
Atk: 500
Def: 200
During either player's turn, you can discard this card. If you do, during this turn, you take no Battle Damage from battles involving Machine-Type monsters you control.

Fortissimo the Gear Factory
Group: Spell Card
Type: Spell
Icon:Continuous
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower Machine-Type monster from your hand. It cannot declare an attack this turn. If this card is destroyed and sent to the Graveyard, you can discard 1 card and add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand.

Gear Shifter
Attrib: Earth
Type: Machine/Effect
Level:4
Atk: 1400
Def: 1500
Once per turn, you can pay 500 Life Points and increase this card's Level by 1. You can Tribute this Level 7 or higher card to Special Summon 1 Machine-Type monster from your Deck with Level lower than the Level of this card.

Link Resonator
Attrib: Light
Type: Machine/Tuner/Effect
Level:1
Atk: 0
Def: 0
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. Increase the Level of the equipped monster by 1. This card can be used as a Synchro Material Monster while in Spell & Trap Card Zone. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Locking Mechanism
Attrib: Earth
Type: Machine/Effect
Level:2
Atk: 500
Def: 800
When this card is sent from the field to the graveyard, place it face up as a continuous spell card. While you control a Machine-type monster in the same column as this continuous spell card, that monster gains 600 ATK.

Machine Bot 251KT
Attrib: Earth
Type: Machine/Effect
Level:4
Atk: 1400
Def: 1400
You can discard 1 Machine-Type monster from your hand to Special Summon this card from your hand.

Mass Manufacture
Group: Spell Card
Type: Spell
Select a level 3 or lower Machine-type monster you control. Special summon 1 "Factory" token. It always have the same ATK, DEF, Type, Attribute, Level and effect as the Machine-type monster. When that selected monster is removed from the field, destroy the token.

Mech-Kinetic
Attrib: Dark
Type: Psychic/Effect
Level:2
Atk: 300
Def: 100
When this card is sent to the Graveyard, you can pay 500 Life points to add 1 Machine-Type monster from your Graveyard to your hand.

Pseudo-Antennae
Group: Spell Card
Type: Spell
Icon:Equip
The equipped monster's type is treated as Machine, and its name is also treated as "Antennae"

Upgrade
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Machine, Thunder, or Psychic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.


Last edited by Aquamarius on Wed Apr 27, 2011 10:48 pm; edited 1 time in total
Aquamarius
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List of support cards for every Type and Attribute Empty Plant

Post by Aquamarius on Wed Apr 27, 2011 10:38 pm

Plant
Spoiler:
Plant
Blackened Queen of Rose
Attrib: Earth
Type: Plant/Effect
Level:7
Atk: 2100
Def: 1900
You can Normal Summon this card from your hand by Tributing 1 Plant-Type monster you control. Once per turn, you can Tribute 1 other monster you control to destroy 1 face-up monster your opponent controls with a Level which is 2 Levels or lower than the Tributed monsters. This card's effect cannot be negated.

Burning Leaf
Group: Trap Card
Type: Trap
Icon:Continuous
Select 1 Plant-Type monster you control. A monster that battles the selected monster is destroyed at the end of the Damage Step. When the selected monster is removed from the field, destroy this card. When this card is destroyed while the selected monster is face-up on the field, destroy the selected monster and 1 card your opponent controls.

Composted Zombie
Attrib: Earth
Type: Zombie/Effect
Level:4
Atk: 1500
Def: 1100
You can shuffle this card from your Graveyard into your deck to Special Summon 1 Plant-Type monster from your Graveyard.

Deepsea Weeds
Attrib: Water
Type: Plant/Effect
Level:1
Atk: 0
Def: 0
When this card is destroyed and sent to the Graveyard, add 1 Plant-Type monster with 1000 or lower DEF from your Deck to your hand.

Desert Roots
Attrib: Earth
Type: Plant/Fusion/Effect
Level:3
Atk: 800
Def: 2600
1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can send 1 EARTH monster in your Hand or Deck to your Graveyard to add 1 monster with the same Type as that monster from your Deck or Graveyard (other than the sent monster) to your hand.

Forest Fire
Group: Spell Card
Type: Spell
Destroy all Plant-type monsters on the field. Deal damage to your opponent equal to the amount of Plant-type monsters destroyed x400

Phoenixian Cluster Wrightesis
Attrib: Fire
Type: Plant/Synchro/Effect
Level:10
Atk: 2900
Def: 0
1 Tuner + 1 or more non-Tuner Plant-type monsters If this card is attacked, destroy it and the attacking monster, and deal damage to your opponent equal to half the ATK of the attacking monster. During each End Phase, if this card is in your Graveyard, you can remove from play a FIRE Plant-type monster and Special Summon this card. Its ATK and DEF are swapped until the next End Phase.

Phoenixian Plant Fighter
Attrib: Dark
Type: Plant/Synchro/Effect
Level:6
Atk: 2400
Def: 1800
1 Plant-Type Tuner monster + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

Plant Attraction
Group: Spell Card
Type: Spell
Add 1 Plant-Type monster to your hand. It cannot be Summoned this turn.

Plant Queen Roze
Attrib: Earth
Type: Plant/Effect
Level:4
Atk: 1700
Def: 1000
This card gains a "Roze" counter during each of your Standby and End Phases. You can Special Summon a Plant-type monster from the Deck or Graveyard by removing a number of "Roze" counters equal to its level.

Poison Ivy
Group: Spell Card
Type: Spell
Remove from play 1 Plant-Type monster in your Graveyard and select 1 monster your opponent controls. During your next Standby Phase, destroy the selected monster and inflict damage to your opponent's Life Points equal to half of the removed from play monster's ATK.

Ultra Mulch
Attrib: Earth
Type: Plant/Effect
Level:1
Atk: 0
Def: 0
If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.

Withering Flower of Despair
Attrib: Dark
Type: Plant/Effect
Level:12
Atk: 2500
Def: 1000
While in your hand, this monster's Level is decreased by the number of Plant-Type monsters in you Graveyard.


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Aquamarius
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List of support cards for every Type and Attribute Empty Psychic

Post by Aquamarius on Wed Apr 27, 2011 10:39 pm

Psychic
Spoiler:
Psychic
Meditation - Charge
Group: Trap Card
Type: Trap
Special Summon 1 Psychic-Type monster from your Deck. You take damage equal to it's ATK. During the next End Phase, if that monster is face-up on your side of the field, you gain Life Points equal to it's DEF.

Mind Melter
Attrib: Water
Type: Psychic/Effect
Level:3
Atk: 900
Def: 1000
Increase this card’s ATK by 300 for each Psychic-type monster you control. When this card destroys a monster in battle, until the end of the turn, if you would take effect damage, gain life points equal to that amount instead.

Telepathic Union
Group: Trap Card
Type: Trap
Icon:Continuous
When a Psychic-type monster you control is destroyed, increase the ATK of all Psychic-type monsters you control equal to that monster's level x100.

Upgrade
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Machine, Thunder, or Psychic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.


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Aquamarius
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List of support cards for every Type and Attribute Empty Pyro

Post by Aquamarius on Wed Apr 27, 2011 10:39 pm

Pyro
Spoiler:
Pyro
Astral Blaze
Group: Spell Card
Type: Spell
Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.

Cursed Flame Magician
Attrib: Fire
Type: Pyro/Effect
Level:4
Atk: 0
Def: 2100
Once per turn, by sending 1 Pyro-Type monster in your hand to the Graveyard, this card gains ATK equal to the sent monster's Level x 200 until the End Phase.

Flame Bug
Attrib: Fire
Type: Pyro/Effect
Level:2
Atk: 500
Def: 500
If you control a Pyro-Type monster, you can discard 1 card from your hand to Special Summon this card from your hand or Graveyard.

Kindling of Hate
Attrib: Dark
Type: Fiend/Effect
Level:9
Atk: 3000
Def: 0
This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 Pyro-Type monsters you control. This card is also treated as a FIRE monster. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Destroy this card when it is targeted by the effect of a Spell or Trap Card. When this card is destroyed by a card effect, Special Summon 2 "Kindling Tokens" (Pyro-Type/FIRE/Level 1/ATK 500/DEF 500) cards in face-up Defense Position.


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Aquamarius
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List of support cards for every Type and Attribute Empty Rock

Post by Aquamarius on Wed Apr 27, 2011 10:39 pm

Rock
Spoiler:
Rock
Dark Cave
Group: Spell Card
Type: Spell
Icon:Field
As long as this card remains face-up on the field, your opponent’s monsters cannot attack more than twice the same Battle Phase. All face-up Rock-Type monsters gains 500 ATK and DEF. If this card would be destroyed, you can discard 1 card instead.

Decaying Earth
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.

Desert Roots
Attrib: Earth
Type: Plant/Fusion/Effect
Level:3
Atk: 800
Def: 2600
1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can send 1 EARTH monster in your Hand or Deck to your Graveyard to add 1 monster with the same Type as that monster from your Deck or Graveyard (other than the sent monster) to your hand.

Giant Rock Wall
Group: Spell Card
Type: Spell
Icon:Equip
Equip only to a Rock-Type monster. If the Equipped monster attacks, it is destroyed at the end of the damage step. If the Equipped monster would be attacked, destroy this card instead and destroy 1 card on the field.

Golem Striker
Attrib: Earth
Type: Rock/Effect
Level:2
Atk: 700
Def: 700
When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Rock-Type Tuner monster from your Deck in Attack Position.

Igneol, Mantelic General
Attrib: Light
Type: Rock/Effect
Level:7
Atk: 2500
Def: 2000
This card cannot be destroyed by battle against FIRE monsters, and any damage dealt to you via battles with them are reduced to 0. When a Rock-type monster you control is destroyed by battle, remove it from play instead of sending it to the Graveyard. When this card is removed from the field, shuffle all removed from play Rock-type monsters into your Deck.

Luster Purge Ritual
Group: Spell Card
Type: Spell
This card is used to Ritual Summon "Galtser, The Diamond Hope". You must also Tribute at least 2 LIGHT or Rock-type monsters, with at least 1 LIGHT monster and 1 Rock-type monster. Once per turn, you can remove this card in your Graveyard from play to look at all Set Cards on the field.

Rock Avenger
Attrib: Earth
Type: Rock/Effect
Level:1
Atk: 0
Def: 0
You can remove from play 1 Rock-Type monster in your Graveyard to Special Summon this card from your Graveyard. This card is removed from play when it is removed from the field.


Last edited by Aquamarius on Wed Apr 27, 2011 10:50 pm; edited 1 time in total
Aquamarius
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List of support cards for every Type and Attribute Empty Reptile

Post by Aquamarius on Wed Apr 27, 2011 10:40 pm

Reptile
Spoiler:
Reptile
Burning Rainforest
Group: Spell Card
Type: Spell
Icon:Field
All Reptile-Type Monsters and FIRE Monsters gain 300 ATK. When this card is destroyed, the controller of this card destroys 1 Monster on the field.

Inherited Rights
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.

Razor Scales
Group: Spell Card
Type: Spell
Icon:Equip
You can equip this card only to a Reptile-Type monster. Increase the ATK and DEF of the equipped monster by 400. Once per turn, when your opponent activates a card effect, it is negated.


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List of support cards for every Type and Attribute Empty Spellcaster

Post by Aquamarius on Wed Apr 27, 2011 10:41 pm

Spellcaster
Spoiler:
Spellcaster
Antennae Workshop
Group: Spell Card
Type: Spell
Icon:Field
Once per turn, you can Tribute 1 Spellcaster monster to Special Summon 1 Machine monster from your hand, OR Tribute 1 Machine monster to Special Summon 1 Spellcaster monster.

Flying Broomstick
Attrib: Earth
Type: Spellcaster/Union/Effect
Level:3
Atk: 600
Def: 800
Once per turn, during your Main Phase, you can equip this card to a Level 4 or lower Spellcaster-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster can attack your opponent directly. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

Hilarious Harlequin Captain
Attrib: Light
Type: Spellcaster/Effect
Level:1
Atk: 400
Def: 300
You can Special Summon this card from your Graveyard in Attack position when a Warrior or Spellcaster-type monster you control declares an attack. This card must attack on the same turn it is summoned, if possible. You cannot tribute this card except for the Tribute Summon of a Warrior or Spellcaster-type monster.

Magi Tower
Group: Spell Card
Type: Spell
Icon:Continuous
When a Spellcaster-type monster is Normal Summoned, add 1 "Magic" counter onto this card. You can destroy this card to destroy cards equal to the amount of "Magic" counters on this card.

Reign of Magic
Group: Spell Card
Type: Spell
Icon:Continuous
Each time a Spell card is activated while the controller of this card controls a Spellcaster-type monster, the controller of the Spell card draws 1 card.

Spell Search
Group: Spell Card
Type: Spell
Discard 2 cards and add 1 Level 4 or lower Spellcaster-Type monster from your Deck or your Graveyard to your hand. You cannot Summon a Spellcaster-Type monster during the turn this cards effect was activated.

Trance
Group: Spell Card
Type: Spell
Select monsters your opponent controls up to the number of Spellcaster-Type monsters you control. Until the end of your opponent's next turn those monsters cannot attack, change their battle position, and have their effects negated.

War Experience
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.


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List of support cards for every Type and Attribute Empty Sea Serpent

Post by Aquamarius on Wed Apr 27, 2011 10:41 pm

Sea Serpent
Spoiler:
Sea Serpent
Hydra Lurker of Darkness
Attrib: Water
Type: Sea Serpent/Fusion/Effect
Level:5
Atk: 2300
Def: 1200
1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.

Large Water Snake
Attrib: Water
Type: Sea Serpent/Synchro/Effect
Level:6
Atk: 2400
Def: 1600
1 WATER Tuner + 1 or more non-Tuner Fish or Sea Serpent monsters. When this card is Synchro Summoned, you can add 1 Field Spell from your Deck or Graveyard to your hand. Once per turn, you can discard a Field Spell to destroy 1 Spell or Trap Card on the field.

Rising Tide
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.

Splash Scale
Group: Spell Card
Type: Spell
Icon:Continuous
When a Fish-Type or Sea Serpent-Type monster is summoned onto your side of the field, place 1 Splash Counter on this card. You can send this card to the Graveyard and Special Summon 1 Fish-Type or Sea Serpent-Type monster from your Graveyard whose Level is equal to or less than the number of Splash Counters on this card.


Last edited by Aquamarius on Wed Apr 27, 2011 10:52 pm; edited 1 time in total
Aquamarius
Aquamarius

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List of support cards for every Type and Attribute Empty Thunder

Post by Aquamarius on Wed Apr 27, 2011 10:42 pm

Thunder
Spoiler:
Thunder
Circuit Break
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 1 Machine or Thunder-Type monster. Negate the activation of a Spell or Trap Card and destroy it.

Compouneddon
Attrib: Water
Type: Aqua/Effect
Level:4
Atk: 1400
Def: 1300
By Tributing this card and removing 1 Thunder-type monster in your hand or graveyard from play, Special Summon 2 "Hydro Tokens" (Dinosaur/WATER/Lv1/300/300) and 1 "Oxy token" (Dinosaur/WIND/Lv2/600/600).

Electric Current
Group: Trap Card
Type: Trap
Activate when you Summon a level 3 or Lower Thunder-Type monster. Destroy all Face-down monsters and all Non-Machine and Non-Thunder-Type monsters on the field.

Upgrade
Group: Spell Card
Type: Spell
Icon:Quick-Play
Tribute 2 Machine, Thunder, or Psychic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.


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