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Infinite Illusions. a.k.a the Eternal Phantoms

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Infinite Illusions. a.k.a the Eternal Phantoms Empty Infinite Illusions. a.k.a the Eternal Phantoms

Post by EMSOUP Fri Sep 28, 2012 2:49 pm

|Guardian of Illusion, Spirit Dream|||Spellcaster/Effect|Earth|4||1850|150|Negate all effects that would destroy an “Illusion” Spell card, and destroy it. Once per turn, you can banish one “Illusion” Spell Card from your graveyard to reveal the top card of your deck. If it’s an “Illusion” monster, Special summon it. Otherwise, return one banished “Illusion” card to the deck and put the revealed card into the bottom of the deck. Banish this card during your end phase if you didn’t control any face-up “Illusion” Spell cards.|

|Magician of Illusion, Western Rain|||Spellcaster/Effect|Light|4||1950|50| Once per turn, you can change this card to defense position to add 1 “Illusion” spell card from your deck. If you do, banish this card during the end phase. Once per turn, you can banish 1 “Illusion” spellcard in your graveyard to destroy 1 card on the field.|

|Priestess of Illusion, Eastern Wind|||Spellcaster/Effect|Wind|4||350|2150|When this card is Normal Summoned, change this card’s battle position into face-up Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 level 4 or lower “Illusion” monster from your deck. Banish this card during your end phase if you activated the effect. Monsters summoned with this card effect cannot be used as an XYZ material while face-up on the field.|

|Dream Weaver of Illusion, Illusionary Moon|||Fairy/Effect|Dark|6||2450|1050| Once per turn, you can banish one monster on the field. If you used this card’s effect, you can only attack with this card on that turn. If a monster you control is removed from the field during the end phase, add one card with the same name from your deck to your hand. If you control more than 2 other monsters, banish this card during your next end phase.|

|Wings of Illusion, Shooting Arrow|||Spellcaster/Effect|Wind|4||1750|250| If you either draw or add this card to your hand by the effect of an “Illusion” card, you can reveal 2 “Illusion” cards in your hand to special summon this card. If you control more than one copies of this card during your end phase, banish all other copies of this card until you control only one copy of this card.|

|Puppet Master of Illusions|||Spellcaster/Effect|Dark|4||650|1850|You can special summon this card from your hand if you control no monsters and your opponent control a monster. Once per turn, if you control no other monster and its turn 5 or more, you can reveal 2”Illusion” card in your hand to special summon 1 “Illusion” monster from your hand. If the summoned monster is banished during your end phase, special summon 1 other monster from your banished pile.|
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|Illusionary Paradise| |THPH|Spell Card|Spell||Field|||During the end of your end phase, both players draw one card for each of their monsters that have been removed from the field during that end phase. This effect can only be activated if the player control 1 or fewer monsters. Once per turn, you can discard 1 card to add 1 “Illusion” monster from your deck to your hand.|

| Reality /Illusion? |||Spell Card|Spell||Continuous|||During your end phase, banish all monsters that have battled in this turn. During your opponent’s end phase, Special summon all monsters that have been banished by this card’s effect. If the affected card(s) would be removed from the field during that End Phase by effect other than this card’s, you can banish another monster on the field.|

|Rebirth of Illusion|||Spell Card|Spell|||||Return 4 banished “Illusion” cards to the bottom of your deck. Special Summon one “Illusion” monster from your graveyard or banished pile to your field. This effect can only be used once per turn.|

|Legendary Illusion ~Infinite Being|||Fiend/Synchro/Effect|Light|4||2050|2950|[Xyz, 3 level 4 monsters] this card can be Xyz summoned during the end of your end phase if 3 or more “Illusion” monsters are removed from the field during that end phase, using the removed monsters as this card’s Xyz materials. Once during either player’s turn, you can detach 1 material to have all “Illusion” monsters on the field cannot be removed from the field by other card effects until the end phase. Banish all other “Illusion” monsters during your next end phase if this effect is activated. If this card still has Xyz materials, you can normal summon one extra “Illusion” monsters from the banished pile during your main phase. You can only activate this effect once per turn.|


Last edited by EMSOUP on Sat Nov 17, 2012 2:57 pm; edited 6 times in total (Reason for editing : Remade the archetype)
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by Anime Girl References Sun Sep 30, 2012 3:50 am

We don't use the Divine Attribute in the LCCG.

You might have more luck getting reviews if their effects were so long.
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by Seattleite Sun Sep 30, 2012 5:42 am

Let's break this mofo down.......

EMSOUP wrote:|Guardian of Illusion, Spirit Dream|||Spellcaster/Effect|Earth|4||1500|1500|You can only control one copy of this card at any time. Negate all effect that would destroy an “Illusion” Spell card, and destroy it. Once per turn, you can banish one “Illusion” Spell Card from your graveyard to reveal the top card of your deck. If it’s an “Illusion” monster, Special summon it, ignoring any condition. Otherwise, return one banished “Illusion” card to the deck and put the revealed card into the bottom of the deck. Banish this card during your end phase if you didn’t control any face-up “Illusion” Spell cards.|
backrow protection, good, conditional strategic swarm, good

|Magician of Illusion, Rain Star|||Spellcaster/Effect|Light|4||1800|0|You can only control one copy of this card at any time. Once per turn, when you activated an "Illusion" spell card, destroy one Spell/Trap card your opponent control. Banish this card during your end phase if you did not activated any spellcards during this turn.|
From what I can tell there aren't many Illusion spells that you can activate without some kind of condition or cost. Being Once per turn and killing itself if you don't play one doesn't help either... correct if wrong

|Priestess of Illusion, Eastern Wind|||Spellcaster/Effect|Wind|4||1000|2100| You can only control one copy of this card at any time. When this card is Normal Summoned, change this card’s battle position into face-up Defense Position. Once per turn, you can discard one “Illusion” card to add one “Illusion” monster from your deck to your hand. Banish this card during your end phase if you have less than 4 cards in your hand.|
Gud searcher.

|Mother of Illusion, Elegant Goddess|||Fiend/Effect|Light|6||1200|2400| You can only control one copy of this card at any time. Once per turn, you can discard one card to Special Summon one “Illusion” monster from your graveyard or banished pile, except the discarded card. Banish this card during your end phase if this card attacked that turn. If an “Illusion” monster you control is removed from the field during the end phase, you can pay 1000 life points to Special summon it back to the field in its original position. |
Seems like it wants to be searched by Electro Lynx. Otherwise too risky to summon.

|Dream Weaver of Illusion, Illusionary Moon|||Fairy/Effect|Dark|6||2400|1200| You can only control one copy of this card at any time. If this card is face up on your field for 3 turns, double the ATK and DEF of this card, and banish this card during the end phase. Once per turn, you can banish one monster on the field. If you used this card’s effect, you can only attack with this card on that turn. If a monster you control is removed from the field during the end phase, add one card with the same name from your deck to your hand.|
Interesting card. Effects seem fair. The last effect may be good enough to use outside Illusions.

Fiends, Fairies, Spellcasters and no Attribute correlation? You might want to have them share just 2 types.
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by Anime Girl References Sun Sep 30, 2012 2:28 pm

"You can only control one copy of this card at any time."

On the field or anywhere?
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by Ash Sun Sep 30, 2012 7:58 pm

control refers to cards on the field only
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by EMSOUP Mon Oct 01, 2012 10:33 am

aand, i made a mistake. The "You can only control one copy of this card at any time." is actually a leftover of the archetype that these cards are based upon, so i removed them. also edited them so most of them are spellcaster (the type changes make sense in context). Also fixed a few things.
thanks for the review.
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Infinite Illusions. a.k.a the Eternal Phantoms Empty Re: Infinite Illusions. a.k.a the Eternal Phantoms

Post by EMSOUP Sat Nov 17, 2012 1:28 pm

Bump beyond the grave. i remade several cards, and cut the card count to 10.
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