aaand I made elemental support, because why not? now with attribute fusions!

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aaand I made elemental support, because why not? now with attribute fusions! Empty aaand I made elemental support, because why not? now with attribute fusions!

Post by EMSOUP on Tue Oct 09, 2012 2:49 pm

because Sea made attribute fusion subtitutes, my interest in Elemental returned and so I went on a card-making frenzy(most of them were really stupid though, so not including all of them here). dunno if this will be helpful to the playstyle or not, but oh whatever..

|Sigil of the Elements|||Spell Card| Spell||||| Reveal a non-LIGHT and DARK monster card in your hand to activate one of the following effects: *If you control 2 or more monsters with different attributes, you can add 1 monster from your deck with a different attribute from one monster you control to your hand. *If you control exactly one monster that having more than one attributes, add all copies of the monster card from your deck to your hand.|

|Elemental Harmony|||Spellcard| Spell|Continuous|||| if you control 4 or more different attributes, all monsters you control cannot be destroyed by battle once per turn. If you have 4 or more different attributes monster in your graveyard, add one of the monster with those attribute to your hand during each of your standby phase.|

|Iris, Avatar of Rainbows|||Fairy/Tuner/Effect|3|Water||600|500|This card is treated as having all attributes on the hand, field, and graveyard. Once per turn, if you control exactly 7 monsters with 4 or more different attributes in your graveyard, special summon 1 level 4 or lower monster from your deck with a different original attribute than another monster you control. You can special summon this card from your hand by revealing a monster from your hand with a different attribute from another monster you control.|

|Yurlungur the Elemental Lord|||Sea-Serpent/Effect|8|Light||2400|2400| If you have 5 different attributes in your graveyard, you can special summon this card from your hand. When this card is special summoned, return 2 monsters with different attributes in your graveyard to the deck. Fusion summon an attribute fusion monster from your extra deck. When this card is removed from the field, you cannot conduct your next battle phase. This card is treated as having all attributes on the hand, field, and graveyard.|

|Primordial Elemental|||Fairy/Fusion/Effect|9|Light||2700|2700| [1 EARTH monster + 1 WIND monster + 1 FIRE monster + 1 WATER monster] Can only be fusion summoned by banishing the above cards you control or in your graveyard (you must control at least 1 of them on your field). This card is treated as having all attributes on the hand, field, and graveyard. Thrice per turn, you can tribute a monster you control to special summon a level 4 or lower monster from your graveyard with a different original attribute from the tributed monster. You cannot summon a LIGHT or DARK monster with this effect.|

|Elemental Remnant|||Fairy/Effect|Fire|1||0|0|Once per turn, you can banish 1 EARTH, FIRE, WIND or WATER monster in your graveyard to Special Summon this card from your Hand or Graveyard. This card is also treated as an EARTH, WIND and WATER monster while face up on the field.| thanks to Sea for this one.

____________________________________________________________________________
|Eternal Steam Engine|||Machine/Fusion/Effect|Earth|6||1800|3000| [1 FIRE monster + 1 WATER monster] this card cannot be destroyed if you control another FIRE or WATER monster. Once per turn, add 1 level 4 or lower WATER or FIRE monster from your graveyard or deck to your hand. This card cannot declare an attack.|

|Underground Tyrant|||Fiend/Fusion/Effect|Dark|7||2600|1000| [1 FIRE monster + 1 EARTH monster] This card is also treated as FIRE and EARTH attribute. When this card is special summoned, select 2 monster/spell and trap zones on the field. It cannot be occupied as long as this card remains face-up on the field.|

|Solar Emperor Dragon|||Dragon/Fusion/Effect|Light|7||2500|1200| [2 FIRE monster + 1 WIND monster] all monster your opponent controls lose 400 ATK. When this card is summoned, declare one attribute. Your opponent cannot activate or use the effect of the monsters of said attribute until two of their next end phase. This effect cannot be chained.|

|Melancholic Doll|||Machine/Fusion/Effect|Water|6||1500|2400|[1 EARTH monster + 1 WIND monster] after this card is successfully summoned, destroy all other monsters on the field after two of your opponent’s end phase. All monster summoned to the field is destroyed two turns after it being summoned. When this card leaves the field, halve the ATK and DEF of all monsters on the field.|

|Collapsing Star|||Pyro/Fusion/Effect|Fire|7||3000|0|[1 WIND monster + 1 DARK monster] when this card is summoned, banish 3 cards in either players graveyard. Three turns after this card is summoned, banish this card, destroy all cards on the field, and then both players special summon two level 4 or lower monsters to their side of the field. This effect cannot be negated by your opponent. |

|Star of Perfect Harmony|||Fairy/Fusion/Effect|Light|11||3300|3300| [1 or more DARK monster + 1 or more LIGHT monster + 1 or more EARTH monster + 1 or more FIRE monster + 1 or more WIND monster + 1 or more WATER monster] must first be fusion summoned from the extra deck by banishing the above cards from your graveyard. When this card is summoned, draw 2 cards, and then return cards to the hand from the field equal to the number of monsters used to fusion summon this card. This card cannot attack the turn it was special summoned. All monsters in the hand, field and graveyard is treated as having all attributes while this card is on the field or graveyard.|
____________________________________________________________________________

.....and the wall of text is still there, but I tried to make it shorter atleast.


Last edited by EMSOUP on Mon Oct 15, 2012 4:44 pm; edited 6 times in total (Reason for editing : added cards)
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aaand I made elemental support, because why not? now with attribute fusions! Empty Re: aaand I made elemental support, because why not? now with attribute fusions!

Post by ALiCE'S EMOTiON on Wed Oct 10, 2012 1:58 am

EMSOUP wrote:because Sea made attribute fusion subtitutes, my interest in Elemental returned and so I went on a card-making frenzy(most of them were really stupid though, so not including all of them here). dunno if this will be helpful to the playstyle or not, but oh whatever..

|Sigil of the Elements|||Spell Card| Spell||||| Reveal a non-LIGHT and DARK monster card in your hand to activate one of the following effects: *If you control 2 or more monsters and more than or equal to 3 different attributes, you can add 1 monster from your deck with a different attribute from one monster you control to your hand. *If you control exactly one monster that having more than one attributes, add all copies of the monster card from your deck to your hand.|

|Elemental Harmony|||Spellcard| Spell|Continuous|||| if you control 4 or more different attributes, all monsters you control cannot be destroyed by battle. If you have 4 or more different attributes monster in your graveyard, add one of them to your hand during each of your standby phase.|
This card can easily become an issue if we have/get anything like TCG's Elemental Mistress Doriado.

|Iris, Avatar of Rainbows|||Fairy/Tuner/Effect|3|Water||600|500|This card is treated as having all attributes on the hand, field, and graveyard. Once per turn, if you control exactly 7 monsters in your graveyard, special summon 1 level 4 or lower monster from your deck with a different original attribute than another monster you control. You can special summon this card from your hand by revealing a monster from your hand with a different attribute from another monster you control.|
Seems what I feared is right here, in the form of a tuner no less and it also swarms in two different ways. Gemini Spam Go go go.

|Yurlungur the Elemental Lord|||Sea-Serpent/Effect|8|Light||2800|2200|Cannot be Normal Summoned or Set. Must be special summoned from your hand by having exactly 5 monsters with 4 or more different attributes in your graveyard, and cannot be special summoned by other ways. When this card is special summoned, return 2 monsters with different attributes in your graveyard to the deck. Fusion summon an attribute fusion monster from your extra deck. When this card is removed from the field, you cannot conduct your next battle phase. This card is treated as having all attributes on the hand, field, and graveyard.|
Well it appears there may be more than 1 out there than......more situational but in that deck probibly no issue considering 2 monsters so far count as all attributes.....not to mention he's poly in monster form.

|Primordial Elemental|||Fairy/Fusion/Effect|9|Light||2700|2700| [1 EARTH monster + 1 WIND monster + 1 FIRE monster + 1 WATER monster] Can only be fusion summoned by banishing the above cards you control or in your graveyard (you must control at least 1 of them on your field). This card is treated as having all attributes on the hand, field, and graveyard. You can tribute a monster you control to special summon a level 4 or lower monster from your graveyard with a different original attribute from the tributed monster. You cannot summon a LIGHT or DARK monster with this effect.|
granted takes 4 monsters but wouldn't take much to play. Also is yet another monster that counts as all attributes toward that spell card...

anyway, I purposely overlooked something here, wanna check if it will make the card OP or not.

.....and the wall of text is still there, but I tried to make it shorter atleast.

TBH with Seas support, this support, and the support the deck already has this is probibly all going to need play testing, or at least the way Ic it.

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aaand I made elemental support, because why not? now with attribute fusions! Empty Re: aaand I made elemental support, because why not? now with attribute fusions!

Post by EMSOUP on Wed Oct 10, 2012 4:33 pm

WereLord wrote:
EMSOUP wrote:because Sea made attribute fusion subtitutes, my interest in Elemental returned and so I went on a card-making frenzy(most of them were really stupid though, so not including all of them here). dunno if this will be helpful to the playstyle or not, but oh whatever..

|Sigil of the Elements|||Spell Card| Spell||||| Reveal a non-LIGHT and DARK monster card in your hand to activate one of the following effects: *If you control 2 or more monsters and more than or equal to 3 different attributes, you can add 1 monster from your deck with a different attribute from one monster you control to your hand. *If you control exactly one monster that having more than one attributes, add all copies of the monster card from your deck to your hand.|
Welp, no love for this card? Is it underwhelming?

|Elemental Harmony|||Spellcard| Spell|Continuous|||| if you control 4 or more different attributes, all monsters you control cannot be destroyed by battle. If you have 4 or more different attributes monster in your graveyard, add one of them to your hand during each of your standby phase.|
This card can easily become an issue if we have/get anything like TCG's Elemental Mistress Doriado.
Maybe I'll fix it. Do Rainbow Eel and Orb of Manifest counts?

|Iris, Avatar of Rainbows|||Fairy/Tuner/Effect|3|Water||600|500|This card is treated as having all attributes on the hand, field, and graveyard. Once per turn, if you control exactly 7 monsters in your graveyard, special summon 1 level 4 or lower monster from your deck with a different original attribute than another monster you control. You can special summon this card from your hand by revealing a monster from your hand with a different attribute from another monster you control.|
Seems what I feared is right here, in the form of a tuner no less and it also swarms in two different ways. Gemini Spam Go go go.
technically, it's made so the deck can easily summon Rainbow Tail dragon. buuuut, I'll test it if it really broken or not.

|Yurlungur the Elemental Lord|||Sea-Serpent/Effect|8|Light||2800|2200|Cannot be Normal Summoned or Set. Must be special summoned from your hand by having exactly 5 monsters with 4 or more different attributes in your graveyard, and cannot be special summoned by other ways. When this card is special summoned, return 2 monsters with different attributes in your graveyard to the deck. Fusion summon an attribute fusion monster from your extra deck. When this card is removed from the field, you cannot conduct your next battle phase. This card is treated as having all attributes on the hand, field, and graveyard.|
Well it appears there may be more than 1 out there than......more situational but in that deck probably no issue considering 2 monsters so far count as all attributes.....not to mention he's poly in monster form.
situational boss is situational, i know. but the archetype now need a solid monster that fulfills Alchemic Tour and Elemental Uprising other than a somewhat vanilla beater and a frail monster methinks.

|Primordial Elemental|||Fairy/Fusion/Effect|9|Light||2700|2700| [1 EARTH monster + 1 WIND monster + 1 FIRE monster + 1 WATER monster] Can only be fusion summoned by banishing the above cards you control or in your graveyard (you must control at least 1 of them on your field). This card is treated as having all attributes on the hand, field, and graveyard. You can tribute a monster you control to special summon a level 4 or lower monster from your graveyard with a different original attribute from the tributed monster. You cannot summon a LIGHT or DARK monster with this effect.|
granted takes 4 monsters but wouldn't take much to play. Also is yet another monster that counts as all attributes toward that spell card... it's situation is the same as above.


TBH with Seas support, this support, and the support the deck already has this is probibly all going to need play testing, or at least the way Ic it.


Thanks for the review. anyway, no one noticed the things that I purposely overlooked? Hint: it has something to do with Sea's suggestion.

EDIT 1: edited the OP for fixes.
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aaand I made elemental support, because why not? now with attribute fusions! Empty Re: aaand I made elemental support, because why not? now with attribute fusions!

Post by Seattleite on Thu Oct 11, 2012 6:57 am

EMSOUP wrote:
|Sigil of the Elements|||Spell Card| Spell||||| Reveal a non-LIGHT and DARK monster card in your hand to activate one of the following effects: *If you control 2 or more monsters with different attributes, you can add 1 monster from your deck with a different attribute from one monster you control to your hand. *If you control exactly one monster that having more than one attributes, add all copies of the monster card from your deck to your hand.|
Both effects are really good. Second works really well with Orb of Manifest Very Happy

|Elemental Harmony|||Spellcard| Spell|Continuous|||| if you control 4 or more different attributes, all monsters you control cannot be destroyed by battle once per turn. If you have 4 or more different attributes monster in your graveyard, add one of them to your hand during each of your standby phase.|
Coolcard. Second effect could be worded better, "add one monster with one of those attributes..."

|Iris, Avatar of Rainbows|||Fairy/Tuner/Effect|3|Water||600|500|This card is treated as having all attributes on the hand, field, and graveyard. Once per turn, if you control exactly 7 monsters with 4 or more different attributes in your graveyard, special summon 1 level 4 or lower monster from your deck with a different original attribute than another monster you control. You can special summon this card from your hand by revealing a monster from your hand with a different attribute from another monster you control.|
All sorts of multi-attribute goodness... seems fine to me

|Yurlungur the Elemental Lord|||Sea-Serpent/Effect|8|Light||2800|2200|Cannot be Normal Summoned or Set. Must be special summoned from your hand by having exactly 5 monsters with 4 or more different attributes in your graveyard, and cannot be special summoned by other ways. When this card is special summoned, return 2 monsters with different attributes in your graveyard to the deck. Fusion summon an attribute fusion monster from your extra deck. When this card is removed from the field, you cannot conduct your next battle phase. This card is treated as having all attributes on the hand, field, and graveyard.|
Really diggin' that fusion effect, quite creative. The summoning conditions give me a headache though.

|Primordial Elemental|||Fairy/Fusion/Effect|9|Light||2700|2700| [1 EARTH monster + 1 WIND monster + 1 FIRE monster + 1 WATER monster] Can only be fusion summoned by banishing the above cards you control or in your graveyard (you must control at least 1 of them on your field). This card is treated as having all attributes on the hand, field, and graveyard. You can tribute a monster you control to special summon a level 4 or lower monster from your graveyard with a different original attribute from the tributed monster. You cannot summon a LIGHT or DARK monster with this effect.|
All attribute in the hand doesn't really matter. Last effect FRUIT LOOPS! (as you know), so i suggest twice or thrice per turn.

anyway, I purposely overlooked something here, wanna check if it will make the card OP or not.

.....and the wall of text is still there, but I tried to make it shorter atleast.

Review isn't perfect, i've never been amazing at reading the combos with multi-attribute stuff.

I WILL FINISH THIS LATER

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aaand I made elemental support, because why not? now with attribute fusions! Empty Re: aaand I made elemental support, because why not? now with attribute fusions!

Post by EMSOUP on Fri Oct 12, 2012 2:29 pm

Fixing stuffs, removed the loop and added new cards. Thanks Sea!
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aaand I made elemental support, because why not? now with attribute fusions! Empty Re: aaand I made elemental support, because why not? now with attribute fusions!

Post by EMSOUP on Mon Oct 15, 2012 4:47 pm

Boooomp, edited few stuffs and such. removed one card because out-of-placeness(is that even a word? lol).

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