New Set-Deep Sea Assult Note Read The Rules b4 posting
+5
CNo.101 S.H.Death Knight
Midnight Wyvern
Ash
Leo
ALiCE'S EMOTiON
9 posters
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Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
we are now at 196/200 of our submissions
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 32
Location : Ohio
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
yay only 4 more cards
Leo- Posts : 406
Join date : 2010-10-28
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Are we still waiting on Alfred's Archetype?
I'm not sure it has been submitted yet.
I'm not sure it has been submitted yet.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Yes we are snow,
ALiCE'S EMOTiON- Posts : 686
Join date : 2010-10-27
Age : 32
Location : Ohio
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Also I'm pretty sure we already have Sapping Mist.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Ash wrote:Also I'm pretty sure we already have Sapping Mist.
and yes we do.
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Sorry, I've been on holiday for three days and have been unable to do stuff. My archetype will be up ASAP.
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
So my archetype is four cards? That's a bit crappy. Oh well, I suppose it can't be too bad. Oh wait, I've still got a Fish support card to go.
|Red Lionfish|x|xxxx|Fish/Fusion/Effect|Water|6||2700|1000|2 Fish-Type monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. This card is unaffected by the effects of Trap Cards. Once per turn: you can discard 1 Spell or Trap Card from your hand; destroy 1 set Spell or Trap Card on the field. You can only control 1 face-up "Red Lionfish".|
Archetype:
|Feedback Wave|x|xxxx|Psychic/Effect|Light|2||0|1000|If you control 2 or less Spell or Trap Cards: you can discard this card to destroy 1 monster on the field.|
|Sine Wave|x|xxxx|Psychic/Effect|Light|1||0|1000|When this card is Summoned: you can Special Summon 1 Level 1 monster from your hand. While you control another face-up monster: this card cannot be destroyed by battle.|
|Sheets of Sound|x|xxxx|Psychic/Effect|Light|8||3000|2500|When you control 3 or more Level 1 monsters: you can Special Summon this card (from your hand); if you control 2 or more "Wave" monsters, you can Special Summon this card (from your hand or Graveyard). You can send 1 card you control to the Graveyard to send 1 card on the field to the Graveyard. You can only control 1 face-up "Sheets of Sound".|
|Red Lionfish|x|xxxx|Fish/Fusion/Effect|Water|6||2700|1000|2 Fish-Type monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. This card is unaffected by the effects of Trap Cards. Once per turn: you can discard 1 Spell or Trap Card from your hand; destroy 1 set Spell or Trap Card on the field. You can only control 1 face-up "Red Lionfish".|
Archetype:
|Feedback Wave|x|xxxx|Psychic/Effect|Light|2||0|1000|If you control 2 or less Spell or Trap Cards: you can discard this card to destroy 1 monster on the field.|
|Sine Wave|x|xxxx|Psychic/Effect|Light|1||0|1000|When this card is Summoned: you can Special Summon 1 Level 1 monster from your hand. While you control another face-up monster: this card cannot be destroyed by battle.|
|Sheets of Sound|x|xxxx|Psychic/Effect|Light|8||3000|2500|When you control 3 or more Level 1 monsters: you can Special Summon this card (from your hand); if you control 2 or more "Wave" monsters, you can Special Summon this card (from your hand or Graveyard). You can send 1 card you control to the Graveyard to send 1 card on the field to the Graveyard. You can only control 1 face-up "Sheets of Sound".|
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
You can submit 10 cards for the archetype, despite the set limits. We'll fit it in somehow.
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
|Metal Jaws|x|DSA|Machine/Effect|Water|5||1800|1200|You can Normal Summon this card without Tributing. Once per turn, tribute 1 Fish-type monster you control and Special Summon 1 Level-4 or lower Fish-type monsterfrom your Deck.|
|Molten Dragon|x|DSA|Pyro/Effect|Fire|3||1500|1500|Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent. -Odd: Special Summon 1 Level-4 or lower Pyro-type Monster from your Hand, except "Molten Dragon".|
|Meowcenary|x|DSA|Beast/Effect|Earth|2||500|500|When this card declares an attack, pay 1000 Life Points and switch this card to defense position. Then destroy 2 monsters on the Field. You cannot declare an attack this turn.|
|Flawless Diamond Hummingbird|x|DSA|Winged Beast/Effect|Earth|4||1800|1900|From the Temple of Avians the most valuable bird rises after a 1000 year slumber, Fearlessly, it takes on all challengers despite knowing he is the last of his kind.|
|Temporary Betrayal|x|DSA|Trap Card|Trap|||||When your opponent declares an attack, pay 1000 Life Points and take control of the attacking monster until the end of your next Main Phase 1. It cannot be used as Xyz Material.|
|Reverse Draw|x|DSA|Trap Card|Trap||||||This card can only be activated during your opponent's Standby Phase. Discard 2 cards and pay 700 Life Points. Your opponent must place 2 cards in there Hand on the top of their Deck.|
|Tough Guy|x|DSA|Wartior/Effect|Earth|4||0|0|When this card is selected as an attack target, pay life points equal to half the attacking monster's ATK and increase this cards ATK by the attacking monster's ATK plus 50 until the end of the battle phase. When this card is targeted by a Spell Card, destroy this card.|
|Enraged Wyvern|x|DSA|Winged Beast/Effect|Fire|4||1000|1000|During your second standby Phase after this card was Summoned, destroy it. Once during either players Battle Phase, activate 1 of the following effects: -Decrease this card's ATK by 1000. Destroy 1 card your opponent controls. -Decrease this card's DEF by 1000, Increase this cards ATK by 1000.|
|Fiend of Anaslex|x|DSA|Fiend/Effect|Dark|3||100|200|FLIP: Equip this card to 1 monster on the Field. It gains the following effect: During each of your End Phases, decrease this cards ATK by 500. When this cards ATK reaches 0, destroy this card|
|Give Everything You've Got|x|x|DSA|Trap Card|Trap||||||When your opponent declares an attack, both players must Special Summon Level 4 or lower monsters with different names from their Deck, or Graveyard until their monster card zone is full. During the End Phase of the turn this card is activated, destroy all cards on the Field. Both Players take Damage equal to the amount of cards destroyed by this effect X100.|
|Skyforge Steel Dragonhawk|x|DSA|Dragon/Effect|Earth|6||2000|1000|While face-up on the Field or in the Deck, this card is also treated as a Winged Beast-type monster. This card inflicts piercing damage. Once per turn, activate 1 of the following effects: Discard 1 Spell Card in your Hand and increase this card's ATK by 600 until the End Phase. Tribute 1 monster you control and Special Summon 1 Dragon-type monster with 2000 or lower ATK from your Deck, except Skyforge Steel Dragohawk.|
|[cell 7]|x|DSA|Spell Card|Spell|Field|||All Level-7 monsters require only 1 tribute. All Level-7 monsters lose 700 DEF and gain 700 ATK. Once per turn, Both players can activate the following effect: If there are exactly 7 Level-7 monsters in your Graveyard, you can banish them to inflict 2100 damage to your opponent.|
|21 Divided by 3|x|DSA|Spell Card|Spell|||||When this card is activated, banish 7 Level-3 monsters in your Deck. Special Summon 1 Level-7 monster in your Deck. When that card is removed from the Field, return all the cards banished by this effect to your Deck.|
|Essence Rainbow Fish|x|DSA|Fish/Effect|Light|2||500|150|When this card is removed from play by the effect of an "Essence" card, Special Summon it. You cannot Synchro Summon the turn this card is Summoned, unless it is for an “Essence” monster. Once per turn, you can remove from play 1 Level-4 or lower monster in your Deck, except “Essence Rainbow Fish” and increase this card’s Level by 2.|
|Essence Drago|x|DSA|Dragon/Effect|Light|4||1600|1200|When this card is Normal Summoned, remove 1 “Essence” monster in your Deck from play. Once per turn, you can Special Summon 1 Level-4 or lower ”Essence” monster in your removed from play pile. You cannot activate this effect the turn it is Normal Summoned.|
|Paranormal Knight|x|DSA|Psychic/Effect|Dark|3||1200|1300|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Paranormal" monster and negate that card's activation. Once per turn, discard 1 "Paranormal" monster in your Hand and increase your Life Points by 500.|
|Paranormal Demon|x|DSA|Psychic/Effect|Dark|4||1600|1300|You can Special Summon this card from your Hand if your opponent controls 2 monsters and you control no monsters. When this card is Summoned, you can pay 600 Life Points and add 1 "Paranormal" monster in your Graveyard to your Hand. When this card declares an attack, you can discard 1 "Paranormal" card in your Hand and increase your Life Points by 700.|
|Paranormal Wyvern|x|DSA|Psychic/Effect|Dark|8||2800|3000|This card cannot be Special Summoned. When this card is Tribute Summoned, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck, or Graveyard. During each of your End Phases, increase your Life Points by 800. When this card declares an attack, pay 900 Life Points and discard 1 "Paranormal" monster in your Hand and destroy 1 monster and 1 Spell, or Trap card on the Field.|
|Paranormal Cyborg|x|DSA|Psychic/Effect|Dark|1||0|500|This card counts as two tributes for the Tribute Summon of a Psychic-type monster. Once per turn, select 1 Level-4 or lower "Paranormal" monster in your Graveyard. Pay 800 Life Points and discard 1 card to Special Summon it.|
|Paranormal Mage|x|DSA|Psychic/Effect|Dark|4||1800|1200|When this card is discarded by the effect of a "Paranormal" monster, pay 700 Life Points, and Special Summon it. Once per turn, increase your Life Points by 500. Once per turn, if you control 1 Level-4 or lower "Paranormal" monster other than this card, return it to your Hand and Special Summon 1 Level-4 Psychic-type monster with a different name than this card from your Deck.|
|Paranormal Anomaly|x|DSA|Spell Card|Spell|||||Discard 1 "Paranormal" card in your Hand. Increase your Life Points by 1000 and return 2 "Paranormal" cards in your Graveyard to your Deck. During your End Phase, take 1500 damage.|
|Paranormal Spellcasting|x|DSA|Spell card|Spell|||||While this card is in your Graveyard, banish it to add 2 "Paranormal" cards in your Graveyard to your Hand. You can only activate this card if you activated the effects of 2 or more "Paranormal" cards this turn. You can only activate 1 "Paranormal Spellcasting" per turn.|
|Paranormal Sacrifice|x|DSA|Spell Card|Spell|||||Tribute 1 "Paranormal" monster you control. Increase your Life Points by 800 and return 1 card in your Graveyard to your Hand, except "Paranormal Sacrifice".|
|Paranormal Counter|x|DSA|Trap Card|Trap||Counter|||Tribute 1 "Paranormal" monster you control and negate the effect of 1 card on the Field. If it was a monster, pay 500 Life Points. If it was a Spell, or Trap card, discard 1 Level-3 or lower "Paranormal" monster in your Hand. If this card is destroyed while face-down, Special Summon 1 Level-4 or lower Psychic-type monster from your Graveyard.|
|Paranormal Life Cycle|x|DSA|Trap Card|Trap||Continuous|||During each of your Standby Phases, tribute 1 Psychic-type monster on the Field. During each of your Standby Phases, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck. You cannot Normal Summon a monster, unless you Pay Life Points equal to the monster's Level x200.|
I just wanted to make the process of adding these to the set much easier. Sorry that i have broken the rule of 1 post.
|Molten Dragon|x|DSA|Pyro/Effect|Fire|3||1500|1500|Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent. -Odd: Special Summon 1 Level-4 or lower Pyro-type Monster from your Hand, except "Molten Dragon".|
|Meowcenary|x|DSA|Beast/Effect|Earth|2||500|500|When this card declares an attack, pay 1000 Life Points and switch this card to defense position. Then destroy 2 monsters on the Field. You cannot declare an attack this turn.|
|Flawless Diamond Hummingbird|x|DSA|Winged Beast/Effect|Earth|4||1800|1900|From the Temple of Avians the most valuable bird rises after a 1000 year slumber, Fearlessly, it takes on all challengers despite knowing he is the last of his kind.|
|Temporary Betrayal|x|DSA|Trap Card|Trap|||||When your opponent declares an attack, pay 1000 Life Points and take control of the attacking monster until the end of your next Main Phase 1. It cannot be used as Xyz Material.|
|Reverse Draw|x|DSA|Trap Card|Trap||||||This card can only be activated during your opponent's Standby Phase. Discard 2 cards and pay 700 Life Points. Your opponent must place 2 cards in there Hand on the top of their Deck.|
|Tough Guy|x|DSA|Wartior/Effect|Earth|4||0|0|When this card is selected as an attack target, pay life points equal to half the attacking monster's ATK and increase this cards ATK by the attacking monster's ATK plus 50 until the end of the battle phase. When this card is targeted by a Spell Card, destroy this card.|
|Enraged Wyvern|x|DSA|Winged Beast/Effect|Fire|4||1000|1000|During your second standby Phase after this card was Summoned, destroy it. Once during either players Battle Phase, activate 1 of the following effects: -Decrease this card's ATK by 1000. Destroy 1 card your opponent controls. -Decrease this card's DEF by 1000, Increase this cards ATK by 1000.|
|Fiend of Anaslex|x|DSA|Fiend/Effect|Dark|3||100|200|FLIP: Equip this card to 1 monster on the Field. It gains the following effect: During each of your End Phases, decrease this cards ATK by 500. When this cards ATK reaches 0, destroy this card|
|Give Everything You've Got|x|x|DSA|Trap Card|Trap||||||When your opponent declares an attack, both players must Special Summon Level 4 or lower monsters with different names from their Deck, or Graveyard until their monster card zone is full. During the End Phase of the turn this card is activated, destroy all cards on the Field. Both Players take Damage equal to the amount of cards destroyed by this effect X100.|
|Skyforge Steel Dragonhawk|x|DSA|Dragon/Effect|Earth|6||2000|1000|While face-up on the Field or in the Deck, this card is also treated as a Winged Beast-type monster. This card inflicts piercing damage. Once per turn, activate 1 of the following effects: Discard 1 Spell Card in your Hand and increase this card's ATK by 600 until the End Phase. Tribute 1 monster you control and Special Summon 1 Dragon-type monster with 2000 or lower ATK from your Deck, except Skyforge Steel Dragohawk.|
|[cell 7]|x|DSA|Spell Card|Spell|Field|||All Level-7 monsters require only 1 tribute. All Level-7 monsters lose 700 DEF and gain 700 ATK. Once per turn, Both players can activate the following effect: If there are exactly 7 Level-7 monsters in your Graveyard, you can banish them to inflict 2100 damage to your opponent.|
|21 Divided by 3|x|DSA|Spell Card|Spell|||||When this card is activated, banish 7 Level-3 monsters in your Deck. Special Summon 1 Level-7 monster in your Deck. When that card is removed from the Field, return all the cards banished by this effect to your Deck.|
|Essence Rainbow Fish|x|DSA|Fish/Effect|Light|2||500|150|When this card is removed from play by the effect of an "Essence" card, Special Summon it. You cannot Synchro Summon the turn this card is Summoned, unless it is for an “Essence” monster. Once per turn, you can remove from play 1 Level-4 or lower monster in your Deck, except “Essence Rainbow Fish” and increase this card’s Level by 2.|
|Essence Drago|x|DSA|Dragon/Effect|Light|4||1600|1200|When this card is Normal Summoned, remove 1 “Essence” monster in your Deck from play. Once per turn, you can Special Summon 1 Level-4 or lower ”Essence” monster in your removed from play pile. You cannot activate this effect the turn it is Normal Summoned.|
|Paranormal Knight|x|DSA|Psychic/Effect|Dark|3||1200|1300|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Paranormal" monster and negate that card's activation. Once per turn, discard 1 "Paranormal" monster in your Hand and increase your Life Points by 500.|
|Paranormal Demon|x|DSA|Psychic/Effect|Dark|4||1600|1300|You can Special Summon this card from your Hand if your opponent controls 2 monsters and you control no monsters. When this card is Summoned, you can pay 600 Life Points and add 1 "Paranormal" monster in your Graveyard to your Hand. When this card declares an attack, you can discard 1 "Paranormal" card in your Hand and increase your Life Points by 700.|
|Paranormal Wyvern|x|DSA|Psychic/Effect|Dark|8||2800|3000|This card cannot be Special Summoned. When this card is Tribute Summoned, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck, or Graveyard. During each of your End Phases, increase your Life Points by 800. When this card declares an attack, pay 900 Life Points and discard 1 "Paranormal" monster in your Hand and destroy 1 monster and 1 Spell, or Trap card on the Field.|
|Paranormal Cyborg|x|DSA|Psychic/Effect|Dark|1||0|500|This card counts as two tributes for the Tribute Summon of a Psychic-type monster. Once per turn, select 1 Level-4 or lower "Paranormal" monster in your Graveyard. Pay 800 Life Points and discard 1 card to Special Summon it.|
|Paranormal Mage|x|DSA|Psychic/Effect|Dark|4||1800|1200|When this card is discarded by the effect of a "Paranormal" monster, pay 700 Life Points, and Special Summon it. Once per turn, increase your Life Points by 500. Once per turn, if you control 1 Level-4 or lower "Paranormal" monster other than this card, return it to your Hand and Special Summon 1 Level-4 Psychic-type monster with a different name than this card from your Deck.|
|Paranormal Anomaly|x|DSA|Spell Card|Spell|||||Discard 1 "Paranormal" card in your Hand. Increase your Life Points by 1000 and return 2 "Paranormal" cards in your Graveyard to your Deck. During your End Phase, take 1500 damage.|
|Paranormal Spellcasting|x|DSA|Spell card|Spell|||||While this card is in your Graveyard, banish it to add 2 "Paranormal" cards in your Graveyard to your Hand. You can only activate this card if you activated the effects of 2 or more "Paranormal" cards this turn. You can only activate 1 "Paranormal Spellcasting" per turn.|
|Paranormal Sacrifice|x|DSA|Spell Card|Spell|||||Tribute 1 "Paranormal" monster you control. Increase your Life Points by 800 and return 1 card in your Graveyard to your Hand, except "Paranormal Sacrifice".|
|Paranormal Counter|x|DSA|Trap Card|Trap||Counter|||Tribute 1 "Paranormal" monster you control and negate the effect of 1 card on the Field. If it was a monster, pay 500 Life Points. If it was a Spell, or Trap card, discard 1 Level-3 or lower "Paranormal" monster in your Hand. If this card is destroyed while face-down, Special Summon 1 Level-4 or lower Psychic-type monster from your Graveyard.|
|Paranormal Life Cycle|x|DSA|Trap Card|Trap||Continuous|||During each of your Standby Phases, tribute 1 Psychic-type monster on the Field. During each of your Standby Phases, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck. You cannot Normal Summon a monster, unless you Pay Life Points equal to the monster's Level x200.|
I just wanted to make the process of adding these to the set much easier. Sorry that i have broken the rule of 1 post.
Midnight Wyvern- Posts : 100
Join date : 2012-04-08
Age : 29
Location : Your mom's bedroom.
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
so, i've just put the numbers up on the set, 194/200 not counting ycm submissions
now, i've been thinking, this god machismo guy doesn't seem like the kind to stick around, so i thought alfred could use those last slots for his archetype.
good idea/bad idea?
now, i've been thinking, this god machismo guy doesn't seem like the kind to stick around, so i thought alfred could use those last slots for his archetype.
good idea/bad idea?
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Midnight Wyvern- Posts : 100
Join date : 2012-04-08
Age : 29
Location : Your mom's bedroom.
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
I'll have them up ASAP.
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
We have a strict deadline here, I want cards tomorrow at the absolute latest. Yes it may seem unfair, but I deem it a necessity that the set ends well so that we have this schedule in place ready for future sets.
Alfred, since the PM I sent to you seems not to have made it, here's what is required from you in order to finally finish this set.
Alfred, since the PM I sent to you seems not to have made it, here's what is required from you in order to finally finish this set.
You have permission to post a full 10 card archetype, space will be made to accommodate this. This does not take the place of your 15 card set submissions, they are separate totals.
It would be appreciated if you could submit asap, so that the set can be prepared ready for it's release date.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
I'm sorry, I've been on holiday for the past few days and up very late. They will be done.
|Baryon Neutron|x|xxxx|Psychic/Effect|Light|2||1050|1050|Once per Duel, if this card is in your Graveyard and you control an Xyz Monster: you can attach this card as Xyz Material to an Xyz Monster you control.|
|Baryon Electron|x|xxxx|Psychic/Effect|Light|2||100|1300|If you control a "Baryon" monster: you can banish 1 "Baryon" monster in your Graveyard; add 1 "Baryon" monster from your Deck to your hand.|
|Baryon Positron|x|xxxx|Psychic/Effect|Light|2||1300|100|If you control another "Baryon" monster: once per turn, you can negate the activation of a card effect and banish that card.|
|Baryon Proton|x|xxxx|Psychic/Effect|Light|2||1300|100|If you control no "Baryon" monsters except "Baryon Proton"; you can discard 1 card and pay 1000 Life Points; you can Special Summon up to 3 "Baryon" monsters from your hand.|
|Baryon - Up Quark|x|xxxx|Psychic/Effect|Light|2||200|200|If you control no monsters; you can pay 1500 Life Points and Special Summon this card from your hand. Then, draw 1 card.|
|Baryon - Strange Quark|x|xxxx|Psychic/Effect|Light|2||0|0|If you control more than 2 "Baryon" monsters: once per turn, you can send 1 card on the field to the Graveyard. You can only activate the effect of 1 "Baryon - Strange Quark" per turn.|
|Baryon - Charm Quark|x|xxxx|Psychic/Effect|Light|2||200|200|If you control another "Baryon" monster: "Baryon" monsters cannot be destroyed by card effects. During each End Phase: pay 500 Life Points. If you do not: this card is destroyed.|
|Baryon Atom|x|xxxx|Psychic/Fusion/Effect|Light|10||3000|2500|4 "Baryon" monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) The Fusion Summon of this card cannot be negated by card effects. If you pay Life Points during your End Phase: you can add 1 "Baryon" monster from your Graveyard to your hand.|
|Baryon Xi|x|xxxx|Psychic/Synchro/Effect|Light|2||3200|1900|(Xyz) 4 Level 2 "Baryon" monsters During either player's turn: you can detach 2 Xyz Material from this card; send 1 card on the field to the Graveyard.|
|Sheets of Sound|x|xxxx|Spell Card|Spell|Normal|||If your opponent controls 4 or more Spell or Trap Cards: destroy all Spell and Trap Cards on the field.|
|Baryon Neutron|x|xxxx|Psychic/Effect|Light|2||1050|1050|Once per Duel, if this card is in your Graveyard and you control an Xyz Monster: you can attach this card as Xyz Material to an Xyz Monster you control.|
|Baryon Electron|x|xxxx|Psychic/Effect|Light|2||100|1300|If you control a "Baryon" monster: you can banish 1 "Baryon" monster in your Graveyard; add 1 "Baryon" monster from your Deck to your hand.|
|Baryon Positron|x|xxxx|Psychic/Effect|Light|2||1300|100|If you control another "Baryon" monster: once per turn, you can negate the activation of a card effect and banish that card.|
|Baryon Proton|x|xxxx|Psychic/Effect|Light|2||1300|100|If you control no "Baryon" monsters except "Baryon Proton"; you can discard 1 card and pay 1000 Life Points; you can Special Summon up to 3 "Baryon" monsters from your hand.|
|Baryon - Up Quark|x|xxxx|Psychic/Effect|Light|2||200|200|If you control no monsters; you can pay 1500 Life Points and Special Summon this card from your hand. Then, draw 1 card.|
|Baryon - Strange Quark|x|xxxx|Psychic/Effect|Light|2||0|0|If you control more than 2 "Baryon" monsters: once per turn, you can send 1 card on the field to the Graveyard. You can only activate the effect of 1 "Baryon - Strange Quark" per turn.|
|Baryon - Charm Quark|x|xxxx|Psychic/Effect|Light|2||200|200|If you control another "Baryon" monster: "Baryon" monsters cannot be destroyed by card effects. During each End Phase: pay 500 Life Points. If you do not: this card is destroyed.|
|Baryon Atom|x|xxxx|Psychic/Fusion/Effect|Light|10||3000|2500|4 "Baryon" monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) The Fusion Summon of this card cannot be negated by card effects. If you pay Life Points during your End Phase: you can add 1 "Baryon" monster from your Graveyard to your hand.|
|Baryon Xi|x|xxxx|Psychic/Synchro/Effect|Light|2||3200|1900|(Xyz) 4 Level 2 "Baryon" monsters During either player's turn: you can detach 2 Xyz Material from this card; send 1 card on the field to the Graveyard.|
|Sheets of Sound|x|xxxx|Spell Card|Spell|Normal|||If your opponent controls 4 or more Spell or Trap Cards: destroy all Spell and Trap Cards on the field.|
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
|Sheets of Sound|x|xxxx|Psychic/Effect|Light|8||3000|2500|When you control 3 or more Level 1 monsters: you can Special Summon this card (from your hand); if you control 2 or more "Wave" monsters, you can Special Summon this card (from your hand or Graveyard). You can send 1 card you control to the Graveyard to send 1 card on the field to the Graveyard. You can only control 1 face-up "Sheets of Sound".|
|Sheets of Sound|x|xxxx|Spell Card|Spell|Normal|||If your opponent controls 4 or more Spell or Trap Cards: destroy all Spell and Trap Cards on the field.|
Could you rename one of these? Also, if Wave's aren't your Archetype, can I suggest removing "; if you control 2 or more "Wave" monsters, you can Special Summon this card (from your hand or Graveyard)." from the original Sheets?
|Sheets of Sound|x|xxxx|Spell Card|Spell|Normal|||If your opponent controls 4 or more Spell or Trap Cards: destroy all Spell and Trap Cards on the field.|
Could you rename one of these? Also, if Wave's aren't your Archetype, can I suggest removing "; if you control 2 or more "Wave" monsters, you can Special Summon this card (from your hand or Graveyard)." from the original Sheets?
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Sorry, I don't want to submit the "Wave" archetype, that was my original archetype idea. The Baryon archetype is the one I'm going for, so use the new Sheets of Sound.
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Well, me, Leo and Sea talked about it and since "Wave"'s (as 3 cards) aren't the most synergetic of archetypes, have let them stay, and renamed the first. I hope that's ok with you.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
So the set template will be called {{DSV}} for the wiki, and once the cards are sorted alphabetically and by card type I can add them.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Sure thing. If you want to find pictures for the Baryon archetype, I have them already made here:
http://forum.yugiohcardmaker.net/topic/286043-so-we-found-the-higgs-boson-how-about-a-particle-themed-set-to-celebrate/
http://forum.yugiohcardmaker.net/topic/286043-so-we-found-the-higgs-boson-how-about-a-particle-themed-set-to-celebrate/
Alfred- Posts : 91
Join date : 2010-10-27
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
Still working on getting the set released, but there's apparently some errors that I can't find from just looking over the set. As a result, I'm stuck adding cards to the card pool one by one to see what the problem is. :/
So far, there seems to be something wrong with:
-Calamitous Searfried
-Deeptribe Dwellord
-Xyz Berserk
but I can't quite work out what.
So far, there seems to be something wrong with:
-Calamitous Searfried
-Deeptribe Dwellord
-Xyz Berserk
but I can't quite work out what.
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
idg what you mean
- Spoiler:
|Cronus, the Nova Deity|1541|DSA|Pyro/Fusion/Effect|Fire|8||2500|2100|1 600 ATK or lower monster + 2 or more FIRE or Pyro-Type monsters Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. Once per turn: You can discard 1 card; place a Nova Counter on each monster your opponent controls, also If a monster with a Nova counter(s) is used to summon a monster: place an equal amount of Nova counter(s) on that monster. This effect can only be activated if this card's ATK is 2800 or more. When an opponent's monster with a Nova counter(s) declare an attack: Reduce its ATK equal to the number of Nova counter(s) placed on that monster x 200, then inflict damage to your opponent by that amount. This effect can only be activated if this card's ATK is 3000 or more. If this face-up card would be destroyed (either by Battle or card effect): Remove 5 Nova Counters on the field instead. This effect can only be activated if this card's ATK is 3100 or more.|
|Calamitous Searfried|1542|DSA|Pyro/Effect|Fire|8||2800|2200|Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by taking damage equal to the combined ATK of the 2 face-up FIRE monsters you control and cannot be Special Summoned by other ways. Once per turn: you can Tribute 1 face-up FIRE monster you control; Destroy all cards on your opponent's side of the field in the same Column as the Tributed monster. If a monster is destroyed by this effect: Inflict damage to your opponent equal to half of its ATK.|
|Magmaria|1543|DSA|Pyro/Effect|Fire|7||2700|1400|Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by Sending 2 FIRE or Pyro-Type monster you control to the Graveyard. If there 3 or more FIRE or Pyro-Type monsters with different names in your Graveyard: You can Shuffle 1 FIRE or Pyro-Type monster from your Graveyard to your Deck to target 1 monster your opponent controls; until the End Phase, reduce the target's ATK equal to the ATK of the shuffled monster.|
|Dreadscythe Inferno|1544|DSA|Pyro/Effect|Dark|4||1700|200|You can pay 1000 Life Points to target 1 face-up monster your opponent controls and activate one of these effects; -:Reduce its ATK by 1000. -:Reduce its DEF by 1000. When this card destroy a monster by battle: Inflict 500 damage to your opponent.|
|Giant Soul of the Equator|1545|DSA|Pyro/Synchro/Effect|Earth|4||2300|1800|(Xyz) 2 Level 4 EARTH or Pyro-Type monsters. When this card is Xyz Summoned: Target 1 Set card your opponent controls; destroy that target. Once per turn: You can detach 1 Xyz Material from this card and banish 1 EARTH or Pyro-Type monster from your Graveyard to target 1 Set Card your opponent's Spell & Trap Card Zone and apply one of the follwing effects based on the banished monster: -EARTH:That target cannot be activated for the rest of the duel and if you do, it cannot be activated in response to this card's activation. Pyro:If that target activates: Inflict 1500 damage to your opponent.|
|Midnight Scorching Imp|1546|DSA|Pyro/Effect|Fire|3|1000|500|This card is also treated as DARK monster. During the End Phase of the turn that this card was sent from the field to the Graveyard except by Battles and Summons: You can Special Summon this card from your Graveyard. When this card is Special Summoned this way: You can reduce this card's ATK and/or DEF in multiple of 100; inflict damage to your opponent equal by that amount.|
|Galeburst Puffish|1547|DSA|Fish/Effect|Wind|3||1500|400|You can return this card to your hand: Target 1 card your opponent control: Return that card to its owner's hand. The effect of "Galeburst Puffish" can only be activated once per turn.|
|Abysshark|1548|DSA|Fish/Effect|Water|4|1700|800|Once per turn: You can reduce this card's ATK in multiple of 100, and if you do, Special Summon 1 WATER monster from your hand with a DEF equal to that amount. If a monster Special Summon by this effect leaves the field; the ATK reduced from this effect returns to 0.|
|Deeptribe Dwellord|1549|DSA|Fish/Effect|Water|6|2200|1500|You can Special Summon this card (from your hand) by Tributing a WATER Aqua, Fish or Sea Serpent-Type monster you control. All face-up Aqua, Fish and Sea Serpent monsters you control gain 400 ATK and DEF.|
|Deepabyss Gustkraken|1550|DSA|Aqua/Fusion/Effect|Water|7||2300|1700|1 500 or less ATK + 1 or WATER more monsters. Must first be Special Summoned from your Extra Deck by sending the above cards you controls to the Graveyard. The original ATK and DEF of this card become the combined original ATK and DEF of the monsters used to Summon it, also it is unaffected by cards or effects that increase or reduce ATK or DEF. This effect cannot be negated. while this card is face-up, Aqua, Fish and Sea serpent-Type monsters gains 300 ATK. This effect can only be activated if this card's ATK is 2600 or more. When an Aqua, Fish or Sea Serpent-Type monster inflicts Battle Damage to your opponent: Reveal a number of top cards of your opponent Deck equal to its Level, then send 1 of them to the Graveyard and put the rest back on the top of the Deck. This effect can only be activated if this card's ATK is 2800 or more.|
|Crystal Ultear|1551|DSA|Aqua/Effect|Water|8||2400|1900|Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Shuffling 4 WATER monsters with different names from your Graveyard to your Deck and cannot be Special Summoned by other ways. Once per turn: You can pay 500 Life Points to target 1 face-up monster your opponent controls: Shuffle it into the Deck, then your opponent draw 1 card.|
|Xyz Berserk|1552|DSA|Spell Card|Spell||Quick-Play|||Target 1 Xyz Monster on the field that has Xyz Materials: Detach all Xyz Material from that target; until the End Phase, it gains ATK and DEF equal to its Rank x 200 and it cannot be destroyed by card effects.|
|Soul Break Summoning|1553|DSA|Spell Card|Spell|||||During the turn of this card is activated, Level 5 or higher monster(s) can be Normal Summoned without a Tribute but it loses 100 ATK and DEF x its Level.|
|Effect Disorientation|1554|DSA|Trap Card|Trap||Counter|||When a monster effect of a monster that was Summoned this turn is activated: Pay 500 Life Points; Negate the activation and if you do, destroy it.|
|Tag Formation|1555|DSA|Trap Card|Trap||Continuous|||Once per turn, during the end of the Battle Phase: You can Target 1 face-up monster you control that attacked this turn; return it to the Main Deck, then Special Summon 1 monster with a Level equal to or less than the target. If this card is destroyed: Destroy all monsters Special Summoned by this effect.|
|Apollo, the Sun Divinity|1556|DSA|Pyro/Effect|Light|8||2600|2000|You can Normal Summon this card without Tributing by having 3 or more Pyro-Type with different names and Banishing 2 other Pyro-Type monster in your hand. When a Pyro-Type monster is destroyed and sent to the Graveyard except this card's effect: You can pay 600 Life Points to target that monster; Banish that monster, then Special Summon a "Sun Sprite Token" (Pyro-Type/LIGHT/Level ?/ATK ?/DEF ?) with Level, ATK and DEF equal to the banished monster. A "Sun Sprite Token" cannot be Tributed for a Tribute Summon. While your Life Points is 4000 or less, This card gains 500 ATK and DEF, also it gains the following effects: -:When a Pyro-Type monster you control attacks an opponent's monster: You can target the attacking monster;destroy that target and if you do, reduce the attacked monster's ATK equal to that destroyed monster, then inflicts damage to your opponent equal to the attacked monster's current ATK.|
|Overseer Leviathan, Legendary Bynor|1557|DSA|Fish/Effect|Light|8||2800|1800|You can Normal Summon this card without Tributing by having exactly 4 Fish -Type monsters in your Graveyard with different names. Once per turn: Banish a number of Spell/Trap Card from your hand or Graveyard; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck for each 2 Spell/Trap Cards banished this way but they cannot be used for any Special Summons. This card cannot attack while you control 3 or more other monsters Special Summoned by this effect. While your Life Points is 4000 or less, this card gains 500 ATK and DEF, also it gains the following effects: -:When a Fish-Type monster battles with an Opponent's monster: You can banish 1 Fish-Type monster from your Graveyard to target that monster; until the end of the Battle Phase, reduce its ATK equal to that banished monster's ATK. |
|Blazing Glory Diverplane|1558|DSA|Pyro/Effect|Wind|4||500|500|Your opponent must skip their Main Phase 2. If your opponent controls no Spell/Trap cards, this card cannot be destroyed. When your opponent activates or sets a Spell/Trap card from their hand, this card gains 1000 ATK and DEF, until your next End Phase.|
|Sea-Bound Dogfish|1559|DSA|Fish/Effect|Water|5||1750|2000|When this card is destroyed, return it to the deck. Then, pick up the top 8 cards on your deck, and if there is any "Sea-Bound Dogfish" or "Sea-Bound Lemming" among them, Special Summon them. Return the rest of the cards to the deck.|
|Spent Energy Cask|1560|DSA|Machine/Effect|Water|4||1400|1200|Once per turn, if an attack is negated, draw 1 card.|
|Dirge Mirewalker|1561|DSA|Aqua/Effect|Earth|4||1800|200|If a Counter Trap card is successfully activated and resolves, you can decrease the ATK of this card by 500 to set 1 Counter Trap card from your Graveyard onto your field with a different name.|
|Dry Freeze|1562|DSA|Trap Card|Trap||Counter|||Negate the activation and effect of a Spell, Trap, or Effect Monster, and flip it Face-Down. It cannot be activated or Flip Summoned until your opponent's next Standby Phase.|
|Salt in the Wounds|1563|DSA|Trap Card|Trap||Counter|||Activate only when you have activated a Counter Trap card this turn. Negate the summon of a monster(s) or the activation of a card effect, and destroy them.|
|Maui-a-Taranga the Endless Mischief|1564|DSA|Winged Beast/Effect|Wind|9||2600|1800|This card cannot be Special Summoned. If this card is Normal Summoned, the tributes must be WIND. This card inflicts Piercing Damage. When this card is removed from the field by an opponent's card effect, change control of all monsters on the field.|
|Sin City|1565|DSA|Spell Card|Spell||Field|||Once per turn, you can Shuffle 1 Level 10 or Higher DARK monster in your Hand to your Deck and Special Summon 1 Level 4 or Lower monster from your Graveyard or draw 1 Card. If a monster is changed to face-up Defense Position, activate its effect as if it were Normal Summoned.|
|Blustery Butterfly|1566|DSA|Insect/Synchro/Effect|Wind|4||1900|2000|(Xyz) You cannot use this effect the first turn of the duel. Once per turn, during your Main Phase 1; You can detatch 1 Xyz material monster from this card to look at your opponent's hand and discard 1 card. Depending on its type, activate one of the following effects:* Monster: Neither player takes damage until the end of the turn.* Spell: Your opponent draws 1 card.* Trap: You can Normal Summon 1 extra WIND monster from your hand this turn.|
|Grimly Forming|1567|DSA|Spell Card|Spell||Quick-Play|||The ATK of all face-up Monsters becomes equal to their DEF. Then, the DEF of all face-up monsters becomes 0.|
|Sky Predator|1568|DSA|Dinosaur/Effect|Wind|4||1900|1100|When this card is Tributed for a Tribute Summon or Set, you gain an additional Normal Summon or Set this turn. You can banish this card from your Graveyard to negate a Spell or Trap card that targets 1 Tribute Summoned monster, and destroy it.|
|Aberrant Anemone|1569|DSA|Aqua/Effect|Earth|4||800|500|If a Counter Trap card is successfully activated and resolves, you can Special Summon this card from your Graveyard.|
|Abagtha, Bringer of Confusion|1570|DSA|Fairy/Synchro/Effect|Earth|4||2100|1900|(Xyz) 2 Level 4 EARTH Monsters. During either player's turn, you can detatch 1 Xyz material from this card and activate 1 Counter Trap card from your hand (this effect does not start a chain). When this card destroys a monster in battle, attach 1 Counter Trap card from your hand or Graveyard to this card as material.|
|Spike Balloon|1571|DSA|Rock/Effect|Wind|3||1000|2000|The ATK of all Special Summoned monsters is halved. If a non-WIND monster is Normal or Flip Summoned, this card and that card are Flipped Face-Down.|
|Sinister Tellus - Atrius|1572|DSA|Warrior/Effect|Earth|2||0|0|Cannot be Special Summoned by a "Sinister" Monster. You can destroy this card and 1 other Monster on the field to Special Summon 1 Monster from your Hand or Graveyard with a Level equal to the combined Level of the destroyed monsters.|
|Maiden from the Surreal City|1573|DSA|Fish/Fusion/Effect|Light|4||0|0|1 WATER Monster + 1 LIGHT Monster When this card is summoned, select up to 3 Face-Down Spell or Trap cards on the field. While this card remains face-up on the field, they cannot be activated. If this card would be destroyed by battle, you can destroy one of those Spell or Trap cards instead. Each time you use this effect, this card gains 1000 ATK and DEF.|
|Neutrino Blaster|1574|DSA|Machine/Fusion/Effect|Light|6||2200|1500|1 FIRE Monster + 1 LIGHT Monster. When an attacking monster you control is destroyed in battle, destroy the opponent's monster that destroyed it, and inflict damage equal to the ATK of the opponent's destroyed monster.|
|Screeching Bunyip|1575|DSA|Beast-Warrior/Fusion/Effect|Dark|6||2250|1200|1 WATER Monster + 1 DARK Monster. If a monster is Special Summoned, it is set into Face-Down Defense Position. Your opponent cannot summon or activate a card if they have a card in their Graveyard or Banished Pile of the same name.|
|Darkly Smiling|1576|DSA|Fiend/Effect|Light|3||1400|1700|If you Normal Summon a Level 5 or Higher monster, you can Special Summon this card from your Graveyard. If this card was used for a Tribute Summon or Set, and that monster was destroyed, you can Special Summon this card from your Graveyard, and increase the DEF of this card by 100 x the Level of that monster.|
|The Inquisitor|1577|DSA|Psychic/Effect|Water|1||300|300|You can Discard this card: Your opponent declares 1 Card Name, except the name of a card in your Graveyard. If that card is in your deck, place it on Top of your Deck. If it is not, place any card in your Deck on Top of your Deck.|
|Remarkable Exit|1578|DSA|Trap Card|Trap||Counter|||Activate when your opponent summons a Level 3 or lower monster. Banish all cards with that name in your opponent's deck.|
|Dynamic Dogma|1579|DSA|Fiend/Effect|Dark|8||2500|2100|Activate when your opponent activates a Spell or Trap Card: Banish 1 DARK monsters in your Graveyard; negate and destroy it. Can only be activated once per turn.|
|Darkwater Salmon|1580|DSA|Fish/Effect|Water|3||1600|1300|When this card is added from your deck to your hand; Special Summon it.|
|Token Manipulator|1581|DSA|Spell Card|Spell||Field|||As long as this card remains face-up on the field: Token Monsters are treated as effect monsters with the following effect; Cannot be targeted by the effects of your opponent's Spell and Trap Cards.|
|Lunar Wyvern|1582|DSA|Dragon/Effect|Dark|4||0|0|FLIP: Special Summon 2 "Lunar Wyvern Tokens" (0/0/Level 4/Dragon/Earth).|
|Banishing Light|1583|DSA|Trap Card|Trap||Continuous|||Banish 2 cards in either player's Graveyard. When this card is destroyed; Special Summon 1 Level 4 or lower of those monsters.|
|Fishy Situation|1584|DSA|Trap Card|Trap|||||Activate when your opponent declares a direct attack: negate the attack; Special Summon 1 Fish-Type monster from your Deck. Cannot be Tributed or used for a Synchro or Xyz Summon.|
|Scale of the Phantom Fish|1585|DSA|Trap Card|Trap||Continuous|||Activate only during your Battle Phase. Equip this card to a face-up Fish-Type Monster you control; it gains 500 ATK. When the equipped monster destroys an opponent's monster by battle; draw 1 card.|
|Phoenixian Rose|1586|DSA|Plant/Synchro/Effect|Fire|2||1400|1400|2 Level 2 "Phoenixian" Monsters; Once per turn; Detach 1 Xyx Material Monster from this card: add 1 banished "Phoenixian" monster to your hand.|
|Mt. Pyro|1587|DSA|Spell Card|Spell||Field|||Once per turn: you can discard one card; Send 1 Pyro-Type monster from your Deck to the Graveyard. Each time a Pyro-Type monster is destroyed, place 1 Pyro Counter on this card (max . Remove 8 Pyro Counters from this card; Banish this card and Special Summon 1 Pyro-Type monster from your Graveyard or your hand ignoring the summoning conditions.|
|Volcanic Knight|1588|DSA|Pyro/Effect|Fire|4||1500|1300|Cannot be Special Summoned. You can Tribute this face-up card: Special Summon 1 Level 4 or lower Pyro-Type monster in your Graveyard.|
|Toon Rascal|1589|DSA|Spellcaster/Effect|Light|4||1800|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon Land" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are requires for monster Level 5 or more. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon Land" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. As long as this card remains face-up on the field; “Toon Land” cannot be destroyed.|
|Toon Jester|1590|DSA|Spellcaster/Effect|Light|4||1800|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon Land" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are requires for monster Level 5 or more. This card cannot attack in the same turn it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon Land" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this card inflicts battle damage to your opponent's Life Points: Pay 500 Life Points; Add 1 Toon monster from your Graveyard to your hand.|
|Volcano Explorer|1591|DSA|Pyro/Effect|Fire|2||1000|0|During your opponent's Battle Phase: Banish this card; negate the attack of an opponent's monster and draw 1 card.|
|Toolbox|1592|DSA|Trap Card|Trap||Counter|||Activate when your opponent activates an effect that adds a card to their hand (outside of the draw phase); negate the activation and destroy it.|
|Dooms Beginning Golem|1593|DSA|Pyro/Effect|Fire|4||1600|1700|Once per turn you can select 1 none Monster card in your Graveyard and return it to your deck, then send the top 2 cards of both players decks to the Graveyard. You cannot summon a monster(s) and this card cannot Atk the turn it activates this effect.|
|Flame Wall Defender|1594|DSA|Pyro/Effect|Fire|4||0|2100|This is the only Pyro-Type monster your opponent can select as an Atk target.|
|Blaze Fire Defender|1595|DSA|Pyro/Effect|Fire|4||0|0|All face-up Pyro monsters are unaffected by your opponent's spell and trap card effects.|
|Infamous Raymora|1596|DSA|Fish/Effect|Water|3||1300|1300|If you have succesfully Normal Summoned a monster this turn you may Special Summon this card from your hand. This card cannot be used as a Synchro or Xyz summon of a monster unless that monster has a Water-Attribute. The effect(s) of Infamous Raymora can only be used once per turn.|
|Regaining Star Fish|1597|DSA|Fish/Effect|Water|1||0|0|When a Water Attribute Xyz monster you control destroys an opponent's monster by battle you can target this monster and 1 Xyz Monster you control; attach the first target to the second target as an Xyz Material. When this card is Deattached from a Water Xyz monster it can instead be treated as 2 Xyz materials.|
|Shark Bomber Mk3|1598|DSA|Fish/Synchro/Effect|Water|3||2300|2200|(Xyz) 3 level 3 monsters. Once per turn deatch 2 Xyz materials select 1 monster on the field whos original Atk or Def is lower than this cards Atk and destroy the selected monster then inflict damage to both players equal to the Atk of the destroyed monster. This card cannot declare an Atk the turn in which you activate this effect. When ever this monster destroys an opponents monster by battle and would send it to the Graveyard instead You can target that monster and 1 Xyz Monster you control; attach the first target to the second target as an Xyz Material.|
|Synchro Hunter|1599|DSA|Warrior/Spirit/Effect|Light|10||3200|3000|This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card is uneffected by the effects of Synchro monsters. If this card battles a Synchro Monster return that monster back to the original owners Extra Deck before Damage Calculation. If this card was Special Summoned then during each of your End Phases discard one Spirit monster from your hand to the Graveyard or return this card to your hand.|
|Power Breaker|1600|DSA|Fiend/Effect|Dark|3||1000|500|During the either players Standby Phase you can Banish this card from your Graveyard and select 1 face-up Dark-Attribute monster on the field it gains 1000 Atk until the end of the selected monsters next battle.|
|Phoenix of the Immoral Flame|1601|DSA|Pyro/Effect|10||0|0|This card cannot be Normal Summoned or Set this card must first be Special Summoned by this cards effect. Discard 3 Pyro-Type monsters from your hand and Special Summon this card to your side of the field. Once per turn you may discard 1 Pyro-Type monster select 1 card on the field and destroy it, then inflict 800 damage to your opponents life points. During each players End Phase if you control this face-up card and you have 15 or more Pyro-Type monsters in your Graveyard inflict 2000 points of damage to your opponent's life points. If this card would be destroyed by battle you may instead discard 1 card from your hand to negate this cards destruction. Durning each End Phase send the top card of your deck to the Graveyard, if it was a monster inflict 200 damage to your opponent times that monsters level.|
|Within Temptation|1602|DSA|Trap Card|Trap||Normal|||Your opponent discards 1 random card from there hand, then selects 1 level 6 or lower monster in there Graveyard and Special Summons it in face-up attack postion.|
|Dark Chest Of Wonders|1603|DSA|Spell Card|Spell||Continuous|||Whenever a Water monster would be destroyed you may instead banish cards from the top of your deck equal to the level of the monster. This effect cannot be used to prevent the destruction of Xyz or Synchro monsters.|
|Dark Moor|1604|DSA|Spell Card|Spell||Field|||Once per turn when a player draws a card(s) out side of there draw phase they may send that card back to the deck, Shuffle, and draw a new card. When ever a card is banished the controller of the banished card may select 1 card in a Graveyard and return it back to their deck. The deck is then shuffled.|
|Prince of Insanity|1605|DSA|Warrior/Effect|Dark|10||1400|1400|"Insane Pierrot" or "Wulf Prince of Chaos" + 1 or more level 3 or lower Water or Dark monsters. This card can only Special Summoned by Fusion Summon. A Fusion Summon of this card must be conducted with the above fusion materials. If this card attacks your opponent cannot activate any Spell or Trap cards untill the end of the Damage Step. This card cannot be destroyed by battle. Durning your Draw Phase after you Draw you may Banish your hand and all other cards you control. If you do when this card declares an attack, change all Defense Postion monsters your opponent controls to face-up Attack Position (Flip Effects are not activated at this time) and when this card inflicts Battle Damage to your opponent, destroy all face-down Spell and Trap cards your opponent controls. During the End Phase of the turn you activate this effect select upto 3 of your banished cards and add them to your hand and skip your next Draw Phase.|
|High Priestess of the Blood Moon|1606|DSA|Beast-Warrior/Effect|Fire|8||2500|2000|You can discard "Blood Moon" monster(s) whose total combind ATK is equal to or more than the ATK of this card from your hand to the Graveyard to Special Summon this card from your hand. Once per turn after you drw if you have less than or equal to 2 cards in your hand you may choose 1 "Blood Moon" monster in your Graveyard with an attack equal to or less than this cards attack and add it to your hand.|
|Priestess of the Blood Moon|1607|DSA|Beast-Warrior/Effect|Fire|4||1700|0|Once per turn if this card destroys a monster by battle you may select 1 "Blood Moon" monster in your hand and send it to the Gaveyard, if you do serch your deck for 1 "Blood Moon" monster with an attack less than the discarded monsters and add it to your hand.|
|Eidolon of the Guiding Lantern|1608|DSA|Pyro/Effect|Light|3||1000|1800|When this card is Normal Summoned, Special Summon 1 Monster from your deck to your opponent's side of the field in face-up Attack Position. This card cannot be destroyed by monsters you are the original controller of, and are unaffected by their effects.|
|Offering to Dagon|1609|DSA|Fish/Effect|Water|1||500|500|The controller of this card takes twice as much battle damage from battles involving this card. Monsters your opponent controls inflict piercing damage when attacking this card.|
|Drelb's Scour|1610|DSA|Trap Card|Trap||Normal|||Reduce the ATK of 1 monster you control to 0: Inflict damage to your opponent equal to the ATK that was reduced by this effect; if the damage inflicted is 3000 or greater: add 1 Counter Trap card in your Graveyard to your hand.|
|Coils of Cocytus|1611|DSA|Trap Card|Trap||Counter|||Negate the activation of a Spell or Trap Card and destroy it; you take 2000 damage. The damage of this effect is reduced by 500 for every Counter Trap in your Graveyard.|
|Baryon Xi|1612|DSA|Psychic/Synchro/Effect|Light|2||3200|1900|(Xyz) 4 Level 2 "Baryon" monsters During either player's turn: you can detach 2 Xyz Material from this card; send 1 card on the field to the Graveyard.|
|Sheets of Sound|1613|DSA|Spell Card|Spell|Normal|||If your opponent controls 2 or more Spell or Trap Cards and you control at least 1 other Spell or Trap: destroy all Spell and Trap Cards on the field.|
|Sinister Endeavor|1614|DSA|Trap Card|Trap||Normal|||Activate this card when a monster you control is destroyed in battle: Special Summon 1 Normal Monster with the same Level as the destroyed monster from your deck; It gains 500 ATK and DEF.|
|Chains of Oblivion|1615|DSA|Spell Card|Spell||Continuous|||During your Standby Phase, reduce the ATK of all face-up monsters your opponent controls by 400. When this card is destroyed, halve the ATK and DEF of all face-up monsters on the field. |
|Malicious Madhouse of Malevolent Murder|1616|DSA|Fiend|Dark|4||1950|1030|Keep a man in a house long enough, and he shall be driven insane. Keep a man next to an insane man long enough, and he shall too be driven insane. Lock enough insane men in one house, and the house shall go insane.|
|Anathema's Desire Seadra|1617|DSA|Sea Serpent/Synchro/Effect|WATER|6||2500|1200|Tuner Monster 1 or more non-Tuner Monsters This card cannot be destroyed in battle by the opponent's monster on the field with the highest ATK, and is unaffected by the card effects of the opponent's monster on the field with the lowest ATK. (If it's a tie, you get to choose.)|
|Krakomungarde|1618|DSA|Sea Serpent/Effect|Water|6||2400|1200|When this card is Tribute Summoned, destroy 1 card on your opponent's side of the field: the card zone the destroyed card occupied cannot be used until the 3rd End Phase since this card's activation.|
|Jabberviathan|1619|DSA|Sea Serpent|Water|8||2950|2950|Little sense that man did make, little use the things they did take, as the giddy Jabberviathan who did awake, rising from the purple oceans like a enchanting snake, that the men did desire to cut into steak, scouring every pond, sea and lake, offer to them your mercy, for their own sake, for the Jabberviathan shall revel in human flesh cake.|
|Baryon Atom|1620|DSA|Psychic/Fusion/Effect|Light|10||3000|2500|4 "Baryon" monsters Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard. (You do not use "Polymerization".) The Fusion Summon of this card cannot be negated by card effects. If you pay Life Points during your End Phase: you can add 1 "Baryon" monster from your Graveyard to your hand.|
|Rod of Rod of Insanity of Insanity|1621|DSA|Spell Card|Spell||Continuous|||During your Standby Phase, reveal the top card of your deck. If it is a Spell Card, it is immediately activated. If it is a Trap Card, it is immediately activated. If it is a Monster Card, it is immediately Normal Summoned. If the activation or summoning conditions are not correct, the card is destroyed instead., and your opponent activates this card's effect instead.|
|And Then Everybody Died, The End|1622|DSA|Trap Card|Trap||Counter|||Pay 500 Life Points: Negate the activation of a Counter Trap Card, and destroy cards on the field equal to the number of Links in this cards Chain (after this card resolves).|
|Transient Slayer|1623|DSA|Trap Card|Trap||Counter|||Return 3 of your banished cards to your deck: negate the activation of an Effect Monster's effect and banish it.|
|Transient Distortion|1624|DSA|Trap Card|Trap||Counter|||Return 3 of your banished cards to your deck: negate the activation of a Spell or Trap card and banish it.|
|Luminopteryx|1625|DSA|Dinosaur/Effect|Light|4||1400|1100|When this card is Normal Summoned, add 1 "Gainsboropteryx" from your deck to your hand.|
|Gainsboropteryx|1626|DSA|Dinosaur/Effect|Earth|4||1400|1100|When this card is Normal Summoned, add 1 "Nyctopteryx" from your deck to your hand.|
|Nyctopteryx|1627|DSA|Dinosaur/Effect|Dark|4||1400|1100|When this card is Normal Summoned, add 1 "Luminopteryx" from your deck to your hand.|
|Avatar of Dagon|1628|DSA|Thunder/Effect|Water|8||3200|3400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by banishing 3 Thunder-type Monsters and 2 WATER Monsters from your Graveyard. When this card is Special Summoned successfully, select 3 cards in your deck and reveal them to your opponent. Your opponent selects 1: it is added to your hand, and the rest are placed at the top of your deck in any order. |
|Baryon - Charm Quark|1629|DSA|Psychic/Effect|Light|2||200|200|If you control another "Baryon" monster: "Baryon" monsters cannot be destroyed by card effects. During each End Phase: pay 500 Life Points. If you do not: this card is destroyed.|
|Ultimate Apocalyptic Demigod of Extinction Necrophagous Tyrantspire Executioner Dragon|1630|DSA|Dragon/Effect|Earth|7||2500|2400|Once per turn, you can discard 1 card to Special Summon 1 Dragon-type Monster from your hand or Graveyard, except "Ultimate Apocalyptic Demigod of Extinction Necrophagous Tyrantspire Executioner Dragon". You cannot activate this effect if you have monsters in your Extra Deck.|
|Ray of Temporary Annihilation|1631|DSA|Spell Card|Spell||Normal|||Select 1 card on the field: It is sent to the Graveyard until the End Phase.|
|Symphony of Pain|1632|DSA|Trap Card|Trap||Counter|||If your opponent activates a Monster Card effect: They can discard 1 Monster Card to negate this card's effect, otherwise negate the activation of their Monster card's effect, and if you do, destroy it.|
|The Trumpets of Armageddon|1633|DSA|Spell Card|Spell||Continuous|||Negate the activation of the next card effect that is activated and destroy that card; then this card is destroyed.|
|Promolochtheus, Force of Resonating Destruction|1634|DSA|Pyro/Effect|Fire|4||1900|250|When this card destroys an opponent's monster in battle, inflict damage equal to the Level of the destroyed monster x 300 to both players, and then destroy this card: When this card is destroyed by it's own effect, inflict damage to both players equal to this card's ATK. This card is destroyed at the End Phase of the turn it is Summoned.|
|Thanatofish|1635|DSA|Fish/Effect|Water|1||300|250|When this card destroys an opponent's monster in battle and sends it to your opponents Graveyard, draw cards equal to the Level of the destroyed monster.|
|Witch's Void|1636|DSA|Spell Card|Spell||Continuous|||Spell and Trap Cards that are sent to the Graveyard are banished instead. If a Spell or Trap Card is banished, you gain 800 Life Points.|
|Apocalypse Valkyrie|1637|DSA|Thunder/Effect|Dark|4||1900|50|When you Normal or Special Summon a monster, you take damage equal to that monster's ATK, and it is destroyed immediately. Once per turn; while this card is face-up: you can negate the activation of one your opponent's Spell Cards and destroy it.|
|Avatar of Extinction|1638|DSA|Thunder/Effect|Dark|8||3000|500|You can Special Summon this card from your hand: if you do, you cannot Normal Summon or Set for the remainder of the duel. Monsters this card destroys in battle are Special Summoned to your side of the field in face-up Attack Position.|
|Shieldwyrm|1639|DSA|Dragon/Effect|Earth|3||800|1900|FLIP: Target 1 face-up Special Summoned monster your opponent controls: Shuffle it into its owners Deck.|
|Volt Eater|1640|DSA|Thunder/Effect|Dark|3||1300|700|When this card attacks or is attacked: You can banish 1 Thunder monster in your Graveyard; Increase the ATK of this monster by 1000 until the End Phase.|
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
Re: New Set-Deep Sea Assult Note Read The Rules b4 posting
- Spoiler:
|Speartongue Serpent|1641|DSA|Reptile/Synchro/Effect|Earth|2||1800|1000|(Xyz) 2 Level 2 Monsters When this card destroys an opponents monster by battle: You can detach 1 Xyz Material from this card; Inflict damage to your opponent equal to the destroyed monsters ATK. If the attack target is not destroyed, send it to your opponents Graveyard during the End Phase.|
|Phoenixflame Archeosaur|1642|DSA|Dinosaur/Effect|Fire|5||2100|1900|You can Tribute Summon this card from the Graveyard if the Tributed monster is a Dinosaur-Type monster. When this card is Tribute Summoned; You can send 1 Dinosaur-Type monster from your Deck to the Graveyard. While this card is face-up on the field, Dinosaur-Type monsters cannot be banished.|
|Empyrean Eel|1643|DSA|Fish/Effect|Light|7||2800|1800|You can Special Summon this card from your hand if you have exactly 2 banished Fish monsters. If you do, it's ATK and DEF are halved until your next turn. If this card destroys a monster by battle; you can banish 1 Fish monster in your Deck.|
|Spirit of Spite|1644|DSA|Fiend/Effect|Wind|1||300|200|When this card is Summoned; Special Summon 1 Level 2 or lower Fiend monster from your Graveyard. Once per turn: You can Tribute 1 Fiend monster you control; Send 1 Spell/Trap card on the field to the Graveyard.|
|Nox Betrayer|1645|DSA|Fiend/Effect|Dark|5||2300|2100|You can Tribute 1 "Nox" monster you control; Special Summon this card from your Graveyard. Once per turn: You can flip 1 monster on the field to face-down Defence Position; Add 1 "Nox" monster from your Graveyard to your hand. This card cannot attack the turn you activate this effect.|
|Scrap Shield|1646|DSA|Trap Card|Trap|||||During your opponents turn; You can Special Summon 1 monster from your Graveyard in face-up Defense Position, it's ATK becomes 0 and its effects are negated.|
|Scrap Part Colossus|1647|DSA|Machine/Effect|Earth|6||2300|0|Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Machine-Type monsters in your Graveyard, and cannot be Special Summoned by other ways. Once per turn; You can equip 1 Machine-Type monster in your hand or Graveyard to this card. You can send 1 card equipped to this card to the Graveyard; destroy 1 card on the field.|
|Soul Swap Swordfish|1648|DSA|Fish/Effect|Water|3||1300|900|When this card is Normal Summoned: You can return 1 banished Fish monster to your Deck to Normal Summon 1 extra Fish monster during this turn.|
|Neoflame Knight|1649|DSA|Pyro/Synchro/Effect|Fire|2||2000|1000|(Xyz) 2 Level 2 Monsters Once per turn: you can detach 1 Xyz Material from this card and banish 1 Monster in your Graveyard; Inflict damage to your opponent equal to all cards on the field x200.|
|Golden Flame Diviner|1650|DSA|Pyro/Effect|Light|2||200|1800|When this card is flipped face-up; Special Summon 1 Level 4 or lower Light Pyro-Type monster from your Deck. Once per turn: You can discard 1 Light or Fire monster, add 1 Light or Fire monster from your Graveyard to your hand (it cannot be the same Attribute as the discarded monster).|
|Toon Tuner|1651|DSA|Spellcaster/Toon/Effect|Wind|1||0|0|This card is treated as a Tuner Monster. You can discard this card from your hand; return 1 Toon monster from your Graveyard to your Deck. Once per duel: You can return 1 face-up "Toon" card you control to your hand; Special Summon this card from your Graveyard. You cannot declare an attack the turn the turn you activate this effect.|
|Magitech Sword|1652|DSA|Machine/Union/Effect|Dark|2||1000|0|You can equip this card from your hand to a Warrior-Type monster you control. Once per turn, if you control this monster on the field, you can equip it to a face-up Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When a monster equipped with this card declares an attack: You can pay up to 500 Life Points and increase the equipped monsters ATK by the same amount x2. If this card is in the Graveyard: You can banish 1 Warrior-Type monster in your Graveyard; add this card to your hand. (1 monster can only be equipped with 1 Union Monster at a time.)|
|Rotting Fusion|1653|DSA|Spell Card|Spell|||||Banish from your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Summoned Monster loses 500 ATK and DEF and its effects are negated.|
|Madswag Minnow|1654|DSA|Fish/Effect|Water|4||1400|1000|You can Normal Summon this card from your Graveyard. Once per turn; you can pay 800 Life Points: Special Summon 1 Level 4 or lower Fish-type Monster from your hand.|
|Colossal Hitodama|1655|DSA|Pyro/Effect|Fire|4||2300|0|This card must attack each turn if able. Both players take any battle damage this card inflicts. When this card is destroyed in battle, the controller of this card takes 2300 damage.|
|Natsumi Serpentarius|1656|DSA|Spellcaster/Ritual/Effect|Wind|5||2400|1800|This card can only be Ritual Summoned by the Ritual Spell Card "Twins of the Serpentarius". This card can attack twice during each Battle Phase. If this card is face-up during or after the 10th turn of the duel, this card's original ATK increases by 1000.|
|Reisaya Serpentarius|1657|DSA|Spellcaster/Ritual/Effect|Wind|5||2300|1900|This card can only be Ritual Summoned by the Ritual Spell Card "Twins of the Serpentarius". Once per turn, you can destroy 1 card on the field and banish 1 card in either Graveyard. If this card is face-up during or after the 10th turn of the duel, this card's original ATK increases by 1000.|
|Twins of the Serpentarius|1658|DSA|Spell Card|Spell||Ritual|||This card is used to Ritual Summon the Ritual Monsters "Reisaya Serpentarius" or "Natsumi Serpentarius". You must also offer monsters whose total Level Stars equal 5 or more on the field or your hand as a Tribute.|
|Yuka|1659|DSA|Thunder/Effect|Earth|5||1950|1950|When this card is Normal Summoned, your opponent sends the top 5 cards of their deck to the Graveyard. When this card destroys an opponent's monster in battle, send the top 4 cards of the opponent's deck to the Graveyard. If there are more than 10 cards in the opponent's Graveyard, this card cannot be destroyed.|
|Yukisu|1660|DSA|Thunder/Effect|Fire|3||1100|1800|When your opponent declares an attack while you control no monsters: Special Summon this card from your hand and end the Battle Phase. When this card is destroyed in battle, send the top 4 cards of your opponent's deck to the Graveyard.|
|Aya|1661|DSA|Thunder/Effect|Water|1||200|1200|FLIP: Roll 2 six-sided dice: send a number of cards from the top of your opponent's deck to the Graveyard equal to the combined total of the dice.|
|Ultimate Razor Android|1662|DSA|Machine/Fusion/Effect|Earth|10||4800|4500|"Razor Talon" + "Razor Talon" + "Razor Talon" + "Weapon Cache Android" This card can only be Special Summoned by Fusion Summon. Once per turn, you can banish 1 "Razor Talon" in your Graveyard to destroy 3 cards on the field.|
|Ultimate Razor Moe-Kyun Slasher Fairy Princess|1663|DSA|Fairy/Fusion/Effect|Light|7||3000|950|"Razor Talon" + "Magical Moe-Kyun Sniper Fairy Princess" When this card destroys an opponent's monster in battle and your Life Points are below 6000, your Life Points become 7000. This card is unaffected by Spell Cards.|
|Extremely Obvious Spike Trap|1664|DSA|Spell Card|Spell||Continuous|||When your opponent declares an attack, banish this face-up card to negate the attack and destroy it. During your Main Phase, if you have 3 banished "Extremely Obvious Spike Trap", you can return all 3 and 1 other banished card to your deck.|
|Marshmallow Bazooka|1665|DSA|Spell Card|Spell||Equip|||The equipped monster cannot destroy monsters in battle or attack directly.|
|Undeneath the Razor's Edge|1666|DSA|Spell Card|Spell||Normal|||Add 1 "Razor Talon" from your deck or in your Graveyard to your hand.|
|Patience|1667|DSA|Fairy/Effect|Wind|1||?|?|The original ATK & DEF of this card is equal to the amount of turns passed in the current duel x 300. If this card is face-up on the field during the 10th turn of the duel, this card is unaffected by Trap Cards.|
|Tranquilizing Gas|1668|DSA|Trap Card|Trap||Normal|||Your opponent cannot declare an attack this turn.|
|Red Lionfish|1669|DSA|Fish/Fusion/Effect|Water|6||2700|1000|2 Fish-Type monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. This card is unaffected by the effects of Trap Cards. Once per turn: you can discard 1 Spell or Trap Card from your hand; destroy 1 set Spell or Trap Card on the field. You can only control 1 face-up "Red Lionfish".|
|Feedback Wave|1670|DSA|Psychic/Effect|Light|2||0|1000|If you control 2 or less Spell or Trap Cards: you can discard this card to destroy 1 monster on the field.|
|Sine Wave|1671|DSA|Psychic/Effect|Light|1||0|1000|When this card is Summoned: you can Special Summon 1 Level 1 monster from your hand. While you control another face-up monster: this card cannot be destroyed by battle.|
|Frequency Peak|1672|DSA|Psychic/Effect|Light|8||3000|2500|When you control 3 or more Level 1 monsters: you can Special Summon this card (from your hand). You can send 1 card you control to the Graveyard to send 1 card on the field to the Graveyard. You can only control 1 face-up "Sheets of Sound".|
|Dark Enchinoderm|1673|DSA|Fish/Effect|Water|1||0|0|This card cannot be Special Summoned. If you control this face-up card: you can banish it; draw 2 cards. You can only activate the effect of "Dark Enchinoderm" once per turn.|
|Charging Sailfish|1674|DSA|Fish/Effect|Water|3||1000|1200|If this card is face-up on the field: when a Fish-Type monster except this card declares an attack; destroy 1 monster on the field. You can only control 1 face-up "Charging Sailfish". If the destroyed card was the attack target, the attack is negated.|
|Irukandji|1675|DSA|Trap Card|Trap|||||If this set card is destroyed when you control a face-up Fish-Type monster: destroy all monsters your opponent controls.|
|Spirit of Pelee|1676|DSA|Pyro/Effect|Fire|2||1200|0|If you control a face-up "Spirit of Pelee": you can Special Summon this card from your hand or Graveyard in face-up Defence Position. You can only activate the effect of "Spirit of Pelee" twice per turn.|
|Molten Basalt Blaster|1677|DSA|Pyro/Effect|Fire|5||1500|1300|During the Damage Step: you can banish 1 Pyro-Type monster in your Graveyard and pay 1000 Life Points; this card gains 2500 ATK until the End Phase.|
|Hyper Pyro Blaster|1678|DSA|Pyro/Synchro/Effect|Fire|8||3100|2200|1 Pyro-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: you can decrease this card's ATK in multiples of 100; Special Summon 1 monster with ATK equal to this card from your Graveyard.|
|Microvolcano|1679|DSA|Pyro/Tuner/Effect|Fire|1||0|1200|Once per turn: you can Tribute 1 Pyro-Type monster you control to Special Summon this card from your hand.|
|End Flare|1680|DSA|Pyro/Effect|Dark|4||2500|0|During the End phase after this card Attacks, This card's ATK becomes 0 and you take 1000 Damage. When this card destroys a monster by battle: Add 1 Level 3 or lower Pyro-type Monster from your Deck to your hand|
|Flare Sprite|1681|DSA|Pyro/Effect|Fire|1||0|0|if a Monster is sent from your hand to the Graveyard: you can Special Summon this card from your hand. When this card is Destroyed: You can Send 1 "Flare Sprite" from your Deck to the Graveyard; Special Summon 1 Level 4 or Lower FIRE Monster from your Deck, It's effects are Negated. When this card would be Shuffled into the Deck by an effect of a card you control: Banish this card instead|
|Icefire Pyre|1682|DSA|Pyro/Effect|Water|3||0|0|This card's Attribute is also treated as FIRE. If you Ritual Summon a WATER or FIRE Ritual Monster, You can use this card as the entire tribute. You can Send this card in your hand to the Graveyard to add 1 Level 8 WATER or FIRE Ritual Monster from your Deck to your hand|
|Icecrest Narwhal|1683|DSA|Fish/Ritual/Effect|Water|8||2800|2100|This card cannot be Ritual Summoned except with "Narwhal Crest". Once per turn, When your opponent Summons exactly 1 Monster: You can Target that Monster and 1 Face-up Spell or Trap card you control; Destroy them and this card gains 700 ATK until the End phase.|
|Polarcrest Whale|1684|DSA|Fish/Fusion/Effect|Water|10||3100|2500|"Icecrest Narwhal" + 1 Synchro Monster. This card cannot be Special Summoned except by Fusion Summon with the above Fusion Material Monsters. Once per turn, When your opponent Summons a Monster: You can Target 2 Face-up Spell or Trap cards you control and 1 Monster your opponent controls; Return all targets on the field to their owner's Deck, then this card gains 900 ATK until the End phase.|
|Wildfire Phoenix|1685|DSA|Winged-Beast/Synchro/Effect|Fire|7||1400|1000|1 Tuner + 1 or more non-Tuner monsters. Once per turn: Roll 2 Dice, Inflict Damage to your opponent equal to the Combined results x100, Then This card Gains ATK equal to one Die Result x100, and Gains DEF equal to the other Die Result x100.|
|Singularity|1686|DSA|Fiend/Synchro/Effect/Fusion|Dark|1||0|0|(Xyz) 2 Level 1 Monsters with the Same Attribute and Different Names. When this card would be Destroyed: Deatch 1 Xyz Material instead. You can Detach 1 Xyz Material Monster to Target 1 monster in your Graveyard; Special Summon it. Each Player can only Special Summon monsters with the effect of "Singularity" Once per Duel.|
|Cultic Art of Revival|1687|DSA|Spell Card|Spell||Ritual|||While you control no Monsters: You can Banish this card in your Graveyard to Target 1 Ritual Monster in your Graveyard; Banish monsters in your Graveyard whose combined Level is equal or greater than the Target's Level + 4, then Special Summon the Target (This Special Summon is treated as a Ritual Summon). You can only use the effect of "Cultic Art of Revival" once per turn, and you cannot Special Summon other monsters during the turn you activate this effect|
|Finale Flame|1688|DSA|Spell Card|Spell||Quick-play|||Inflict 1200 Damage to your opponent, then Destroy 1 Pyro-type monster you control|
|Narwhal Crest|1689|DSA|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Icecrest Narwhal", You also must Tribute monsters that are Equal to or Greater than 8. You can Banish this card in the Graveyard to target 1 WATER monster you control; until the End phase, The Target Inflicts Piercing Battle Damage.|
|Oceanic Aegis|1690|DSA|Spell Card|Spell||Quick-Play|||Until the End Phase, Level 3 or lower Fish-type monsters cannot be destroyed by Battle or by card effects. During either player's turn, Except the turn this card is sent to the Graveyard: You can Banish this card to Target 1 Fish-type Monster you control; Until the End phase, that target is unaffected by card effects.|
|Ritual Suppression|1691|DSA|Spell Card|Spell|||||Send 1 Ritual Monster you control and 1 Ritual Spell card from your hand to the Graveyard to target 1 Set card your opponent controls; Destroy it and Draw 2 cards.|
|Curse of Jenkins|1692|DSA|Trap Card|Trap|||||Activate when your opponent Summons a monster in Attack Position: Target that Monster; it's ATK and DEF Becomes 0 and it must Attack during each Battle Phase, if able.|
|Dark Sea Chain|1693|DSA|Trap Card|Trap||Continuous|||Activate when you Control No Monsters. When this card is Activated, This card is Treated as an Effect Monster card and Special Summoned to your side of the field in Face-up Attack Position (DARK/Aqua/1/0/0). Your opponent takes all the Damage from Battles involving this Face-up card. During your End Phase: Destroy this card.|
|Depressive Curse|1694|DSA|Trap Card|Trap|||||Target 1 monster your opponent controls; It cannot be Tributed or used as a Synchro or Xyz Material Monster|
|ST3 Destroyer Revenant|1695|DSA|Machine/Synchro/Effect|Water|6||2400|1400|(Xyz) 2 Level 6 monsters, once per turn. You can detach 1 XYZ material from this card to destroy 1 spell/trap card on your opponent's side of the field. You can banish 1 machine-type monster from your hand, field or graveyard to attach 1 XYZ material monster that was detached using this effect.|
|Shotgun Sam|1696|DSA|Warrior/Effect|Earth|4||1700|600|This card cannot be normal summoned or set. You must banish 2 EARTH monsters from your graveyard to special summon this card. This card can attack twice during your battle phase. This card cannot attack your opponent's life points directly. This card is unaffected by spell/trap effects.|
|Deathrock Dragon|1697|DSA|Dragon/Effect|Earth|7||2400|2200|This card cannot be normal summoned or set. You can special summon this card by banishing 1 EARTH monster and 1 WIND monster from your graveyard. Once per turn, you can tribute 1 WIND or EARTH monster to negate the activation of a spell, trap or monster effect and destroy that card.|
|Nightwave Namazu|1698|DSA|Fish/Effect|Dark|4||300|1700|When this card is normal summoned, you can swithc this card to defence position and special summon 1 "Nightflame Kitsune" from your hand, it cannot be used as an XYZ, Fusion or Synchro material on the turn it was special summoned. While there is a "Nightflame Kitsune" face-up on your side of the field, this card gains 300 def, and when a monster on your side of the field is attacked, you can change the attack target to this card.|
|Nightflame Kitsune|1699|DSA|Pyro/Effect|Dark|4||1700|300|When this card is normal summoned, you can special summon 1 "Nightwave Namazu" from your hand, it cannot be used as an XYZ, Fusion or Synchro material on the turn it was special summoned. While there is a "Nightwave Namazu" face-up on your side of the field, this card gains 300 atk, and this card can attack twice during your battle phase.|
|Darkdrake Flamewave|1700|DSA|Pyro/Fusion/Effect|Dark|8||2500|2500|"Nightflame Kitsune" + "Nightwave Namazu" You can special summon this card by sending the fusion material monsters to the graveyard. While the following cards are on the field, these effects are active: - 1 Pyro-type monster: This card gains 300 Atk. - 1 Fish-type monster: This card gains 300 Def. - 1 Pyro-type monster and 1 Fish-type monster: Once per turn, you can special summon 1 pyro-type monster or 1 fish-type monster from your hand or graveyard.|
|DV1 Cruiser - Pillar of Autumn|1701|DSA|Machine/Synchro/Effect|Water|7||2600|1400|1 Machine-type tuner + 1 or more non-tuner monsters Once per turn, you can return 1 machine-type monster from your graveyard to your deck, add 1 machine type monster from your deck to your hand.|
|Vampirococcus|1702|DSA|Aqua/Effect|Dark|1||0|0|Once per turn, when this card is face up on your side of the field, you can equip this card to an opponent's monster. Take control of that monster. It's effect is negated and it's attack is halved. It cannot be used as a tribute or used as a material for an XYZ, Fusion or Synchro summon. During each of your standby phases, while this card is equipped to a monster, your opponent loses 500 life points and you gain 500 life points.|
|Bloody Bones|1703|DSA|Zombie/Fusion/Effect|Dark|5||1900|1500|2 Zombie-type monsters This card can only be Fusion summoned by the effect of "Macabre Fusion". Once per turn, you can look at the top 3 cards of your deck. Add 1 card to your hand and banish the other cards.|
|Lights Out|1704|DSA|Spell Card|Spell||Quick-Play|||Flip 3 cards face down on either side of the field. They are returned to their original positions at the end phase.|
|Bring out your dead|1705|DSA|Spell Card|Spell|||||Both players can special summon 1 monster from their respective graveyards. Their effects are negated and they cannot be used as Synchro or Xyz material.|
|Promethean Flame|1706|DSA|Spell Card|Spell||Equip|||This card can only be equipped to a FIRE or pyro type monster. That card gains 300 Atk and Def. Once per turn, when the equipped monster destroys an opponents monster, your opponent takes damage equal to half the life points lost because of the equipped monsters attack.|
|Momentum Shift|1707|DSA|Trap Card|Trap|||||When your opponent special summons a monster while they control another monster, return all monsters your opponent controls to their hand.|
|Davy Jones' Locker|1708|DSA|Spell Card|Spell||Equip|||When a WATER monster you control would be destroyed, you can tribute the equipped monster to negate the destruction and destroy the card that would have destroyed it.|
|Darkstrike|1709|DSA|Trap Card|Trap|||||When a DARK monster you control attacks, or is attacked, Equip this card to that monster. It gains 500 atk. When you destroy an opponents monster, you can roll a dice, if the result is 2,4 or 6, you can special summon 1 DARK monster from your hand or graveyard whose level is lower than the equipped monsters. If the result is 1,3 or 5, banish 1 DARK monster from your hand or graveyard.|
|Metal Jaws|1710|DSA|Machine/Effect|Water|5||1800|1200|You can Normal Summon this card without Tributing. Once per turn, tribute 1 Fish-type monster you control and Special Summon 1 Level-4 or lower Fish-type monsterfrom your Deck.|
|Molten Dragon|1711|DSA|Pyro/Effect|Fire|3||1500|1500|Roll a die and activate 1 of the following effects: -Even: Inflict 800 damage to your opponent. -Odd: Special Summon 1 Level-4 or lower Pyro-type Monster from your Hand, except "Molten Dragon".|
|Meowcenary|1712|DSA|Beast/Effect|Earth|2||500|500|When this card declares an attack, pay 1000 Life Points and switch this card to defense position. Then destroy 2 monsters on the Field. You cannot declare an attack this turn.|
|Flawless Diamond Hummingbird|1713|DSA|Winged Beast/Effect|Earth|4||1800|1900|From the Temple of Avians the most valuable bird rises after a 1000 year slumber, Fearlessly, it takes on all challengers despite knowing he is the last of his kind.|
|Temporary Betrayal|1714|DSA|Trap Card|Trap|||||When your opponent declares an attack, pay 1000 Life Points and take control of the attacking monster until the end of your next Main Phase 1. It cannot be used as Synchro or Xyz Material.|
|Reverse Draw|1715|DSA|Trap Card|Trap|||||This card can only be activated during your opponent's Standby Phase. Discard 2 cards and pay 700 Life Points. Your opponent must place 2 cards in there Hand on the top of their Deck.|
|Tough Guy|1716|DSA|Wartior/Effect|Earth|4||0|0|When this card is selected as an attack target, pay life points equal to half the attacking monster's ATK and increase this cards ATK by the attacking monster's ATK plus 50 until the end of the battle phase. When this card is targeted by a Spell Card, destroy this card.|
|Enraged Wyvern|1717|DSA|Winged Beast/Effect|Fire|4||1000|1000|During your second standby Phase after this card was Summoned, destroy it. Once during either players Battle Phase, activate 1 of the following effects: -Decrease this card's ATK by 1000. Destroy 1 card your opponent controls. -Decrease this card's DEF by 1000, Increase this cards ATK by 1000.|
|Fiend of Anaslex|1718|DSA|Fiend/Effect|Dark|3||100|200|FLIP: Equip this card to 1 monster on the Field. It gains the following effect: During each of your End Phases, decrease this cards ATK by 500. When this cards ATK reaches 0, destroy this card|
|Give Everything You've Got|1719|DSA|Trap Card|Trap|||||When your opponent declares an attack, both players must Special Summon Level 4 or lower monsters with different names from their Deck, or Graveyard until their monster card zone is full. During the End Phase of the turn this card is activated, destroy all cards on the Field. Both Players take Damage equal to the amount of cards destroyed by this effect X100.|
|Skyforge Steel Dragonhawk|1720|DSA|Dragon/Effect|Earth|6||2000|1000|While on the Field or in the Deck, this card is also treated as a Winged Beast-type monster. This card inflicts piercing damage. Once per turn, activate 1 of the following effects: Discard 1 Spell Card in your Hand and increase this card's ATK by 600 until the End Phase. Tribute 1 monster you control and Special Summon 1 Dragon-type monster with 2000 or lower ATK from your Deck, except Skyforge Steel Dragohawk.|
|cell 7|1721|DSA|Spell Card|Spell|Field|||All Level-7 monsters require only 1 tribute. All Level-7 monsters lose 700 DEF and gain 700 ATK. Once per turn, Both players can activate the following effect: If there are exactly 7 Level-7 monsters in your Graveyard, you can banish them to inflict 2100 damage to your opponent.|
|21 Divided by 3|1722|DSA|Spell Card|Spell|||||When this card is activated, banish 7 Level-3 monsters in your Deck. Special Summon 1 Level-7 monster in your Deck. When that card is removed from the Field, return all the cards banished by this effect to your Deck.|
|Essence Rainbow Fish|1723|DSA|Fish/Effect|Light|2||500|150|When this card is removed from play by the effect of an "Essence" card, Special Summon it. You cannot Synchro Summon the turn this card is Summoned, unless it is for an “Essence” monster. Once per turn, you can remove from play 1 Level-4 or lower monster in your Deck, except “Essence Rainbow Fish” and increase this card’s Level by 2.|
|Essence Drago|1724|DSA|Dragon/Effect|Light|4||1600|1200|When this card is Normal Summoned, remove 1 “Essence” monster in your Deck from play. Once per turn, you can Special Summon 1 Level-4 or lower ”Essence” monster in your removed from play pile. You cannot activate this effect the turn it is Normal Summoned.|
|Paranormal Knight|1725|DSA|Psychic/Effect|Dark|3||1200|1300|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Paranormal" monster and negate that card's activation and destroy it. Once per turn, discard 1 "Paranormal" monster in your Hand and increase your Life Points by 500.|
|Paranormal Demon|1726|DSA|Psychic/Effect|Dark|4||1600|1300|You can Special Summon this card from your Hand if your opponent controls 2 monsters and you control no monsters. When this card is Summoned, you can pay 600 Life Points and add 1 "Paranormal" monster in your Graveyard to your Hand. When this card declares an attack, you can discard 1 "Paranormal" card in your Hand and increase your Life Points by 700.|
|Paranormal Wyvern|1727|DSA|Psychic/Effect|Dark|8||2800|3000|This card cannot be Special Summoned. When this card is Tribute Summoned, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck, or Graveyard. During each of your End Phases, increase your Life Points by 800. When this card declares an attack, pay 900 Life Points and discard 1 "Paranormal" monster in your Hand and destroy 1 monster and 1 Spell, or Trap card on the Field.|
|Paranormal Cyborg|1728|DSA|Psychic/Effect|Dark|1||0|500|This card counts as two tributes for the Tribute Summon of a Psychic-type monster. Once per turn, select 1 Level-4 or lower "Paranormal" monster in your Graveyard. Pay 800 Life Points and discard 1 card to Special Summon it.|
|Paranormal Mage|1729|DSA|Psychic/Effect|Dark|4||1800|1200|When this card is discarded by the effect of a "Paranormal" monster, pay 700 Life Points, and Special Summon it. Once per turn, increase your Life Points by 500. Once per turn, if you control 1 Level-4 or lower "Paranormal" monster other than this card, return it to your Hand and Special Summon 1 Level-4 Psychic-type monster with a different name than this card from your Deck.|
|Paranormal Anomaly|1730|DSA|Spell Card|Spell|||||Discard 1 "Paranormal" card in your Hand. Increase your Life Points by 1000 and return 2 "Paranormal" cards in your Graveyard to your Deck. During your End Phase, take 1500 damage.|
|Paranormal Spellcasting|1731|DSA|Spell card|Spell|||||While this card is in your Graveyard, banish it to add 2 "Paranormal" cards in your Graveyard to your Hand. You can only activate this card if you activated the effects of 2 or more "Paranormal" cards this turn. You can only activate 1 "Paranormal Spellcasting" per turn.|
|Paranormal Sacrifice|1732|DSA|Spell Card|Spell|||||Tribute 1 "Paranormal" monster you control. Increase your Life Points by 800 and return 1 card in your Graveyard to your Hand, except "Paranormal Sacrifice".|
|Paranormal Counter|1733|DSA|Trap Card|Trap||Counter|||Tribute 1 "Paranormal" monster you control and negate the effect of 1 card on the Field. If it was a monster, pay 500 Life Points. If it was a Spell, or Trap card, discard 1 Level-3 or lower "Paranormal" monster in your Hand. If this card is destroyed while face-down, Special Summon 1 Level-4 or lower Psychic-type monster from your Graveyard.|
|Paranormal Life Cycle|1734|DSA|Trap Card|Trap||Continuous|||During each of your Standby Phases, tribute 1 Psychic-type monster on the Field. During each of your Standby Phases, Special Summon 1 Level-4 or lower "Paranormal" monster in your Deck. You cannot Normal Summon a monster, unless you Pay Life Points equal to the monster's Level x200.|
|Baryon Neutron|1735|DSA|Psychic/Effect|Light|2||1050|1050|Once per Duel, if this card is in your Graveyard and you control an Xyz Monster: you can attach this card as Xyz Material to an Xyz Monster you control.|
|Baryon Electron|1736|DSA|Psychic/Effect|Light|2||100|1300|If you control a "Baryon" monster: you can banish 1 "Baryon" monster in your Graveyard; add 1 "Baryon" monster from your Deck to your hand.|
|Baryon Positron|1737|DSA|Psychic/Effect|Light|2||1300|100|If you control another "Baryon" monster: once per turn, you can negate the activation of a card effect and banish that card.|
|Baryon Proton|1738|DSA|Psychic/Effect|Light|2||1300|100|If you control no "Baryon" monsters except "Baryon Proton"; you can discard 1 card and pay 1000 Life Points; you can Special Summon up to 3 "Baryon" monsters from your hand.|
|Baryon - Up Quark|1739|DSA|Psychic/Effect|Light|2||200|200|If you control no monsters; you can pay 1500 Life Points and Special Summon this card from your hand. Then, draw 1 card.|
|Baryon - Strange Quark|1740|DSA|Psychic/Effect|Light|2||0|0|If you control more than 2 "Baryon" monsters: once per turn, you can send 1 card on the field to the Graveyard. You can only activate the effect of 1 "Baryon - Strange Quark" per turn.|
this is what we have for dsa
Ash- Posts : 1484
Join date : 2010-12-10
Age : 30
Location : Hull, England
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