Things yet to fix
3 posters
Things yet to fix
* Dynamite Golem fix
* Divining Rod - change to once per turn (abusable with Arma Octopus)
* Gelobacteria - not yet decided.
* Tidal Turtle - limit synchroing capability to Stingray
* Hinderance - Errata so it can't remove itself as a cost.
Last edited by Seattleite on Sat Apr 30, 2011 3:53 pm; edited 1 time in total
Re: Things yet to fix
Everything in the above list already done.
Now, for this set, this is the new list:
* Pegasus Flock - no removing spells, something to limit spamming 3 of those things in 1 turn
* Electric Current - idk, something major, so it's not so Raigeki-Like D:
* Dark Swordlord - realized this is a real beezy when you have the upper hand. Maybe something so it's only practical to gain the upper hand.
( Flash serpent will not be fixed)
* Ultimate Flash - no moar PoG (Suggestion given of banning/limiting it)
* Flash Phoenix - Suggestion given of Limit/Semi
* Sudden Bloom/Phoenixian Flower combo - Change/Limit/something either card for no moar massive +'S. :/ ( Proposed - Phoenixian Flower SS's a Level 3 (exactly) Tuner monster )
* Burning Development Dragon - Stop the infamous Blazing Grasslands combo which levels them all up in one turn and inflicts massive damage.
* Turbulent Zephyr Magus - Once per turn, reveal to SS.
* Solanum Hivemaggot - change Lv to 4, ATK boost to 500, max of 2 times usage.
-------------------------------
Others
* Darkness Sprite needs to be QuickPlay, otherwise is impossible to activate.
* Ravager Dragon not a Fusion so it's effect can be correctly used in YVD.
Now, for this set, this is the new list:
* Pegasus Flock - no removing spells, something to limit spamming 3 of those things in 1 turn
* Electric Current - idk, something major, so it's not so Raigeki-Like D:
* Dark Swordlord - realized this is a real beezy when you have the upper hand. Maybe something so it's only practical to gain the upper hand.
( Flash serpent will not be fixed)
* Ultimate Flash - no moar PoG (Suggestion given of banning/limiting it)
* Flash Phoenix - Suggestion given of Limit/Semi
* Sudden Bloom/Phoenixian Flower combo - Change/Limit/something either card for no moar massive +'S. :/ ( Proposed - Phoenixian Flower SS's a Level 3 (exactly) Tuner monster )
* Burning Development Dragon - Stop the infamous Blazing Grasslands combo which levels them all up in one turn and inflicts massive damage.
* Turbulent Zephyr Magus - Once per turn, reveal to SS.
* Solanum Hivemaggot - change Lv to 4, ATK boost to 500, max of 2 times usage.
-------------------------------
Others
* Darkness Sprite needs to be QuickPlay, otherwise is impossible to activate.
* Ravager Dragon not a Fusion so it's effect can be correctly used in YVD.
Last edited by Seattleite on Fri May 27, 2011 2:19 pm; edited 7 times in total
Re: Things yet to fix
darkness spite wasn't a quick-play to begin with?? but i made it to be quick-play or so it said ony my creation list :/
CNo.101 S.H.Death Knight- Posts : 1458
Join date : 2011-02-20
Age : 35
Location : Where the seven waves were born
Re: Things yet to fix
Yes i think that might have been my mistake . I tested a program and all the STicons were gone, i had to put them back by memory.
Re: Things yet to fix
(things i have to fix)
*Ledakan Archtype (getting rid of counters in general)
*Generic cards I have made (make them less OP)
*Fix another Arch i havent posted yet
That is all
*Ledakan Archtype (getting rid of counters in general)
*Generic cards I have made (make them less OP)
*Fix another Arch i havent posted yet
That is all
DIGITAL- Posts : 1067
Join date : 2011-03-18
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