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Things yet to fix

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Things yet to fix Empty Things yet to fix

Post by Seattleite Sun Mar 20, 2011 5:58 am

This is a list of cards we have yet to fix, but are waiting to do it all at once.

* Dynamite Golem fix

* Divining Rod - change to once per turn (abusable with Arma Octopus)

* Gelobacteria - not yet decided.

* Tidal Turtle - limit synchroing capability to Stingray

* Hinderance - Errata so it can't remove itself as a cost.


Last edited by Seattleite on Sat Apr 30, 2011 3:53 pm; edited 1 time in total
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Post by Seattleite Sat Apr 30, 2011 3:52 pm

Everything in the above list already done.

Now, for this set, this is the new list:

* Pegasus Flock - no removing spells, something to limit spamming 3 of those things in 1 turn

* Electric Current - idk, something major, so it's not so Raigeki-Like D:

* Dark Swordlord - realized this is a real beezy when you have the upper hand. Maybe something so it's only practical to gain the upper hand.

( Flash serpent will not be fixed)

* Ultimate Flash - no moar PoG (Suggestion given of banning/limiting it)

* Flash Phoenix - Suggestion given of Limit/Semi

* Sudden Bloom/Phoenixian Flower combo - Change/Limit/something either card for no moar massive +'S. :/ ( Proposed - Phoenixian Flower SS's a Level 3 (exactly) Tuner monster )

* Burning Development Dragon - Stop the infamous Blazing Grasslands combo which levels them all up in one turn and inflicts massive damage.

* Turbulent Zephyr Magus - Once per turn, reveal to SS.

* Solanum Hivemaggot - change Lv to 4, ATK boost to 500, max of 2 times usage.

-------------------------------
Others

* Darkness Sprite needs to be QuickPlay, otherwise is impossible to activate.

* Ravager Dragon not a Fusion so it's effect can be correctly used in YVD.



Last edited by Seattleite on Fri May 27, 2011 2:19 pm; edited 7 times in total
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Post by CNo.101 S.H.Death Knight Sun May 01, 2011 10:50 am

darkness spite wasn't a quick-play to begin with?? but i made it to be quick-play or so it said ony my creation list :/
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Post by Seattleite Sun May 01, 2011 3:10 pm

Yes i think that might have been my mistake Razz. I tested a program and all the STicons were gone, i had to put them back by memory.
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Post by DIGITAL Sun May 01, 2011 11:01 pm

(things i have to fix)
*Ledakan Archtype (getting rid of counters in general)
*Generic cards I have made (make them less OP)
*Fix another Arch i havent posted yet

That is all
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