I Promise I Won't Run Over Any More Babies, Now Give Me My Keys
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I Promise I Won't Run Over Any More Babies, Now Give Me My Keys
|Sinister Savior|1|USV5|Trap Card|Trap||Continuous|||Special Summon 1 Monster from your opponent's Graveyard. When this card is removed from the field, destroy the Summoned monster. When the Summoned monster is removed from the field, destroy this card.|
|Force of the Crimson Shadow|4|USV5|Spell Card|Spell||Normal|||Banish 1 DARK and 1 FIRE Monster from your hand, field or Graveyard. Add 1 FIRE or DARK Monster from your deck whose Level equals the total combined levels of the banished monsters.|
|Our Last United Stand|5|USV5|Spell Card|Spell||Normal|||Activate this card when your opponent declares an attack. Increase the ATK and DEF of all monsters you control by 1000 until the end of the Battle Phase.|
|Matter Reaver|7|USV5|Spell Card|Spell||Normal|||Banish the top 5 cards of your deck; negate the activation of an Effect Monster's effect and banish it. |
|Lobotozoa|0||Psychic/Effect|Wind|4||1310|2200|An abominable inhabitant of the outer realms of the world, these distorted creatures take the forms of giant jelly-fish-like brains that float in the air, and lobotimize their foes. If it's target does not have a brain, it will insert one into it's foe until the being becomes dependent upon it to function, then promptly destroy it. They are gifted enough to grant sentience to their prey, just to take it away.|
Re: I Promise I Won't Run Over Any More Babies, Now Give Me My Keys
Darkest Hour wrote:Curious to see where this card will go|Sinister Savior|1|USV5|Trap Card|Trap||Continuous|||Special Summon 1 Monster from your opponent's Graveyard. When this card is removed from the field, destroy the Summoned monster. When the Summoned monster is removed from the field, destroy this card.|
This may be ok. Using your opponent's graveyard = less reliable anyways.
|Force of the Crimson Shadow|4|USV5|Spell Card|Spell||Normal|||Banish 1 DARK and 1 FIRE Monster from your hand, field or Graveyard. Add 1 FIRE or DARK Monster from your deck whose Level equals the total combined levels of the banished monsters.|Counter trap you mean? This self-mill is hefty enough and banishes the milled cards so it makes a good cost.|Our Last United Stand|5|USV5|Spell Card|Spell||Normal|||Activate this card when your opponent declares an attack. Increase the ATK and DEF of all monsters you control by 1000 until the end of the Battle Phase.|
Trap card you mean?
|Matter Reaver|7|USV5|Spell Card|Spell||Normal|||Banish the top 5 cards of your deck; negate the activation of an Effect Monster's effect and banish it. ||Lobotozoa|0||Psychic/Effect|Wind|4||1310|2200|An abominable inhabitant of the outer realms of the world, these distorted creatures take the forms of giant jelly-fish-like brains that float in the air, and lobotimize their foes. If it's target does not have a brain, it will insert one into it's foe until the being becomes dependent upon it to function, then promptly destroy it. They are gifted enough to grant sentience to their prey, just to take it away.|
I really love flavor text on Psychic monsters cause there are no normal psychics in the TCG. This is awesome.
Re: I Promise I Won't Run Over Any More Babies, Now Give Me My Keys
Lobotozoa changed to Psychic.
Matter Reaver changed to Counter Trap.
Our Last United Stand changed to Trap.
Matter Reaver changed to Counter Trap.
Our Last United Stand changed to Trap.
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